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  • ...s per second for the game. Instead, it only checks for them every 1/5th of a second. ...[Fire Punch]] a mine without triggering it. Of course, this trick requires a large amount of luck to successfully work. It will only work if the mine is
    2 KB (310 words) - 05:18, 27 January 2021
  • {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...experienced players may use this phenomenon on purpose, ''e.g.'' dropping a grenade behind. Note that this glitch can be completely "fixed" (see [[Inst ...hit boxes), since both the worm and the weapon are moving close together. A weapon that explodes on contact may throw the worm further, other weapons w
    5 KB (921 words) - 07:44, 18 June 2021
  • ...reain were destructible. For example, a banana would easily kill a worm in a blowtorch tunnel.
    280 bytes (42 words) - 01:33, 12 June 2011
  • Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the tec ...ea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline w
    17 KB (2,748 words) - 19:10, 14 December 2016
  • This page contains instructions on how to create a network packet log to help troubleshooting network problems. Wireshark is a free and open-source packet analyzer. You can download it from its website,
    2 KB (333 words) - 16:14, 27 October 2015
  • If a worm pulls a [[Kamikaze]] move and collides with a [[landmine]] then the resulting explosion will knock the worm off of its pa In a chat conversation with [[user:Squirminator2k|Squirminator2k]], ''Worms'' cr
    1 KB (166 words) - 13:01, 15 April 2023
  • {{ParentArticle|[[Creating a Worms movie]]}} By using a Windows batch file you will be able to automate the process of exporting vi
    5 KB (852 words) - 19:42, 12 January 2011
  • If, while executing a [[Fire Punch]], the worm falls into the water and dies, the game will softl ...worm must be standing on a ledge not unlike this one; narrow, ideally only a pixel wide. Curved edges such as this circular terrain work best. The drop
    2 KB (369 words) - 00:39, 23 July 2020
  • #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]
    76 bytes (13 words) - 15:19, 10 July 2022
  • #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]
    76 bytes (13 words) - 23:27, 2 April 2011
  • ...the game handles self-inflicted damage when the [[Shotgun]] is equipped is a little strange, resulting in two known glitches. ...me considers ''that'' to be their first shot and still allows them to take a second.
    1 KB (225 words) - 02:37, 15 November 2018
  • Worm on Ninja Rope can force itself through a girder if release is timed correctly.
    164 bytes (23 words) - 01:49, 23 July 2020
  • Exampe of a streamed tournament: http://www.tus-wa.com/cups/cup-590/ == Prerequisite: having W:A in a window ==
    3 KB (455 words) - 21:19, 14 October 2021
  • ...as a quick and effective way of shortening the amount of time it takes for a crate to drop (unlike the PC/PSone/etc. versions of ''Worms'', the crate re
    644 bytes (116 words) - 19:38, 16 May 2012
  • #REDIRECT [[Sheep-on-a-Rope]]
    29 bytes (2 words) - 19:06, 27 April 2012
  • #REDIRECT [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
    100 bytes (16 words) - 19:38, 16 May 2012
  • ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} This page describes getting [[Beta_updates_(Worms_Armageddon)|W:A 3.6.31.0]] working on Windows 8.
    5 KB (717 words) - 16:32, 19 December 2012
  • ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} ...вает методы исправления совместимости W:A 3.6.31.0 с Windows 8.
    7 KB (182 words) - 11:44, 25 January 2013
  • | games = [[Worms Armageddon|W:A]] '''The Animated Grave Machine''', written by [[Annelid]], is a program that allows the user to select different animated sprites from [[Wo
    723 bytes (92 words) - 20:22, 28 July 2020
  • ...ms that hurt themselves with or before their first Shotgun round still get a second shot]]
    105 bytes (17 words) - 02:37, 15 November 2018
  • Collecting a Weapon Crate in ''[[Worms]]'' or ''[[Worms: The Director's Cut]]'' on the A ...r deploying a stick of [[Dynamite]], though in that instance it is less of a tactical inconvenience.
    397 bytes (66 words) - 16:51, 24 July 2020
  • {{Game setup|file=Race Around a Man.wsc|scheme=Race Around a man original scheme, requiring to type "/ts" before playing|map=Specially-d [[Image:Race Around a Man.png|thumb|Is it an [[w:Afro|Afro hair style]]?]]
    4 KB (644 words) - 14:25, 3 August 2023
  • {{ParentArticle|[[Scheme ideas]] or [[4 in a Row]]}} {{Game setup|file=Gomoku (5 in a Row).wsc|scheme=Gomoku (5 in a Row)|map=Specially designed map ([https://www.wmdb.org/31622 example])|wmdb
    3 KB (437 words) - 01:54, 4 December 2023
  • {{ParentArticle|[[Scheme ideas]] or [[Gomoku (5 in a Row)]]}} {{Game setup|file=4 in a Row.wsc|scheme=4 in a Row|map=Specially designed map ([https://www.wmdb.org/31568 example])|wmdb=
    2 KB (298 words) - 22:57, 3 December 2023

Page text matches

  • ...y [[People/Run|Run]] to group ideas from the Worms community together into a hypothetical game. None of the concepts here are related to Team17. ...ur suggestion is directly regarding Worms Armageddon, you should use the W:A Feedback forum,
    3 KB (408 words) - 04:15, 9 October 2010
  • ...ne multi-player system for [[Worms Armageddon]]. See [[Using WormNET]] for a WormNET guide, and [[Etiquette]] for the social aspects of WormNET. ...at IRC] server and an [http://en.wikipedia.org/wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running
    6 KB (888 words) - 19:48, 4 January 2024
  • * [https://gitlab.com/Syroot/Worms Syroot.Worms] - a .NET library loading and saving second generation file formats
    3 KB (336 words) - 02:13, 7 March 2022
  • A Worms directory (a DIR file) acts as a file archive, containing (usually graphics) files. Its built-in hash table * A 12-byte header, consisting of:
    2 KB (258 words) - 16:38, 17 April 2017
  • ...for all the hardware, software, users, and preferences of the PC. Whenever a user makes changes to "Control Panel" settings, or file associations, syste ...in "HKEY" (an abbreviation for "Hive Key"); often, they are abbreviated to a three- or four-letter short name starting with "HK".
    2 KB (289 words) - 14:47, 20 February 2020
  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint8 || 1 || Image Flags || A [[w:Bit field|bit field]] of the following values: * 1 << 7 (0x80) = Image has a palette, defined as follows:
    2 KB (292 words) - 20:14, 30 June 2020
  • W:A and WWP use the Microsoft [[w:Resource_Interchange_File_Format|RIFF file fo * 1-byte "flags" - W:A PAL files always have the 0x00 flag, so no flag is set.
    4 KB (507 words) - 11:19, 10 August 2012
  • Worms Armageddon and Worms World Party allow players to use a custom image as their team's flag. The games come with many flags pre-inst * is a [[w:Windows bitmap|Windows bitmap]] file
    1 KB (184 words) - 11:48, 20 October 2022
  • Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that te * is a [[w:Windows bitmap|Windows bitmap]] file
    1 KB (182 words) - 00:47, 18 September 2015
  • The W:A scheme file format contains game settings, which define which weapons will The basic W:A scheme format currently has three versions:
    31 KB (4,558 words) - 18:05, 23 August 2021
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...h stores the map they last played on with WA or WWP, and saves that map as a separate file. The first public version was written by [[Annelid]] and rele
    2 KB (348 words) - 11:00, 29 July 2020
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...[[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon
    938 bytes (135 words) - 14:51, 4 April 2011
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...Monkey was written by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].
    962 bytes (139 words) - 14:51, 4 April 2011
  • | name = W:A Directory Editor | version = N/A / 26th March, 2001
    848 bytes (118 words) - 02:35, 22 August 2020
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...editors. It was written by [[Annelid]] in 2003. Some of its features are a little buggy, like the training-best-times-editing feature, which often doe
    2 KB (297 words) - 16:01, 7 September 2020
  • [[WWPPipe]], also '''WormNet2 Connector''', is a program that acts like a network proxy for [[Worms World Party]]. It changes the data that the game
    1 KB (194 words) - 22:12, 28 July 2020
  • ...e in network play (to this day, some IMG terrains such as GunBox appear on a pulldown bar as options), it has always been by far the most widely used. ...A LEV map is always 40 bytes in size. Since a BIT map is nothing more than a LEV map with an image appended to it, it can range in size from under 100 b
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...mageddon''''' (or simply '''WA''' in [[Terminology|worms terminology]]) is a strategy game developed by UK-based company, [[Team17]]. It was originally ..., a talented programmer who showed interest in the game, and even provided a 3rd-party solution ([[Silkworm]]) to make the game compatible with Windows
    3 KB (404 words) - 21:03, 27 April 2024
  • W:A maps need to be in an 8 bit indexed/palette colour mode with an optional tr W:A stores the extra map settings (water level, borders, etc.) in an extra PNG
    13 KB (2,098 words) - 11:52, 30 April 2024
  • | games = [[Worms Armageddon|W:A]] ...sn't work due to the compatibility issues, and also [[Project X]] includes a more powerful editor, based on The Fiddler's features.
    7 KB (1,147 words) - 14:39, 2 April 2012
  • [[Wedit95]] is a program designed to edit [[Worms 2]] [[Weapons file|Weapons files]]. It al
    544 bytes (67 words) - 14:52, 4 April 2011
  • [[Worms2 Option Editor]] is a program designed to edit [[Worms 2]] [[Options file|Options files]]. It al Using this program to set Repeat Swings to '''128''', a value beyond the boundary allowed in the Worms 2 frontend, causes Ninja Rop
    744 bytes (99 words) - 14:52, 4 April 2011
  • The '''Team17 forums''' were created by [[Team17]] to give their fans a place for support and discussion for and about the games they have develope [https://t17forum.worms2d.info A backup of the forum] (missing most formatting, etc., and of course missing
    747 bytes (113 words) - 00:11, 4 September 2020
  • ...easier solutions if you have trouble following the instructions below. For a description of the game's network model and why this setup is necessary, se ...68.</code>, or <code>10.</code>, or <code>172.16.</code>, then it only has a local IP and is not reachable from the Internet. To make it possible to hos
    8 KB (1,224 words) - 22:44, 20 July 2020
  • ...s) are saved automatically to the User\Games folder. File names consist of a date/time stamp, the game type, and the participating players. A typical replay file consists of a 4-byte header, a map chunk, a settings chunk, and the message (user input) stream.
    20 KB (3,054 words) - 23:16, 29 July 2020
  • |W:A, WWP}} ...replaces the [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • |Worms DC, Worms 2, W:A, WWP}} ...essing space will activate the firing of the cows. When space is pressed, a cow will be released from the worm once every '''25''' frames until the num
    3 KB (479 words) - 01:01, 15 February 2023
  • | games = [[Worms Armageddon|W:A]] The '''Worms Armageddon Recorded Game Organiser''' (by [[MrLee]]) is a small program that can filter the files in your Games folder, using informa
    1 KB (170 words) - 17:54, 17 September 2012
  • ...he wind and the code behind it is not publicly available, but tests reveal a few interesting things about how the wind is generated at the start of each ...the wind. Although it may appear as though the wind indicator can display a continuous spectrum of lengths, there are in fact only 21 distinct values t
    5 KB (706 words) - 04:00, 15 April 2023
  • ...means of message injection. It was possible to set the herd size to 0 or a number above 5, the former allowing the release of an unlimited number of c ...he retreat, so if a key-combo jump is to be used (e.g. Backspace twice for a backflip) the full key combo must be finished at least one frame before pre
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  • | games = [[Worms Armageddon|W:A]] ...ap Wizard is an assistant that turns any map into a 'magic map' by placing a barcode for you, with the options you specify.
    996 bytes (147 words) - 23:00, 18 September 2012
  • ...orms 2]]''''' (or simply '''W2''' in [[Terminology|worms terminology]]) is a strategy game developed by UK-based company, [[Team17]]. The engine was re The game was originally planned to be a simple update of the original, but [[Andy Davidson]] convinced Team17 to ad
    2 KB (285 words) - 04:42, 26 January 2021
  • ...s online capabilities, but was also released for the PC with new missions, a mission editor, and some extra customisability. ...to use the stencil font logo. The next game, ''Worms 3D'', would introduce a "bubble" logo that remained the series' default until the release of ''Worm
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  • The Armageddon Collection is a triple pack containing Worms Armageddon, the Worms Armageddon Screensaver a The version of W:A shipped with this is the same as the original USA release. [[The Fiddler]]
    576 bytes (84 words) - 23:32, 1 July 2023
  • | games = [[Worms Armageddon|W:A]] [[MapGEN]] is a program written by [[Plutonic]] designed to generate random maps for partic
    9 KB (1,475 words) - 18:04, 22 August 2020
  • | games = [[Worms Armageddon|W:A]] ...ings from an installation of [[Worms Armageddon]], to prevent data loss as a result of reinstalling.
