Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

Page text matches

  • ...mageddon|WA]] and [[Worms World Party|WWP]] store their most-recently-used maps in a file called current.thm, which is located in the %installpath%\Data di
    2 KB (348 words) - 11:00, 29 July 2020
  • ...tures a map viewer, as well as the ability to encode and decode monochrome maps from/to monochrome Windows bitmaps (.bmp) or Targa images (.tga). The BIT M Since WA now supports colour maps online, .bit maps have become somewhat obsolete, rendering this program mostly useless for WA
    962 bytes (139 words) - 14:51, 4 April 2011
  • ...eld in Worms Armageddon. Until [[Deadcode]] added [[Colour map|colour .PNG maps]] support to the game in 2004, the only other type of map in the game was t ...d to by their respective extensions: '''LEV''' maps (*.lev), and '''BIT''' maps (*.bit). For the purposes of this entry they will be referred to as such. T
    9 KB (1,508 words) - 20:36, 19 April 2013
  • Support for PNG colour maps were added to Worms Armageddon with the '''v3.6.19.7 Beta Update''' (releas W:A maps need to be in an 8 bit indexed/palette colour mode with an optional transpa
    13 KB (2,098 words) - 11:52, 30 April 2024
  • ...opying it to the desktop. This will ensure that you do not lose your saved maps, schemes, mission progress, teams, etc. ...ry, and click "Overwrite All" when prompted. This will restore your teams, maps, etc.
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...e it using text commands. It doesn't require you to download any software, maps or schemes to host. It isn't as customizable as a real hosting solution, so
    8 KB (1,224 words) - 22:44, 20 July 2020
  • == Extracting maps == ...r [[Monochrome map (.bit, .lev)|monochrome maps and auto-generated terrain maps]]). If you need to extract a colour map in a common format for any map type
    20 KB (3,054 words) - 23:16, 29 July 2020
  • [[MapGEN]] is a program written by [[Plutonic]] designed to generate random maps for particular schemes. It was first released on 11th July 2006. It now comes with a wormkit module so maps can be generated in game using settings saved in the main program.
    9 KB (1,475 words) - 18:04, 22 August 2020
  • ...orums, the site hosts a number of programs mentioned on this wiki and many maps and missions of various types.
    3 KB (603 words) - 18:42, 4 April 2010
  • ...en better, upload the scheme .WSC file, an example replay and link to some maps on WMDB if applicable. Don't add here schemes you invented yourself, unless * [[Highlander]] [https://www.wmdb.org/maps/?map%5Btitle%5D=Highlander WMDB], [http://2013.wormolympics.com/t1187%23res
    9 KB (1,160 words) - 02:17, 6 May 2024
  • When played on big maps this variation is commonly called '''Big Rope Race''' or '''BRR'''. ...that the worms stay attached to the rope, which comes in handy on certain maps.
    14 KB (2,289 words) - 23:56, 27 November 2023
  • you would be able to download maps, schemes, soundbank and other kind of files from other players in the netwo You could configure it to have forced schemes or maps,
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...doesn't quite rule out Single Player campaigns. Simply use indestructible maps for missions, and the AI need not re-consider the shape of the terrain (but ...x.php Liero Community Website] shows evidence of a map editor, the default maps leave much to the imagination. The terrain starts off completely filled in,
    17 KB (3,117 words) - 18:26, 12 February 2023
  • For creating and managing maps.
    3 KB (477 words) - 10:43, 25 September 2008
  • *Maps can be exported into a 113 (112 excluding black) colour indexed .PNG, so th
    2 KB (239 words) - 12:22, 17 November 2009
  • * '''No [[roofing]]''' - in cavern maps, players must not climb onto the top of the map above the indestructible bo
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...ly-generated maps, of a bulky, single-island format. For tournament games, maps that have been artificially edited to be symmetrical are sometimes used to ...WA]]. The maps are more ploppy, being compared to [[Holy War]] maps (blank maps) by some players. On [https://web.archive.org/web/20030428011901/http://www
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...ures (highlight for Multishot and Crate Rate) and is usually played on big maps.
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ...yscapes with tall buildings that the worms can climb ([http://worms.org.ua/maps/team_17.zip examples])|worms=}} ...om maps. The primary difference is that the variant is played on elaborate maps, usually cityscapes with tall buildings that the worms can climb, hence the
    6 KB (872 words) - 21:11, 1 May 2024
  • Also useful for restricted maps where select worm is available (e.g. "Team17" games), as it enables you to
    2 KB (436 words) - 11:31, 20 January 2015
  • == Land.dat use for custom color maps in WormNet2 == ...e program CutWorm. The format allowed WWP players to play customized color maps with each other on WormNet2. Map makers had the option to customize all thr
    4 KB (641 words) - 15:17, 24 December 2022
  • ...11 by its author, [[People/lacoste|lacoste]]. Around 1 month later, 3 more maps were made based on this concept (one by [[User:Cueshark|Cueshark]] and two
    1 KB (182 words) - 21:59, 4 September 2020
  • * Playing color maps with additional settings offline, over LAN, and over WormNet2 with fellow C
    1 KB (221 words) - 18:36, 28 July 2020
  • ...tps://web.archive.org/web/20220618154413/https://rrrshoppamasta.tripod.com/Maps/mappack.zip].
    2 KB (378 words) - 10:26, 19 June 2022
  • | [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • : Lists all maps saved in ''Worms Armageddon/User/SavedLevels/''. Maps can be organised into folders. ...www.tus-wa.com/forums/maps/how-to-make-elite-maps-13239/ How to make Elite maps] on The Ultimate Site
    7 KB (970 words) - 03:17, 19 December 2023
  • ...s, nooks and crannies where worms can try to stay safe from enemy attacks. Maps usually also include some hazards, such as holes at the bottom or sides of ...s during their turn before attacking. This is played on specially-designed maps which highlight the walls to be touched.
    21 KB (3,358 words) - 17:54, 4 January 2024
  • | It allows maps to have both destructible and indy areas by embedding data in the palette. | Allows to generate random PNG maps from the map editor.
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...to display thumbnails for BIT maps, and replays of games with PNG and BIT maps. ...stry, to locate and use the Lead Tools runtime DLLs required to decode BIT maps.
    646 bytes (84 words) - 13:27, 6 September 2010
  • He is best known for the numerous custom [[Worms Armageddon|WA]] maps he created, and the website he put them on: ''Bloopy's Worms Page''. He cre
    2 KB (256 words) - 11:13, 4 April 2024
  • ...e author of [[The Architect]], a program which allows you to create colour maps for [[Worms Armageddon|WA]] and [[Worms World Party|WWP]] by placing tiles
    282 bytes (43 words) - 09:20, 25 March 2008
  • ...ps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x696 .bmp images, which can then be imported into W:A or WWP. The Ar
    1 KB (174 words) - 03:58, 17 December 2020
  • ...mproved by [[People/Deadcode|Deadcode]], designed to solve [[Battle Race]] maps (mazes which require to get from start to finish only by walking, jumping a
    1 KB (184 words) - 23:37, 10 January 2010
  • ...work for one map, but could easily fail for another. The map editor allows maps to store information that will always be used unless a scheme specifically ...ize of the maps have far less to do with file size than the content of the maps.
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...ad to crashes (like, for not supporting the new scheme format, colored/big maps).
