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  • ...ically, we focus on the 2D games up to the ''second generation''. That is, all the games from the original [[Worms]] up to [[Worms World Party]]. ...nformation about not only gameplay and customization of these Worms games, but also technicalities on how the games work on the inside. We hope you will e
    4 KB (510 words) - 07:26, 22 July 2020
  • A WA WormNET server is basically composed of a slightly (if at all) modified [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] server and # The first is the game list, which lists all games in the "waiting for players" state; WormNET games are managed by the
    6 KB (888 words) - 19:48, 4 January 2024
  • ...he games come with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %i ...r code: #000000) to allow transparency during gameplay. Keep in mind that all black pixels will be transparent, to avoid transparent eye pupils or other
    1 KB (182 words) - 00:47, 18 September 2015
  • * 0 = all worms die (up to and including W:A 3.6.26.5, in WWP a crash occurs) | If true, all worms have infinite health and can only be destroyed by drowning them.
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...te the correct user-defined time into the team file, but the main features all work properly.
    2 KB (297 words) - 16:01, 7 September 2020
  • ...raries] - the very ones that come with Worms (or possibly a newer version, but that would require purchasing a software license). This is how current 3rd- ...are irrelevant in a colour map (and some are, to a degree, in a BIT map), but they occur anyway to preserve this structure's format. This list of the val
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...ill always save paletted PNGs with 256 colours in the palette, even if not all colours are used in the image. This makes it hard to create new maps with M ..."Image → Mode → Indexed Color..." to make a paletted image, but the quality will be poorer comparing to "Save for Web" or ImageReady.
    13 KB (2,098 words) - 11:52, 30 April 2024
  • ...] at around the same time that Allan West was writing [[Armageditor]] 1.0, but both quickly discovered the limitations of scheme file editing. Three week ...ry directly, it is impossible to use the Fiddler with network play, unless all parties are using it and the exact configuration. The 3.0 version of the ga
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...g for many router models. You may find instructions for your device there (but note that they advertise their unnecessary commercial software, which you c ...There is an option to disable auto-detection and override your IP address, but this is only required in very exotic network configurations. If you read so
    8 KB (1,224 words) - 22:44, 20 July 2020
  • Recordings of all games played (including offline, mission and training games) are saved auto The files contain all the information needed to play the replay flawlessly. This includes the gam
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...don. It is likely that this information also applies to Worms World Party, but this has not been confirmed. ** all types of crates
    5 KB (706 words) - 04:00, 15 April 2023
  • ...y exploitation of this bug were subtracted from the team's weapon arsenal, but the releasing of cows was not halted by the number of mad cows in the arsen ...triggering this glitch (when it is enabled) is now different – after the last cow in the selected herd has been released, Space must be pressed at least
    2 KB (288 words) - 20:20, 26 September 2021
  • ...ned for the Sega Dreamcast console to make use of its online capabilities, but was also released for the PC with new missions, a mission editor, and some ...stered version of ''WWP'' instead uses the in-game version of the logo for all artwork, and this logo is also used for the PS4/PS5 digital re-release of t
    3 KB (392 words) - 00:58, 17 July 2023
  • : MapGEN can create random ropers, but provides no controls for how they are generated. ...ted. There are also a few options for smoothing the path. "Smooth" removes all corners, "Edges" makes no attempt at smoothing and "Mixed" will randomly pi
    9 KB (1,475 words) - 18:04, 22 August 2020
  • Log files are extracted from W:A replays thanks to its shell integration, but they are presented in a format that is inconvenient for reading the chat lo ...are English and Spanish). Translating it to your language is fairly easy: all you need to do is use a text editor to edit the different text strings, and
    3 KB (408 words) - 18:20, 27 June 2014
  • ...n (specially when made using a program): the same height and width through all the map. The [[Teleport]] is often mandatory in Tower Rope Race scheme, sin ...eport to progress along the race course. Players must only teleport to the last place they touched following an accidental death or fall.
    14 KB (2,289 words) - 23:56, 27 November 2023
  • All awards statistics are tracked across all rounds of a game and are not awarded to anybody in the event of a tie. ...at collects the most crates of any type (weapon, utility and health crates all count).