    2 KB (294 words) - 19:49, 22 August 2012
  • | games = [[Worms Armageddon|W:A]] '''W:A Chat Snatch''' is an online tool meant to make it easy to read the in-game
    3 KB (408 words) - 18:20, 27 June 2014
  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]], Worms&nbsp;Blast Demo ...rms games, published by Ubisoft. It also contains the Worms Blast demo on a separate CD.
    936 bytes (134 words) - 18:12, 11 August 2014
  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]], Worms&nbsp;Blast Demo ...ublished by Ubisoft. The UK release also contains the Worms Blast demo on a separate CD.
    939 bytes (122 words) - 18:33, 11 August 2014
  • ...TANT: If you're going to add a scheme on the list, at the very least write a short article about it, and even better, upload the scheme .WSC file, an ex ''Schemes in which victory is attained by reaching a finish line on a special map.''
    9 KB (1,163 words) - 21:30, 19 May 2024
  • ...s you to not only see what weapons the enemy has, but allows you to select a weapon, remove it from their inventory and add it to your own. The turn end ...use his weapon against him. Or, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm O ...y-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to reach the finish line first, or in
    14 KB (2,380 words) - 01:43, 21 May 2024
  • ...across all rounds of a game and are not awarded to anybody in the event of a tie. ...worm who has gained the most health points over the course of the game if a gain of 100 health was achieved in total by that worm." Please note that t
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  • ...ould be much better. (todo: insert more cricitism here). To implement even a part ...the chat and all of these games as one single service. The system utilises a built-in smart update feature, that automatically updates the client softwa
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  • ...so many weapons on one row, but that won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simp ...in your final three seconds? Simiarly, you're not likely to want to select a homing weapon as you'll have little time to aim it. Nor Skip Go, nor Surren
    5 KB (979 words) - 17:24, 22 December 2010
  • Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This pa ...enough, if you took a random scheme from Worms Armageddon and put it into a Real Time situation, it would be chaos. With unlimited bazookas, you could
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...scheme options dedicated to crates and their contents, allowing for quite a large degree of customisability. ...the respective probabilities for each crate type spawning at the start of a turn are shown as values from 0 - 10 in game. You can work out how to deter
    8 KB (1,288 words) - 11:17, 21 June 2020
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...or gravity, and its blast radius is far smaller, giving it more utility in a close quarters situation.
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  • ...ly lasts for a meagre one second, in which the player must select and fire a weapon. ...cause the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely pr
    18 KB (3,093 words) - 00:29, 22 August 2023
  • {{ReplayBox|BnG.wagame|An example of a BnG game with Auto,|KRD, Leske and Unique; taken from [[Worm Olympics]]}} '''Bazooka and Grenades''' ('''BnG''') is a scheme in which players must make use of their artillery skills to defeat t
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...in which randomly-placed holes are generated to accommodate the worms and a few barrels. ...|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the ma
    7 KB (1,249 words) - 05:17, 26 December 2022
  • {{ReplayBox|Team17.wagame|An example of a Team17 game with Run,|Splongul, Parker and Noodles; taken from [[Worst Shot Although the '''Team17''' scheme is primarily a shopping scheme, some players view it as one of the more tactical and strat
    6 KB (872 words) - 21:11, 1 May 2024
  • |Worms, Worms DC, Worms 2, W:A, WWP ...e game where it does not appear on the weapon select menu nor does it have a hotkey assigned to it.
    2 KB (404 words) - 00:55, 13 November 2023
  • |W:A, WWP}} The '''Freeze''' is a very easy to use defensive [[Super Weapons|super weapon]]. Upon activation
    3 KB (475 words) - 20:55, 16 May 2021
  • ...] or [[Project X]]. This would be far more versatile than simply including a fixed set of new weapons. ...T players that they know roughly what to expect, and won't be surprised by a handgun that fires bazooka shells, or other absurdities. Giving players the
    9 KB (1,194 words) - 19:48, 3 January 2024
  • ...ired like a gun or perhaps Flame Thrower, propels a sticky blob of glue at a worm or the terrain. Any worm that comes into contact with the glue becomes 'Anchoring' worms is already possible with a game option of the same name. Except you would have to restrict it further,
    2 KB (334 words) - 14:19, 20 January 2015
  • ...ed it, completely transparent to all other players. It is placed just like a standard girder. ...and tried to move him. Is there a solution? There could be. There is never a solution to the darkside use of girders, but you could make the girder visi
    2 KB (346 words) - 21:13, 2 April 2015
  • For avoiding a player cloning worms without a thought for his processor, this ...ve a grave when it died, so it couldn´t be used to make infinite worms in a game using it in combination with the [[Resurrector]].
    2 KB (436 words) - 11:31, 20 January 2015
  • This version of the game can be identified by the contents of a certain file on the game CD. Based on comparing the state of a system before and after running the installer (no reverse-engineering techn
    3 KB (403 words) - 16:42, 2 May 2022
  • Welcome to the '''sandbox'''! This is a really cool page you can use for testing, before diving in on our collectiv
    247 bytes (42 words) - 05:24, 17 August 2020
  • * W2 and OW have a fourth blank, monochrome image of smaller sizes than the map. [[User:Etho|Etho]] planned on developing a new map file format for Worms World Party that players would have been able
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  • ...ddon to version 3.0. It's downloaded and installed, if necessary, by the W:A [[Updates (Worms Armageddon)|update]] installer. Other WA releases do not n WAPatch.exe is a self-extracting zip file containing an [[w:InstallShield|InstallShield]] in
    2 KB (250 words) - 22:49, 24 February 2017
  • The last version of W:A from Team17 is [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. Fo The latest W:A update can always be downloaded from this page.
    6 KB (885 words) - 17:59, 23 December 2020
  • '''No Limit Freestyle''' (NLF) is a label created in July 2006 by DJ Kuark on Wormnet 1 & 2 for Team 17 games W '''This is not a clan''' !!! No Limit Freestyle is an attitude.
    2 KB (389 words) - 13:30, 3 April 2011
  • This version of the game can be identified by the contents of a certain file on the game CD. ...aunches /Install/Install.exe), view the manual (launch manual.pdf), and do a few other things. This is what happens in the installer.
    4 KB (554 words) - 23:23, 19 March 2013
  • Having proven himself a skillful programmer, Deadcode was offered the chance to start working on up
    692 bytes (100 words) - 23:22, 19 March 2013
  • ...t the same time|Sheep Glitch]] controls a wave of [[Super Sheep]]s through a special multi-way maze.
    1 KB (182 words) - 21:59, 4 September 2020
  • ...e one of Polish clan, dedicated to play all schemes (From BnG to WxW, from A to Z, whit Rubber Schemes).
    832 bytes (115 words) - 07:43, 7 September 2011
  • ...ed a new level when his programming skills and level of creativity reached a peak. Another, much more complete, public pre-release of the program is pla
    1 KB (221 words) - 18:36, 28 July 2020
  • Is it possible to write a bot? ...s, chat, and perform all the lobby actions and that's about it on its own. A bot ''could'' hook into the actual game, but doing so without informing oth
    13 KB (1,786 words) - 22:05, 16 April 2022
  • '''LeetF*ck''' is a now-obsolete connection program designed by [[Annelid]] during his 2003 pro ...ames. (June 2007's W:A update now determines a client's true IP address in a
    2 KB (378 words) - 10:26, 19 June 2022
  • | games = [[Worms Armageddon|W:A]] ...scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete after August 8th 2002, when Ver
    2 KB (294 words) - 19:50, 28 July 2020
  • : There is still a lot of content that needs improving. (This is a dynamic list, to add an article to the list, use the todo template.)
    47 KB (5,701 words) - 04:58, 3 March 2014
  • : Left-click to generate a new one. ...created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges, but it w
    7 KB (970 words) - 03:17, 19 December 2023
  • ...[[RubberWorm]], that allows players to use as many weapons as they like in a single turn. However, the scheme also uses the "infinite health" mode, so w {{ReplayBox|Drown_Syndrome_example_2v2.WAgame|An example of a 2v2 match|with Run, Rioter, Snoots, and Pisto|width=|fontsize=}}
    5 KB (929 words) - 05:34, 26 December 2022
  • | games = [[Worms Armageddon|W:A]] ...adding new features but once everything is finished it will be one hell of a snooper!
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  • {{ReplayBox|Shopper.wagame|An example of a Shopper game|(3vs3) with DarK, Random00, SPW, Incog,<br/>Paya and REM; take ...s start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates to build their ar
    21 KB (3,385 words) - 22:30, 19 May 2024
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...trated around sending keystrokes to the game, allowing players to simulate a very fast tapping rate for some keys, or to quickly access the parachute. T
    1 KB (159 words) - 07:37, 20 July 2022
  • | games = [[Worms Armageddon|W:A]] '''Silkworm''' is a companion program for the game [[Worms Armageddon]], written by [[Deadcode]
    2 KB (373 words) - 08:41, 17 January 2013
  • | games = [[Worms Armageddon|W:A]] '''MyWormNET''' is a WormNET server software, which allows users to create their own WormNET-lik
    2 KB (280 words) - 16:23, 19 December 2013
  • | games = [[Worms Armageddon|W:A]] ...ained a module loader (whose only purpose is to load WormKit modules), and a set of default modules, each providing specific functionality.
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...nsider this to be cheating. Others feel that it is a legitimate skill, and a way to reduce the monotony of long walks. It is, however, generally agreed ...r complex. There are two basic phases to walking; an "expanding" phase and a "contracting" phase. During the latter phase, very little forward motion is
    4 KB (631 words) - 05:02, 15 February 2022
  • This is a list of known in-game tricks and glitches in the second generation 2D Worms * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
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  • ...and [[Patsy's Magic Bullet]], though these will become unglued after about a second. ...walk up one of its sides. You will notice your worm abruptly moving upward a few pixels - the usual behavior when it's climbing another worm. Keep movin
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  • | games = [[Worms Armageddon|W:A]] [[ReplayEater]] is a program designed to organize the replay files for an installation of Worms
    1,014 bytes (139 words) - 19:41, 22 August 2012
  • Bloopy is a wormer from New Zealand whose life has been dominated by the Worms series e * 2003: OTB. Spent a week at most in the reformed OTB, led by Munks.
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  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...imported into W:A or WWP. The Architect allows tiles to be manipulated in a number of ways, including flipping and rotating, combining tiles by pasting
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  • | games = [[Worms Armageddon|W:A]] ...y MadEwokHerd) will automatically detect your WA disk, install the game to a given directory, and download and install the patch (if required) and lates
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  • | games = [[Worms Armageddon|W:A]] '''Caecilian''' is a program designed to chat in WormNET. It is written in Java and requires the
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  • | games = [[Worms Armageddon|W:A]] ...Water Color Editor, generate a Water.dir file, and save it to that folder.A known issue is when you save it and close it it will say "incorrect checksu
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  • ...k together to complete the race course. The game is therefore more akin to a challenge or mission. ....archive.org/web/20080408101149/http://www.blamethepixel.com/files.php?a=b&a=b&type%5B%5D=7&page=5 it had been uploaded], though the date of this upload
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  • If a game uses a map with indestructable borders on all four sides and the water level is hi ...crate to fall into the water - including Earthquake, Nuclear Test, or even a simple water rise in Sudden Death.
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  • The '''Angle cheat glitch''' allows you to fire a [[Longbow]] vertically. It also works with [[Baseball Bat]]. It uses the sa ...ge of the sky and eventually fall back down onto the worm, usually causing a deduction of health (except in God Mode).