    16 KB (2,466 words) - 11:49, 12 May 2024
  • ...ersonalPaint stencil tool correctly, resulting in files that can [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t
    3 KB (508 words) - 20:16, 3 August 2020
  • * On maps with long tight tunnels (like the ones made with [[Blow Torch]]), Fast Walk
    1 KB (168 words) - 12:19, 3 January 2024
  • ...ended to be home to a RR tutorial as well as a central spot to download RR maps. The RRkit site is still up for downloading RR maps along with its RR tutorial, but there is very little updating done on the s
    2 KB (393 words) - 23:23, 19 March 2013
  • ...ga versions of [[Worms]] and [[Worms: The Directors Cut]] allow for colour maps, as does [[Worms: Reinforcements]] and [[Worms United]] for MS-DOS. Worms maps need to be in a paletted 8-colour mode at a size of 960x350. Additional inf
    6 KB (1,071 words) - 21:00, 10 April 2011
  • {{Website|Wmdb.png|caption=WMDB maps page|[[People/AliceinChains|AliceinChains]]|19 July 2003|https://www.wmdb.o ...te had a map cart with a large collection of maps already and most popular maps were readily available on several other websites.
    2 KB (328 words) - 02:49, 26 January 2021
  • ...title, customisation was limited to [[Colour map (First generation)|custom maps]] and team & worm names. WormsDC allows you to add additional customisation === Colour Maps ===
    4 KB (633 words) - 07:12, 17 May 2012
  • ...inology|worms terminology]]) is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a worm if that worm is adja The maps usually consist of a network of walkways connecting these picture boxes, wh
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...Worms]]. The CD contains over 5,000 [[Colour map (First generation)|colour maps]] and a selection of replacement [[Soundbank|soundbanks]], as well as a dem ...26 custom maps the player is required to go through the CD and select the maps they wish to include in the rotation. Additionally, the game does not offic
    2 KB (266 words) - 00:13, 24 July 2023
  • ...[[WormsDC]], which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension (short for "graffiti"). WormsDC can save maps drawn using [[Graffiti Mode]] as .GFTs as well as loading .GFTs saved using
    1 KB (168 words) - 18:38, 21 December 2023
  • ...r many games on the Amiga, SNES, MegaDrive and MS-DOS. In fact some of the maps created for use in [[Worms United]] were made in DeluxePaint. It's not as p ...eneration)|colour maps]] (and [[Monochrome map (first generation)|Graffiti maps]] in WormsDC) this causes the game to crash when the corresponding map is l
    3 KB (423 words) - 09:11, 28 June 2018
  • * There are several performance issues with large maps, particularly during the spawning of randomly placed crates.<br /> * PNG maps with more than 64 non-black colours create glitches in the soil texture whe
    34 KB (5,246 words) - 12:17, 24 October 2023
  • * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t ...w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
    5 KB (638 words) - 08:46, 16 July 2023
  • * <span style="font-size:6pt">[DC]</span> Subfolder support for schemes and maps now works more cleanly<br /> ...t-size:6pt">[DC]</span> Bug introduced in v3.6.19.7: When the host changed maps, each client's light bulb would only be cleared on their own end and on the
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ...r it was Ass9 who coined the name "Fly shopper" and created the scheme and maps to take shopping in a whole new direction. It wouldn't be long before other Billy is still currently active on W:A. He plays and releases new maps often.
    777 bytes (141 words) - 11:29, 17 August 2009
  • === Where do I get more maps? === ...tp://wmdb.org/ Worms Map Database]. Don't forget that you can also extract maps from replays of played games using the '''Extract map''' command (right-cli
    5 KB (751 words) - 04:38, 21 January 2021
  • | [[Worms Map Database]] || http://wmdb.org/ || Colour maps for W:A
    16 KB (2,233 words) - 09:37, 21 April 2024
  • ...causes all *.bit maps to load with a 16 pixel shift to the left. With many maps, this can cause a 16 pixel wide chunk from the left side of the map appear ...is also the option, although not recommended, to manually shift individual maps 16 pixels either to the left or to the right.
    3 KB (532 words) - 09:06, 19 June 2022
  • ...rked as start point at the beginning of the game, useful for schemes whose maps only have the start point and not the End/Finish point (for example: [[Worm
    16 KB (2,777 words) - 17:42, 3 January 2024
  • ...most of the landscape (if not all) in random generated island maps. On big maps dug worms can sometimes survive without a hit. It also most of the time kil
    2 KB (322 words) - 00:57, 15 February 2023
  • === Maps === ...ps are selected and downloaded directly from WMDB. Users can load specific maps using the !wmdb command.
    25 KB (3,501 words) - 03:55, 5 March 2023
  • * On dual-layered cave maps, parachute can guarantee access to the lower floor of the map if the wind i
    3 KB (537 words) - 02:44, 14 February 2022
  • 5 KB (875 words) - 23:23, 19 March 2013
  • ...it]] [http://rrkit.worms2d.info/tricks.php (tricks with rope, tutorial and maps for Rope Race + other stuff)]
    6 KB (929 words) - 05:14, 6 February 2023
  • ...ater in search of a path to follow. This could especially be a problem for maps that have a big divider or a narrow space separating the sides. However, th
    2 KB (369 words) - 00:57, 15 February 2023
  • # (Multi)layered maps with destructible and indestructible parts on the same map. # Ability to import Worms 2 maps into Worms Armageddon
    4 KB (624 words) - 18:15, 28 September 2008
  • ...lso vary, not only between maps but sometimes within the map itself. A few maps have land at the bottom to prevent drowning, in which case worms are given The first BnA maps to take advantage of the derestriction in map dimensions are simply taller
    7 KB (1,157 words) - 05:05, 26 December 2022
  • ** Attempting to load .BIT maps containing invalid data<br /> **** Enabling this is useful for old Battle Race maps that exhibit blocked passageways when the newer texturing algorithm is appl
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * Bug in a feature introduced in v3.6.19.7: Errors / warnings in PNG maps were not reported properly. This would only happen with a malformed PNG fil
    11 KB (1,959 words) - 20:59, 25 August 2020
  • ...ple/Fearless|Fearless]]&nbsp;/ Dynamic || [[WwA]] || || || || || || [[RR]] maps. .../48/a_worms_movie A Worms Movie], [https://www.tus-wa.com/maps/map-54/ WxW maps] (among others)
    90 KB (9,193 words) - 21:56, 31 January 2024
  • *[http://www.kieranmillar.com/wa/ Melon's WA maps]
    292 bytes (42 words) - 17:06, 7 October 2012
  • *Makes better maps than [[People/Melon|Melon]].
    1 KB (203 words) - 11:50, 21 March 2008
  • |map=Specially-designed map. Maps designed for the [[Bow and Arrows]] scheme are usually suitable.
    2 KB (233 words) - 05:30, 26 December 2022
  • ...de in October 2003. Together they made a number of [[Worms Armageddon|WA]] maps, including a rope race map pack and a contribution to the first [[BlameTheP
    506 bytes (73 words) - 17:44, 12 April 2009
  • ...h included textures, tutorials and other things to help in the creation of maps for [[Worms Armageddon|WA]]. This established LordElectro as one of the fir
    446 bytes (73 words) - 00:23, 5 October 2020
  • .../wmdbwasp.user.js Worms Map Database] that creates W:AsP links to download maps and schemes.
