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  • * Select Worm is now disabled for teams that have been reduced to 1 Worm.<br /> * Addition of a tiny brush – 1 pixel in the zoomed-out view, 4 pixels thick on the map<br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • == Actualizaciones Beta 1 v3.5 (09/08/2002) == * Incluido un pequeño pincel&nbsp;– 1 píxel en la vista previa, 4 píxeles de grosor en el mapa.
    9 KB (1,448 words) - 04:20, 19 March 2011
  • These are the patches for [[Worms 1]] for MS-DOS, which are available on [ftp://ftp.team17.com/pub/t17/patches/ Network Patch: Patch adds IPX networking to the game. Use "SET NETINFO=1" from dos prompt to enable networking.
    907 bytes (155 words) - 05:49, 3 January 2015
  • == v3.5 Beta 1 Update (09.08.2002) == * Добавлена очень маленькая кисть - 1 пиксель на предварительном просмотре, 4 п
    9 KB (60 words) - 16:39, 6 December 2010
  • == v3.5 Beta 1 (09.08.2002) == * Ajout d’une brosse fine – 1 pixel dans la vue dézoomée, 4 pixels d’épaisseur sur la carte.
    12 KB (2,031 words) - 08:51, 9 July 2013

Page text matches

  • ...writing this page, Team17's WA WormNET server is running ''2.8/hybrid-6.3.1(20020418_1)'' and ''Apache/2.0.54'' + ''PHP/4.3.10-16'' on ''Debian GNU/Lin ...only reply to HTTP clients that identify themselves with the '''T17Client/1.2''' user-agent or newer. You can quickly switch user agents with the [http
    6 KB (888 words) - 19:48, 4 January 2024
  • #define HASH_SIZE (1 << HASH_BITS) sum = ((sum << 1) % HASH_SIZE) | (sum >> (HASH_BITS - 1) & 1);
    2 KB (258 words) - 16:38, 17 April 2017
  • * Binary Value (0 and 1's) * DWORD Value (numbers between 0 and 4,294,967,295 [2<sup>32</sup> – 1])
    2 KB (289 words) - 14:47, 20 February 2020
  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint8 || 1 || Bits Per Pixel || Usually 8 (256 colors). | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint8 || 1 || Image Flags || A [[w:Bit field|bit field]] of the following values:
    2 KB (292 words) - 20:14, 30 June 2020
  • * 1-byte red amount of color * 1-byte green amount of color
    4 KB (507 words) - 11:19, 10 August 2012
  • When making a flag, keep in mind that, during gameplay, the flag will have a 1-pixel-wide inner border, covering whatever pixels are at the edges of the f
    1 KB (184 words) - 11:48, 20 October 2022
  • * '''Version 1''' is the original scheme format that came with the game. It is 221 bytes i ...ed in the [[Worms_Armageddon_ReadMe_(English)/v3.5_Beta_1_Update|v3.5 Beta 1 Update]]. It is 297 bytes in size, and contains the above plus settings for
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ..., while a BIT file contains these same 40 bytes as a header, followed by a 1-bit monochrome image compressed in the LEADTools proprietary [http://www.le ...-game editor allows modification of this value by selecting an image from "1" to "10". These images correspond to the values (and thus percentages) 0, 1
    9 KB (1,508 words) - 20:36, 19 April 2013
  • |Release dates:||29 January 1999 (UK, Scandinavia)<br />1 February 1999 (France)<br />5 February 1999 (Germany)<br />11 February 1999
    3 KB (404 words) - 21:03, 27 April 2024
  • #set the '''transparency threshold''' to 1 ...e a number '''above 16''', otherwise GIMP will save your PNG as a 4-bit or 1-bit image, instead of an 8-bit image required by W:A.
    13 KB (2,098 words) - 11:52, 30 April 2024
  • ...The first DWORD of the chunk's data specifies the map type - it can be '''1''' for a bitmap (.BIT) [[Monochrome map (.bit)|monochrome map]], '''2''' fo * game type (normal=1, mission=2, training or mission where winning involves a crate=3) (byte)
    20 KB (3,054 words) - 23:16, 29 July 2020
  • |1
    4 KB (628 words) - 18:46, 16 May 2021
  • |1 ...that the number of mad cows fired can be set by pressing a number key from 1 to 5. Once the desired number of cows in the herd is set, pressing space w
    3 KB (479 words) - 01:01, 15 February 2023
  • ...fact only 21 distinct values that it will take (10 for each direction and 1 for no wind at all). | 67 || 107.1%
    5 KB (706 words) - 04:00, 15 April 2023
  • ...of [[Worms_Armageddon_ReadMe_(English)/v3.5_Beta_1_Update|version 3.5 Beta 1]] on 2002-08-09. However, the glitch can optionally be re-enabled through [
    2 KB (288 words) - 20:20, 26 September 2021
  • *[[Patch (Worms 1)]]
    226 bytes (26 words) - 05:33, 3 January 2015
  • ...this game and the likelihood of water deaths, padding can be tweaked from 1 to 5 tiles thick.
    9 KB (1,475 words) - 18:04, 22 August 2020
  • * [[Bonus 1]]
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  • {{Scheme|title=Surf Race LG v3.8|file=Surf Race LG v3.8.wsc|worms=1 per team (anti-sink on)}} ...Bat RR called '''Crate Race'''. It has more than 15 seconds of turn time, 1 HP worms (but no [[Fall Damage]]) and there are some crates that may help w
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ...4x29 pixels large, with a single pixel bevel in each corner. The v3.5 Beta 1 updated algorithm does not account for these bevels and assumes a rectangul ...will not spawn there. This was inadvertently changed during the v3.5 Beta 1 update (to a square encompassing the original diamond), making crate spawni
    8 KB (1,288 words) - 11:17, 21 June 2020
  • |1
    5 KB (922 words) - 19:17, 1 May 2024
  • [[Image:Hysteria.png|thumb|In Hysteria, the player's turns are only 1 second long.]] ...ach of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before i
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...antity=Inf|PnuematicDrillQuantity=Inf|GirderQuantity=Inf|NinjaRopeQuantity=1|NinjaRopePower=5|BungeeQuantity=Inf|ParachuteQuantity=Inf|TeleportQuantity=
    6 KB (872 words) - 21:11, 1 May 2024
  • ...d by the [[Scales of Justice]], or from the having their health reduced to 1 by Sudden Death.
    3 KB (475 words) - 20:55, 16 May 2021
  • {| border="1" cellspacing="0" class="wikitable" ...W2|WA|WWP|OW|WWPA}} || [[Image file|IMG]] || - || Uncompressed monochrome (1 bpp) image, being the collision mask (black determines collidable pixels).
    4 KB (641 words) - 15:17, 24 December 2022
  • ...Freestyle''' (NLF) is a label created in July 2006 by DJ Kuark on Wormnet 1 & 2 for Team 17 games Worms World Party (WWP) and Worms Armageddon (WA).
    2 KB (389 words) - 13:30, 3 April 2011
  • {{wkb-user|Deadcode|nouserpage=1}}
    692 bytes (100 words) - 23:22, 19 March 2013
  • ...leased on 5th March 2011 by its author, [[People/lacoste|lacoste]]. Around 1 month later, 3 more maps were made based on this concept (one by [[User:Cue
    1 KB (182 words) - 21:59, 4 September 2020
  • | 0 || Byte || 1 for frontend messages, 2 for ingame (compression ?) | 1 || Byte || (??) may be ignored
    13 KB (1,786 words) - 22:05, 16 April 2022
  • ...ust 8th 2002, when Version 2 schemes were introduced in with the v3.5 Beta 1 patch and became the norm.
    2 KB (294 words) - 19:50, 28 July 2020
  • | [[Crashes on Workbench 1.3 systems]] | 3.5 Beta 1
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ; 1. Island templates{{anchor|islands}} ...main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 i
    7 KB (970 words) - 03:17, 19 December 2023
  • ...ge:Team_stats_example.png|thumb|alt=Team energy bars. Top to bottom: 3-UP, 1-UP, 2-UP.|In this picture, 3-UP is the leading team while 2-UP is the last. .../10 2006] to when it ended in [http://2016.wormolympics.com/results?scheme=1 2016], and in [https://www.tus-wa.com/tournaments/search/!QUOTEshopper!QUOT
    21 KB (3,358 words) - 17:54, 4 January 2024
  • ...ey being held down, but the upshot is that input is ignored for one frame (1/50 second). This causes the [[Phases of Worm walking|phase of the walk]] to ...he worm will actually advance more slowly. At best, skipwalking provides a 1.43× speed boost; jumping forward is a faster way to travel when the terrai
    4 KB (631 words) - 05:02, 15 February 2022
  • ...e (such as worm sprite pixels). This method is explored at the task number 1 of [https://www.wmdb.org/32019 this map] and another map.
    5 KB (795 words) - 08:22, 14 December 2022
  • ...WormNet after the game's release. It updates the game from version 1.0 to 1.01. ...m17.com/main.html?page=comm&area=_down_patc Worms World Party Service Pack 1]
    382 bytes (60 words) - 21:32, 31 August 2011
  • |F2 (×3)<br />{{i-wdc}} 7 (×1) |1
    3 KB (513 words) - 00:37, 26 January 2021
  • ...frames in a cycle will vary. In 3 cycles, 2 cycles will have 17 frames and 1 will have 16 frames. (17 + 17 + 16 = 50) (1 - (15 × 3)/50) × 100% = 10%
    3 KB (509 words) - 15:32, 22 May 2022
  • {| border=1 cellspacing="0" class="sortable" width="100%" | 1 || Mission0.wam || Pumpkin Problems. || 22 || CD:\DATA\Image\
    4 KB (542 words) - 08:27, 23 July 2020
  • === 1. The [Mission] Group === {| border="1" cellspacing="0" class="wikitable"
    34 KB (5,332 words) - 10:18, 31 May 2023
  • * '''Sudden death''' (The ''actual'' sudden death, all worms reduced to 1 health point)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • |1 ...rms standing immediately before it. The Axe can kill a worm if it has only 1 health point.