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  • This strike involves a large grabber, as see in fairground games. This weapon is activated by pressing the space bar. A grabber on a horizontal pole will whizz slowly above the terrain. Pressing space bar aga
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  • {{ReplayBox2|Indian rope trick.WAgame|A demonstration of the Indian rope trick ...s 2 and Worms Armageddon 1.0. (Worms Armageddon 3.8 and above turn it into a feature that can be enabled with the '''Indian Rope glitch''' [[Extended Sc
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  • | games = [[Worms Armageddon|W:A]] '''Worms Armageddon Randomizer''' (WA:R) is a simple program that generates a randomized scheme for Worms Armageddon. It was released by [[People/Evz|Evz
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  • ...nsidered to be the present iteration of the #worms IRC channel, continuing a history of network swapping whilst providing for different generations of w If you need quick access, you can log in from your internet browser using a web application such as [http://chat.mibbit.com/?server=irc.gamesurge.net&c
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...anana Bomb on the MAX bouce setting. The banana explodes with the power of a [[Dynamite]], and then splits into more bananas, which also explode with th
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  • ...control of your worm. The horizontal shift applied to the worm mask during a walk is determined by which frame gets displayed in the walking sprite. ...whole number for the rate of change means that the number of the frames in a cycle will vary. In 3 cycles, 2 cycles will have 17 frames and 1 will have
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  • ...should have come with your copy of the game, be it in paper format, or as a PDF file on your CD. *On your own, or in a group
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  • [[Worms Armageddon mission file|W:A missions]] are comprised from a .wam file, which contains the mission settings in a INI-like format, and a .img file,
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  • ...is NOT comprehensive for the WWP file format which has many additions and a few alterations (especially of unused or little-known options). In the futu Comments in these files are initiated by a semicolon and are terminated by the line ending.
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  • ...ge of crammed-in options to itself - over 20 basic editable parameters and a "Repeat Usage" control panel. ...uch like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to use.
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  • ...e editor is somewhat less complicated than the weapon editor but still has a few advanced features. Some of the options in the game editor conflict with The game editor will, of course, contain the usuals, with a few simple additions:
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  • ...ap editor allows maps to store information that will always be used unless a scheme specifically disables it (see [[Game Editor#Map Editor Over-ride|Map ...include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and some extra options. The advan
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  • The Scheme Comparator is one of three ingenius solutions to a common problem with "over-customisation". ...customisability will make it very hard for players on WormNET to (a) find a scheme that doesn't use options they don't like, and (b) avoid being surpri
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  • |W:A, WWP}} ...licts damage on all worms standing immediately before it. The Axe can kill a worm if it has only 1 health point.
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} {{Power-end|Each entry shows two values; the first is the injury dealt by a hit and the second is the maximum injury dealt in the final explosion.}}
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...from center to vertex) of 48 pixels. Up to 50 HP of damage can be done to a worm by the mine.
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  • ...nt there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine bounce when near t ...hurts your own worm. It's also fairly easy to accomplish this by drilling a hole (with the [[Pneumatic Drill]]) and having the dud mine bounce in as yo
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  • ** {{CS|es}} W:A ahora usa un nuevo método de restauración de la paleta de colores, más e ...lmente el efecto de ForceWineVirtualDesktop_On.reg, y así evitar que el W:A caiga en un bucle infinito.)
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  • | games = [[Worms Armageddon|W:A]] ...April 2008, and then ported by [[People/Kawoosh|Kawoosh]] to the latest W:A update with several [[RubberWorm/Download|new features]].
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  • |Worms DC, Worms 2, W:A, WWP}} ...er must have completed. Otherwise, it acts like a standard grenade, albeit a much more powerful one.
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  • |W:2, W:A, WWP}} ...er Banana Bomb''' is a [[Super Weapons|super weapon]], and is identical to a standard [[Banana Bomb]], except that it is not timed, and both the main ba
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  • The '''Super Sheep''' is similar to a regular [[Sheep]], but with the additional benefit of being able to fly, wh ..., whereby it will explode. Alternatively, if the user presses the spacebar a second time, it will stop flying and fall to the ground, where it will expl
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  • ...ll be suspended in mid-air. The bungee rope requires that the worm must be a certain height above land before it will deploy, and the same rule applies ...ing it. However, it can be argued that this will allow a player to survive a potentially fatal fall if executed just before the jet pack runs out of fue
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  • ...s per second for the game. Instead, it only checks for them every 1/5th of a second. ...[Fire Punch]] a mine without triggering it. Of course, this trick requires a large amount of luck to successfully work. It will only work if the mine is
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  • ...de mine + oil drum.gif|frame|left|Creative telecide using the mine to kill a 17HP worm, causing grave explosion to blow an oil drum that killed 1 worm a |Worms, Worms DC, Worms 2, W:A, WWP}}
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  • ...he Next Generation'', but most commonly shortened to '''''WormsDC''''') is a strategy game developed by UK-based company, [[Team17]]. It was the last ga ...ed down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvemen
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  • This is a list of known releases of first-generation Worms games.
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  • |Latest version:||N/A / 17th October, 2001 ...''. It was included with the retail release of the game, and was coded "in a VERY short space of time" by Chris Pritchard.
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  • | games = [[Worms Armageddon|W:A]] '''Another Random Scheme Editor''' (ARSE) is a program designed to create randomised schemes. The program is designed to c
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  • |Worms 2, W:A, WWP}} The Jet Pack is a movement utility, allowing the player to quickly get around the terrain unh
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  • |Worms DC, Worms 2, W:A, WWP}} ...ost cases, it finds its target and hits it. Homing Pigeon can be chosen as a [[Special Weapons|Special Weapon]].
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  • ...Team17 of their own volition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail. ...ebsite of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the .ADF emulation stand
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  • ...ter Key before the replay, which replaces the original retreat action with a single jump.
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  • |Worms 2, W:A, WWP}} The Fast Walk is a movement utility that doubles the walking speed of the worm for the remaind
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  • ...|TonY]] and was originally intended to be home to a RR tutorial as well as a central spot to download RR maps. ...ments still had a respectable amount of participants in almost each issue. A total of 40 tournaments were hosted, with the last one hosted in January 20
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  • Worms maps need to be in a paletted 8-colour mode at a size of 960x350. Additional information concerning gravity and friction are These files are stored in the TWCUSTOM drawer. Worms can only recognise a maximum of 26 maps, possibly due to memory limitations, so if more than 26
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  • ...ion of WMDB never got very popular as the [[SfX]] site had a map cart with a large collection of maps already and most popular maps were readily availab ...find them. With the popularity of [[Colour map|colour maps]], WMDB became a frequently visited site where most colour maps had their first public relea
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  • ..."ByeBye.1" and "ByeBye.2"). This system allows you to have more files for a particular event (e.g. "ByeBye.37"). ...e also able to adjust the gravity and friction used by the map, and insert a background layer as well.
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  • '''''Worms''''' is a strategy game developed by UK-based company, [[Team17]]. It was the company ...ga version is often mistaken for ''[[Worms: The Director's Cut]]'', due to a subtitle added to the main menu by programmer [[Andy Davidson]].
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  • ...ormsDC title screen to Instagram with an updated version number of 1.5 and a build date of May 2nd, 2018. Davidson has indicated he plans to release thi
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  • ...7 featured a phpBB forum which was removed at some point in 2007/08 due to a lack of use. However following the closure of the [[Team17 forums]] in June
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  • :''Not to be confused with W4W, a kind of [[Wall-X-Wall Shopper]] scheme.'' ...ons.png|thumb|In WfW, a worm may only fire a weapon when it is standing on a block depicting it.]]
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  • ...become the [[Mortar]] from [[Worms 2]] onwards. This weapon is effectively a propelled [[Cluster Bomb]] launched at high speed. It detonates upon impact * Ideal for use against a small group of enemy worms.
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  • '''WormsShell''' is a combined patch and installer for the Amiga and CD32 versions of [[Worms]]. * Option to use a CD32 controller from start-up
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  • ...ono aparecería, pero la ventana del chat bajada usando AvPág no mostraría nada. ...terreno incorrecto, y por ello no tenían sentido cuando se los reproducía.
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  • ...maps]] and a selection of replacement [[Soundbank|soundbanks]], as well as a demo of the game itself. ...n be circumvented by placing the soundbank on a floppy disk named "TW2" in a folder called "TWENGLISH", then selecting the English soundbank during star
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} The Cluster Bomb acts precisely like a [[Grenade]] in the way that it is used. The major difference is that the ex
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  • ...le that this was a deliberate inclusion, it seems more likely that this is a glitch. A more reliable way to trigger the glitch is to use the right click menu to s
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  • {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope
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  • ...s well as altering the appearance, but not the function, of the [[Sheep-on-a-Rope]]. It does not have any real impact on the gameplay short of being an Below is a list of each weapon in WormsDC along with its Swedish name.
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  • ...odes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]]. |If you blow up a crate, a [[Sheep]] will jump out of it and blow up.
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  • ...x, this appears to have been done on Guildhall's master of the cover using a black marker pen and duplicated from there. ...e glued together and the glue is likely to become unstuck if not stored in a cool, dry place.
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  • [[Image:Screenshot_graffiti.png|180px|thumb|right|Creating a monochrome map using Graffiti Mode]] ...], which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension (short for "graffiti").
    1 KB (168 words) - 18:38, 21 December 2023
  • ''DeluxePaint'', or DPaint, was a very popular graphics editing tool developed by Electronic Arts for the Ami ...ment bundle, "Cartoon Capers", that included ''DeluxePaint III'' alongside a variety of cartoon-themed games. The most popular version of DPaint is ''De
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...The original RTF is included with the updates, and can be found in your W:A folder.
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  • ...cond (a single frame). This is enough time to turn around, and/or initiate a jump. This also affects "teleporting in" when manual placement is on. ...eleporting near a mine to trigger it, and then jumping away, or collecting a crate and then jumping to collect another crate.
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  • This is a list of known in-game tricks and glitches in the first generation of 2D Wor Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') v
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  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] [[SchemeEddy]] is a scheme editor written by [https://www.youtube.com/watch?v=WhZ3M-2mZKk&list=
    1 KB (175 words) - 18:39, 11 December 2021
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ** <span style="font-size:6pt">[CS]</span> W:A now uses a new method of restoring the palette, which has been found to be more effect
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  • This is a manual for [[The Wheat Snooper]]. ...your nickname at WormNET, change this name to everything you want. It has a regular expression installed, so you cannot enter unsupported letters.
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...ctile weapon which can be used at a variable power at any angle, launching a shell that arcs through the air under the influence of both gravity and win
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bou
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...attraction is not particularly strong; the Homing Missile will often enter a large arcing path as it approaches the target, and if it does not collide w
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  • |Worms 2, W:A, WWP}} ...]). The Mortar follows projectile motion and explodes on impact, releasing a handful of cluster bomblets that also explode on impact. It is based upon,
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  • |Worms DC, Worms 2, W:A, WWP}} ...is more likely to give higher fall damage, making it far more useful than a prod in most situations.
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  • |Worms 2, W:A, WWP}} ...energy that is thrown for a short distance horizontally. Upon contact with a worm or mine, it will be sent flying in the same direction as the ball is t
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  • |Worms DC, Worms 2, W:A, WWP}} {{Power-end|Each additional strike by the Blow Torch delivers a smaller and smaller amount of injury; the entries in this table show how th
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  • This is a list of known releases of Worms games, second generation.
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...or any innacuracies. It has very low power, and as such it's often used as a "humiliation weapon" like the [[Prod]].
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  • |W:A, WWP}} * The [[Shotgun]] can, with bad luck, create a crater beneath a worm, instead of pushing it away like you sometimes want it to. Therefore,
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  • | games = [[Worms Armageddon|W:A]] ...adding a timestamp. ReplayShark does this all for the user at the press of a hotkey (specifically, Ctrl + F12).
    2 KB (265 words) - 08:49, 17 July 2020
  • {{Languages|en|Air Strike|fr|Attaque aérienne}} |Worms DC, Worms 2, W:A, WWP}}
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  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] A Russian variant of the [[Worms Battle Pack]]. Apparently, this is simply a compilation of other '''Russobit''' Worms releases.
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  • ...n page, post in [[worms on GameSurge|#worms on GameSurge]], and/or contact a [https://worms2d.info/?title=Special:ListUsers&group=bureaucrat bureaucrat] * {{software|wa}} [[WA directory editor]] (a.k.a. Sprite Editor)
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  • If you're in a hurry, you can just read about the [[controls]]. You can find a list on the [[Community#Online resources|Community]] page.