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  • .... The whole system connects to one cental server, which hosts the chat and all of these games as one single service. The system utilises a built-in smart ...ntly for quitting Wormnet, you must wait until the Wormnet traffic finish, but in Worms Unlimited, you could quit Wormnet without waiting. Another useful
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...is unlikely that there would be a scheme with so many weapons on one row, but that won't stop it occasionally happening. A better system is needed, and i ...when you are rushing, i.e. when your turn time is about to run out. So the last thing you want to do when trying to select the Teleport is to cycle through
    5 KB (979 words) - 17:24, 22 December 2010
  • ...ully aiming to make sure he gets the most out of his limited supply. Limit all the weapons in this way, and it becomes clear that RTW need not be as chaot ...g off an area of the map, hiding, and stocking up on weapons indefinitely, but a simple restriction on the total number of weapons in a team's inventory a
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  • .... This method guarantees that the correct crates will fall over 100 turns, but it also means that a player could work out which crate is mostly to fall ne ...scheme settings. The values available are 25, 50, 100, 150, 200, and 250, but an external editor can set it to any value from 1 to 256.
    8 KB (1,288 words) - 11:17, 21 June 2020
  • There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has ...t decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the wa
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...le. A few [[Girder]]s are supplied, and most often used not for protection but for platforms on which grenades can be bounced. The [[Blowtorch]] and [[Pne * '''[[Etiquette#ABL_-_All_But_Last|All But Last]]''' ('''ABL''') - As an alternative to ''Kill The Leader'', players may at
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  • ...' disposal, only crates can provide the weapons they need to win the game, but the restrictive map forces them to appear only in the spaces which players ...te-rich caves while working towards a controlling presence on the surface, all in the context of a looming flood, makes for a tense and highly territorial
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ..."default" weapon set that comes with the game, and another channel allows all scripted weapons. A more complex solution might involve a go-between channe ...ripting feature would provide, why bother listing any potential weapons at all, as this page does?
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  • Semi-transparent to the team that placed it, completely transparent to all other players. It is placed just like a standard girder. ...There could be. There is never a solution to the darkside use of girders, but you could make the girder visible to worms in close contact with it. It wou
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  • ...there are, the more possibilities there are for each object placement. Not all mines or oil barrels will be placed if there are fewer object placement coo ...the image size by 4 bytes (but only for the embedded images in land.dat), all other games do not.
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  • '''But what is nlF attitude and what it is not, what is the spirit of it?''' Here are some (not all) basic principles I would like you to read before asking if you could join
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  • * All offsets are from the start of the packet's data ...and that's about it on its own. A bot ''could'' hook into the actual game, but doing so without informing other players is the difference between writing
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  • But what everyone used leetF*ck for was the other feature... it set itself up a ...te 2003 due to a hard drive failure, so LeetF*ck will remain a memory, and all his other releases will remain buggy.
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  • ...ow minimization. Next to all of the slider bars were input text boxes, but all of these were locked, thereby preventing input with the keyboard. What's wo
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  • ...re of a sliding scale. The '10' setting won't actually produce 10 bridges, but it will produce the maximum number. '0' will prevent any bridges appearing. ...sliding scale. The '10' setting won't actually produce 10 terrain objects, but it will produce the maximum number. '0' will prevent any terrain objects ap
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  • ...my to blow a hole right through to the water just isn't an option, because all weapons are limited (to just 6 of each) and many of the more powerful weapo ...els and slides, then blasting enemy worms down them - or gathering enemies all into one pile before dealing the killing blow(s). Every turn brings with it
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  • ...ake your worm life easier. I am still beta testing and adding new features but once everything is finished it will be one hell of a snooper! * MSN style alerts for all sorts of stuff. (can turn on and off)
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  • The goal in Shopper is to kill all opponents using weapons obtained from crates, collected within the relative ...P, 1-UP, 2-UP.|In this picture, 3-UP is the leading team while 2-UP is the last.]]
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  • ...hat he gave this version to anybody; since it only works on W:A v3.0 (like all versions of Silkworm), it's largely a moot point in terms of cheating. Some people still play around with the cheat versions of Silkworm, but to do so they have to use W:A v3.0; Silkworm is tailored to that particular
    2 KB (373 words) - 08:41, 17 January 2013
  • | waver = All versions | All
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  • ...el. The panel immediately closes because of the arrow key being held down, but the upshot is that input is ignored for one frame (1/50 second). This cause ...o travel across flat surfaces after it was programmed to take into account all subtleties of the game's walking logic.