    3 KB (509 words) - 06:13, 30 August 2022
  • |1
    6 KB (1,044 words) - 10:54, 7 March 2023
  • |1 ...ed in Worms World Party and versions of Worms Armageddon before the 3.6.21.1 Beta update. See [[Dud mine explosion]] for more details.
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...lso present there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine bounce wh ...ne pixel big, so it was fixed by reducing the activation range further to -1.
    2 KB (328 words) - 23:22, 19 March 2013
  • ...o se desaconseja su uso (el código correcto según la norma ISO&nbsp;3166-1 alpha-2 es "GB"). ...será reiniciada a Media (2) si está fuera de los valores Off (0), Lenta (1), Media (2), Rápida (3). Valores no estándar para esta opción cambian la
    67 KB (12,007 words) - 13:50, 16 March 2011
  • {{WkIncompatible|versioncheck=1|obsolete=1}} RubberWorm3x (3.7.2.1):
    16 KB (2,466 words) - 21:05, 27 April 2024
  • |1
    4 KB (613 words) - 03:00, 30 January 2024
  • |{{i-wdc}} 9 (×1)<br/>{{i-w2}}{{i-wa}}{{i-wwp}} F5 (×4) |1
    5 KB (806 words) - 02:43, 12 September 2022
  • ...lculations per second for the game. Instead, it only checks for them every 1/5th of a second. ..., caused moving mines to poll for nearby worms erratically; much more than 1/5th of a second could go by with no polling being done. (Ironically, the bu
    2 KB (310 words) - 05:18, 27 January 2021
  • ...kill a 17HP worm, causing grave explosion to blow an oil drum that killed 1 worm and almost the other one too. [[Low Gravity]] was used.]]
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  • |Latest version:||1.05 / 17 October 1997<br />1.5 Alpha / 2 May 2018 ''(unreleased)'' ...oped under a number of working titles of ''WormsAGA'', ''Worms+'', ''Worms 1.5'', ''Worms: Mad Cow Edition'', ''Worms '97'', and ''Worms: The Next Gener
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  • |1-5 |''X-6'' (1-250)
    3 KB (482 words) - 05:01, 30 August 2022
  • |F1 (×4)<br />{{i-wdc}}: 6 (×1) |1
    2 KB (338 words) - 18:49, 16 May 2021
  • * The first number is gravity and can be between 1 and 5, with 1 being very low gravity and 5 being very high. MARS and ALIEN levels have a * The second number is friction and can be between 1 and 5, with 1 being very low friction and 5 being very high. ARCTIC and ALIEN levels have
    6 KB (1,071 words) - 21:00, 10 April 2011
  • ..."OhDear") you now have one filename and a numeric extension (i.e. "ByeBye.1" and "ByeBye.2"). This system allows you to have more files for a particula ...ape generation sequence. You are then presented with a brush and a black 1:1 canvas (position markers are displayed on the map if you are using the v1.0
    4 KB (633 words) - 07:12, 17 May 2012
  • ...s on [[WoRmS.oRg.Ua]], [http://worms.org.ua/forum/viewtopic.php?t=630 part 1] and [http://worms.org.ua/forum/viewtopic.php?p=34388#34388 part 2]
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...ise adjust the game code itself. Despite the front cover including a "Vol. 1" label, no further volumes were ever released.
    2 KB (266 words) - 00:13, 24 July 2023
  • | 1 ...Therefore the actual probability of all bomblets being in perfect sync is 1/32768. There have been at least two known recorded instances of this happen
    4 KB (567 words) - 06:03, 14 February 2022
  • {|border="1" class="wikitable"
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  • |1 |1
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  • {{Anchor|section-1-0}} {{Anchor|version-v3-5-beta-1-update}}
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...y applications, is still supported but is deprecated (the correct ISO 3166-1 alpha-2 code is "GB").<br /> ...Rate was reset to Medium (2) if it was anything other than Off (0), Slow (1), Medium (2), or Fast (3). Nonstandard values of this setting change the wa
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...ns and CTCP commands, because these messages need to be bounded with ASCII 1 signs and you cannot type them manually into the chat.<br>
    8 KB (1,484 words) - 12:43, 29 September 2010
  • |1
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  • |1 ...pact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the g
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  • |1||40||85
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  • |7, 3, 2, 1, 1, 1, 1, 0, 0... |10, 5, 3, 2, 2, 1, 1, 1, 1, 1, 0, 0...
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  • |1
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  • |1||7 hp
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  • * If you are on ''the latest Windows 10'', pick '''Option 1''' (Settings app). ...or [http://www.mastertronic.com/productSoldOut.asp?pid=267&productLabelID=1 Mastertronic] (former Sold Out Software).
    5 KB (751 words) - 04:38, 21 January 2021
  • ...re experiencing a problem and found a solution to it, it doesn't mean that 1) many other people are experiencing the same problem, making it a truly "Fr
    17 KB (2,732 words) - 12:09, 31 July 2020
  • ...s are places where wormers put their skills against other wormers, in 1-on-1, clan and other battles.
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  • |1||4||12||49
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  • * [[{{FULLPAGENAME}}/v3.5 Beta 1|v3.5 Beta 1]] (09/08/2002) * [[{{FULLPAGENAME}}/v3.6.20.1 Beta|v3.6.20.1 Beta]] (13/07/2004)
    17 KB (2,482 words) - 19:24, 22 August 2013
  • ...p support into the game. The problem is that WWP reads the *.bit's decoded 1-bit *.bmp file 2 bytes sooner than it should. This causes all *.bit maps to ..., and then re-encoding the map back into a *.bit file. A carefully placed, 1 pixel wide vertical line may get cut into the adjusted map to prevent WWP's
    3 KB (532 words) - 09:06, 19 June 2022
  • ...r WWP''', written by [[Annelid]], is a hack that allows the user to select 1 of 128 different WWP sprites to use as your team's grave. However, the prog ...s, and a value of FF signals the use of a custom grave. The program allows 1 of 128 sprites to be used as the grave by allowing you to select a value of
    2 KB (324 words) - 09:04, 19 June 2022
  • *[[{{FULLPAGENAME}}/v3.5 Beta 1 Update|v3.5 Beta 1 Update]] (09.08.2002) *[[{{FULLPAGENAME}}/v3.6.20.1 Beta Update|v3.6.20.1 Beta Update]] (13.07.2004)
    45 KB (1,171 words) - 04:58, 3 March 2014
  • ..., как описано в комментариях к версии 3.6.25.1а. * Ошибка, появившаяся в версии 3.6.25.1: редактор схем в меню настроек нельзя был
    8 KB (82 words) - 16:49, 6 December 2010
  • ...experimentado un problema y hayas encontrado su solución no significa que 1) muchas otras personas experimenten el mismo problema y eso lo convierta en ...ída se produce por [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 un problema en la capa de compatibilidad de Windows Vista (e
    22 KB (3,681 words) - 23:23, 19 March 2013
  • ...worms|1}} || {{CPU rank|1}}{{Team worms|1}} || {{CPU rank|1}}{{Team worms|1}} ...worms|2}} || {{CPU rank|1}}{{Team worms|1}} || {{CPU rank|1}}{{Team worms|1}}
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  • * При эмуляции версии 3.5-бета-1/2/3-пре-1, в случае возникновения ошибки "Будучи от
    16 KB (86 words) - 12:49, 9 December 2010
  • === Method 1 === ...A Beta update]] (after a partially failed attempt at fixing it in 3.5 Beta 1).
    3 KB (559 words) - 04:17, 15 February 2022
  • * Step 1: Activate [[Low Gravity]] (Select Low Gravity and hit Space).
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  • ...ge:Team_stats_example.png|thumb|alt=Team energy bars. Top to bottom: 3-UP, 1-UP, 2-UP.|In this picture, 3-UP is the leading team while 2-UP is the last. ...g as the leading team (the team with the most total health) takes at least 1 hit point of damage. If the player whose turn it is is the leader, he shoul
    16 KB (2,777 words) - 17:42, 3 January 2024
  • * '''/show <1-Enable|0-Disable>''' = showing the all incoming commands from a server. === 2.2.1 Beta ===
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  • ...after hitting space to activate Select Worm and pressing tab, if it's worm 1 time, it will go to number 2, another tab will reach worm 3, etc. ...1, change to worm 8 and end the turn as worm 8, the next worm will be worm 1 again (if it didn't die).
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  • ...ve 2 health points from every worm at the end of each turn to a minimum of 1, and like all other poison effects, it is cumulative each time they are poi
    3 KB (567 words) - 07:36, 2 May 2024
  • ...r. It can be enabled or disabled (if used again in the same turn, spending 1 more ammo) in mid-air if the worm does not loose the control.