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  • ...e Team17 forum ( http://forum.team17.com/forumdisplay.php?f=47 ), and make a thread there to suggest and discuss your solution. Try selecting a different graphics API using the registry scripts in the Tweaks directory.
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  • | [[WA devblog|W:A devblog]] || http://blog.worms2d.info/ || W:A Beta development blog | [[Worms Map Database]] || http://wmdb.org/ || Colour maps for W:A
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  • |W:A, WWP}} ...Slide" on fire, this is a very useful weapon for making enemies slide down a slope into the water.
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  • | games = [[Worms Armageddon|W:A]] ScreenLag was a very simple Annelid program which changed the resolution Worms Armageddon w
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  • Depuis sa sortie initiale en 1999, Worms Armageddon n’a cessé d’évoluer, et ce, grâce à deux programmeurs, Deadcode et CyberS #* ''(Toutes les versions de W:A)'' Le ver est dans un espace étroit (par exemple en bas d’un tunnel d’
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  • | games = [[Worms Armageddon|W:A]] This is Team17's original snooper. Now defunct, it has only a historical value. Some of its features were:
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  • ...ses, this map cut-off bug can make proper play very difficult or even ruin a game all together. ...one is because WWP has another nasty bug which causes the game to crash if a *.bit file is loaded that does not have non-zero values for these settings.
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  • | games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] '''SoundEddy''', written by [[EthoCryptic]], is a simple program that allows you to change the sound effects used by your wor
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  • | games = [[Worms Armageddon|W:A]] The [[Full Wormage Unlocker]] (by [[Annelid]]) is a simple program which will edit your Worms Armageddon team files and unlock
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  • '''The Animated Grave Machine for WWP''', written by [[Annelid]], is a hack that allows the user to select 1 of 128 different WWP sprites to use a ...allows 1 of 128 sprites to be used as the grave by allowing you to select a value of 00 to 7F for this byte. The byte acts as an index for WWP's gfx.di
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  • 45 KB (1,171 words) - 04:58, 3 March 2014
  • ...ное в версию 3.6.26.4, тормозило или вешало W:A для некоторых пользователей, особенно дл ...'''.WAgame''' и выберите пункт "'''<u>R</u>epair'''", и W:A попытается починить его; в случае успеха
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  • ...ptiembre de 2011. La versión original guardada en el wiki correspondiente a ese artículo es: ...e continuar siéndolo. Si tienes alguna pregunta que agregar, por favor ve a la discusión del artículo original en inglés: http://worms2d.info/Talk:T
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  • | games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] '''SpriteEddy''' is a directory decoder, very similar to [[Fudge Boy]]'s [[WA directory editor]],
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  • ...scheme. Every victory will increase your team's rank, but if the match is a draw or you lose, your rank will decrease. Quitting the game will count as ...ver if you win Elite rank, you will keep the Elite title (you will not get a higher rank, just one more win).''
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  • ...at collect a rope crate will receive x3 ammo of it and he/she will receive a very good advantage collecting the other crates, what causes an unfair amou
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  • ...GeForce 6600GT) и версиях драйверов интерфейс W:A очень медленно обновлялся, что приводило
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  • The [[Girder]] placement glitch is when a girder is placed anywhere, with complete disregard to terrain, worms, and o ...en you need to precisely hit F7 and Space at the same time. (If you are on a Jet Pack, Ninja Rope, Bungee, or Parachute, hit F7 and Enter instead of F7
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  • ...h multiple [[Super Sheep]] at the same time requires a specific scheme and a complex procedure. Commonly known as the Sheep Glitch, this attack can caus Also, God Mode, Super Rope Mode (WWP), and Using a Weapon Doesn't End Your Turn Mode would need to be activated.
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  • ...o isn't considered by many to be offensive, it is common practice. Usually a simple acronym '''GL & HF''', which stands for '''Good Luck''' and '''Have At the end of the game, or at the death of a player's team the other players often congratulate them on their performanc
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  • The purpose of this page is to make a [[w:Chronology|Chronology]] (a ''timeline'') of the historical facts and events that happened in the first * [[4 in a Row]] release date.
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  • | games = [[Worms Armageddon|W:A]] * Hosting W:A games with custom information: name, password, flag, hoster, ip and port
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  • |n/a |W:A, WWP}}
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  • |W:A, WWP}} ...don''' is a very powerful [[Super Weapons|super weapon]]. When it is used, a great amount of flaming meteors will fall out of the sky, heavily damaging
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  • |W:A, WWP}} '''Select Worm''' is a function that allows a player to choose the worm that he/she wants to use during his/her turn.
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  • |Worms DC, Worms 2, W:A, WWP}} Skip Go is a function that allows a player to end his turn without attacking.
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} A player's teams will automatically surrender in case of a network problem.
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  • |W:A & WWP ...]], will remove 2 health points from every worm at the end of each turn to a minimum of 1, and like all other poison effects, it is cumulative each time
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  • The '''Earthquake''' is a global weapon that shakes the entire terrain when activated. Worms, mines, There is a [[Wormpot]] mode that will automatically trigger an Earthquake after every
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  • |A player's worm's become invisible to other players |W:A, WWP}}
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  • ...l likely fall into the water or sustain a lot of damage. No wonder this is a [[Super Weapons|super weapon]]. ...ms protected with [[Freeze]], since they have no chance to survive against a Concrete Donkey falling on them on not so big destructable terrains. Even u
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  • |Allows a player to have better aim of an F3 weapon or of kamikaze |Worms 2, W:A, WWP}}
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  • |Worms 2, W:A, WWP}} * Effectively doubles the height of a jump, allowing you to jump or backflip to terrain that might otherwise be u
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  • |Worms 2, W:A, WWP}} ...to explode and leave a wind-affected cloud of [[Poison|poisonous]] gas (W:A/WWP only) which dissipates shortly after release.
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  • |Up to 50hp injury per mine, each leaving a small circular crater |W:A, WWP}}
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  • |n/a |W:A, WWP}}
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  • [[Image:Minigun trick.gif|thumb|left|A painful flight!]] |Worms DC, Worms 2, W:A, WWP}}
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  • ...stingBuddy''' (or simply '''HB''' in [[Terminology|worms terminology]]) is a [[WormNET]] bot developed by [[People/Glide|Glide]], [[People/CyberShadow|C HostingBuddy was created in late 2006, however due to a [[w:memory corruption|memory corruption]] bug it was very unstable, and cra
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  • |games=[[Worms Armageddon|W:A]] ...the snooper. The latest, and intended last version, was 1.40, which added a /raw command that would send direct IRC text to the server, and display the
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  • ...on of the [[Homing Missile]] and the [[Air Strike]]. When a player selects a target, the missiles fly to its specific location. Due to the fact that it is very easy to kill a worm with the weapon, the Homing Air Strike was not implemented into [[Worm
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...10 bullets in quick succession, 1 bullet every 6 frames. It is effectively a faster firing [[Handgun]] that fires more bullets.
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  • |n/a |W:A, WWP}}
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  • |W:A, WWP}} Let's say team A has 4 worms, with a total of 400 health together,
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...l cause the parachute to sink faster. Pressing up will cause it to fall at a slower rate. Pressing nothing will cause the parachute to glide only affect
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  • ...en you hold down some buttons, you may need to change your keyboard or use a key remapper. ...mouse cursor movement in-game by a factor of 4 when used separately or by a factor of 16 when used together.
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  • This page provides a quick overview on how to get a game going on [[WormNET (Worms Armageddon)|WormNET]]. ...manually by entering a nickname and clicking OK. You will not need to use a password.
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  • Below is a list of the various FAQs and guide articles on this wiki: * [[Recording a packet log]]
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  • ...of how the weapons are organised ought to go here, otherwise there's just a big gap --> Click on a weapon icon on the panel to the right, or use the text version below, to vi
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} Depending on the power setting, you may be given a number of repeat swings, this is done by pressing space to let go of the ro
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  • |Worms 2, W:A, WWP|w2key=F12 (x4)|wakey=F12 (x5)}} Similar to the [[Homing Missile]], '''Patsy's Magic Bullet''' locks onto a target selected by the user to attack an enemy worm. This [[Super Weapons|s
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  • ...other. Some of this information can be accessed remotely via WormNET or in a network game, and may be saved in files created by the game. ##identifying the issue as not being a problem with the game, but rather a problem in the environment in which your copy of the game is installed, and
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  • ...Challenge Base''' (or '''TCB''' in [[Terminology|worms terminology]]) was a contest website for Worms Armageddon, founded and created by [[User:Wyvern| ...expected. As it is with most new things, activity had faded away again to a big extent. At an unknown time, Wyvern's ownership of the domain expired a
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  • ...ge. A similar trick could be pulled off with the [[Mortar]] by standing on a worm's head and firing it directly upwards on an island map, which would ca This glitch is not the same thing as placing a Cluster Bomb or Banana Bomb directly underneath an enemy worm, which will a
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  • ...orms=''N''+1 teams for a map with ''N'' drop-zones. 3 worms per team, with a maximum of 12 worms in total}} ...ailable, securing these drop-zones to gain access to other weapons becomes a key objective of the game.
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  • ...arely, the [[Longbow]] will stop in mid-air after it has travelled through a thin piece of land. The reason for this is explained by [[Deadcode]] below. "The longbow has very weird mechanics. Its collision mask is a single pixel, but every frame it checks against the arrow mask. So, it can
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  • ...textual, video and replay guides are by far not the only ways of beating W:A's trainings and missions. They are only meant to help you out when you're o ...for the 1st ramp target keep fuse setting to one with minimum bounce with a fuse settings of 1-2.
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  • ...[Deathmatch]] games, and the one selected by default when you go to create a game. This scheme is also commonly referred to as "'''Normal'''" in [[Termi ...l Weapons|Special Weapon]] mode on, so each team has a different weapon as a secret. Most players of Worms have played this scheme due to its prevalence
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  • ...) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must careful ...ouble up as strategic targets, since the fire is particularly hazardous on a map of specks. Some schemes also include weapon crates, though these are mo
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  • ...y W:A. The disk image is "mounted" into a virtual CD drive, which emulates a physical drive. ...you have a scratched CD, have an old Windows version or need to run old W:A versions.
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  • ...rted by [[People/Run|Run]] for show-casing terrible shots, hosting them in a "Worms Armageddon Annual Awards for Atrocious Gameplay". The site was origi ...nt of submissions has stayed around 130 replays each subsequent year, with a few ups and downs.
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  • ...The Sudden Death can also be used to end the game instantly and determine a winner based on the scheme criteria. Some schemes start the gameplay with S ...s (the strongest team wins - according to the game logic, but the rules of a scheme might use other criteria)
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  • ...:A's CD/ISO inside Wine) to the actual <tt>.iso</tt> file. Without this, W:A will not recognize the CD. ...n of Linux - and there are still some known bugs. This page should provide a good guide to get you started. Do not be put off by its length - much of it
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...ards (e.g. NVIDIA GeForce 6600 GT) and drivers, W:A's front end would have a very slow refresh rate, resulting in extreme unresponsiveness.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...wed/slanted. These included the team colour/handicap icons when setting up a hosted or offline multi-player game, and worm count icons when joining an o
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * The first fix in the list of v3.6.21.1 Fixes was actually a regression for some people not running Windows XP.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * On systems running Windows 9x/Me, W:A v3.6.21.2 would crash when a game was started. Due to this, the DirectDraw palette workaround will be di
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * Bug in a feature introduced in v3.6.21.1: The Extract Log feature brings up a console window to show its progress. However, it would often be opened behi
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...on typos in two sets of localised in-game text comments. These could cause a crash when the game tried to display the erroneous text.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...fx1.dir included in v3.6.23.0 (in the larger archive which required only W:A v3.0 or later to be installed) were experimental versions in which certain
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...ed something new. The chat also updated sporadically while fast-forwarding a replay.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...y file which ended abruptly (due to a crash or Alt+F4 during recording, or a recording still being made), when played back, would continue indefinitely
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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...age:Dynamite drop.gif|thumb|right|A dynamite being dropped off the edge of a cliff]]
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  • |Worms, WormsDC, W:2, W:A, WWP}} ...pon that runs and hops around the landscape and explodes with the power of a dynamite. It can be manually detonated with the space bar but will automati
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  • |W:A, WWP}} When the mole is just walking or doing small hops it can be useful to collect a crate. If it is digging or leaping, it can explode the crates.
