From Worms Knowledge Base
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the Worm Olympics
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Plop War is a scheme where worms have unlimited health and can only be killed by drowning. It is played on a specially-designed map that is indestructible, so players must find creative ways to blast worms into the water.
Examples at the WMDB
|8 worms per player (4 in 2vs2)|
The map is usually designed with a series of ribbon-like structures around the edge of the map and sometimes scattered throughout. The ribbons are typically simple in form, but can be intricate. The gaps between the ribbons provide the method by which the worms can be drowned.
A large selection of weapons is provided, including several of the more powerful weapons such as the Holy Hand Grenade and Banana Bomb, and several super weapons such as the Super Banana, Ming Vase, Salvation Army and Magic Bullet. All weapons have increased power settings (5 stars) are provided in unlimited supply.
Some of these weapons are made even more powerful by the weapon upgrades; for the Grenade, Banana, Shotgun and Longbow.
Only one transport tool is provided; the Ninja Rope, with a quantity of 2. As worms are anchored, this is the only way that worms can get around the map.
The Baseball Bat is provided for occasions where a close-combat move is required.
The scheme is supported by HostingBuddy.
- Change weapons every turn - Players must not use the same weapon twice in a row. When playing in teams, players must not use the weapon last used by their team.
- Avoid the top - Players should avoid hiding on the top of the map, otherwise they will become an easy target for the Banana Bomb or similar weapons.
|Download (.wsc) · View scheme settings|
|Specially-designed map (examples)|
|3-8 per team|
Worm Golf (not to be confused with Golf) is the original Plop War-style scheme, with maps dating back to 2000. So named because the gaps into the water resemble holes on a golf course and are often smaller, sometimes comically so – such as on Bloopy's first Worm Golf map from 2002, which is intended to have a ceiling border and therefore one single narrow exit that's very difficult to get the worms down.
It's unclear what settings were originally used with Worm Golf, beyond the unlimited health, indestructible terrain and wide selection of powerful weapons. It was most likely played with no rules. Bloopy's scheme has no anchoring, utility crates every turn, and unlimited ninja rope – effectively making it a roping scheme that sometimes became a battle of rope knocking several worms near to the holes and then figuring out the best way to push them in. WoRmS.oRg.Ua (Xenon's post) reinforces these details.
Worm Golf maps were released for Worms Armageddon in late 2000 by Entity and GARG0YLE. By 2003 at the latest the similar scheme Bomb Surfer had appeared on Worms World Party. It makes use of weapon doesn't end turn and other Wormpot modes, amplifying the power and frequency of explosions and flinging worms around/off the map even more. Bomb Surfer is also typically played with unlimited ninja rope.
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