    1 KB (240 words) - 02:15, 27 July 2020
  • |1 ...ctile weapon. When used, the Minigun fires 20 bullets in quick succession, 1 bullet every 3 frames. It is effectively a faster firing [[Uzi]] that fires
    2 KB (350 words) - 23:44, 10 December 2023
  • ...of them all is available [https://www.tus-wa.com/files/download/file-2769-1/ here]. Additionally, users can save and load scheme settings to the [http: :* Fast (1.5x speed)
    25 KB (3,501 words) - 03:55, 5 March 2023
  • |1 When used, the '''Uzi''' fires 10 bullets in quick succession, 1 bullet every 6 frames. It is effectively a faster firing [[Handgun]] that f
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  • ...s through available utilities (by default, the key between Escape, Tab and 1 on all keyboard layouts). | ''1 - 5''
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  • |''Page 1'' Image:WDC_WeaponPanel_Page1.png|Worms DC weapons panel, page 1
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  • |1 |1
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  • ...([https://www.wmdb.org/maps/?map%5Btitle%5D=trench examples])|worms=''N''+1 teams for a map with ''N'' drop-zones. 3 worms per team, with a maximum of
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  • ==== Grenade Skills Grade 1 ==== [[Image:Grenade-Skills-Grade-1.jpg|140px|right| Grenade Skills Grade 1]]
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  • ...ensive weapons, and [[Sudden Death]] results in all worms being reduced to 1 health point. The scheme has [[Special Weapons|Special Weapon]] mode on, so
    3 KB (446 words) - 23:27, 27 February 2023
  • ...e speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their | 1 || 5
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  • ...geddon to a satisfactory standard. If your wine version starts with 1.4 or 1.5, it is certainly new enough. Please skip ahead to "Using a CD" or "Using ...sion starts with 1.3 and is 1.3.2 or earlier, or it starts with 1.2 and is 1.2.0 or earlier, also carry on with these instructions.
    25 KB (4,336 words) - 11:11, 13 November 2021
  • * Bug incompletely fixed in v3.5 Beta 1: Opening a .LEV or .BIT map in the Map Editor rounded off the percentage of * Bug in a feature introduced in v3.6.21.1: If the Export Log function could not create the log file, full screen play
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  • ...Cows, and was fatally injured (most likely by one of the cows) at the same 1/50 second interval when the next cow in the herd would have been released, ** All players in an online game must be using v3.6.25.1 or later to be able to play on a map with holes disabled. If this is not po
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  • * The first fix in the list of v3.6.21.1 Fixes was actually a regression for some people not running Windows XP.<br ...ble spot and a spangle flashes in the new spot. But in a game with v3.6.21.1 as the logic version (i.e., no emulation) this would only look correct on t
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  • {{Languages/3.6.22.1}} * Bug in a feature introduced in v3.6.21.1: The Extract Log feature brings up a console window to show its progress. H
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  • ...nd / Spanish'''</span>: Every time a worm died on land there was at most a 1/38 chance that the game would crash if localised in Spanish.<br /> ...nk, an Indian Nuclear Test, or a Nuke at Sudden Death) there was at most a 1/16 chance that the game would crash if localised in a language other than E
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  • {{Languages/3.6.24.1}} ** Spain: proportions of bars fixed (1:2:1); coat-of-arms added in v3.6.23.0 has been removed<br />
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  • |7, 3, 2, 1, 1, 1, 1, 0, 0... |10, 5, 3, 2, 2, 1, 1, 1, 1, 1, 0, 0...
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  • |1 ...th it. Poisoned worms lose health between every turn, down to a minimum of 1 HP (the poison will not kill a worm). The Skunk will automatically detonate
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  • {{ReplayBox|One_of_Everything_Round_1.WAgame|An example match, Round 1|fontsize=90%}}
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  • {| class="wikitable sortable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em;" summary="Member ...te Clan|UC]] || Turkey || || || 2012 || || Played with him only 5 games in 1 day, never saw him later. Probably he is dead. -Triad
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  • {{wkb-user|Melon|nouserpage=1}}
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  • ...ple/FatalFanatic|FFie]] and [[People/DarkOne|DarkOne]] decided to subtract 1 point in the standings for every missing replay. So far, it seems to have d
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  • {| border="1" cellspacing="0" class="wikitable" | 1
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  • * [http://www.wmdb.org/5954 The Evolution of a Roper Map 1]: Compilation dating back to the early days of roping. Details and individu
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  • {| border="1" style="width: 18em; background-color: white; text-align: left; border-coll |'''× 1'''
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  • ...trajectories for projectiles (e.g. [[Bazooka]] shots) the AI players (CPU 1 to 5 in second-generation titles, CPU 0 to 9 in first-generation) use a qui
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  • * Click the '''CD-ROM (IDE 1:1)''' button on the VMware Player toolbar. Your virtual Windows should detect
    5 KB (837 words) - 21:05, 10 January 2011
  • * Bug introduced in v3.5 Beta 1: The host- and client-side Next Round screens had the old problematic playe ...the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.<br />
    2 KB (380 words) - 20:31, 25 August 2020
  • ...s. After a header containing the map parameters, the map data follows as a 1-bit-per-pixel bitmap, with the most significant byte being the leftmost pix | The map complexity #1, from 0x00 (min) to 0x64 (max). This cannot be user-edited (without hexedit
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  • {{wkb-user|Rioter|nouserpage=1}} {{wkb-user|R1ot3r|nouserpage=1}}
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  • * Demoman: Grenades (2 stars), Mines, Dynamite (1 star, [1×], 3 turns delay) | None | None * Medic: Skunk (1 star), Scales of Justice ([x1], 6 turns delay) | 3 jetpacks | None
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  • ...style="font-size:6pt">[DC]</span> Bug in a feature introduced in v3.5 Beta 1: In the front end, pasting text from the clipboard could cause a crash late ...n> The previous feature ''"The precise fuse display (introduced in v3.6.20.1) is now disabled at the minimum Info display level (pressing Delete cycles
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  • * Bug in a feature introduced in v3.6.21.1: In an Exported Log, unsuccessful attempts to fire weapons (usually resulti * Bug introduced in v3.6.25.1: The Scheme Editor in the Options menu was unusable due to an inactive Save
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  • ...py text from the front end's scrolling message lists, whereas in v3.5 Beta 1 this was only possible in the front end's line editor.<br /> * Font-chopping bug fixed (in v3.5 Beta 1, the bottom pixel row was being erased from all characters.)<br />
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  • * Bug introduced in v3.5 Beta 1: With Large Fonts (fonts set to something other than 96 dpi), the Map Thumb
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  • ...of health. <span style="color:#ff0000">[This fix was overdone; see v3.6.21.1 for the complete fix.]</span><br />
    1 KB (236 words) - 20:27, 25 August 2020
  • ...ver directly end the attacking worm's turn, as they could before v3.5 Beta 1.<br />
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  • ...he team (even if nothing was changed), would reset the grave to Gravestone 1.<br /> ...preview). Note, this bug became easier to reproduce by accident in v3.7.2.1, due to the fix that forced the preview to update when the water level was
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...style="font-size:7pt"><span style="color:#808080">(introduced in v3.5 Beta 1, improved in 3.6.30.0, 3.7.0.0)</span></span><br /> ...style="font-size:7pt"><span style="color:#808080">(introduced in v3.5 Beta 1, improved in v3.6.28.0)</span></span><br />
    40 KB (5,893 words) - 20:18, 25 August 2020
  • * Bug introduced in v3.5 Beta 1: W:A accepted the WWP CD being in the drive instead of the W:A CD, but did ...Press '''S''' to step through a replay frame by frame. Press a speed key (1-9,0) to resume normal playback. Note: ESC/PageDown/PageUp currently do not
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  • * Select Worm is now disabled for teams that have been reduced to 1 Worm.<br /> * Addition of a tiny brush – 1 pixel in the zoomed-out view, 4 pixels thick on the map<br />
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  • {{Languages/3.6.21.1}} ...f the ways in which W:A didn't work under Windows 2000/XP before v3.5 Beta 1, was that it would hang when switching from the front end to gameplay mode,
    7 KB (1,234 words) - 20:42, 25 August 2020
  • {{Languages/3.6.20.1}} * Bug introduced in v3.5 Beta 1: With Large Fonts (fonts set to something other than 96 dpi), certain borde
    4 KB (767 words) - 20:34, 25 August 2020
  • * Backwards compatibility with previous patches starting at 3.5 Beta 1<br /> ...The progression is geometric in pairs: the keys correspond to multiples of 1×,2×,3×,4×,6×,8×,12×,16×,24×,32×. Holding Shift while pressing a s
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...file=Wascar.wsc|scheme=Wascar|map=Specially designed map|wmdb=wascar|worms=1 or 3}} ...Bat RR called '''Crate Race'''. It has more than 15 seconds of turn time, 1 HP worms (but no [[Fall Damage]]) and there are some crates that may help w
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  • |1 ...er of individual Sheep to be released can be set with the number keys from 1 to 5. Once that has been taken care of, pressing space will commence the re
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  • ...style="font-size:6pt">[DC]</span> Bug in features introduced in v3.5 Beta 1 and v3.6.26.4: The Language and Resolution list boxes in the Options menu w * <span style="font-size:6pt">[DC]</span> Bug introduced in v3.5 Beta 1: If the font "Small Fonts" didn't match the size of the standard English ve
    23 KB (3,838 words) - 11:42, 24 October 2023
  • | 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || : || ; || < || = || > || ?
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  • ...r part of the real name field to store the [[w:ISO 3166-1 alpha-2|ISO-3166-1 alpha 2]] country code - if the country is not one of the original 49 prese {| class="wikitable sortable" border=1 cellspacing=0 style="text-align: center" |
    8 KB (933 words) - 17:17, 20 July 2023
  • ...n your WA installation folder, where WA.exe is located. The option in step 1 causes WA to load these, so any that you don't know about could cause unexp
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  • ...from the rope or Jet Pack. What happens is that the weapon probably spawns 1 pixel below the center of the worm in play, and then hits the worm (probabl ...e due to [[Clusters through wall]] glitch). So, the weapons probably spawn 1 pixel below the center of the worm, in an unsufficient position to make clu
    5 KB (921 words) - 07:44, 18 June 2021
  • ...ions and CTCP commands, because these messages need to be bound with ASCII 1 signs and you cannot type them manually into the chat.
    8 KB (1,381 words) - 12:41, 10 August 2022
  • ...an&#124;Roulette|worms=1-6 players, typically 1v1 in competitions. Usually 1 worm per team but can be played with more.}}
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  • {{wkb-user|Balee|nouserpage=1}}
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  • ...=Boom Race|map=Specially-designed map|wmdb=boomrace|worms=Usually 1v1 with 1 worm each}} ...eral schemes, but essentially it is played like Unanchored Boom Race, with 1 second turns and WFW rules (interaction with map F-keys spots).