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  • ...is an strike-type [[Super Weapons| super weapon]] that drops letters from a plane. It is very similar to the [[Air Strike]], except that the bombs floa * A Mail Strike may be [[Firing targeted weapons without aiming|fired without a
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  • |W:A, WWP}} * A Mole Squadron may be [[Firing targeted weapons without aiming|fired without
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  • |Worms, Worms DC, W:2, W:A, WWP}} {{Power-end|Each additional strike by the drill delivers a smaller and smaller amount of injury; the entries in this table show how th
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  • |Worms DC, Worms 2, W:A, WWP}} ...ly slowly (2 pixels per 3 frames) and does not jump. It can be selected as a [[Special Weapons|Special Weapon]].
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  • |Worms 2, W:A, WWP}} ...the dropping of a large quantity of small bombs over a wide area to create a "carpet" of destruction.
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  • |W:A, WWP}} ...ing and throwing fire around, and then disappears on the second bounce, in a similar explosion. The French Anthem (known as [[w:La_Marseillaise|La Marse
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  • |Worms DC, Worms 2, W:A, WWP .... Ming Vase also comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.
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  • |W2, W:A, WWP ...plodes with the same power as a [[Dynamite]] with power setting 3 (leaving a 147px crater), and produces bomblets that create 123px craters.
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  • [[Image:Beginner escape with shotgun from girder.png|frame|left|A worm escaping from the girder block, using the ''4 stars (bigger crater)'' |Worms, Worms DC, Worms 2, W:A, WWP}}
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  • |W:A, WWP}} ...'''Girder Starter Pack''' is a [[Super Weapons|super weapon]] that allows a player to place five [[Girder]]s in one turn.
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  • |Worms DC, Worms 2, W:A, WWP}} ...a great distance. It does 30 damage by itself, but is generally used when a kill can be made by batting the enemy into the water.
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  • |Worms DC, Worms 2, W:A, WWP}} ...of the cliff. Experienced users can use the Bungee to fling their worm to a high position. It can also be useful to knock worms.
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  • |W:A, WWP}} {{Power-end|All power settings above 20 result in a single piece of fire.}}
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  • |Worms 2, W:A, WWP}} ...ing affected by wind and nearby explosions. Each turn the flames fade away a bit, shrinking in size. However, four and five turns after the Petrol Bomb
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  • |W:A, WWP}} ...poison will not kill a worm). The Skunk will automatically detonate after a short while but can be manually detonated by the player.
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  • |W2, W:A, WWP ...wherein a single bomb floats down from the sky and detonates on impact in a large explosion.
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  • ...e of every weapon, with some of the more powerful weapons being delayed by a few turns. Three rounds must be won to win the match, and anti-stockpiling ...e the most of what they've got. Using the best weapons early on might give a player an early lead, but it might leave them without the tools to do the j
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  • <!-- Please use the following syntax to add a member to the table, Changing or leaving blank the contents as necessary. This page is a near-comprehensive list of individuals who participate in the Worms Communi
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  • Melon is a cool dude that does cool stuff. Designed the [[Trench Warfare]] scheme.
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  • ...shot=Comet_Dodging_Race_Wee.png|caption=A worm is being hit by a meteor in a Comet Dodging Race.|length=00:01:56}} ...t Dodging Race Wee''' ('''CDRW''' in [[Terminology|worms terminology]]) is a scheme in which players' worms must avoid the meteors of the [[Armageddon]]
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  • ...s Armageddon|WA]]. This established LordElectro as one of the first to use a lot of textures on WA terrains and encourage others to do the same.
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  • ...ts was not a new idea, never before was there an event organized with such a high concentration of tournaments. Just as was the case in the original Oly ...m17 forums]]. This first edition lasted for the christmas holidays and had a little over 20 tourneys hosted. In the end, [[People/M3ntal|M3ntal]] won mo
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  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...loading files for [[Worms Armageddon]] and [[Worms World Party]]. Whenever a link that starts with wasp: or wasp:// is clicked, the W:AsP client will op
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  • ...mphasis on artillery skills, but the luck of the wind direction also plays a major role. ...ended in mid-air. Players may find that they have to 'double up' and share a girder with another worm, if there are more worms to place than available g
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  • ...rs to launch a super sheep from a designated launch platform and fly it to a target, usually the launch platform for the next challenge. The player to r ...e.wsc|scheme=Super Sheep Race|map=Specifically designed map|wmdb=ssr|worms=A single worm per team}}
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  • ...he shortest time, wins the game. Because the bungee can be used to 'fling' a worm rather than merely descend, maps are designed to require this skill. ...skilful use of the bungee (which may or may not be a deliberate feature of a given map).
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  • {{ReplayBox|Holy_War.wagame|An example of a Holy War game with Random00,|SPW, Balee and Crok; taken from [[Worm Olympic |map=A blank map (usually, a single speck is included, as this ensures a unique arrangement of starting girders)
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  • ...By setting these options, this set up a link under the preview display of a map that links to program descriptions. Users also were given the option of ...ge to show off their maps. Users were also now given the option to provide a [[The_Challenge_Base|TCB]] link if their map is on [[The_Challenge_Base|The
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  • Worms Armageddon stores team files with a WGT extension. ...c number (programming)|magic number]] used to identify the WGT file, being a 0-terminated string. [[w: Hexadecimal|Hex]]: 0x57475400, [[w: ASCII|ASCII]]
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  • *"I google myself on a normal basis" Since Matt has taken up googling himself on a daily basis CheechLizard stealth-google-bombed his domain and name with hil
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  • ...42, masturbating whilst thinking about you or serving 12 life sentences in a maximum security prison for crimes against young boys. Tom began his career as both a paedophile and a worms player in 1997 after discovering that the tiny animated creatures in
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  • ...ning the origin of its name. The scheme has had an interesting history and a noticeable impact on the communities of all three [[Main_Page|second genera ...dered by its most devoted players to be "the closest one can get to art in a game of Worms".
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  • ...d of place to send this cool cat. But he decided that, as he was beginning a new life, he should abandon his preconceptions. ...and disappeared. Fleeing the airport, Geeno commandeered a taxi and after a long and uncomfortable journey finally arrived at 805 St. Cloud Road to sit
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  • {{ReplayBox|WXW.wagame|An example of a WXW game with 3 walls|(W3W) with Flori and Rex; taken from [[Worm Olympics] [[Image:WxW.png|thumb|In WxW, a worm may only attack after it touches all ''walls''.]]
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  • ..."soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files. ...hould be saved or converted to 16 bit signed or 8 bit unsigned format with a frequency up to 48kHz. The channel layout can be mono or stereo.
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  • [[Image:SSgoingthroughceiling.png‎|frame|left|A demonstration.]] ...ected by gravity and moves at a constant speed; however, instead of having a "velocity" like other objects do, the game manually moves the sheep towards
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  • Some projectiles, like [[Bazooka]] shells, spawn a certain distance away from the worm. This is done so the projectile doesn't ...bazooka meets or touches the edge of the other side of the wall - usually a depth of three pixels - the Bazooka will fire without obstruction.
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  • [[Image:Quadruple Glide.gif‎|frame|left|Quadruple Glide Glitch in a real game.]] {{ReplayBox|Deadcode_32PixelGlide.WAgame|a tool-assisted|32-pixel glide by Deadcode}}
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  • ...PU 1 to 5 in second-generation titles, CPU 0 to 9 in first-generation) use a quicker, rougher method to trace the projectile's path than used for the ac ...not take the roof into consideration in cavern levels, or custom maps with a cavern-like roof.
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  • [[Image:alien glitch 1HP survive.gif|frame|left|A worm surviving from the fall damage due to the alien glitch]] ..., since the Fall Damage will start to be applied only after the worm reach a certain speed right after the glitch.
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  • ...I, it was barely a 'shadow' in today's game - in fact, it was pretty much a fluke. ...where they qualified for the playoffs consistently and even won the league a couple of times.
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  • ...atibility), you can install it in a [[w:Virtual machine|Virtual machine]]. A virtual machine emulates an entire computer with all its hardware, separati ...e from VMware. The following guide describes the necessary steps to set up a Windows virtual machine in VMware Player and install Worms Armageddon on it
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...f v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...ch the timer workaround addressed. It was caused by the v3.6.20.1 fix ''"W:A no longer uses 100% CPU unnecessarily."'' and is now resolved; it turns out
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...being hostable at all; after loading them and exiting from the map editor a random map would be generated.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * Bug in a feature introduced in v3.6.19.7: The client-side Next Round screen did not
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  • ..., and moving left-to-right, top-to-bottom. This will convert the data into a .bmp: http://tim32.org/~muzer/Delphi.dpr (made by CyberShadow) ...d. This has not been tested on too many levels, so it should be taken with a pinch of salt:
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  • ...atibility), you can install it in a [[w:Virtual machine|Virtual machine]]. A virtual machine emulates an entire computer with all its hardware, separati ...innotek GmbH. The following guide describes the necessary steps to set up a Windows virtual machine in VirtualBox and install Worms Armageddon on it.
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  • Some weapons are automatically selected at the beginning of a player's turn or when activating the [[jetpack]], [[parachute]] or [[bungee ...not available, another weapon will be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected.
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  • ...ms 2 where there was more variety in the rope scheme, if you tried playing a roper on WA with non-standard settings then people would flip out.<br> When Cheech returned to WA he brought the scheme along and it became a regular late night fun scheme along with SheepBnG.<br>
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  • If you would like to help Worms Armageddon and its community, here's a list of things with which we could use your help! ...to think the opposite. Here are some ideas to help spread the word about W:A:
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  • ...People/ZoGgEr!|ZoGgEr!]]. The site contained a large community, along with a forum, downloads section and more. The site was maintained by Zogger, along Due to a website issue which appeared between 2013 and 2014, it cannot be accessed a
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  • '''Rioter''' (Formerly known as r1ot3r) is a wormer from the UK. He will appear on IRC/Discord infrequently and will pla He had the game (a demo version) of Worms Armageddon on PlayStation, until getting the game of
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  • * Engineer: Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None ...er than this 2008 article, it could be even 2003. The scheme name might be a reference to [[w:Team Fortress Classic|Team Fortress Classic]] or [[w:Team
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * <span style="font-size:6pt">[CS]</span> Occasionally, W:A would freeze while minimised, making it impossible to restore the game and
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...e. It is now optional. By default it is now disabled, so if you experience a slow front end without it, execute the registry script '''SlowFrontendWorka
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page
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  • {{ReplayBox|CollisionGlitch.WAgame|The first turn in this WxW demonstrates a|worm flying through land, but still being affected by mines}} {{ReplayBox|CollisionGlitch_Pigeon.WAgame|A homing pigeon is|affected by this glitch at 00:07:05}}
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  • ..."ⓑⓔⓦ" and also started to use the "BeW" tag in [[Worms_Armageddon|W:A]].
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...ed in WormNET; useful for combatting spammers. Ignores persist until the W:A application is closed.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * Bug in a feature introduced in v3.6.19.7: During the playback of certain game record
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...d absorb arrows was ''still'' not fully fixed; an arrow shot from "inside" a grave would still be absorbed. This is now fully wholly completely and utte
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  • ...ication, that lets you talk to players in realtime. It can also be used in a similar way to [[Internet Relay Chat|IRC]]. *: Enter a password of 8+ characters to register
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * Bug in a feature introduced in v3.6.19.7: Version 3.6.19.11 fixed the recording of Q
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * If the host quit too early in the Next Round screen in a game you had joined, the Exit button remained disabled, requiring the "WA.e
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * <span style="font-size:6pt">[DC]</span> Bug introduced in v3.7.2.1: Opening a team for editing, in which an animated gravestone (numbered 1-6) was select
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...>. Features affecting game logic may not work unless all players are using a recent enough version of the game.
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...nt replays were disabled in the scheme, one would still be shown following a death that ended the game.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * It is now possible to successfully minimise W:A in all areas, within the front end and in-game.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...em, and it may solve problems some people have been having trying to start a game.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * W:A no longer uses 100% CPU unnecessarily.<br />
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * A host can now limit the number of players joining, simply by resizing the up
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  • {{ReplayBox|Wascar.wagame|An example of a Wascar game with Wyv,|Knight and Leske; taken from [[Worm Olympics]]}} ...very similar to [[Rope Race]], except that the race course is designed as a circuit, is generally more simple in design, and multiple laps around the t
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  • Tapometer may use a Visual Basic 6.0 Timer control for its timing, which can result in varying
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  • | games = [[Worms Armageddon|W:A]] [[The Worminizer]] is a "WA data organizer program".