    1 KB (183 words) - 10:11, 19 June 2022
  • A mixture of Super Sheep Race and [[Fort]] schemes. Maps are similar to SSR, but it is a battle game and each player starts on their ...maps and videos for the scheme. Other players contributed making numerous maps, notable examples are: [[People/BigBilly|BigBilly]], [[People/KirA|KirA]],
    4 KB (676 words) - 11:10, 15 March 2024
  • ...cause the bungee can be used to 'fling' a worm rather than merely descend, maps are designed to require this skill. Maps are designed to contain a series of 'chambers'. Each of these chambers cont
    5 KB (848 words) - 05:36, 7 August 2023
  • |colspan="2" style="text-align: center;"|[[Image:hwd.png|250px|WMDB maps page]] ...03 by [[People/Jehuty|Jehuty]]. The site enabled users to upload their own maps and have them available for public download with ease. However, due to the
    3 KB (417 words) - 14:14, 7 September 2013
  • ...mbling about how things aren't the same anymore with the popularity of WxW maps and the lack of any real respect for the scheme and those good at it would ...ople/FlowingWater|FlowingWater]]: [[X-Worms]] judge, author of many roping maps and the [http://wormtube.wyvsucks.org/?id=29 first roping movie]. Amazingly
    14 KB (2,102 words) - 07:23, 6 September 2022
  • ...ptember 2002 by triX with lots of help from Dodgymat ...it contained a few maps and soundbanks for Worms: Armageddon..screensavers, wallpapers and a few us
    2 KB (257 words) - 23:29, 25 December 2008
  • Here is the list of all possible maps size having the same width/height ratio (1920/696 = 80/29) and valid (both
    3 KB (200 words) - 20:04, 22 August 2013
  • Using PX, the walls of the maps are all red and when they are touched by a worm they become green. When a n As a few months passed by, special maps for this wall touching variety of shopper were made and W3W, W5W, W6W, W8W
    5 KB (781 words) - 04:55, 26 December 2022
  • ...layers do not take the roof into consideration in cavern levels, or custom maps with a cavern-like roof.
    738 bytes (109 words) - 06:25, 6 April 2012
  • ...to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map edi
    934 bytes (147 words) - 20:32, 25 August 2020
  • * Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.<br />
    2 KB (380 words) - 20:31, 25 August 2020
  • ...s a Windows DLL). However, an online tool will be available to convert BIT maps to 1-bit PNGs.
    2 KB (264 words) - 00:19, 3 September 2010
  • Worms 2 maps (monochrome maps) are [[w:Gzip|gzip]]ped binary files, in most cases with invalid CRCs (so g ...t hexediting the file) but values appear to be in this range for generated maps. Represented as a 32-bit little-endian integer.
    5 KB (845 words) - 13:56, 13 October 2012
  • ...him off and screwed up his scheme but also added tigers and clowns to the maps. CrappyCr8s is to be played on classic 2 or 3 island maps or something with Hello Kitty on it and has to be covered with mines.<br>
    3 KB (513 words) - 12:54, 3 August 2020
  • [[Colour map|Maps]], [[soundbanks]], and even [[Creating a Worms movie|wormy videos]] are jus
    2 KB (346 words) - 13:51, 18 January 2022
  • ...k archiving BTP's (''old'') maps can be downloaded [https://www.tus-wa.com/maps/mappack-235/ here].
    1 KB (197 words) - 22:36, 14 May 2024
  • * Have maps with plenty of land. CTF maps may be preferred.
    1 KB (198 words) - 03:45, 2 February 2023
  • ...w in a feature introduced in v3.6.19.7: The Map Editor refused to load PNG maps that didn't have a true black in the palette. Black is now automatically ad ...n style="font-size:6pt">[DC]</span> The eight mini-thumbnails of generated maps were rendered at 160×58 and then resampled to 120×43, resulting in more a
    32 KB (5,309 words) - 21:01, 25 August 2020
  • * The list of intrinsic maps is now sorted in alphabetical order, and is complete regardless of which mi
    6 KB (926 words) - 21:00, 25 August 2020
  • * The map editor is now more forgiving when loading PNG colour maps. The palette may have extra unused entries (padding) and the colour black d ...e because that is where you will see its effect. (Does not apply to colour maps.) Holding Shift while clicking the button will backtrack.<br />
    1 KB (236 words) - 20:27, 25 August 2020
  • ...esolutions with a width not evenly divisible by 64 pixels, when playing on maps that force a custom gradient to be dithered, the background gradient would ...DC]</span> Bugs in the interaction between the map thumbnail and intrinsic maps<br />
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ===Maps and the Map editor=== * Imported colour maps are saved in PNG format (with metadata) and usable in online games. <span s
    40 KB (5,893 words) - 20:18, 25 August 2020
  • ...where convenient, for example when paging through a list box of schemes or maps.<br /> ...an style="color:#ff0000">[Note: This created blockages in some Battle Race maps designed before the release of this Beta.]</span><br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • ...now much less likely to make oversimplified maps; it now generates complex maps more consistently than versions prior to 3.6.<br />
    4 KB (767 words) - 20:34, 25 August 2020
  • * Changes relating to maps/levels:<br /> ** Imported colour maps are saved in PNG format (with metadata) and usable in online games.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...ructible and no weapons are provided. Worms have infinite health, but some maps are designed with gaps along the bottom to provide a drowning hazard. If a ...y variation of Shopper]] is inspired by Wascar and can be played on Wascar maps, though sometimes they need to be modified to make all crates reachable.
    4 KB (657 words) - 23:13, 6 August 2023
  • ...ften a solid block with tunnels, or an inverted dual-layer cavern). Bigger maps tend to be better, though there is a limit to how far a Super Sheep can fly Played on random island maps, players must use the [[Super Sheep]] to attack their opponents.
    5 KB (848 words) - 23:10, 14 May 2024
  • ...me setup|file=Dabble_and_Fidget.wsc|scheme=Dabble & Fidget|map=Most random maps play well, whether island or cavern.|worms=4-6. Fiddle with this setting t
    3 KB (423 words) - 01:54, 10 December 2023
  • ...t that nowhere on the map is a worm safe from falling into the water. The maps are indestructible, fairly open and have a few ledges along the top to make
    2 KB (366 words) - 20:02, 16 September 2009
  • == W:A maps == ...varying themes and attention to detail not often seen in [[Rope_race|RR]] maps at the time.
    3 KB (518 words) - 10:55, 22 July 2010
  • ...QUOTE/], [https://www.tus-wa.com/maps/map-19226/], [https://www.tus-wa.com/maps/mappack-551/])|worms=Four per team}} The example game was in the early stages of development. A variety of maps are now available to accompany the game with easy to read information letti
    5 KB (829 words) - 03:29, 26 December 2022
  • ...ua/maps/XShadowRussianRoulette1.BIT WoRmS.oRg.Ua], [https://www.tus-wa.com/maps/search/!QUOTERussian%20Roulette!QUOTE/ TUS])|wmdb=?map&#91;title&#93;=Russi Maps designed for this scheme credit [[People/XShadow|XShadow]] with its creatio
    4 KB (579 words) - 03:32, 19 December 2023
  • * Map database, continuously updated by user submitted maps as well as maps taken from replays from the league itself
    3 KB (448 words) - 00:08, 25 March 2024
  • ...|GAS]] in 2007 with the aim to provide the Worms Armageddon community with maps of a guaranteed high standard of quality. The criteria for this standard a Although iX is primarily a group focussed on creating maps, members have also invented a small number of schemes. The first scheme of
    1 KB (173 words) - 13:24, 16 November 2009
  • * [[Rope Race]] (big maps)
    805 bytes (111 words) - 16:16, 4 June 2009
  • ...th is infinite, so the use of weapons does not cause injury. However, some maps contain gaps along the bottom leading to the water, where drowning is possi ...though it wasn't intentional. Thus, this rule is usually disregarded. Some maps ([http://wmdb.org/7744 example]) provide parallel courses which enables pla
    11 KB (1,801 words) - 23:41, 19 November 2023
  • ...c|scheme=Bows and Clusters|map=Best played on random island or closed cave maps|worms=3 recommended}} ...en parachute in the air (TestStuff feature). This works especially on open maps when you're on the edge
    2 KB (334 words) - 01:08, 26 January 2021
  • ...www.tus-wa.com/forums/maps/how-to-make-elite-maps-13239/ How to make Elite maps] on The Ultimate Site
    3 KB (475 words) - 02:18, 12 January 2024
  • ...arefully navigate the course by only walking and jumping. Some Battle Race maps contain elements that can be very difficult to pass, requiring exact positi This can also be achieved with special maps with parallel courses [http://wmdb.org/8273 example].