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  • ...k weapons, apart from some utilities - parachute, 1 very short rope (power 1) and laser sight. Fast walk and bungee is added in modern variation.
    2 KB (334 words) - 01:08, 26 January 2021
  • ...b]]s. [[Cluster Bomb]]s and [[Mortar]]s are fixed at lower power settings (1 and 2 respectively). ...were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 r
    3 KB (475 words) - 02:18, 12 January 2024
  • ...f the rope is 5 seconds (half than W:A). There is delay in all weapons for 1 turn and there is neither "Bazooka First" rule, nor maps with Water drops.
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  • ...Trial, number of worms determines the number of attempts; in standard race 1 worm}}
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  • ...2|Capture_the_Flag_on_a_very_big_map.WAgame|A 3v3 CTF on a big map.|length=1:32:32}}
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  • {{WkIncompatible|versioncheck=1}} * Boolean values are sometimes stored with 1 byte, sometimes with 4 bytes. Values resulting in 0 represent false, all ot
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  • ...l scheme [[Software|editor]] is needed to set a weapon to any level except 1, 2, 3, 4 and 5. {| border="1" cellspacing="1"
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  • Run 2007.11.05 Added Kinoman's new record for mission 1 |1
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  • {{WkIncompatible|versioncheck=1|obsolete=1}}
    952 bytes (145 words) - 11:12, 28 November 2013
  • {{WkIncompatible|versioncheck=1}} ...t value 1 if overriding), the latter whether it overrides to on (bit value 1) or off (bit value 0).
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  • | version = 0.1.2 / 25 October 2020 ...= [https://worms2d.info/files/wkFKeyRearrange_0.1.2.zip wkFKeyRearrange_0.1.2.zip (4 kB)]
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  • 1. Access the folder that you have installed the editor to (default is C:\Tea ...sferring speech banks as an individual speech bank typically takes between 1-4 Mb.
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  • | version = v1.1 / 24 March, 1999 ...cheme editors for [[Worms Armageddon]]. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete when Version 2 schemes were
    884 bytes (127 words) - 20:01, 28 July 2020
  • ...uced in [[http://worms2d.info/files/WA_Update-3.6.20.1_Beta.zip W:A 3.6.20.1]], that sometimes changed replays completely, especially if ropes or mines ...an instant replay, it is possible to change its speed to anything between 1/8× and 32×. This speed will not change back to normal as long as W:A thin
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  • ''LOAD /maps/?map[type]=shopper&map[feature_graphics]=1''
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  • {{WkIncompatible|versioncheck=1}}
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  • ...' (the scheme) starts the game with [[Sudden Death]] (the phenomenon, with 1 HP for each worm and water rising = level 2). The [[Mine]]s are instant (0 ...e playing an [[Intermediate]], when suddenly the HP of the worms turned to 1. The result was creating a scheme which starts with [[Sudden Death]].
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  • ...d to turn it on), and can has 150-200 HP. The [[Ninja Rope|Rope]] Power is 1 (one short shot per [[Ninja Rope|rope]]) because when someone get a [[Crate
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  • | [[1 vs. 4]] || Other schemes || [[User:Sbs|sbs]] || [https://www.wmdb.org/31510 ...forum/viewtopic.php?t=2920 WoRmS.oRg.Ua], [https://www.wmdb.org/11947 WMDB 1], [https://www.wmdb.org/11970 WMDB 2]
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  • 4
    ...ost's scheme and the closest-matching scheme (e.g. "Low gravity ammo: 0 -> 1")
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  • ;July 1, 2007 ;June 1, 2009
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  • *[[{{FULLPAGENAME}}/Actualizaciones del Beta 1 v3.5|Actualizaciones del Beta 1 v3.5]] (09.08.2002) ...NAME}}/Actualizaciones del Beta v3.6.20.1|Actualizaciones del Beta v3.6.20.1]] (13.07.2004)
    31 KB (5,076 words) - 12:05, 19 December 2010
  • == Actualizaciones Beta 1 v3.5 (09/08/2002) == * Incluido un pequeño pincel&nbsp;– 1 píxel en la vista previa, 4 píxeles de grosor en el mapa.
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  • ...daño. <span class="readme-red">[Esta corrección se excedió; ver v3.6.21.1 para la corrección completa.]</span>
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  • ...n directamente el turno del worm atacante, como podrían con el Beta&nbsp;1.
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  • ...possibly be, and thus results in a stronger explosion than if it were just 1 pixel away. If it's sufficiently far away then it will be a "negative dista
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  • * {{DC}} Bug dans des fonctionnalités ajoutées en v3.5 Beta 1 et en v3.6.26.4 : Les listes déroulantes des langues et des résolutions d
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  • ...de cargar mapas a color que estaban guardados en formato .CUS usando Beta 1/2/3pre1.
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  • * Compatibilidad hacia atrás con previos parches, comenzando en Beta&nbsp;1. Una nueva opción o error corregido que cambia la lógica del juego no ser ...gresión es geométrica en pares: las teclas corresponden a los múltiplos 1×,2×,3×,4×,6×,8×,12×,16×,24×,32×. '''Manteniendo pulsado Mayús'''
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  • {{Languages/3.6.20.1}} == Actualizaciones del Beta v3.6.20.1 (13/07/2004) ==
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  • {{Languages/3.6.21.1}} == Actualizaciones del Beta v3.6.21.1 (23/09/2004) ==
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  • {{Languages/3.6.22.1}} ==Actualizaciones del Beta v3.6.22.1 (06/10/2004)==
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  • * '''[http://www.virtualdub.org/download.html VirtualDub 1.9.10 (or newer)]''', an open source video processing utility. #* '''Frame skip''': If you want the smoothest possible framerate, choose 1 (equals to 50FPS). A value of 2 is acceptable and it will halve used disk s
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  • === Step 1: Download, install and open Wireshark ===
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  • | waver = 3.6.31.0 / 3.7.0.0 / 3.7.2.1 [Both] / 3.8.0 [Both] / 3.8.1 (unofficial) [Both] ...s-armageddon/wkindimask-4435/?action=dlattach;attach=195910 Unofficial 3.8.1 version]
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  • '''DAMAGE = INT(((VSPEED - 8 + 1/65536) * FDCOEF + 18) / 18)''' '''DAMAGE = INT(((32 - 8 + 1/65536) * 50 + 18) / 18) = 67'''
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  • ...ique graphic file formats are stored with their image data compressed into 1 or more data streams. The exact compression algorithm used has not been mad while ((cmd = b.ReadByte()) != -1)
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  • {| border="1" cellspacing="0" class="wikitable" {| border="1" cellspacing="0" class="wikitable"
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  • 41 KB (362 words) - 16:50, 6 December 2010
  • ...oints per turn. The poisoning eventually drops the worm's health points to 1, but cannot kill a worm by itself. It can be cured from a worm by picking u
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  • ...heme=Chess|map=Any randomly-generated 'open to the water cavern' map|worms=1 per person}} ...eme, because a round usually does not last long. The most weapons has only 1 ammo so you have to spare with them, because you can not use them anymore u
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  • |f1=Copied URL into clipboard: <span style="color: #00FF00;">wa://192.0.2.1?ID=123456&amp;Scheme=Pf,Be&amp;Password=abcd</span> {{Chat example/game|1=While you are Away, your turns will be automatically skipped.|style1=text-a
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  • {{WkIncompatible|versioncheck=1}}
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  • ...новлениями, начинающимися с версии 3.5 Beta 1
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  • ...re experiencing a problem and found a solution to it, it doesn't mean that 1) many other people are experiencing the same problem, making it a truly "Fr ...crash is caused by [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 a problem in Windows Vista's compatibility layer].
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  • --><span class="readme-smallgray">(desde v3.5 Beta 1, mejorado en 3.6.30.0)</span> --><span class="readme-smallgray">(desde v3.5 Beta 1, mejorado en v3.6.28.0)</span>
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  • ...odos los jugadores en un juego ''en línea'' deben estar usando el v3.6.25.1 o posterior para poder jugar en un mapa con boquetes desactivados. Si esto ...ias al v3.6.25.1 verán el tiempo de turno en "15", y quienes usen el Beta 1/2/3pre1 v3.5 o verán en "90".
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  • SET WA_FRAMEDIVIDER=1 SET /p WA_FRAMEDIVIDER=Default Frame Rate Divider value? (leave empty for 1) :
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  • {{Languages/3.7.2.1}} == v3.7.2.1 Update (11.03.2013) ==
    32 KB (282 words) - 08:04, 11 February 2014
  • ...м Windows 2000 / XP / Vista / 7. {{lowlight|(введено в v3.5 Beta 1, улучшено в 3.6.30.0)}} ...есте. <small><span style="color: #7f7f7f">(введено в v3.5 Beta 1, улучшено в v3.6.28.0)</span></small>
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  • ..._Mines_1min42s.WAgame|Mise à profit de deux mines durant le même tour à 1:42.}}
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  • | version = 2.1 (February 1, 2016) On 2nd September, 2014 v1.3.1 was released which was stable and people started using it. It was up for al
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  • Players are allowed to use "Save State" only 1, 2 or 3 times per match. Players are allowed to use "Position Adjustment" only 1, 2 or 3 times per match.