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  • Caecilian is open source, but the creator decided not to included the sources in the download at the mome * Choose flag (not all supported yet)
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  • {{Power-end|Values are per banana bomblet. Sorted by total damage from all clusters.}} ...er Bomb]]. First-generation games allows you to adjust the bounce setting, but the second-gen games fix the Banana Bomb on the MAX bouce setting. The bana
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  • ...m Worms World Party are also mentioned due to its mission editor existing, but this documentation is NOT comprehensive for the WWP file format which has m All mission settings are organized under main groups according to their type. T
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  • ...uld provide summary displays allowing you to view a particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here ...u accidentally click it. Once the scheme is saved in Simple mode, however, all Advanced options are lost.
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  • The game editor is somewhat less complicated than the weapon editor but still has a few advanced features. Some of the options in the game editor c * '''Only last team attacks'''(On/Off Toggle)
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  • ...e into specific co-ordinates during the game. This might work for one map, but could easily fail for another. The map editor allows maps to store informat ...ood reason for restricting map size is for file transfer rates on WormNET, but this argument is flawed as the physical size of the maps have far less to d
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...It turns out that there are three solutions to this problem, and they can all be implemented simultaneously for maximum effect. ...ty to host "forced schemes" in any channel. WormNET would indicate this to all other players. Through this method, the host is effectively saying: "I'm ho
    7 KB (1,180 words) - 17:24, 22 December 2010
  • ...kazeing worm will be flown into the air and suffer damage. This stage will last for only a short while, where the length of time depends upon the power of ...After colliding with the landscape, the worm does not immediately explode, but instead moves forward a single step before exploding. The worm travels a fe
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  • ..., mines placed by players have the same colour as the team that placed it, but they still function exactly the same. ...ge). There can never be more than 10 non-dud mines in a row (assuming they all have a target in range, and none in-between don't).
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  • ...the [[Worms_Armageddon_ReadMe_(English)/v3.8_Update|version 3.8]] of W:A, all of RubberWorm's features have been integrated into the base game as [[Game_ For a complete and safe online play, all players should have the same version of the RubberWorm dll file.
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  • The '''Super Sheep''' is similar to a regular [[Sheep]], but with the additional benefit of being able to fly, which is quite handy. Upon release, the Super Sheep acts like a standard sheep, but it does not explode when the spacebar is pressed. Instead, it flies into th
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  • All other settings conform to the standard Hysteria scheme. * The probability of any one weapon being included can be adjusted (but not individually)
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  • ...using the Jet Pack, after which the fuel is ignored and the Jet Pack will last until the retreat time ends. ...y dropping any weapon when the fuel is nearly out, getting the Jet Pack to last that much longer.
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  • ...ants in almost each issue. A total of 40 tournaments were hosted, with the last one hosted in January 2007. ...]] and [[People/Mablak|Mablak]] were excellent at these challenges. Almost all challenges were won by one of these two wormers. Due to this impopularity,
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  • ...egin by placing their worms around the map. They can place worms anywhere, but the nature of the map can mean that some locations are far more valuable th ...vides unlimited quantities of all weapons likely to be used in the scheme, but ultimately it is the map that controls what can and can't be used.
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  • ...ach bomblet explosion. Values are per bomblet. Sorted by total damage from all clusters.}} ...is used. The major difference is that the explosion is much less powerful, but clusters are released which explode upon contact with the land.