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  • This is a trainer to WWP. The author is most likely CyberdineSystems but his trainer
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  • '''Supersheeper''', not to be confused with the [[Sheeper]] scheme, is a scheme where the [[Super Sheep]] (or Aqua Sheep) is the only available weap ...cavern). Bigger maps tend to be better, though there is a limit to how far a Super Sheep can fly.|worms=As many as possible}}
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  • ...for the first few turns. Similarly, the health of the worms is also set to a low starting value, at just 35hp. ...d regularly throughout the game, but Sudden Death strips all worms down to a single point, removing any incentive to stockpile health and encouraging pl
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  • * People can vote up or down a quote * There is a page listing the Top Quotes and the Bottom Quotes
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  • ..., pressing space will commence the release of the [[Sheep|fluffy devils]]; a Sheep is released every '''25''' frames, and the turn timer will freeze unt ...actic is splitting the herd into two by switching directions quickly after a number of Cloned Sheep have been released in one direction, thus spreading
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...nal black screen. Restoring the game now works, but may be complemented by a corrupted colour palette; minimising and restoring it again usually fixes t
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  • ...ill all get sick and water will rise slowly, so do not leave your worms in a tube for too long! The example game was in the early stages of development. A variety of maps are now available to accompany the game with easy to read i
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  • | @ || A || B || C || D || E || F || G || H || I || J || K || L || M || N || O | ` || a || b || c || d || e || f || g || h || i || j || k || l || m || n || o
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  • This page is just a bit of fun. Everybody add to it goggogogogogo '''But''' don't just make shit up here. Only add a word if you and your friends ''use it frequently''
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  • The following is a list of all flag codes used to represent the country of a user's origin as part of the Real Name field in WormNET's IRC server. ...bugs in very old versions of the game in which out-of-range values caused a crash, only codes 0 to 49 are used by the game itself. The game instead mak
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  • | games = [[Worms Armageddon|W:A]] ...ehind NAT or firewalls to host games which are joinable by everyone. It is a rewrite of the first WormNAT module, which required extensive configuration
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  • {{ReplayBox|RubberWorm_Mole_Shopper.wagame|An example of a Kaos Mole Shopper|with Run, Parker, Splongul and Noodles}} ...owing worms to take unlimited shots) and "RubberWorm crate rate", allowing a continuous supply of crates to fill the map. All weapons are over-powered,
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  • '''Normal No Noobs''' ('''NNN''' in [[Terminology|worms terminology]]) is a Worms clan specially focused on Normal games, which is what they think the Nowadays their main goal is to show that Intermediate is a very complete and challenging way of playing Worms that combines most of th
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  • | games = [[Worms Armageddon|W:A]] :''This article is about a third-party program. For the WA installation guide (without this program),
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  • ...experienced players may use this phenomenon on purpose, ''e.g.'' dropping a grenade behind. Note that this glitch can be completely "fixed" (see [[Inst ...hit boxes), since both the worm and the weapon are moving close together. A weapon that explodes on contact may throw the worm further, other weapons w
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  • | games = [[Worms Armageddon|W:A]] '''The Wheat Snooper''' is a chat client for the Worms Armageddon WormNET, usually called Snooper.
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  • {{ReplayBox|Russian_Roulette.wagame|An example of a Russian Roulette game|with ShyGuy and ChaTeve; taken from [[Worm Olympics]] ...targeted - instead, the target for the weapon must be placed somewhere in a large space above the worms such that the weapon will continually orbit the
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  • ...nology]]) is a website dedicated for the Worms Armageddon community. It is a constantly growing site, according to the suggestions of the community. It ...aul]] set The Ultimate Tourney up, using the resources on Forumotion, with a calendar, portal and forum. The site then began to expand rapidly, to aroun
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  • ...y]] in cca. 2003, but it took him around 2 years to go online - talk about a slow progression. After that, he became interested in roping games, such as ...Armageddon]], and been there ever since, not returning to WWP even to play a wonderful game of [[Launching Multiple Super Sheep At The Same Time|SuperSh
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  • ...the [[Battle Race]] scheme, which differs only in that worms can move and a smaller set of weapons is provided. ...provided and can be used only to nudge an opposing worm, perhaps back down a cliff. Sometimes, other weapons are included such as the [[Homing Missile]]
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  • ...ows and Clusters''' (or '''BnC''' in [[Terminology|worms terminology]]) is a [[RubberWorm]] scheme, originated from [[Worms World Party|WWP]] where play ...r's turn (due to the 'crateshower' feature of [[RubberWorm]]), which makes a constant amount of them (5) on the map.
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  • ...dden Death]] after only 7 minutes of round time. It is often thought to be a highly strategic scheme, both due to the limited time and weapons, and the ...gun]] (only 3, instead of unlimited), just 2 [[Ninja Rope]]s instead of 5, a [[Supersheep]], and unlimited [[Mole Bomb]]s. [[Cluster Bomb]]s and [[Morta
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  • {{ReplayBox|Battle_Race.wagame|An example of a Battle Race game|with KRD and M0rph1umDuck; taken from [[Worm Olympics]]}} [[Image:Battle Race screenshot.png|thumb|Navigate a labyrinthine map while setting traps for your opponents]]
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  • {{ReplayBox|Ghost_Knocking.wagame|An example of a Ghost Knocking game|with Dario and DarK; taken from [[Worm Olympics]]}} ...[Prod|prodding]] them into the water. A special map is used, consisting of a simplistic arrangement of mild slopes along which worms can be pushed, and
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  • {{ReplayBox|Golf.wagame|An example of a Golf game with orbik,|Solo and HyperNova; taken from [[Worm Olympics]]}} ...involves throwing a [[Grenade]] from a designated launching platform into a particular hole, akin to the real-life club-and-ball sport of the same name
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  • {{ReplayBox|Roper.wagame|An example of a Roper game with Random00|and MonkeyIsland; taken from [[Worm Olympics]]}} {{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can
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  • {{ReplayBox|Jetpack_Race.wagame|An example of a Jetpack Race game|with Deadcode, Wyv and orbik; taken from [[Worm Olympics] ...ecially-designed map, using only the jet pack, to reach a finish line from a designated starting point. The player to reach the finish line first, or in
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  • {{ReplayBox|Fort.wagame|An example of a Fort game with KRD|and Random00; taken from [[Worm Olympics]]}} ...of a specially-designed map. The map is usually symmetrical and styled as a pair of forts, castles or some other building. The two structures are often
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  • {{ReplayBox|Parachute_Race.wagame|An example of a Parachute Race game|with orbik and Wyv; taken from [[Worm Olympics]]}} ...cially-designed map, using only the parachute, to reach a finish line from a designated starting point. The player to reach the finish line first wins t
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  • ...ag)(Final Round)(Albino,Xray99,normal-game-guy,Wooka).wagame|An example of a 2vs2 CTF |game with Albino, Xray99, normal-game-guy <br/>and Wooka; taken f ...the map ('invasion' of the enemy's fort is typically disallowed in Fort). A win can be obtained by either destroying the flag(s) on the opposing team's
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  • {{ReplayBox|Tower_Race.WAgame|An example of a Tower Race game with|Balee, KRD, ShootMe and Wyv.}} [[Tower Race]] is a rope-based scheme. It has several variations, both settings- and map-wise.
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  • {{ReplayBox|Mole Vaulting.WAgame|A demonstration of how|to play mole Vaulting with FoxHound}} ...ar starting location, and such that it jumps over obstacles and impacts on a designated area on the ground.
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  • {{ReplayBox|1rule.wagame|An example of a 1rule|game with Konar6 and ShadowTheAge}} ...shopping concept, originated from [[Worms World Party|WWP]]. Although it's a conventional gameplay scheme, it is played on same maps as [[Roper]]. On th
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  • ...e by means of voting on the clan forum (recruiting/booting/etc). PROD was a red-eyed force to be reckoned with.
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  • |Explodes into a mass of disappearing flames |Worms 2, W:A, WWP}}
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  • | games = [[Worms Armageddon|W:A]] '''Project X''' (or '''PX''' in [[Terminology|worms terminology]]) is a game editor for Worms Armageddon. The program includes features from [[The
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  • There are a number of weapons which are subject to this. These are: The weapon is aimed to the position where a previous weapon was aimed in the same turn. If no weapon was aimed in that
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  • ...gs of [[weapons]]. An external scheme [[Software|editor]] is needed to set a weapon to any level except 1, 2, 3, 4 and 5. ...ntage of the target's health, depending on its power setting. If, however, a worm with 1 health point is attacked, it will die.
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  • '''HYPD''' is a player of WWP and W:A. Played in CL2K, WCC. He joined Clan OtB.
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  • ...The clan has had its inactive periods over the years, but has always been a part of the community. TdC has not been very active in the leagues the past ...s interesting to note that Greendevil left TdC and the worms world without a notice.
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  • | games = [[Worms Armageddon|W:A]] ...d snooper, which allows chatting and possibly joining games in WormNET via a web browser.
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  • CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log. Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do.
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  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...ser can search in their folders, select a .bit map, and then convert it to a .bmp image file.
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  • '''Ropers of Honor''' ('''RoH'''), is a Worms Armageddon clan, founded by [[People/Darkmaul|Darkmaul]] in March, 20
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  • | games = [[Worms Armageddon|W:A]] This Wormkit module contains a work-around to avoid the jetpack bug in teststuff and battyrope of versions
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  • | games = [[Worms Armageddon|W:A]] ...in online games and replays if [[Laser Sight]] is used in conjunction with a firearm. It's an alternative to the version overriding based method (descri
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  • | games = [[Worms Armageddon|W:A]] Module comes with a configuration file named "wkFKeyRearrange.ini". In order to enable the modu
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  • ...which contains information about the tool, and the tool itself. Below is a copy of the bankeditor.txt file's contents. If you wish to add a shortcut to the editor on the desktop please follow
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  • ...uded, which explains literally everything, and even helps the user to make a few missions of varying complexity using the readme's "Mission Tutorials" p
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  • The following information is available about W:A missions:
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  • | games = [[Worms Armageddon|W:A]] ...e editors for [[Worms Armageddon]]. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete when Version 2 schemes were int
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  • ...have unlimited health and can only be killed by drowning. It is played on a specially-designed map that is indestructible, so players must find creativ The map is usually designed with a series of ribbon-like structures around the edge of the map and sometimes s
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  • ...ug introduced in [[http://worms2d.info/files/WA_Update-3.6.20.1_Beta.zip W:A 3.6.20.1]], that sometimes changed replays completely, especially if ropes ...een 1/8× and 32×. This speed will not change back to normal as long as W:A thinks it's still replaying. To keep your preferred speed, you need the ins
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  • ...r-mounted CD-ROM that accompanied the February 1997 issue of ''CU Amiga'', a British Amiga magazine. As well as containing the content that the magazine ...one as this is the data track and will just sound like someone strangling a robotic cat with an electric accordion.
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  • ...een discovered whereby a Worm can surreptiously sneak above the ceiling of a cavern map. {{ReplayBox2|Roofing.WAgame‎|A demonstration of the third method.
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  • | games = [[Worms Armageddon|W:A]] '''wkRandomMap''' is a [[WormKit]] module that allows you to download a random map from WMDB right from map selection screen. The map being downloa
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  • ...with [[Project X]] 0.8.0, so this article has become obsolete and only has a historical value.
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  • | games = [[Worms Armageddon|W:A]] This wormkit module is not for players, but it's a tool for programming other wormkit modules, expecially those that change th
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  • ...sc|scheme=Rope and Crates (RnC)|map=Can be any randomly-generated map, but a cave map with abundant open space in the middle, few objects and no bridges ...the following weapons at their disposal: unlimited [[Ninja Rope]]s set to a power level of 5, unlimited [[Bazooka]]s, and [[Parachute]]s. RubberWorm's
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  • ...file=Sudden Death.wsc|scheme=Sudden Death|map=Open island map (better with a great amount of land)|worms=As many as the map will support for automatic p ...ce (the worms don't need to be next to each other, the explosion can throw a worm to another worm, killing multiple worms far from each other)
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  • ...wer is 1 (one short shot per [[Ninja Rope|rope]]) because when someone get a [[Crate]], it contains 3 ropes, so the lucky guy can get more crates and th ...se what he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja attacks need t
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  • {{ReplayBox|Jet Pack War.WAgame|A Jet Pack War match using the first version|of the scheme, with FoxHound and ...re available. This latter difference, along with <mark>artillery mode (a.k.a. anchor mode)</mark>, require the Jet Pack to be used for the vast majority
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  • If you want to add a scheme to the list, [[Special:UserLogin|become an editor]] of this wiki or ...ted, and now [[RubberWorm]] is included, coded in the main game and is not a [[WormKit|wormkit]] module anymore (only if you play with older versions).