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  • * The turn time can be set to 1 second. This is often done to deal with unexperienced players overwhelmed w
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  • | version = 0.4.1 / 3 октября 2014 * [http://worms2d.info/files/wkReSolution_0.4.1.zip ReSolution 0.4.1]
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  • * Previews - 1:1 terrain data file that is used in manual terrain editing. ...itti data\land.dat levels\grafitti.dat .\data\level\SNOW .\data\water\Blue 1 18688 50'''
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  • In the original Worms 1 for MS-DOS, there is a bug that lets you take infinite actions on the same
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  • In Worms 1/Reinforcements/United for MS-DOS, there is a bug with the shotgun. Normall
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  • These are the patches for [[Worms 1]] for MS-DOS, which are available on [ftp://ftp.team17.com/pub/t17/patches/ Network Patch: Patch adds IPX networking to the game. Use "SET NETINFO=1" from dos prompt to enable networking.
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  • '''Nota 1''': Jeżeli masz tak dużo pieniędzy ze se mozesz pozwolic na wywalanie w
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  • * <span style="font-size:6pt">[CS]</span> Bug introduced in v3.5 Beta 1: If front end audio initialisation failed, minimising and restoring the gam ...the maximum complexity level, similar to the behaviour in versions v3.6.20.1 to v3.6.29.0.<br />
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  • == v3.5 Beta 1 Update (09.08.2002) == * Добавлена очень маленькая кисть - 1 пиксель на предварительном просмотре, 4 п
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  • ...лавишу выбора скорости воспроизведения (1-9,0) для возврата к нормальному воспроизве
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  • ...ранены в .CUS формате, использованном в Beta 1/2/3pre1.
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  • == v3.6.21.1 Beta Update (23.09.2004) == ...384×. (По-прежнему, удерживая Shift и нажимая [1]-[9] вы замедляете воспроизведение; множит
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  • == v3.6.24.1 Beta Update (29.03.2005) == ...апустить захват видео. Например: 5:15, 7:34.18, 1:41:09, 2:07:59.72. Повтор будет быстро перемотан
    3 KB (57 words) - 12:26, 9 December 2010
  • ...мя хода как "15", а люди, использующие v3.5 Beta 1/2/3pre1, увидят это как "90".
    6 KB (32 words) - 16:48, 6 December 2010
  • * {{CS}} Баг, появившийся в v3.5 Beta 1: если инициализация звука в меню была неу ...ложнения, схожий с режимом в версиях v3.6.20.1-v.3.6.29.0.
    9 KB (108 words) - 16:16, 11 February 2014
  • ...о не приветствуется (правильный код ISO 3166-1 alpha-2 – «GB»).
    102 KB (1,159 words) - 04:12, 13 February 2014
  • This variation doesn't have Super Bananas, just 5-star Bananas (instead of 1-star Bananas) and x2 ammo of Jet Pack (not infinite and with 5 turns of del
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  • {| class="wikitable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em; text-align: cent |colspan="8" style="font-size:1.2em"|'''Period name here.'''
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  • * [https://itunes.apple.com/us/app/xcode/id497799835?ls=1&mt=12 Xcode] - these are the development tools for macOS. Xcode is availabl ...wnloaded, use the following command to install it (example for version 3.8.1, change to yours if different):
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  • 4 KB (40 words) - 11:46, 20 February 2011
  • '''Nota 1''': A menos que tengas dinero de sobra, no hagas caso de la publicidad a pa
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  • .../czajnik-files.tk/WAFR_Latest.exe Setup] \ [http://czajnik-files.tk/WAFR.2.1.0.rar Archive] '''1. Version'''
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  • {| style="width: 90%; height: 200px" border="1"
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  • The second bug allows you to traverse a larger area of the map to get one (1) Shotgun shot in, removing obstacles or uncertainty caused by taking a shot
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  • === Option 1: Amiga Forever (Windows only) === ...kstart ROMs from there (''WormsDC'' is best played on at least Workbench 3.1 or higher).
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  • |1
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  • == Mission 1 - Good Ship Armageddon ==
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  • ...[[Grenade]] and [[Cluster Bomb]]. The GG can have a fuse time set between 1 and 5 just like the Grenade. Upon exploding, it will cause 2.5 times the da
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  • ...t, rubber (58%), ldet, fdpt, crateshower, wdca, cratelimit (10), friction (1) on open island maps. Unlimited weapons usually do tinies craters and the o
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  • {| style="width: 65%" border="1" class="wikitable"
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  • ...who terminate themselves after reaching 0 HP, WormsDC instead uses "ByeBye.1" and "ByeBye.2". |Boring.1
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  • ...ombat_2v2_Round_1_2011-10-22.WAgame|An example of a Neocombat match (round 1)|with DumbBongChow, K4Tsis, oinky, and FoxHound.}} * All other weapons have 1 or 0 delays.
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  • ...rate is different, there aren't powerless super sheeps, and there is only 1 shot per turn.
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  • == 3.7.2.1 == The latest version is '''0.0.1.17'''.
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  • == v3.5 Beta 1 (09.08.2002) == * Ajout d’une brosse fine – 1 pixel dans la vue dézoomée, 4 pixels d’épaisseur sur la carte.
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  • ...re experiencing a problem and found a solution to it, it doesn't mean that 1) many other people are experiencing the same problem, making it a truly "Fr ...crash is caused by [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 a problem in Windows' compatibility layer].
    18 KB (2,905 words) - 23:23, 19 March 2013
  • It is similar to [[Hysteria]], which has just 1 second of turn time, and its creation was only possible after a Beta update
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  • {{WkIncompatible|versioncheck=1}} | version = 0.0.1.1 / 14 January 2013
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  • ...- [http://download.cnet.com/KeyChange/3000-2094_4-10294615.html KeyChange 1.06]. | Прыжок назад #1
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  • |f1=Copied URL into clipboard: <span style="color: #00FF00;">wa://192.0.2.1?ID=123456&amp;Scheme=Pf,Be&amp;Password=abcd</span> {{Chat example/game|1=While you are Away, your turns will be automatically skipped.|style1=text-a
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  • {{WkIncompatible|versioncheck=1}} | version = 0.0.2.1 / 9 September 2013
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  • {{WkIncompatible|versioncheck=1|obsolete=1}} | version = 1.0.0.2 / 12 August 2011
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  • {{WkIncompatible/ru|versioncheck=1|obsolete=1}} | version = 1.0.0.2 / 12 Августа 2011
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  • | version = 1.0.0.2 / 12 août 2011 ...oad = [http://myfiles.my1.ru/wa/wk/WA-localizer-installer.rar Installeur] (1,25 Mo)<br>
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  • |Dates de sortie :||29 janvier 1999 (Royaume-Uni, Scandinavie)<br />1<sup>er</sup> février 1999 (France)<br />5 février 1999 (Allemagne)<br />1
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  • 1) plein d'autres gens ont forcément eu le même problème ; sans que le pro ...tage est causé par [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 un problème dans la couche de compatibilité Windows].
    21 KB (3,502 words) - 16:15, 8 July 2017
  • ...ons tierces, est toujours supporté mais est déprécié (le code ISO 3166-1 alpha-2 correct est "GB"). ...t remise à Moyenne (2) si sa valeur était différente de Off (0), Lente (1), Moyenne (2) ou Rapide (3). Les valeurs non-standard de cette option perme
    78 KB (13,623 words) - 19:19, 22 August 2013
  • ...crash is caused by [http://forums.microsoft.com/msdn/ShowPost.aspx?siteid=1&postid=3967411 a problem in Windows' compatibility layer].
    34 KB (649 words) - 05:24, 15 February 2014
  • ...4x29 pixels large, with a single pixel bevel in each corner. The v3.5 Beta 1 updated algorithm does not account for these bevels and assumes a rectangul ...lle n'apparaîtra pas. This was inadvertently changed during the v3.5 Beta 1 update (to a square encompassing the original diamond), making crate spawni
    10 KB (1,584 words) - 23:22, 19 March 2013
  • '''Note 1''' : À moins d'avoir de l'argent à jeter par la fenêtre, ignorez la bann
    7 KB (1,160 words) - 11:50, 17 December 2023
  • ...sortie du jeu. Ce patch met à jour le jeu de la version 1.0 à la version 1.01 ; l'accès à WormNET est désormais permis. ...m17.com/main.html?page=comm&area=_down_patc Worms World Party Service Pack 1]
    492 bytes (79 words) - 21:32, 31 August 2011
  • ...t=Barres d'énergies d'équipes. Voici les équipes, de haut en bas: 3-UP, 1-UP, 2-UP.|Dans cette image, l'équipe 3-UP mène (''leader'') tandis que l' ...qui mène (qui a le plus d'énergie, tous vers cumulés) reçoit au moins 1 point de dégât. Dans le cas où c'est le leader (joueur qui mène) qui jo
    16 KB (2,768 words) - 19:20, 17 October 2012
  • ...ions and CTCP commands, because these messages need to be bound with ASCII 1 signs and you cannot type them manually into the chat.
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  • |1
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  • {| border="1" cellspacing="0" | 1
    1 KB (165 words) - 08:29, 9 September 2021
  • ...ns and CTCP commands, because these messages need to be bounded with ASCII 1 signs and you cannot type them manually into the chat.<br>
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  • There are two versions of the language: D 1 and 2. D2 is the current version, thus commonly referred to as just "D". ...wnload.html D download page], and download the current "dmd D 2.0 compiler 1-click install for Windows".
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  • |1 ...les vers à proximité de l'attaque. La hache peut tuer un ver s'il n'a qu'1 point de vie.
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  • {{WkIncompatible|versioncheck=1}} ...t value 1 if overriding), the latter whether it overrides to on (bit value 1) or off (bit value 0).
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  • This value only exists in W:A. You can set how many objects can appear, from 1 to 250. The default value is 8. If you want to have zero objects, simply se Not all values from 1 to 250 are represented. The following is a breakdown of possible values:<br
    4 KB (616 words) - 10:51, 6 February 2013
  • ...s externes est requis pour mettre des options de puissance différentes de 1, 2, 3, 4 et 5. {| border="1" cellspacing="1"
    3 KB (365 words) - 10:48, 1 September 2012
  • ...rope]]s instead of 5 (which are also weaker, at a power setting of 2), and 1 [[Battle Axe]] instead of 2.