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  • ...ll of the weapons' names into Swedish, as well as altering the appearance, but not the function, of the [[Sheep-on-a-Rope]]. It does not have any real imp
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  • |All crates contain sheep |All
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  • ...atsoever, unlike previous Team 17 titles which were subjected to rigorous (but ultimately crackable) copy protection. The content of the disks is identica * The boxart is largely the same, but someone has drawn a black box over the "Ocean Sales & Marketing" logo in th
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  • ...se RubberWorm supported it (achievable by directly editing a scheme file), but can easily result in a softlock due to a worm bouncing forever without the ...disabling Placement Holes, at the cost of losing soil textures and some or all background graphics.)<br />
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  • Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]]. * {{i-w}} {{i-wdc}} [[Collecting a Crate causes all Worm names to disappear]]
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  • ...the side of the screen, sometimes coming back later. This was a very rare but consistently reproducible bug on some systems. If you experienced this bug, ...le="color:#0000ff">`</span> character on the U.S. English keyboard layout, but required this layout to be installed on the user's PC.<br />
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  • After setting all up, click on "Apply" and the snooper will then connect to WormNET; if you e ...ur decision and if you choose a second program, it will show both, but the last program you have chosen to join a game will be on top of the programs list
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  • ...the Handgun to create a thin tunnel in the land that you can shoot through but your oppoinents can't. Unfortunately, this hole is also too small to fire o ...he is hit. Note that the first bullets won't push a worm too much, but the last ones are the most important for this, they will push the worm a lot even if
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  • {{Power-end|Values are per arrow. All other power settings result in zero injury.}} '''Longbow''' is like the shotgun, but shoots 2 arrows instead of bullets. The arrows will push worms quite far wh
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  • Currently anyone can change their rank using certain programs, but this practice is frowned upon. Note that this will change the location across all applications in the system.
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  • == All editions == ==== Reset All Options ====
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  • ...by 2 and rounded down. Values are per missile. Sorted by total damage from all the missiles.}} * Under normal circunstances, Napalm will clear all the remaining flames from [[Petrol Bomb]]. This phenomenon can be avoided i
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  • ...The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</small> ...VIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
    17 KB (2,482 words) - 19:24, 22 August 2013
  • ...The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</small> ...VIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
    45 KB (1,171 words) - 04:58, 3 March 2014
  • * It is able decode almost all [[Graphics directory]] file types, including [[Image file]]s, [[Sprite file * It supports all the ''gfx.dir'', ''water.dir'', and ''level.dir'' files used by Worms 2, Wo
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  • ...p 5: If your worm makes a good landing, hit the fire key. You can then fly all of the Super Sheep at once (Hit Space and the left/right arrow keys). ...d on the ground first, you can do so by pressing Enter when you're in air. All the other steps are the same.
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  • ...own rules and codes of behavior. These are of course not written in stone but they are pretty well agreed upon. Keep in mind that these might change over ...to be the polite thing to do, especially towards the host. Not doing so at all often leaves people with the idea that the player in question is too taken
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  • ...points from every worm at the end of each turn to a minimum of 1, and like all other poison effects, it is cumulative each time they are poisoned. * When a health crate is collected, all poison effects will be removed from that team. So if you use the Indian Nuc
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  • ...Worms 2 causes a much bigger explosion than the W:A and WWP counterparts, but does not create a cloud of poisonous gas.
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  • ...e terrain. Note that the first bullets won't push a worm too much, but the last ones are the most important for this, they will push the worm a lot even if ...se considerable damage to a [[bridge]] or [[girder]] in next to no time at all.
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  • ...s very unstable, and crashed every few hours (and disconnecting players in all games it was hosting). It wasn't until February 2011 that the bug was final ...//proxy.worms2d.info/data/schemes/schemes.xml here] and a zip file of them all is available [https://www.tus-wa.com/files/download/file-2769-1/ here]. Add
    25 KB (3,501 words) - 03:55, 5 March 2023
  • ...es selected worm to perform a small backflip (identical to backjump in all but animation). ...ough available utilities (by default, the key between Escape, Tab and 1 on all keyboard layouts).
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  • ...st popular movement utilities in the Worms series. It is also the basis of all [[Schemes#Roping|roping schemes]], including [[Shopper]], [[Wall-X-wall sho ...attack (due to [[Etiquette#Scheme rules|rules]] restricting attacking the last player on some schemes). Some schemes are played with rope knocking on, whi
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  • ##identifying the issue as not being a problem with the game, but rather a problem in the environment in which your copy of the game is insta ::you shall cease usage and delete all copies of received Alpha versions.