    10 KB (1,741 words) - 17:11, 4 January 2024
  • ...y in all weapons for 1 turn and there is neither "Bazooka First" rule, nor maps with Water drops. Many "W2 Roper" players migrated to WA as a community tha ...oes not specify so well the map requirements, but probably Chamber Shopper maps will work well with this scheme.
    7 KB (1,070 words) - 23:12, 4 December 2023
  • ...gate and the scheme didn't take off in popularity until a wider variety of maps were created throughout 2003. The first color map for the scheme [https://w
    5 KB (868 words) - 08:20, 18 April 2022
  • ...o rely on [[Parachute]] to float across the gap between the forts. Several maps provided methods for attacking the enemy base directly (such as tunnels or A mixture of [[Super Sheep Race]] and Fort schemes. Maps are similar to SSR, but it is a battle game and each player starts on their
    5 KB (843 words) - 05:08, 7 August 2023
  • ...ted regardless of which direction the wind is blowing on a given turn. The maps are also designed such that the strength of the wind has little to no impac ....wikipedia.org/wiki/Biathlon biathlon's] inclusion at the Winter Olympics. Maps were typically drawn in the in-game editor, with climbs being more laboriou
    4 KB (553 words) - 05:00, 26 December 2022
  • ...no special alterations - they are simply scaled-up versions of regular CTF maps, usually to three or even four times the standard size. These maps magnify almost every aspect of the game. Traversing the map becomes an epic
    8 KB (1,337 words) - 17:16, 4 January 2024
  • ...mpletely vertical, tower-like - hence the name (an example of the original maps can be seen [https://www.wmdb.org/6101 here]). Each of the players have two ...hey take away the risk of falling at the end of one's turn, but on certain maps - eg. when the player has to climb high, single sided walls - it comes in h
    6 KB (1,003 words) - 05:58, 26 December 2022
  • {{Game setup|file=1rule.wsc|scheme=1rule|map=Roper maps|wmdb=proper|worms=2}} ...|WWP]]. Although it's a conventional gameplay scheme, it is played on same maps as [[Roper]]. On the start of the match, players are given their arsenal -
    2 KB (316 words) - 05:34, 26 December 2022
  • ...hemes" directory, the libraries into "Worms&nbsp;Armageddon\Libs", and the maps to the SavedLevels folder as usually.
    6 KB (911 words) - 02:37, 26 January 2021
  • ...by [[Annelid]] for [[Monochrome map (.bit, .lev)|monochrome (.bit) W:A/WWP maps]]. It can be considered as [[BIT_Monkey|BIT Monkey's]] predecessor, and as
    791 bytes (114 words) - 11:30, 23 June 2022
  • '''dOgMa''' made one of the most famous [[shopper]] maps in history, which has spawned countless of remixes, colored versions, recol
    233 bytes (34 words) - 13:36, 11 September 2009
  • ...ap-13467/], [https://www.tus-wa.com/maps/map-13468/], [http://worms.org.ua/maps/worm_golf.zip right click -> save link as], [https://web.archive.org/web/20 ...to be confused with [[Golf]]) is the original Plop War-style scheme, with maps dating back to 2000. So named because the gaps into the water resemble hole
    5 KB (746 words) - 17:26, 4 January 2024
  • ...onal [[Colour_map_(First_generation)|maps]] and [[mountain set]]s based on maps included with [[Worms: Reinforcements]]. While the maps and mountain sets can be easily used by copying the TWMOUNTAIN and TWCUSTOM
    2 KB (305 words) - 19:24, 31 March 2012
  • * All downloaded maps are saved in history folder, separated by map type * Customisable parameters of maps to choose
    2 KB (279 words) - 22:03, 19 April 2013
  • |map=Open island maps. Best played on maps where the Jet Pack can go through anywhere. ([http://www.blamethepixel.com/
    6 KB (972 words) - 09:55, 3 April 2021
  • {{Scheme|title=|file=Kaos Normal.wsc|map=Best played on random island maps|wmdb=|worms=8 per player}} {{Scheme|title=|file=Kaos Pro.wsc|map=Randomly-generated maps|wmdb=}}
    5 KB (814 words) - 03:09, 21 June 2023
  • 4
    ...s will not send objects that already exist on the host (objects, including maps are cached). ** Clean-up (suggest deleting unused maps, possibly old replays)
    15 KB (2,194 words) - 21:59, 11 November 2021
  • HHC has made several [[RR]] maps, as well as several other maps and a huge collection of [[Jetpack]]-racers. Worth mentioning are also a gi
    1 KB (218 words) - 11:10, 15 March 2024
  • * {{CS}} Les listes déroulantes des schemes et des maps sont désormais automatiquement rafraîchies à chaque fois qu’elles sont
    25 KB (4,341 words) - 13:33, 10 July 2013
  • '''wkIndiMask''' is a module for [[WormKit]] that allows maps to be set up that have both destructible and indestructible parts to them.
    2 KB (376 words) - 19:33, 26 February 2023
  • ...buffer in the size of Width &times; Height pixels. However, the following maps are known to require up to 3 extra bytes, or the algorithm would access the * W:A: '''Training1.img''' to '''Training9.img''' (girder-only maps)
    3 KB (383 words) - 06:17, 30 June 2020
  • ...eme|title=|file=TTRR.wsc|map=Specially designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=TT%7Ctrickrace examples])}} ...he player to have used the least time wins the game. Time-trial trick race maps are usually smaller, with fewer tricks.
    4 KB (548 words) - 05:27, 7 August 2023
  • |+ Background gradients for colour maps |+ Backgrounds for monochrome maps
    2 KB (307 words) - 17:42, 9 July 2020
  • (In most cases the 'open to the water cavern' maps has four possible places where you can place your worm. These are: upper le
    4 KB (685 words) - 12:41, 21 April 2024
  • ....a. Aerolite) which allows the user to easily encode wkMagic settings into maps.
    2 KB (339 words) - 12:17, 2 May 2024
  • 2 KB (277 words) - 20:20, 19 September 2014
  • ...sDC]] on an emulated Amiga this error message can and often does appear on maps with plenty of available space to play. If this occurs with a [[colour map
    975 bytes (163 words) - 07:19, 28 June 2018
  • ...not as famous as most wormers out there, he is still known for his custom maps for Worms World Party and Worms Armageddon. Zippy has also made maps with other wormers [[Split]]/[[Spleet]] and [[MrrLL]].