    4 KB (677 words) - 16:33, 17 December 2023
  • ...dans W:A. Vous pouvez définir le nombre d'objets qui vont apparaître, de 1 à 250. Pour avoir zéro objets, mettez tout simplement "pas d'objets" comm On ne peut pas choisir n'importe quelle valeur entre 1 et 250. Voici la liste des valeurs possibles :<br />
    5 KB (755 words) - 14:12, 10 March 2013
  • |1||4||?||47
    2 KB (278 words) - 18:30, 29 October 2012
  • ...find that the animal detects it and does a close-range jump at heights of 1, 2, 3, 4, and 5 pixels, but passes under the pixel at the 6, 7, and 8 posit Now we ask, what happens when an animal encounters a 1-pixel deep gap? As the picture below shows, it will continue walking, unaff
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  • ==Wormsong 1995 (1)==
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  • |1
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  • | version = 1.2.1 / 2 July 2020 | download = [https://worms2d.info/files/wkRemapKeys_1.2.1.zip RemapKeys 1.2.1 (64 kB)]
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  • * These F2 weapons have a very low crate propability, however, every team has 1 of each with an increasing delay starting at 3 turns. This speeds up sudden
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  • === Method 1 === See the [[Getting_W:A_to_work_on_Windows_8#Method_1|fix method #1]] to correct the problem.
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  • | version = 1.1 / 10 August 2020 Neoschemed (1.1):<br/>
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  • | version = 1.3.4 - July 10th, 2014 | waver = 3.5 Beta 1+ (sch creating/editing); 3.0+ (sch uploading/viewing)
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  • {| border="1" cellspacing="0" class="wikitable" | 1
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  • | 1 || 1 || Alpha || 3.5 Beta 3pre3 || || | 11 || 17 || Beta || 3.6.19.1-9 || ||
    36 KB (3,347 words) - 16:10, 23 December 2020
  • ...op window instead, which is DirectX speak for "DRAW ON EVERYTHING!!!11!1!1!1!", which (in theory) makes it work.
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  • {| border="1" cellspacing="0" class="wikitable" | 1
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  • {| border="1" cellspacing="0" class="wikitable" {| border="1" cellspacing="0" class="wikitable"
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  • {{wkb-user|Muzer|log=1}}
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  • {| border="1" cellspacing="0" class="wikitable" | Mine fuse ("delay"), measured in seconds (or -1 for random).
    3 KB (497 words) - 01:08, 13 October 2012
  • {| border="1" cellspacing="0" class="wikitable" {| border="1" cellspacing="0" class="wikitable"
    5 KB (677 words) - 14:00, 13 October 2012
  • ...MISSION directory. Inside this is a directory for each mission number from 1-45. Inside these are five files: {| border="1" cellspacing="0" class="wikitable"
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  • {| border="1" cellspacing="0" class="wikitable" | Name of worm 1.
    2 KB (194 words) - 15:22, 23 April 2017
  • ...an be entered into the level generator in order to enable the use of Worms 1 landscape themes.
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  • {| border="1" cellspacing="0" class="wikitable" {| border="1" cellspacing="0" class="wikitable"
    4 KB (670 words) - 23:27, 20 August 2020
  • ...style="font-size:6pt">[CS]</span> Bug in a feature introduced in v3.5 Beta 1: The custom resolution selection drop-down was being disabled when the team
    5 KB (848 words) - 21:06, 25 August 2020
  • ...ame flash of incorrect palette. This had been a latent bug since v3.5 Beta 1, but in v3.6.31.2b became a reliable bug that happened every time.<br /> ...tion, at any angle other than perfectly vertical, and it attached at least 1/4 second after the worm's landing animation finished, then the game would p
    37 KB (6,238 words) - 21:07, 25 August 2020
  • 7 KB (69 words) - 12:57, 11 February 2014
  • ...ой цветов. Этот баг был незаметен с v3.5 Beta 1, но стал значимым в v3.6.31.2b, так как происхо **** '''\m''' – перенос строки с высотой 1.5× (там, где применимо)
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  • * [[Girder Starter Pack]] (1), used to either block your opponent, fill up holes or make it more difficu * [[Worm Select]] (1.7% chance)
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  • ...io de paleta de colores. Este problema estaba latente desde v3.5 Beta&nbsp;1, pero en el v3.6.31.2b pasó a ser un error que ocurría de hecho cada vez. ** {{DC|es}} Las traducciones del detalle de la misión "1&nbsp;globo, 2&nbsp;globos, 3&nbsp;globos" a holandés, francés, alemán, i
    34 KB (6,216 words) - 07:38, 28 February 2013
  • * {{DC}} Bug dans une fonctionnalité ajoutée en v3.5 Beta 1 : Dans les menus, coller un texte depuis le presse-papiers pouvait causer u ...te : "''L’affichage des temps de détonateur précis (ajouté en v3.6.20.1) est désormais désactivé au niveau d’informations minimal (appuyer sur
    36 KB (6,286 words) - 17:52, 7 July 2013
  • ...rdinateurs Windows 2000 / XP / Vista / 7. {{lowlight|(ajouté en v3.5 Beta 1, amélioré en 3.6.30.0)}} ...e à la fois dans les menus et en partie. {{lowlight|(ajouté en v3.5 Beta 1, amélioré en v3.6.28.0)}}
    34 KB (5,376 words) - 20:46, 8 May 2013
  • * Les problèmes de police ont été corrigés (en v3.5 Beta 1, la ligne de pixels la plus basse était retirée de tous les caractères d ...it d’un bug avec la fonctionnalité de chat allié ajoutée en v3.5 Beta 1).
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  • {{Languages/3.7.2.1}} ...in Offline Multiplayer; it would claim to be Intermediate, but was set to 1 round to win instead of 2 rounds.<br />
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  • {{WkIncompatible|versioncheck=1}} | version = 0.0.1.1 / 16 March 2013
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  • {{WkIncompatible|versioncheck=1}} | waver = 3.7.2.1 (Both), 3.7.0.0, 3.6.31.2b[Steam], 3.6.31.0
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  • ...class="readme-red">[Cette correction était inefficace ; voyez la v3.6.21.1 pour la correction complète.]</span>
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  • ...r du ver qui attaque directement, tel que cela arrivait avant la v3.5 Beta 1.
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  • * Bug apparu en v3.5 Beta 1 : W:A acceptait le CD de WWP dans le lecteur à la place du CD de W:A, mais ...e dans un replay. Appuyez sur une touche permettant de changer la vitesse (1-9, 0) pour lire le replay normalement à nouveau. Note : Échap, Page Suiva
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  • {{Languages/3.6.22.1}} == v3.6.22.1 Beta (06.10.2004) ==
    4 KB (755 words) - 17:29, 8 May 2013
  • {{Languages/3.6.24.1}} == v3.6.24.1 Beta (29.03.2005) ==
    4 KB (613 words) - 00:49, 9 July 2013
  • * Bug dans une fonctionnalité ajoutée en v3.6.21.1 : Dans un log exporté, les tentatives échouées de tirer une arme (résul * Bug apparu en v3.6.25.1 : L’éditeur de schemes du menu des Options était inutilisable à cause
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  • * {{CS}} Bug apparu en v3.5 Beta 1 : Si l’initialisation audio du menu avait échouée, réduire et restaure ...’avoir un comportement similaire aux versions comprises entre la v3.6.20.1 et la v3.6.29.0.
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  • * {{CS}} Bug dans une fonctionnalité ajoutée en v3.5 Beta 1 : La liste des résolutions personnalisées était désactivée lorsque la
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  • {{ReplayBox|One_of_Everything_Round_1.WAgame|Match d'exemple, manche 1|fontsize=90%}}
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  • ...sting_Mines_1min42s.WAgame|Two existing Mines used during the same turn at 1:42.}}
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  • * Bug apparu en v3.5 Beta 1 : Avec des polices larges (des polices plus grandes que 96 dpi), la miniatu
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  • * Compatibilité avec les patches depuis la v3.5 Beta 1 ...rique par paires : les touches correspondent respectivement aux vitesses ×1,×2,×3,×4,×6,×8,×12,×16,×24,×32. Maintenir Maj tout en appuyant sur
    20 KB (3,497 words) - 10:33, 8 July 2013
  • {{Languages/3.6.21.1}} == v3.6.21.1 Beta (23.09.2004) ==
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  • * Bug apparu en v3.5 Beta 1 : L’écran de manche suivante (aussi bien côté hôte que côté client) ...harger les cartes colorées sauvegardée au format .CUS avec les v3.5 Beta 1/2/3pre1 a été ajoutée.
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  • ...que fois qu’un ver mourait sur le sol, il y avait une chance d’au plus 1/38 que le jeu plante s’il était en espagnol. ...rs du déclenchement de la mort subite), il y avait une chance d’au plus 1/16 que le jeu plante s’il était dans une autre langue que l’anglais.
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  • ** Tous les joueurs d’une partie en ligne doivent utiliser la v3.6.25.1 ou une version ultérieure pour pouvoir jouer sur une carte avec trous de p ...our comme étant à "15" secondes, et les personnes utilisant la v3.5 Beta 1/2/3pre1 le verront comme étant à "90" secondes.