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  • [[Image:Donor Card.png|frame|A Donor Card crate]] ...[[Donor Card]] activated in the scheme settings, its last worm will spawn a Donor Card instead of the grave normally created. The Donor Card contains a
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  • ...ct to a .mp4 file (by means of mod_rewrite). This article is here to allow a wikilink to the file.
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  • ...fire doesn't pause timer and originally craterate was set to 7 along with a cratelimit of 200; where players start only with bungee and worm select. Th * A common tactic is to [[Surrender|surrender]] when you have only one worm lef
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  • Clan AF1 was a Worms Armageddon clan from 2004 to 2009. The clan was originally started by
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  • 4
    ...ms Armageddon. Due to limitations of the current codebase, W:A 4.x will be a complete rewrite except for the game logic (physics etc.), which will allow ...y be in 4.0. This list's main purpose is to allow writing the code in such a way that adding these features would require as little (rewriting/redesigni
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  • The [http://stats.worms2d.info/ WormNET statistics] page is a collection of statistical information about WormNET activity. Data is provi ...joining a channel represents one activity measurement unit). This is why W:A users represent the majority in the version distribution chart, even though
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  • '''Wormopaedia''' is a small encyclopedia included in [[Worms World Party]]. Wormopaedia consists There is also a Wormopaedia in Worms 3D. However, it is beyond the range of this wiki and t
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  • # Insert the WA CD into the CD-ROM drive and wait a moment for the Autorun window. # Insert the WA CD into the CD-ROM drive and wait a moment for the Autorun window.
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  • ...more commonly known as '''WSDB''' in [[Terminology|worms terminology]]) is a website for uploading and downloading schemes very useful for those who use
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  • ...same turn and the Petrol Bomb or the Flamethrower that can kill worms with a single hit of the fire. ...ith a description written in [[w:Czech_language|Czech language]]. There is a [https://web.archive.org/web/20110608002104/http://wormscesky.cz:80/mody sn
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  • When a grenade explode on the surface of water, it will create a [[Wave]] that would pull the worms that are close to the water, making them
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  • ...reain were destructible. For example, a banana would easily kill a worm in a blowtorch tunnel.
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  • ...[HoS]], [[TEA]], w00t, sB, SIAD mach II, [[SUSUII]], Pieren, OaP, [[BFW]], a.o. ...aps and a huge collection of [[Jetpack]]-racers. Worth mentioning are also a giant collection of additional national flags and three tutorials ([[Team17
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  • ''English: This page contains a complete transcription of the Beta ReadMe. Besides minor formatting changes ''The original RTF is included with Beta updates, and can be found in your W:A folder. You can also download it from [http://wa.team17.com/main.html?page=
    31 KB (5,076 words) - 12:05, 19 December 2010
  • * Opción "Ignorar" añadida en Wormnet. Los Ignorados persisten hasta que la aplicación WA es c | Activa&nbsp;/ desactiva ignorar a la persona correspondiente; las personas ignorada aparecen en rojo.
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  • * Worms Armageddon ahora es ejecutable bajo la mayoría de las plataformas Windows 2000 y XP. ...ados como clics simples donde sea conveniente, por ejemplo cuando se busca a través de un cuadro de lista de schemes (esquemas de juego) o mapas.
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  • ...-ROM drive, ''Worms'' won't register any keyboard input,though if you have a joypad or joystick you can then go into the Options screen and manually cha ...this bug was made available, it can be fixed by installing [[WormsShell]], a freeware application that offers solutions and fixes for many of the bugs p
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  • ...better; this could potentially prevent ''Worms'' from working if you have a 68010 CPU.
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  • * Correcciones que afectan a la lógica del juego ...corregida; una flecha disparada desde "dentro" de una tumba todavía sería absorbida. Esto ahora está completamente corregido. <span class="readme-re
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  • ...ión de juegos Rápidos con la CPU, pero las partidas de Deathmatch todavía eran grabadas en el mapa incorrecto. Esto está corregido; también, las gr * Correcciones que afectan a la lógica del juego
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  • ...e habías entrado, el botón Salir permanecía desactivado, lo que requería terminar el proceso WA.EXE. ...stá en Errores Corregidos porque la intención original era que caja espía, selección de armas y susurros aliados fuesen todos visibles en la reprodu
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  • ...ehaviours could occur, depending on the version in use. Note that reaching a map's width limit (960 "worm meters" beyond the visible area) always result ...s" beyond the visible area) generally resulted in wraparound in the water (a plop sound effect can be heard). [[People/CyberShadow|CyberShadow]]'s fix i
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  • ...vers le haut la faisait réapparaître). Maintenant, la molette souris n’a plus aucun effet dans ce cas. ...Fonts" ne correspondait pas à la taille de la version anglais standard, W:A plantait en ouvrant l’écran d’avant-partie réseau, et affichait le me
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  • * Incluso al haber desactivado las repeticiones instantáneas en el scheme, aún se mostraba una luego de una muerte que terminara el juego. ...del scheme, el diálogo mostrado no podía ser descartado, lo que requería terminar el proceso Worms Armageddon.
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  • * En las pantallas de continuación de las rondas aún existía el viejo esquema problemático de la lista de jugadores; en la pantalla ant ...Paso para las repeticiones podía causar un bucle infinito, lo que requería que se termine el proceso desde fuera del programa.
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  • ...i el enganche de la cuerda era negado rápidamente, la cuerda se dispararía de nuevo falsamente al estar tu Worm en el aire)."'' ...que el tipo de terreno (fondo del suelo) fuese restablecido cada vez, pero a partir del 3.6.19.15, el error evitaba que se organice con mapas PNG; luego
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  • ...á re-corregida; resulta que al jugar, el 100% del uso del CPU solo ocurría cuando se minimizaba; pero en el v.3.6.20.1 la corrección se aplicaba incl * Para evitar distracción, el ícono del teléfono (el cual podía cambiar de lado en cualquier momento en el v.3.6.20.1) ahora sólo cambia d
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  • ...too-subtle reference to the game's [[Game_scheme_file|scheme format]]), is a contest where people compete by making new [[schemes]]. The first—and so The website cannot be accessed anymore (it is a dead link). The latest functional version can still be visited through the
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  • ...simplemente cambiando el tamaño del cuadro de lista de jugadores, arriba a la izquierda. Para hacerlo, '''haz clic y arrastra''' el borde inferior de ...tiempo al ''cliente'' para conectar y reduce las molestas pausas que sufría el organizador.
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  • * W:A ya no usa un 100% de CPU innecesariamente. * Si a partir del 3.6.19.17 experimentas problemas o retrasos en el cronómetro, o
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  • (Nota: Esta es una publicación de emergencia en referencia a errores en v3.6.20.2.) ...ación del v3.6.20.1. Al usar armas clúster, mofetas, arcos o hachas podía causar una desincronización. Ahora el v3.6.20.1 es apropiadamente emulado
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  • ...ía seguiría pasando. Ahora hay una corrección más exacta que se acerca a la raíz de este problema, y puede solucionar problemas que algunas persona ...s instantáneas fueran desactivadas en el scheme, una todavía se mostraría luego que un Worm hubiese rozado o rebotado en el agua o al usar un Kamikaz
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  • ...uego con v3.6.21.1 (sin emulación de versiones previas) esto solo se vería correctamente en la pc local, mientras un juego era jugado. Para los jugado *En relación a la velocidad&nbsp;/ frecuencia de actualización:
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  • ...fica dentro del juego no será recuperada luego de minimizar, en la mayoría de las circunstancias. ...ws 9x/ME, el W:A v3.6.21.2 se caería cuando un juego era empezado, debido a la corrección del desvanecimiento de la paleta gráfica. Esta corrección
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  • **El juego se negaba a ejecutarse bajo Windows 9x. ...de sistema operativo no reconocible resultaba en que el texto se mostraría vacío. Ahora se convierte al idioma inglés por defecto.
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  • ...r defecto. (Nota que Serbia no puede ser detectada bajo Windows 9x, debido a que tiene el mismo código de lenguaje que Croacia.) *Correcciones que afectan a la lógica del juego
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  • ...ado dentro del juego, el cambio no tenía un efecto instantáneo al volver a la ''interfaz''. *El ajuste del volumen ahora es aplicado a la música de fondo y a la música ambiental dentro del juego. Ahora no hay nada dejado de lado que
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  • There is a glitch in W2, WA, and WWP that allow [[Ninja Rope]]s to pass through thin w
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  • Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the tec ...ea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline w
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  • This page contains instructions on how to create a network packet log to help troubleshooting network problems. Wireshark is a free and open-source packet analyzer. You can download it from its website,
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  • ** '''Solo movies''': movies that focus on a particular player's gameplay. ** '''Clan movies''': these involve gameplay from a particular Worms clan or self-proclaimed group.
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  • | games = [[Worms Armageddon|W:A]] '''wkIndiMask''' is a module for [[WormKit]] that allows maps to be set up that have both destruc
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  • The Trygames release is a downloadable release which is now obsolete. Although the [http://d.trymedia People with such version are advised to request a refund through [http://csc.trymedia.com/csc/question/publisher=team17/conte
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  • ...ike [[Mine]]) are easier to be found. Weapons that gives 2 or more ammo in a crate are not in this scheme, because of the unfair extra ammo of them. It
    983 bytes (158 words) - 00:10, 30 May 2011
  • '''S*natch patch''' is a hacking program by [[People/S*natch|S*natch]] that provides several tweaks
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  • ...oads) is available via the Wayback Machine, the whole package weighs in at a hefty 1.7GB.
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  • There really is no maximum fall damage — there's a maximum vertical speed, and it's normally at this impact speed that the hig ...a value of '''FDCOEF=0''', this formula gives a '''DAMAGE=1'''. However, W:A treats this as an exception — '''FDCOEF=0''' disables fall damage complet
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  • { //read a byte The decompression algorithm works fine when providing it a destination buffer in the size of Width &times; Height pixels. However, the
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  • ...store multiple [[Sprite file]] in a very efficient manner. All sprites in a BNK file are compressed using [[Team17 compression]] and they all share one ...nfo''' The data explaining how to get and display the individual frames of a sprite animation. (sized as ''new Frame[FrameCount]'')
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  • ...win by completing the final challenge. Each challenge involves performing a particular [[Ninja Rope#Rope tricks|tricks]] with the [[Ninja Rope]]. [[Image:Trick Race Mexi.png|left|thumb|A player performing a "Mexi" rope trick]]
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  • * W:A вылетала, если игрок пытался присоединит
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  • * Иногда W:A могла зависнуть в свернутом состоянии чт ...лов разных звуковых банков на диске CD-ROM W:A. Две из них поддерживались версией v3.6.19.7.
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  • {{ReplayBox|Dolly Sheep.WAgame|A Dolly Sheep match|with FoxHound, Buick and Mono}} ...two influences, like 130HP of initial health, 30 seconds of turn time and a Freeze. Better played with [[TestStuff]].
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  • ...ut cannot kill a worm by itself. It can be cured from a worm by picking up a health crate. It also cures the rest of the team if used after Nuclear Test ...ave their name and health box borders flash green. A worm being exposed to a poisonous element while the worm is already poisoned will not stack the eff
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  • {{ReplayBox|Chess.wagame|An example of a Chess game by Peti and Tomi}} '''Chess''' or '''Sakk''' is a ''one shot, one kill'' (1HP) normal scheme that each player has only one wo
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  • This is a complete list of all chat commands available in W:A, up to v3.6.29.0. (A fictional player, John, is introduced here for demonstration purpose. Any r
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  • {{ReplayBox|The One.wagame|An example of a The One match with|DaRiOxD and Guaton; taken from [[Worm Olympics]]}} '''The One''' is a scheme for just two people, playing head-to-head with just one worm each. W
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  • ...h those languages should have very little trouble learning D. D introduces a lot of features over C++ which boost programmer productivity. It has full C ...the WormNAT2 proxy are written in D. Some of the code can be reused for W:A 4.