    1 KB (185 words) - 08:34, 5 April 2012
  • * There are several performance issues with large maps, particularly during the spawning of randomly placed crates. * PNG maps with more than 64 non-black colours create glitches in the soil texture whe
    8 KB (1,344 words) - 12:17, 27 October 2010
  • |map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=BfW examples]) ...sting your own worm (just like Boom Race) but this time the indestructible maps are filled with weapon sprites on the whole floor due to the mandatory rule
    13 KB (2,257 words) - 23:27, 20 August 2022
  • ...ften a solid block with tunnels, or an inverted duel-layer cavern). Bigger maps tend to be better, though there is a limit to how far a Super Sheep can fly
    2 KB (350 words) - 13:58, 13 January 2022
  • ...he smooth background gradient was not being rendered properly on very tall maps.<br /> ...user joined). This behaviour is now changed — the sequence of generated maps will be different each time the respective W:A screen is opened, regardless
    6 KB (1,030 words) - 21:04, 25 August 2020
  • ...as], [https://www.tus-wa.com/maps/search/basket], [https://www.tus-wa.com/maps/map-13465/])|worms=One per team}} ...skets, in which case the player can choose any basket. The older Worm Ball maps intended double points to be awarded if the worm flies completely over the
    3 KB (454 words) - 11:00, 4 April 2024
  • ...a Show.wsc|Map example|map=Specially designed map ([https://www.tus-wa.com/maps/mappack-526/ examples])|wmdb=|worms=8 or more per player}} ...ometimes being .bit, sometimes .PNG, sometimes regular size, sometimes big maps.
    6 KB (928 words) - 21:00, 1 May 2024
  • ! Played maps
    13 KB (1,509 words) - 19:54, 20 July 2011
  • ...rised by imminent (and fast) flooding. Played on randomly generated island maps, it is perhaps more akin to the default schemes, particularly [[Sudden Sink
    3 KB (555 words) - 14:44, 21 April 2024
  • ...sks. This also allows you to easily add additional content — soundbanks, maps, DIY terrains, and so on — to the game from within Windows without having
    6 KB (992 words) - 05:49, 21 February 2024
  • ...det, fdpt, crateshower, wdca, cratelimit (10), friction (1) on open island maps. Unlimited weapons usually do tinies craters and the others which have bigg ...on a scheme about drowning god worms with multishot feature on open island maps as well.
    6 KB (996 words) - 18:12, 9 December 2023
  • {{Game setup|file=Nanageddon.wsc|scheme=Nanageddon|map=(Very) big maps|worms=As many as possible}} ...terrain too fast, very big maps are needed. It is common to use very high maps, the author used to play this on a 1920x30552 map.
    2 KB (381 words) - 15:18, 13 January 2022
  • ...[[DIY terrains with gaps in "ground" texture generate glitch maps|glitched maps]]. Everything else can theoretically be left blank, although no bridge obje ..."Stencil" feature enabled when you save your template otherwise [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t
    3 KB (452 words) - 16:38, 21 December 2023
  • ...esting, this glitch has not resulted in any crashes or lock-ups, and these maps may be played on without any problems other than their strange appearance.
    781 bytes (130 words) - 05:09, 4 December 2023
  • |map=Specially designed map ([http://2009.wormolympics.com/tournaments/maps/175 examples]). ...://www.wmdb.org/21279] and [https://www.wmdb.org/21393]) training/practice maps.
    1 KB (219 words) - 04:00, 9 May 2023
  • ...om mountains, which can be used for [[Colour map (first generation)|colour maps]] and [[DIY terrain]]s. They are stored in the "TWMOUNTAINS" drawer. ...colour palette. Palette reference 0 is the transparency, but unlike colour maps and DIY terrains this does not necessarily have to be a dark colour (the te
    2 KB (283 words) - 20:11, 3 August 2020
  • ...h open island and cave maps. Also good number of WA and WWE starter design maps work as well.
    7 KB (1,117 words) - 04:38, 7 August 2023
  • * Works flawlessly on open-island maps
    6 KB (876 words) - 13:06, 28 December 2021
  • ...me setup|file=JetPack_Assault.wsc|scheme=JetPack Assault|map=Large shopper maps|worms=4-6}}
    1 KB (219 words) - 15:15, 13 January 2022
  • {{Game setup|file=Blitz_Fort.wsc|scheme=Blitz Fort|map=Fort maps|worms=2-4}} ...d. Because weakening weapons causes to have smaller explotions, small fort maps are actually very playable even with multiweapon fire, high turn time, and
    2 KB (253 words) - 15:01, 13 January 2022
  • ...Air Viscosity came and worked, so the scheme became playable even on blank maps that are perfect for it. Some adjusts were done and finally: Snooker was co [https://www.tus-wa.com/maps/map-13468/ This map] that [[People/Bloopy|Bloopy]] made for the scheme [[Pl
    10 KB (1,608 words) - 14:13, 17 January 2024
  • '''Mine Madness''' or '''MM''' is a scheme played on specially-designed maps which consist solely of a random arrangement of specks or small objects, co ...spired by the [[Bow and Arrows]] scheme, which similarly uses speck-filled maps and which also made use of the increased hazardous object limit after v3.6.
    3 KB (526 words) - 05:05, 26 December 2022
  • ...rfare.wsc|scheme=Gravity Warfare|map=Black hole maps [https://www.wmdb.org/maps/?map%5Btitle%5D=Black%7Chole (examples)]|worms=3-6}} ..., due to this utility being much less useful at the bottom part of gravity maps, and rope; however, this mechanic makes the parachute much more useful espe
    2 KB (263 words) - 15:15, 13 January 2022
  • ...TNT Tower, is a [[Tower Race]] like scheme, but the maps differ from Tower maps and the scheme has some more restrictions.
    3 KB (445 words) - 14:03, 13 January 2022
  • ...wk/old/rubberworm/RubberWorm_v0.7.32.rar Pisto's installer with additional maps and schemes]
    10 KB (1,362 words) - 21:01, 7 February 2022
  • ...comme par exemple lorsque vous faites défiler la liste des schemes ou des maps. ...<span class="readme-red">[Note : Cela a créé des blocages dans certaines maps Battle Race dessinées avant la sortie de cette mise à jour.]</span>
    12 KB (2,031 words) - 08:51, 9 July 2013
  • ...nded into doing drugs and stopped worming altogether, and lost most of the maps. In late 2003, thewalrus left Chicago, IL to attend rehab in Oregon, and h
    4 KB (753 words) - 06:47, 5 August 2020
  • Making maps, schemes. Hosting challenges, cups, tournaments.
    1 KB (245 words) - 23:40, 23 February 2024
  • ...6.20.1, ce problème avait été contourné en forçant la génération de maps avec un maximum de détails. Mais il était toujours possible d’être blo
    78 KB (13,623 words) - 19:19, 22 August 2013
  • [[Colour map|Les maps]], [[soundbanks|les banques de voix]], et même [[Creating a Worms movie|le
    3 KB (440 words) - 23:22, 19 March 2013
  • === Éditeurs et générateurs de maps === === Piqueurs de maps ===
    4 KB (523 words) - 21:20, 16 September 2011
  • ...elles. Il ne requiert pas que vous téléchargiez le moindre logiciel, des maps ou des schemes pour hoster. Les parties ne sont pas aussi personnalisables
    7 KB (1,160 words) - 11:50, 17 December 2023
  • ...la map indiquée comme le point de départ, utile pour les scheme dont les maps ont un point de départ mais pas de point d'arrivée. Cette règle peut aus
    16 KB (2,768 words) - 19:20, 17 October 2012
  • === Où puis-je obtenir d'autres maps ? === .../wmdb.org/ Worms Map Database]. N'oubliez pas que vous pouvez extraire des maps depuis les replays des parties jouées, en utilisant la commande '''Extrair
    5 KB (762 words) - 18:00, 27 September 2013
  • ...r '''OnDeadlyGround''' (la casse doit être respectée) dans l'éditeur de maps. Dans le patch, l'option de scheme pour les barils a été introduite.