    14 KB (2,512 words) - 13:31, 10 July 2013
  • * Bug partiellement corrigé en v3.5 Beta 1 : Ouvrir un fichier .LEV ou .BIT dans l’éditeur de cartes arrondissait * Bug dans une fonctionnalité ajoutée en v3.6.21.1 : Si la fonction Exporter un Log ne pouvait pas créer le fichier log, alor
    24 KB (4,302 words) - 15:06, 10 July 2013
  • {{Languages/3.6.20.1}} == v3.6.20.1 Beta (13.07.2004) ==
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  • {| border="1" style="width: 18em; background-color: white; text-align: left; border-coll |'''× 1'''
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  • ...image) de palette incorrecte. C’était un bug latent depuis la v3.5 Beta 1, mais en v3.6.31.2b, c’était devenu un bug actif qui arrivait à chaque **** '''\m''' – saut de ligne 1.5× plus grand (là où il peut fonctionner)
    38 KB (6,597 words) - 00:27, 12 July 2013
  • {{Languages/3.7.2.1}} == v3.7.2.1 (11.03.2013) ==
    23 KB (3,951 words) - 19:14, 22 August 2013
  • * 159 games were played in UC League Season #1; * UC finished Worm Olympics 2013 as #5, in 2014 as #3 and in 2015 as #1;
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  • * [[{{FULLPAGENAME}}/Atualização v3.5 Beta 1|Atualização v3.5 Beta 1]] (09.08.2002) * [[{{FULLPAGENAME}}/Atualização v3.6.20.1 Beta|Atualização v3.6.20.1 Beta]] (13.07.2004)
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  • {{WkIncompatible/de|versioncheck=1}} ...te 0x00000001 und 0x00000000 entsprechen true und false. Wenn ein Bool nur 1 Byte benötigt, lauten die Werte für true und false 0x01 und 0x00.
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  • {| border="1" cellspacing="0" class="wikitable" {| border="1" cellspacing="0" class="wikitable"
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  • {| border="1" cellspacing="0" class="wikitable" Scheme flags affect the general game behavior and are set as a group of 1-byte booleans.
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  • {| border="1" cellspacing="0" class="wikitable" | 1
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  • | version = 1.2.1 / 2 июля 2020 | download = [https://worms2d.info/files/wkRemapKeys_1.2.1.zip RemapKeys 1.2.1 (64 КБ)]
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  • | version = 0.4.4.0 / 1 August 2021 ...tes">This module works with versions of W:A starting with 3.7.0.0r2, 3.7.2.1, 3.7.2.2, 3.8 and above, but although designed to work with future versions
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  • | version = 0.0.1.7 / 15 January 2017 | waver = 3.7.2.1
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  • ...[[Worms Armageddon]] CD version 3.8, and [[Worms World Party]] CD version 1.01. | 1 || Weener || yes
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  • To unlock mission 1, you need to complete the Bronze Basic Training. ==== Grenade Skills Grade 1 ====
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  • RewriteCond %{HTTP:Upgrade-Insecure-Requests} ^1$ RewriteRule ^(.*)$ https://%{HTTP_HOST}/$1 [R,L]
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  • {{WkIncompatible|versioncheck=1|obsolete=1}} | version = 0.7.1.1 / 13 April 2019
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  • ...he same way a poisoned worm would. Radiation may also linger on a worm for 1 to 2 turns after leaving a radiated area. A health crate can remove the eff
    1 KB (194 words) - 00:04, 5 February 2019
  • ...t's burned). This occurs between 1 to 4 times with the damage ranging from 1 to 3. The effect lasts 3 turns.
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  • ...plataformas Windows 2000/XP/Vista/7. {{lowlight|(introduzido na v3.5 Beta 1, aprimorado na 3.6.30.0)}} ...mização no ''front-end'' e no jogo. {{lowlight|(introduzido na v3.5 Beta 1, aprimorado na v3.6.28.0)}}
    31 KB (4,825 words) - 08:55, 12 May 2020
  • ...uns out and [[Sudden Death|sudden death]] arrives, all worms are set to '''1 HP''', but water does not rise. Weapon powers in the scheme are set to the ...heir synergy doesn't come together, they remain individually strong during 1 HP sudden death.
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  • ...pan class="readme-red"> [Essa correção foi exagerada; consulte a v3.6.21.1 para obter a correção completa.]</span>
    2 KB (243 words) - 03:07, 31 May 2020
  • ...ap-18282/ example])|worms=One per team, handicap health "+" for all worms, 1-6 players)}} ...scheme now has a rule and is fast paced (2.55002x). Also, it can be played 1-6 players free for all or not and the wind can be a bit more stronger than
    8 KB (1,363 words) - 02:04, 13 December 2023
  • * Corrigido o erro de quebra de fonte (na v3.5 Beta 1, a linha de pixel inferior estava sendo apagada de todos os caracteres.) ...orrigida (esse era um ''bug'' no novo recurso Bate-papo Aliado da 3.5 Beta 1).
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  • ...SelectWormQuantity=Inf|FreezeQuantity=1|NinjaRopeQuantity=2|NinjaRopePower=1|BungeeQuantity=Inf|ParachuteQuantity=Inf|TeleportQuantity=2|Caption=Each wo ...was designed so that (within reason) each row has 1 primary (inf ammo) and 1 secondary (x1 ammo) to spend.
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  • * [[Tricks and glitches ({{{1|Second generation}}})|Tricks and glitches]]
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  • ...Beta testing ran between 25 July and 30 July, and the Open Beta started on 1 August 2003. * [[Tricks and glitches ({{{1|Second generation}}})|Tricks and glitches]]
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  • | ? || uint32 || 4 || Value 1 || If bit 1 is set in '''Flags'''. | 8 || uint8 || 1 || [[#Nation|Nation / Flag]]
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  • | version = 1.0.1 / 16 July 2020 | games = [[Worms 2|W2]] (1.05/1.07)
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  • * ''Bug'' introduzido na v3.5 Beta 1: As telas de Próxima Rodada do lado do anfitrião e do lado do cliente tin ...de carregar mapas de cores que foram salvos no formato .CUS usando a Beta 1/2/3pre1.
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  • * ''Bug'' introduzido na v3.5 Beta 1: com Fontes Grandes (fontes definidas como algo diferente de 96 dpi), a Min
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  • {| class="wikitable sortable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em;" summary="Member {| class="wikitable sortable" width="100%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em;" summary="Member
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  • === Email #1 === === Email #1 ===
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  • A character in the original [[Wormsongs#Wormsong 1995 (1)|Wormsong]] is named Spadge, after Brown.
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  • {| class="wikitable" width="75%" border="1" cellpadding="2" cellspacing="0" style="margin-top: 0.5em;" ...number of frames accordingly. 'framerate' should be 0. 'flags' should be 1.
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  • Rule 1. The worms must be placed like you normally would in pool, the white ball o ...that is shooting (the white ball) the punishment for doing so, is skipping 1 turn.
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  • ...ally designed map. Example: [https://www.tus-wa.com/maps/map-17334/]|worms=1 per team}} ...t). The turn time is 30 seconds, the default round time is 5 minutes. Only 1 worm per team.
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  • '''S-1-2-3-4-5-6-7-8-9-F''' ''Begin on S-S. After your 1st hoop, move to S-1. Keep going until you reach S-F. Once you score on S-F, your position becom
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  • * 1 turn delay for every aggressive weapon/utility but [[Prod]] and [[Suicide B ...ed Island or Cave. [[NNN]]'s rules suggests to choose cave in case best of 1 game, island-island-cave-cave-(…) in case best of 3 game and cave-cave-is
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  • ...ng some seconds for this) and use 2 shotgun shots ideally to kill at least 1 worm, and then, hide. First turn you cannot attack (damage weapons have either 1 turn delay or 5), only hide your worms using transport tools like [[Telepor
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  • ...sc|scheme=BWFWHRR|map=Specially designed map ([https://www.wmdb.org/27230 +1])|wmdb=https://www.wmdb.org/maps/?map%5Btitle%5D=BWFWHRR|worms=One per play ...onding image. The scheme also borrows Hysteria's 1 second of turn time and 1 weapon per F-key at the inventory (maybe that's why the maps usually do not
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  • ...[[Low Gravity]] and [[Teleport]]; fast water-rising [[Sudden Death]] after 1 minute and the only rule: '''AFJ''' - '''Attack From Jet Pack''' (even usin
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  • | waver = 3.8.1 SyncPinnedAndOpenedLines=1
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  • ...D=diepie], [https://www.wmdb.org/2804], [https://www.wmdb.org/2797])|worms=1 per player}}
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  • ...cluster-spawning position of the parent object at a distance equivalent to 1 frame worth of velocity.
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  • "exportVersion" : "3.8.1", "fileFormatVersion" : "3.7.3.0 - 3.8.1",
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  • * 1 turn delay for every weapon but Teleport. (This is to prevent 1st turn adva ...eath to approach even when all players finish all their turns in less than 1 second, so Sudden Death doesn't rely on turn skips anymore.)
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  • ...island map (sort of a [[Roper]] map) with max objects (10) and no girders (1). -Hell, -forest, art, gulf and desert themes highly recommended|worms=3 wo
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  • * KTL (Kill The Leader) [players can just do damage 1 to leader each turn and/or don't need to damage leader first in every turn] * Craterate is 3 instead of 1. (Max crate is 3.)
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  • * Take at least 1 crate before any other action, ''i. e.'', 1 crate before attack or even before using some weapon in a defensive manner. ...website. The author used to host and play a precursor scheme that had only 1 crate and multishot many years before the creation of Teleporting. On the f
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  • ...nsisting in a race in which each player has 2 worms and it has to use only 1 of these to go driving the other throughout the circuit. The driven worm is ...Killer's Scheme Editor]] website. The scheme is a derivation of one task (#1) among other new ideas from the author's map [https://www.wmdb.org/25416 Ru
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  • ...ns]]. It is a race in which each player has 2 worms and it has to use only 1 of these (Driver) to go driving the other (Stoned) throughout the circuit ( ...cal Skunk Chamber (first as a simple hole on the map with all weapons with 1 of delay except [[Skunk]] and [[Teleport]], later becoming the first attack
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  • ...port to the start, attach your rope to the first target (speck with number 1) and without falling try to attach the rope to the second target (speck wit
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  • | version = v1.2.6.1 (29 May 2022) Ammo_SkipGo=1
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  • ...w.wmdb.org/31834])|worms=8 worms per team; for small to medium sized maps, 1 team each. For big maps, maximum number of teams.}} ...tend to plop quickly. For small to medium sized maps, you will want around 1 team each. For big maps you will want the maximum number of teams.