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  • * Having the game engine run in its own thread is a huge plus by itself. Game lag won't have to also mean UI lag. * Combining SDL and network event loops in a single thread would be complicated.
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  • | games = [[Worms Armageddon|W:A]] '''wkMagic''' is a WormKit module written by [[User:CyberShadow|CyberShadow]] which enables fe
    2 KB (339 words) - 12:17, 2 May 2024
  • ...mber of other snoopers and [http://forum.team17.com/showthread.php?t=41142 a fork] to appear. The source code is available under the ''rndware Open Sour [[The Wheat Snooper]] is a customizable open-source snooper.
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  • | games = [[Worms Armageddon|W:A]]
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  • ...храняются в папке User \games в вашей папке с W:A, с расширением .WAgame ...ведение, в то время как еще один процесс W:A запущен и свернут.
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  • ...e Team17 forum ( http://forum.team17.com/forumdisplay.php?f=68 ), and make a thread there to suggest and discuss your solution. ...íteni, vagy telepíteni próbálják a WA-t, vagy használni próbálják a WormNET-et.
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  • ...en the two, it all comes down to the smaller features which add up to make a big difference. ...are a few things that WWP has which W:A doesn't, such as a mission editor, a few [[WormPot]] modes like high-friction or super-rope, and more single-pla
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  • If a worm pulls a [[Kamikaze]] move and collides with a [[landmine]] then the resulting explosion will knock the worm off of its pa In a chat conversation with [[user:Squirminator2k|Squirminator2k]], ''Worms'' cr
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  • ...ce on the terrain, exploding, and then disappears on the second bounce, in a similar explosion. It is replaced in WA and WWP by the [[French Sheep Strik ...ormsDC, destroying a weapons crate that contains a Sheep Strike will cause a single sheep to be "Liberated", flinging it up in the air briefly before br
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  • It is possible to use the [[Concrete Donkey]] in a Cavern level despite other Strike weapons - [[Air Strike]], [[Mail Strike]]
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  • ...enough space for these things then it will reject the terrain and generate a new one. ...appear on maps with plenty of available space to play. If this occurs with a [[colour map (first generation)|custom map]] or [[monochrome map (first gen
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  • ...xclusively in the Game Boy Advance version of [[Worms World Party]]. It is a [[Fire Punch]]/[[Battle Axe]] hybrid of sorts, doing 45 HP damage to the wo ...s the panel weapons, then select the skip go and now hold press SELECT And A once, now press hold L, Dpad d, and B, four more times while still holding
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  • If a worm is hit with enough force it will be pushed off of the landscape entire A demonstration of this effect can be found here: http://www.youtube.com/watc
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  • Zippy is a wormer from the United States who has been in the Worms series starting whe
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  • ...use different colours from the game palette. Often it appears yellow with a tan highlight.
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  • | games = [[Worms Armageddon|W:A]]
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  • [[Worms 2 Super Editor]] is a program for editing [[Worms 2]] [[Weapons file|weapons files]], [[Options f
    891 bytes (112 words) - 07:40, 1 July 2022
  • ...]'''. Las novedades que afectan a la lógica del juego pueden no funcionar a menos que todos los jugadores usen una versión suficientemente reciente de * Worms Armageddon ahora funciona en la mayoría de las plataformas de Windows 2000&nbsp;/ XP&nbsp;/ Vista&nbsp;/ 7. <!--
    23 KB (3,680 words) - 05:50, 17 March 2011
  • ...s al entrar en un juego ''en línea''. En v3.6.24.2 esto también incluyó a las banderas de naciones en el ''vestíbulo'' de WormNet. ** La ventana de chat no se borraba hasta que el primer mensaje aparecía.
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  • ...is minimised in the front-end and it needs to display a dialog, switch to a different screen, etc., it may crash or the screen elements may be displace ** During the end-of-round screen in an online game, W:A will crash if the host clicks the "Play Again" button before you have resto
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  • {{ParentArticle|[[Creating a Worms movie]]}} By using a Windows batch file you will be able to automate the process of exporting vi
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  • * {{CS}} Теперь W:A самостоятельно справится с вылетом от де
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  • | games = [[Worms Armageddon|W:A]] ...oard when playing W:A. It uses a readable key binding config file, and has a '''toggle''' key option.
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  • * Теперь W:A будет пытаться автоматически перенаправ
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  • | games = [[Worms Armageddon|W:A]] ...B]] integration, a GUI for HostingBuddy commands, Chinese chat support and a Chinese hosting proxy server.
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  • ...||[http://wa.team17.com/main.html?page=supp&area=upda Na stronie domowej W:A] ...jekt stał się na tyle duży, że wydano go jako samodzielną grę. Gra W:A uznawana jest za najlepszą część [[w:Worms (series)|serii]].
    2 KB (341 words) - 09:02, 1 February 2023
  • ...étant lus depuis le dossier d'installation du jeu), cependant du contenu a été retiré ou renommé. ...rs le dossier DATA\User\Speech depuis le CD de Worms Armageddon, s'il y en a un à disposition.
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  • ...supplémentaire à une pile s'ils n'ont pas le temps pour cela, et/ou si ça leur fait utiliser une sélection de ver qui aurait plus d'utilité plus ta D'un autre côté, il y a des fois où le risque peut en valoir la peine, par exemple si cela permet
    8 KB (1,453 words) - 21:10, 15 April 2014
  • ...uded, which explains literally everything, and even helps the user to make a few missions of varying complexity using the readme's "Mission Tutorials" p
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  • ...ck of land with some small holes for worms to start in. Players begin with a very limited selection of tools and weapons and must collect them from crat ...tion. As more crates appear throughout the game, the players get access to a variety of weapons. Players must generally expect everything from the hosti
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  • '''DDShot''' is a [[WormKit]] module to take screenshots in DirectDraw games (via the Pause k
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  • L'idée à l'origine de ce style de partie vient du joueur de W:A [[Star Worms]] en 2005. Ce style de partie était à la base joué sur des ...créée une carte spéciale pour son style de partie W2W, sur laquelle il a marqué quatre murs de la couleur rouge, ce qui est devenu le principe de b
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  • ...egułą '''TBW''' (Touch Both Walls) [Dotknij każdej ściany]. Ta gra była potocznie znana jako '''Wall 2 Wall''' lub W2W w skrócie. W przeciwieńst ...e, system ten nie może już być nazywany "Wall 2 Wall", i dlatego została nazwana "Wall 4 Wall" (w4w).
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  • {{ReplayBox|WXW.wagame|An example of a WXW game with 3 walls|(W3W) with Flori and Rex; taken from [[Worm Olympics] [[Image:WxW.png|thumb|In WxW, a worm may only attack after it touches all ''walls''.]]
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  • | games = [[Worms Armageddon|W:A]] ...Worms Armageddon. You can chat, enter games and even host with it. It has a very wide variety of features to make it easier and more convenient to use
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  • {{ReplayBox|Boom for Weapons.WAgame|A demonstration of how to |play Boom for Weapons. With FoxHound.}} ...luding [[Ninja Rope]], [[Jet Pack]], and even the [[Parachute]]; exploring a specific situation, allowing interesting combos sometimes (Walk for Weapons
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  • ...e]] von Worms Armageddon auf Version 3.0. Wenn benötigt wird es von den W:A-[[Updates (Worms Armageddon)/de|Update]]-Installationsprogrammen automatisc
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  • Die letzte von Team17 veröffentlichte W:A-Version ist [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. Nachf Das neueste W:A-Update kann immer von [http://wa.team17.com/main.html?page=supp&area=upda&f
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  • ...cavern). Bigger maps tend to be better, though there is a limit to how far a Super Sheep can fly.|worms=As many as possible}} ...er''' or '''Hysteriasheeper''') is a [[Supersheeper]] variation, played in a much higher speed.
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  • ...Boggy B also has a nephew named Clagnut, another skilled Worm Soldier, and a younger sister named Suzette. Boggy B is known to be one of the greatest an ...Wormsong 1999 (''Worms Armageddon'''s title theme), Boggy B was killed by a device thrown by his unnamed friend. He may still be alive, however, but th
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  • La dernière version de W:A par Team17 est la [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. La dernière version de W:A peut être téléchargée depuis le site [http://wa.team17.com/main.html?pa
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  • In the original Worms 1 for MS-DOS, there is a bug that lets you take infinite actions on the same turn until the timer ex Select the shotgun, and walk into a mine. You will take damage, and it will still be your turn. You can no lo
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  • ...ends your turn, but if you fire a single shot with the shotgun, then fall a great distance, your turn will not end, it will still let you take your sec
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  • Used to be a wormer like you, then took an MMORPG.
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  • ...which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the ...mines struck would be knocked as by arrows. Any worms struck would suffer a fixed loss of HP, which would be determined by the power setting; for examp
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  • This is the complement of [[Mitosis]]. It enables a worm to fuse/merge with one or more members of its own team, into one worm. The new worm is just a regular worm in appearance, so the only new graphics required is the animat
    688 bytes (123 words) - 11:28, 20 January 2015
  • ...ically speaking, the worm can be considered to have exchanged its life for a free animal, although in that scenario the worm would do death-damage, whic
    397 bytes (64 words) - 11:49, 20 January 2015
  • ...m). In the worm order of the new team, it would probably go last, although a random position could also be chosen. ...advantage (especially near the end of a tight round), or in a game against a noob, you might want to even things out to make the round last longer.
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  • There's probably a more correct geological term for this weapon, in which case it ought to be ...d be devised that extrapolates from the pre-existing land at the bottom in a naturalistic way; for example, curving land would continue to curve, and sh
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  • ...the worms are in a tight hole, in which case an effect similar to that of a petrol bomb can be achieved.
    767 bytes (144 words) - 09:41, 21 January 2015
  • ...se one, afterwards only one drill will remain, and if the active worm uses a super sheep (say) nothing will fly forth from the entangled worm. ...ement to your advantage, but situations could arise, for which it would be a fun utility to possess.
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  • ...er-to-peer]], co oznacza że twoja gra jest hostowana na twoim komputerze, a nie w WormNET'cie. Konsekwencje tego są takie że żeby dołączyć do two ...er posiada UPnP, możesz spróbować uruchomić go. Od wersji v3.6.29.0, W:A spróbuje nastawić wszystko za ciebie.
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  • ...ted together on various IRC channels since 2010. In 2015, its members made a channel on Rizon called #worms, but decided to abandon it due to community
    897 bytes (131 words) - 17:39, 7 June 2015
  • | games = [[Worms Armageddon|W:A]] ...orms Armageddon Team Backup, Restore and Merge Utilities]]" is the name of a bundle of 3 command-line tools for working with [[Worms Armageddon]] [[Team
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  • '''Worm Strike''' is a weapon that was originally planned by Team17 to be included with [[Worms Ar
    801 bytes (121 words) - 21:46, 16 June 2020
  • '''Drumstick - ''Canad''a'''
    515 bytes (68 words) - 09:48, 24 June 2015
  • ...planned - Team17 opted to delay the release due to what they described as "a critical bug buried deep in the game's code." ...ort for multiple in-game screen resolutions a la ''[[Worms Armageddon]]''. A number of other cosmetic changes were introduced to the game, the most prom
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  • This software update and accompanying documentation are a copyright of Team17 Software Ltd. This release is provided to end users spe ...k in progress and may possibly contain problems that could be resultant in a loss of data. Team17 Software Ltd cannot be held responsible for damage sus
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  • ...pgrade to Baseball Bat and it was called Power Baseball Bat. Appears to be a version of Baseball Bat, which will be added in some future version of Worm
    490 bytes (81 words) - 05:41, 31 May 2020
  • | games = [[Worms Armageddon|W:A]] ...новке: извлеките DLL-файлы WormNAT2 в папку с W:A, включите "Загружать модули WormKit" в дополн
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  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...6pt">[DC]</span> In emulation, /version messages, and Export Log output, W:A v3.6.30.0 incorrectly called the test versions "v3.6.30.0[BattyRope8]" and
    6 KB (1,030 words) - 21:04, 25 August 2020

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