    3 KB (501 words) - 22:36, 19 October 2012
  • ...s utilisent une version bêta récente, comme par exemple les [[Colour map|maps colorées]] ou encore le fait de pouvoir mettre plus de 18 vers dans une pa
    6 KB (1,084 words) - 20:09, 18 January 2014
  • ...more info about mobility|Scheme includes airstrikes, but apparently island maps shouldn't be used? Something wrong there, needs clarification|in-built sche
    4 KB (677 words) - 16:33, 17 December 2023
  • ...taque aérienne peut perdre de l'utilité dans certaines configurations de maps indestructibles.
    2 KB (278 words) - 18:30, 29 October 2012
  • However, maps may be optimized by
    2 KB (388 words) - 13:43, 13 January 2022
  • ...Agame'' - repairs certain errors in replays (currently regarding intrinsic maps).
    3 KB (405 words) - 14:11, 19 November 2023
  • ...lympics.com/tournaments/maps/883 Direct download of .zip file containing 3 maps])|worms=4 to 8 per team}} ...fferent map style for Paranoia scheme. It consists of very opened (island) maps. The [https://www.wmdb.org/24400 first map of this type] was released on 18
    3 KB (412 words) - 21:19, 1 May 2024
  • We will be hosting Cups and Tournaments in future with various maps & point systems !
    245 bytes (41 words) - 18:26, 11 September 2012
  • ...in 2004 (before the death of xANKAx), Conny spent a lot of time working on maps. They were mainly done for roperaces.
    431 bytes (66 words) - 13:07, 21 January 2013
  • ...rom OnlineWorms and WWP Aqua in W:A's Map Editor. However, three land*.dat maps (land07.dat, land21.dat, and land27.dat) from the Korean small version of O ** <span style="font-size:6pt">[DC]</span> Intrinsic maps were not remembered in Offline Multiplayer mode; every time a Multiplayer s
    37 KB (6,238 words) - 21:07, 25 August 2020
  • Digger requires roping skill, as you rope your way around the maps to gather the crates and attack from the rope. You only have 15 seconds eve == The maps ==
    2 KB (384 words) - 04:07, 9 September 2021
  • ...aintenant, vous pouvez cliquer en maintenant Shift pour retourner vers les maps qui ont été générées avant. {{lowlight|(ajouté en v3.6.19.7)}} * Les maps colorées importées sont sauvegardées en format PNG (avec des métadonné
    34 KB (5,376 words) - 20:46, 8 May 2013
  • * <span style="font-size:6pt">[DC]</span> Bug introduced in v3.6.31.2b: Tall maps satisfying a certain inequality regarding their width and height could caus
    22 KB (3,676 words) - 21:08, 25 August 2020
  • '''wkWMDB''' is a module for [[WormKit]] that allows users to download random maps from WMDB by selecting a scheme and map size from a special folder called '
    1 KB (195 words) - 00:41, 20 January 2021
  • ...3.6.26.4), la touche d’ajustement avec précision Alt de l’éditeur de maps ne marche pas correctement. * Sur les maps d’une hauteur de 32 568 pixels ou supérieure, les objets ne couleront pa
    16 KB (2,880 words) - 23:36, 4 July 2013
  • ...ustrant lorsqu’il fallait défiler dans de longues listes de schemes, de maps ou encore de longs historiques de message.
    20 KB (3,497 words) - 10:33, 8 July 2013
  • ...ggering a [[Pneumatic Drill]] rapidly after initiating the flight. Certain maps may require pressing the Space bar in order to stop the drilling, lest the ...coloured and worth a particular number of points indicated by a key. Other maps have been designed with a horizontal board, requiring players to land their
    7 KB (1,119 words) - 05:22, 7 August 2023
  • ...n\PXSchemes"-Verzeichnis, die Libraries in "Worms Armageddon\Libs" und die Maps im SavedLevels-Ordner wie gewöhnlich.
    6 KB (891 words) - 07:38, 5 August 2014
  • | Useful to disable airstrikes on cavern maps.
    20 KB (2,763 words) - 20:19, 2 June 2017
  • | Cyclic Maps
    5 KB (736 words) - 17:45, 3 March 2014
  • ...ay available is played on a randomly generated cave map, but maybe Shopper maps can be used, since it is a variant.|worms=Unspecified, but the available re
    1 KB (240 words) - 17:45, 17 December 2023
  • #REDIRECT [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t
    109 bytes (15 words) - 09:04, 28 June 2018
  • ...'WA'' assets as possible, including [[Colour map (first generation)|colour maps]] and [[Soundbanks (first generation, Amiga)|speech soundbanks]].
    954 bytes (134 words) - 00:28, 31 July 2023
  • {{Game setup|file=Alt-F4.wsc|scheme=Alt-F4|map=Complex but open random island maps|worms=6 per player (1v1), 3 per player (2v2)}} ...il.''' row, and [[Skip Go]]. Best of 3 matches are played on random island maps between six 150 HP worms a side, with turn order set to cycle between them
    15 KB (2,486 words) - 04:51, 7 August 2023
  • ...h tiny walls at the sides. Specially-designed map ([https://www.tus-wa.com/maps/map-18282/ example])|worms=One per team, handicap health "+" for all worms, ...se it is easier to see the meteors falling. So, he [https://www.tus-wa.com/maps/map-18282/ raised the water (47 pixels) of the original map] in a way that
    8 KB (1,363 words) - 02:04, 13 December 2023
  • ...''Wizgate'', also serviced in China. Most aspects of the Worms 2 schemes, maps, and user interface were changed, and a constant server connection and Mgam ...logged in at the same time. Each game can choose from a fixed selection of maps and schemes, which were changed by patches. Players were ranked by a set of
    2 KB (235 words) - 13:29, 2 July 2020
  • ...gram for [[Worms World Party]] that allows the game to load and play color maps offline and online. It also contains unrelated features, such as skipping t
    656 bytes (91 words) - 18:35, 28 July 2020
  • ...rested about different scheme ideas, new gameplay, development of schemes, maps, scheme-related art, tools to promote schemes and work on schemes together,
    2 KB (271 words) - 10:10, 6 May 2021
  • ...79/], [https://www.tus-wa.com/maps/map-18880/] and [https://www.tus-wa.com/maps/map-18881/]|worms=8 per team}} ...bberWorm]] features, the scheme has no gravity and is played on Pool Table maps (polygons with holes). After positioning the worms just like the beggining
    6 KB (1,065 words) - 03:47, 19 December 2023
  • * Maps should be always random generated Island or Cave. [[NNN]]'s rules suggests
    2 KB (357 words) - 00:47, 18 December 2023
  • ...ppack-71/ original mappack], [https://www.tus-wa.com/maps/Quickdraw/ other maps])|worms=8 per team 1v1;<br />6 per team 2v2}} ...[Ninja Rope]] that is useful to knock worms on the slippery tunnels of the maps or for a fast locomotion. The scheme has no crates.