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  • ...x 1600) (examples: mappack [https://www.tus-wa.com/maps/mappack-512/ part 1] + [https://www.tus-wa.com/maps/mappack-514/ part 2] containing 53 tested m ...g with a mappack divided in [https://www.tus-wa.com/maps/mappack-512/ part 1] + [https://www.tus-wa.com/maps/mappack-514/ part 2] containing 53 good exa
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  • ...ss|map=Specially-designed map ([https://www.wmdb.org/27060 example])|worms=1 team with 8 worms per player; 1v1 only}} ...h the name of each piece as the pieces (1 king, 1 queen, 1 knight, 1 rook, 1 bishop and 3 pawns), a map representing the board with 47 spaces (or square
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  • ...s text shows an experimental 2vs2 gameplay: two allied worms per map side (1 per team/player). Note that the second allied worm may cause the mine activ
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  • ...he infinite [[Bazooka]] and x3 ammo for the 1-star-powered [[Ninja Rope]] (1 single shot per ammo). Since the worm movements are linear with the explosi
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  • All powers at 3 stars (except Mole Bomb which is 4), all have value 1 regarding [[Crate probability]]. The weapon order is correctly represented File:Flamethrowericon.png|[[Flame Thrower]] <br> <hr> Ammo: x1 <br> Delay: 1 turn
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  • | version = 1.2.0 / 2 Oct 2021 ...Github Page] [https://www.tus-wa.com/forums/wormkit-modules/wkwormorder-v-1-2-0-released-33536/ TUS thread]
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  • # If animation plays too fast, add <tt>AnimationDelay=1</tt> or <tt>AnimationDelay=2</tt> to your team in wkFlamingHealthBars.ini
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  • | version = 1.1.0 / 14 Aug 2021 ...github.com/greisane/wkTTS/releases/download/v1.1.0/wkTTS-1.1.0.zip wkTTS 1.1.0 (173 MB)]
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  • | waver = 3.8.1 | website = [https://www.tus-wa.com/forums/worms-armageddon/wktoolassist-v-0-1-0-released-33517/ TUS Page]
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  • ...[https://www.wmdb.org/maps/?map%5Btitle%5D=runaway&map%5Bauthor%5D=Maxxis 1] and [https://www.wmdb.org/7777 2])|worms=One per team}} '''Runaway''' is a Roping scheme where 1 player (the Runner a.k.a. Runaway a.k.a. Fugitive) needs to runaway and the
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  • ..., [https://www.tus-wa.com/maps/Board_Games/ TUS])|wmdb=board|worms=Usually 1 per team (sometimes more)}} ...e task asks them to do. Tradicionally the wind is used as dice: blue wind +1 space forward, red wind +2 and no wind +3. An optional rule is often applie
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  • |''Page 1'' Image:WDC_WeaponPanel_Page1.png|Worms DC weapons panel, page 1
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  • ...crates have [[Bazooka]] and [[Minigun]], infinite [[Ninja Rope]], but only 1 shot, that you can aim below the horizon. The weapons of this scheme are ve ...rates are falling, up to 2 per move, up to 9 on map (63,5% weapon, 35% hp, 1,5% no crate);
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  • |Ring 1 1 2
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  • 1. Не используйте Дарк Сайд в играх 1 на 1 с большим числом червей
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  • ...caled down to the nearest cell multiple or scaled up to a cell multiple of 1. To prevent memory issues, the cell multiple will be restricted such that t ...lue of 1 for object-connected components. The default values are 5, 5, and 1, respectively. Previously existing configuration files with the legacy opti
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  • ...'s Cut]] ReadMe file. The ReadMe is found on both the v1.00 and v1.05 disk 1 with no modifications or changes. The aim of Worms DC was to give the Amiga the best version of Worms 1 possible,
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  • ...h only [[Etiquette#AFR_-_Attack_From_Rope|AFR weapons]], constant gravity (1.0), loss of control doesn't end turn, single shot, improved/unrestricted ro ...pack), improved rope (unrestricted rope) and constant black hole gravity (1.0) with slight rubber bounciness. The author recommends orbiting and droppi
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  • ...(including a surf part), it is written on the map "(for 1 worm)" at Finish 1, and "for 2 (last) worm" at Finish 2; and the default number of worms is 3, ...to make the worm reach Finish 1. When the worm successfuly reaches Finish 1, on the next turn, other worm must be controled, and moved to Finish 2 with
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  • * Place your worms in the BOXES (Worm 1 - area #1, Worm 2 - area #2,...). ...er of players in the game and the worm which is furthest the JACK acquires 1 point).
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  • | 1 || 80 HP || 161 px | 1 || 3 || 52 HP || 97 px
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  • ...e or [[Wascar]] variant) in which the objective of the game is to complete 1 lap of advantage over your opponent (all worms moving in the same direction Worms have 1 health point (but there is NO FALL DAMAGE, so keep roping).
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  • [[Image:Bungee Plop.png|thumb|left|1) Jet Pack Bungee glitch<br>2) Drop mine on a worm<br>3) Bungee knock the ot
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  • {{wkb-user|Kevin04|nouserpage=1}}
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  • {{wkb-user|Kevin04|nouserpage=1}}
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  • === Season 1: Alt-F4 scheme === File:esl_ladder_season_1.png|Standings ESL Season 1
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  • |Latest version:||1.1.1<br /><small>(firmware update from website)</small> ...ini as the sixth-highest selling Retro, Micro and TV console based on week 1 sales. This likely means the A500 Mini has vastly outsold the original Amig
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  • ...n't consist of twin islands, but hand drawn lines in the middle, there are 1 [[Girder Starter Pack]] and infinite [[Girder]] (Power 255; no radious limi The opponent must have <u>access to at least 1 crate and the team with most health</u>, even if they are far, far away. If
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  • ...ally designed map ([https://www.tus-wa.com/maps/map-19538/ example)]|worms=1 per team}}
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  • |"1-0", being an announcement of a score line in a duel game, meaning the game
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  • ...equal to the number of base which you landed on. (If you fall between nr. 1 and 2, that means you landed in base 2, in which case you can shoot 2 arrow ...s okay. In this case you or the opposing team will have the option to put +1 arrow into their target to even the additional arrow out. In case you accid
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  • {| class="wikitable sortable" border=1 cellspacing=0 style="text-align: center" | | 1 || Beginner || style="background:MidnightBlue; | [[File:WormNET_rank_id
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  • # Make 1 lap around the map in a clockwise direction * crate rate + limit: 1 ···· we only need 1 die
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  • Kill or be killed until only 1 is left, the surviving winner.
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  • === Phase 1: using [[Jet Pack]] only === When a player has detonated all the mines in his section 1, he is allowed to use the Teleport.
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  • {{ReplayBox|Artillery Round 1.wagame‎|Round 1 of Artillery|cup match with [[People/Husk|Husk]] and [[People/barman|barman ...or protect allied worms. The x2 [[Homing Missile|homing missiles]] (delay 1) are very important long range relatively precise weapons, and the single 5
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  • ...ility to adjust ammo for Super and secret weapons is unlocked by default - 1 of each secret and super weapon is provided (3 x [[Mad Cows]] are provided)
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  • OPTIONS - GAME OPTIONS - PAGE 1 0x0c = Rounds to Win 01 = 1 rnd 02 = 2 rnds
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  • ...rg/16578] and [https://www.wmdb.org/45412])|wmdb=|worms=1 team per person, 1 worm per team.}} It’s pretty hard to commit a cow here, but the penalty is 1 skipped turn.
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  • In 2021, Evercade released ''''''Worms Collection 1''''' containing three games: ...nto one slot at the same time as the separate release, ''Team17 Collection 1'', a hidden game will be revealed - ''[[Worms: The Director's Cut]]''. It i
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  • ...ing one single .wsc file, in short: it's 2 in 1 (maybe there will be 3+ in 1 in the future). Not all schemes can be played together effectively on a map ...ap ([https://www.wmdb.org/31682 example])|wmdb=|worms=Two for each player (1 worm at the ''start'' of each route)}}
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  • ...)|wmdb=|worms=If 1v1: two teams per player.<br><br>If 2v2: one player with 1 team, the other player with two teams.<br><br>Number of worms is unspecifie
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  • In the simple mode, both players simply place 1 piece per turn until one reaches the goal. * Each player will place '''1 girder at a time''', in any of the 361 board intersections. Whoever begins
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  • ...st people around the globe should know how to play), so it is played 1 vs. 1 on a standard board with 7 columns x 6 rows. Each one has 21 [[Girder|girde ...e same style of girders, regarding with your initial designation as Player 1 (vertical girder) or Player 2 (horizontal girder).
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  • ...(3), [[Napalm Strike]] (4) and [[Skunk]] (4). Resources are very limited (1-3 ammo per weapon). Firing weapon doesn't end turn nor pause timer, damagin
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  • === Dynamite/Sheep with 1 turn delay === ...ore often as a killer. Also makes rounds a lot shorter. Turns of less than 1 second still reduce the time left until SD.
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  • ! # !! Rank !! Player 1 !! Player 2 !! ROYALTY !! TEAM17 !! NASTY<br>CREW !! DODGY 8 ...worms|1}} || {{CPU rank|1}}{{Team worms|1}} || {{CPU rank|1}}{{Team worms|1}}
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  • ...e.org/web/20000419210244/http://worms.gamestats.com:80/?the-allotment-saga 1] | [https://drive.google.com/drive/folders/1-K1B3iukzsYurMf2r4hMCDJKYj8XXN0t Replays]
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