    10 KB (1,672 words) - 17:36, 12 January 2024
  • ...title=Mine Drop|file=|map=Specially designed map|wmdb=https://www.wmdb.org/maps/?map%5Btitle%5D=mine%7Cdrop|worms=8}} ...r.wsc|scheme=MineDropper|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=minedropper examples])|worms=8}}
    2 KB (414 words) - 02:44, 5 August 2022
  • ...rg/maps/?map%5Btitle%5D=Goku%7CBattle%20Arena] and [https://www.tus-wa.com/maps/map-17954/])|worms=1vs1: 6-8 worms (depending on the map size). Free for al [[Image:Dragon Ball through wall.gif|thumb|right|The maps of this scheme have walls that explore Dragon Ball through wall glitch]]
    5 KB (910 words) - 18:08, 16 May 2022
  • ...y designed map ([https://www.wmdb.org/27230 +1])|wmdb=https://www.wmdb.org/maps/?map%5Btitle%5D=BWFWHRR|worms=One per player}} ...because it may take you further depending on the weapon or the area. Some maps require the use of [[TestStuff]].
    2 KB (379 words) - 05:38, 21 January 2023
  • * Use random generated open Island maps.
    2 KB (367 words) - 03:30, 26 January 2024
  • ...tup|file=Mortal.wsc|scheme=Mortal|map=Any meaty open, regular-sized island maps|worms=1v1: 14 for each player}}
    2 KB (322 words) - 08:53, 20 July 2022
  • A weapon specific scheme based on Mad Cows played in randomly-generated maps already existed, however without RubberWorm settings: [[Cow Pow]] by [[User
    2 KB (313 words) - 23:20, 5 April 2022
  • {{Game setup|file=Triple Shopper.wsc|scheme=Triple Shopper|map=Good Shopper maps with no easy plopping area|wmdb=shopper|worms=1v1: 6 for each player ...worms than what is stated above for bigger shopper maps, playing in larger maps are especially better with many players.)}}
    5 KB (704 words) - 19:11, 16 December 2023
  • ...xamples: [https://www.tus-wa.com/maps/mappack-547/], [https://www.wmdb.org/maps/?map%5Btitle%5D=teleporting])|worms=As many as the map will support for aut ...e. E.g. standard size maps (1920x696) are more suitable for 1v1 games, but maps with larger dimensions work better when there are many players in the game.
    7 KB (1,059 words) - 18:18, 20 January 2023
  • ...nal map], [https://www.tus-wa.com/maps/mappack-548/ mappack]) or Boom Race maps|wmdb=boomrace|worms=Two}} It is a scheme similar to [[Boom Race]] (being possible to use the same maps), but this time allowing the use weapons such as the [[Baseball Bat]] ([[An
    7 KB (1,186 words) - 02:14, 6 November 2023
  • ...out the circuit (just like Driver scheme) but this time the indestructible maps are filled with weapon sprites on the floor due to the mandatory rule of on Drive for Weapons maps are complicated to be made. They require a '''Skunk Chamber''', two starts,
    5 KB (926 words) - 23:51, 31 October 2022
  • * Full-color maps
    3 KB (382 words) - 12:24, 4 April 2024
  • ...title=Knock Attack|file=|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=Knock%7CAttack examples])|wmdb=|worms=8 per player}} ...Knock Attack) was created by [[User:Chaos|chaos]]. The release date of the maps + the scheme ([https://www.wmdb.org/37277], [https://www.wmdb.org/37282], [
    5 KB (828 words) - 22:09, 16 January 2023
  • ...|scheme=Skinflint Roping|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=skinflint examples])|worms=One per team}} ...Rope Race]] of the [[Intermediate|normal]] players, especially because the maps are made on in-game captures/screenshots from randomly-generated terrains o
    4 KB (634 words) - 00:44, 12 January 2024
  • ...ain functionality, later updates added support for generating custom-sized maps in buit-in map generator and support for playing custom missions in both of ...rt for custom-sized random maps generated with built-in map generator. The maps can be scaled with 0.1x scale increments in both width and height dimension
    23 KB (3,443 words) - 15:27, 8 November 2023
  • ...rms=8 worms per team; for small to medium sized maps, 1 team each. For big maps, maximum number of teams.}} ...y of complex [[Ninja Rope#Rope Knocking|rope knocking]] techniques, unique maps designed specifically to rearrange worms for knocking, and new physics opti
    18 KB (3,190 words) - 05:55, 26 December 2022
  • ...%5D=size&map%5Bfeature_size%5D=-2 WMDB search] and [https://www.tus-wa.com/maps/Shopper/?size=big TUS search])|worms=2-8 per team}} ...ommand for enemy worms, this would be very good to find enemy worms on big maps (the scheme was optimized to try to deal with this).
    8 KB (1,348 words) - 15:18, 17 October 2022
  • There are lots of Board Games with this kind of tasks. Here, a short list of maps made before Take Out The Mine scheme. * [[People/Gnork|Gnork]]'s all 2009 Board Game maps ("[https://www.wmdb.org/8653 Board Game Rev1]", "[https://www.wmdb.org/8721
    5 KB (745 words) - 06:10, 22 April 2021
  • ...he map), requiring maps with a big circle at the center to play (often the maps represent a planet).
    2 KB (318 words) - 14:00, 19 November 2023
  • ...www.wmdb.org/maps/?map%5Btitle%5D=counterstrike] and [https://www.wmdb.org/maps/?map%5Btitle%5D=Counter%7CStrike])|worms=2-3 worms vs 2-3 worms}} ...the days 25 and 27 of September, [[User:Sbs|sbs]] contributed with 3 more maps for the scheme.
    3 KB (519 words) - 03:57, 2 February 2022
  • ....wmdb.org/31368] and [https://www.wmdb.org/31306]. [https://www.tus-wa.com/maps/mappack-453/ Mappack]).|wmdb=boomrace|worms=One worm per player}} ...ion. The ropes are useful to escape from hard parts that may appear on the maps, which require very precise angles to shoot and also to save time, so they
    4 KB (720 words) - 21:39, 17 December 2023
  • ...wsc|scheme=Sally Shopper|map=Specially designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=Sally%7CShopper examples])|worms=Unspecified}} ...From Rope rule is optional, since it is not impactful in this scheme. The maps demand careful design and tests, since sometimes the worms might stand on a
    3 KB (565 words) - 06:01, 6 July 2021
  • ...me=Runaway.wsc|map=Specially-designed map (examples: [https://www.wmdb.org/maps/?map%5Btitle%5D=runaway&map%5Bauthor%5D=Maxxis 1] and [https://www.wmdb.org ...e very diverse, from modified [[Rope Race]] or [[Wall-X-Wall Shopper|WxW]] maps to artistic ones, like buildings or labyrinths in which chases will take pl
    3 KB (491 words) - 03:02, 9 May 2023
  • ...//worms.org.ua/maps/Board_Game.rar original .bit], [https://www.tus-wa.com/maps/Board_Games/ TUS])|wmdb=board|worms=Usually 1 per team (sometimes more)}} '''Board Game''' is a scheme that relies on specially-designed complex maps with several tasks to be accomplished (in a similar way to physical [[w:Rac
    8 KB (1,238 words) - 01:31, 13 December 2023
  • |map=Specially-designed map ([https://www.tus-wa.com/maps/search/%22Spawn%20for%20Weapons%22/ examples]) ...nt dynamic scheme that requires focus, speed and tactics from players. The maps of this scheme have weapon sprite zones on the whole surface. The peculiari
    7 KB (1,185 words) - 22:50, 8 May 2023
  • ...ages, start and finish areas, custom textures and many other features. The maps generated by this program can be useful on competitive events due to the un ...a "Cavern". The "waLV" chunk is now always present in exported PNG files. Maps are still generated such that the island/cavern autodetection logic treats
    9 KB (1,331 words) - 20:29, 20 December 2021
  • ...w.wmdb.org/6725], and [https://www.wmdb.org/6601]. [https://www.tus-wa.com/maps/mappack-589/ Mappack].)|wmdb=|worms=Any number. Recommended: 2 or 3 per tea ...he map), requiring maps with a big circle at the center to play (often the maps represent a planet) + a circunference or terrain outside that center circle
    11 KB (1,653 words) - 03:25, 7 November 2023
  • ...the distance as reference to calculate each move on the specially-designed maps. It has more weapons.
    2 KB (335 words) - 02:17, 7 August 2023
  • ...r Drill Flyer - [https://www.wmdb.org/maps/?map%5Btitle%5D=DrillGolfer see maps]). Before Drill Golf, a similar scheme called [[Rope Golf]] was [https://ww
    3 KB (494 words) - 20:43, 6 August 2023
  • ...Rumble and Ramble.wsc|scheme=Rumble and Ramble|map=Open randomly-generated maps (not caves) - preferably semi-complex/complex ones, without bridges. Slighlty edited maps are allowed in order to open up closed parts of the map.
    5 KB (809 words) - 19:31, 17 December 2023
  • ...Race|map=Specially-designed map ([http://2011.wormolympics.com/tournaments/maps/505 examples])|worms=One}} ..., shared this idea with OoO, who liked it, materialized the idea, made the maps, and possibly - who knows? - the scheme file too.
    4 KB (638 words) - 23:57, 27 November 2023
  • ...p|file=Cow Pow.wsc|scheme=Cow Pow|map=Preferably randomly-generated island maps with bridges (caves are not indicated), but any is fine.|worms=1vs1 (recomm ...d physics which is also focused on throwing Mad Cows on randomly-generated maps: [[Space Cows]].
    2 KB (382 words) - 02:13, 6 April 2022
  • ...rning Girders]] and [[Snooker]] are schemes that also use completely empty maps to play.
    2 KB (381 words) - 06:10, 19 January 2023
  • ...Fort|map=Specially-designed map (examples: [http://www.clansfx.co.uk/maps/maps.php Misc. -> Bloopy])|wmdb=sheepfort|worms=One per start place/hole at each ...) flight. The difference is that Sheep Fort is a ''battle scheme'' and the maps are usually symmetrical (each side has a base where worms should be placed)
    3 KB (415 words) - 01:10, 14 March 2023
  • ...d in the future (not that they'd be worth it). His [https://www.tus-wa.com/maps/map-54/ w3w l 03] was the first to adopt the arguably most popular WxW layo ...before the project was considered to be in a state ready for release. The maps will hopefully be made available via [[The Ultimate Site|TUS]] sometime, or
    3 KB (565 words) - 13:08, 30 May 2022
  • The easiest way to make Roperace maps ! :)
    1,013 bytes (139 words) - 09:48, 19 June 2022
  • ..., and about 50 [https://www.tus-wa.com/profile/Kradie/maps/?type=TTRR TTRR maps].
    3 KB (384 words) - 12:56, 10 July 2022
  • ...to install the v1.05 patch to the system, nor to add your own soundbanks, maps and DIY terrains. However it ''does'' support sideloading games via a USB s
    4 KB (581 words) - 18:07, 12 August 2023
  • '''wkRandomMaps''' is a module that allows users to pick random maps from SavedLevels folder.
    1 KB (192 words) - 04:42, 26 September 2022
  • ...the gameplay so much, but it would bring weapon diversity. Maybe on future maps this idea will be implemented, since the original only uses HHG and green g
    2 KB (302 words) - 13:24, 27 September 2022
  • ...The original map has 7 brooms on each side (it is simetrical like [[Fort]] maps) with colored lines below them. There are 6 brooms of the red color + one b
    2 KB (349 words) - 22:25, 6 August 2023
  • ...t thick lines in the middle and 2% of water level ([https://www.tus-wa.com/maps/mappack-427/ examples])|wmdb=|worms=One per player}} ...Mine]] as main weapons, only Health Crates spawning every turn and on cave maps with indestructible border, including [[Water drops]] (2% water level, whic
    8 KB (1,296 words) - 20:41, 5 November 2023
  • ...scheme=Zero-G Minigolf|map=Specially designed map ([https://www.tus-wa.com/maps/map-19538/ example)]|worms=1 per team}} .../scheme-4704/ uploaded] to [[TUS]], along with the [https://www.tus-wa.com/maps/map-19538/ first map], on 19th September 2022. The decision to publish the
    4 KB (545 words) - 19:58, 22 January 2023
  • ...e''', but there are maps that don't have shores. This variant is played on maps specially designed for this (with different styles). Most players play with ...er the map design (in all maps). Map makers spent some time creating their maps, though, so there are surf types suggested for each type of map design.
    11 KB (1,880 words) - 11:21, 15 March 2024
  • ...msDC''. They are, nevertheless, 16-colour maps, as opposed to the 8-colour maps used by the original ''Worms''. A copy of TOYS.WRM is also found in the roo
    7 KB (1,115 words) - 00:48, 13 August 2023
  • ...e, [[Drive for Weapons]] scheme, [[Worm Race]] scheme, some [[Board Game]] maps, and a scheme concept by [[User:Czlowiek-kredens|czlowiek-kredens]] that un ...9 published] on 11th May 2009 by [[User:Felo|Felo]] has specially designed maps for the sheep jump and walk.
    4 KB (694 words) - 11:21, 15 March 2024
  • ...saved using v3.6.28.0 or later (excluding those converted from LEV or BIT maps), when loaded, would have the cavern status in its W:A metadata ignored, an
    7 KB (1,149 words) - 12:04, 24 October 2023
  • There is an old scheme with .BIT maps released by some players called [[Mineball]], that is about dropping mines,
    3 KB (502 words) - 00:06, 6 November 2023
  • ...Duel of Schemes (series)|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=Duel%7Cof%20Schemes examples])}} '''Duel of Schemes''' ('''DoS''') is a ''series'' that consists on maps designed to play two different schemes at the same time using one single .w
    11 KB (1,779 words) - 17:32, 4 January 2024
  • ...mdb.org/maps/?map%5Btitle%5D=catch%7Cthe%20pixel], [https://www.tus-wa.com/maps/search/Chutewar/])|wmdb=|worms=Free for all (recommended):<br><br>- 1vs1vs1 ...me objects, like the [[w:Arecaceae|palm trees]] of [https://www.tus-wa.com/maps/map-21037/ this map] - players must build a way with [[Girder|girders]] to
    7 KB (1,112 words) - 13:05, 10 December 2023
  • {{Game setup|file=80-normal.wsc|scheme=80-normal|map=Randomly generated maps|worms=8 per player; Better played in bo3 or more games.}}
    6 KB (1,019 words) - 02:05, 1 February 2024
  • {{Game setup|file=90-normal.wsc|scheme=90-normal|map=Randomly generated maps|worms=8 per player}} ...th. As intermediate, this should be played with 8 worms per team in random maps. The scheme has no rules.
    5 KB (802 words) - 17:41, 17 January 2024

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

Views
Personal tools