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  • ...ith the scores of other players. The concept itself wasn't new before TCB, but the system built on the concept was absolutely unique to the game. ...ng to be finished. A months-long break seemed to make the chances dwindle, but then, in February 2007, it was finally completed. Still, TCB was not opened
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  • <br clear="all"> <br clear="all">
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  • ...mmonly reffered to as "'''Normal'''" in [[Terminology|worms terminology]], but the term "normal" also usually defines any non-specific game scheme based a ...r of transportation and defensive weapons, and [[Sudden Death]] results in all worms being reduced to 1 health point. The scheme has [[Special Weapons|Spe
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  • ...losed maps. The spacing of the specks can also vary, not only between maps but sometimes within the map itself. A few maps have land at the bottom to prev ...be used to strengthen your dominance of the top of the map by picking off all your rival topworms.
    7 KB (1,157 words) - 05:05, 26 December 2022
  • ...nally intended to exhibit rubbish shots among only Run's circle of friends but was made open to the whole Worms community. ...People/OutofOrder|OutofOrder]] and [[People/LeTotalKiller|LeTotalKiller]], all of which can be found on [[Wormtube]].
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  • * Round ends (the strongest team wins - according to the game logic, but the rules of a scheme might use other criteria) * Worm health reduced to a single point on all worms
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  • First of all, you need to have a recent version of wine, as there have been some relativ Wine version 1.3.26 will not run WA at all. Upgrade or downgrade to a newer or older version.
    25 KB (4,336 words) - 11:11, 13 November 2021
  • ...ck of Deathmatch games that were incorrectly recorded by earlier versions, but this fix was broken in v3.6.23.0. It is fixed again now. (Note that it is o ...cording was created) in some cases, and not reporting a local spectator at all.<br />
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * All possible filename characters can now be entered in the Scheme combo box, an ...lour map was loaded, and was automatically given a cavern roof by default, but the roof was turned off from the Map Editor by the user, and then the Map E
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  • ...d to bypass the normal limits. The display didn't scroll beyond the edges, but you had to mouse back the same distance you had "virtually" moved beyond th ...on't affect the game logic, but they are tied to the logic version so that all players will hear the same thing)<br />
    10 KB (1,751 words) - 20:49, 25 August 2020
  • ...ould be up to a quarter-second delay during which the worm did not move at all. If the worm got off the rope before this delay finished, it would instantl ...cking_On.reg'''. This applies to Offline Multi-Player and Quick CPU games, but not to Training, Missions, Deathmatch games, or LAN games.<br />
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  • ...grenade and explodes on impact. The petrol bomb has a very small explosion but releases a small quantity of fire which will try to spread on the ground fr * Under normal circumstances, [[Napalm Strike]] will clear all the remaining flames from Petrol Bomb. This phenomenon can be avoided in v3
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  • ...anti-stockpiling is turned on, so players must make their limited arsenal last for the entire match. [[Image:One of Everything screenshot.png|thumb|left|When all you've got is one of everything, you just have to use whatever will do the
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  • ...urnaments, leading to personal, country and clan standings in the end. The last event took place in 2016. ...0 tourneys hosted. In the end, [[People/M3ntal|M3ntal]] won most medals of all.
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  • ...reated by Worms World Party are very similar to those of Worms Armageddon, but differ naturally to store new features like ''Points for Weapons'' settings | '''Unknown''', all 0.
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  • ...|Austrian]] because [[IRL]] friends don't care. While he pretends to hate all things related to emo he doesn't seem to realise that dressing in black and This was all win.
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  • ...s had an interesting history and a noticeable impact on the communities of all three [[Main_Page|second generation Worms games]], connecting those playing ...evel of experience as well as their personality and even current mood, but all three aspects are observed in those most renown for their achievements in t
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  • [[Image:WxW.png|thumb|In WxW, a worm may only attack after it touches all ''walls''.]] ...wn [[Shopper]] scheme. The aim of this scheme is quite similar to shopper, but in addition to the regular shopper rules, the player must also touch a numb
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  • |Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a [[Grenade]] or a [[Holy Hand Grenade]]. ...immediately if a player (not a spectator) machine disconnects; this causes all that machine's teams to surrender automatically.
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  • ...tarting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be g
    934 bytes (147 words) - 20:32, 25 August 2020
  • ...hine|Virtual machine]]. A virtual machine emulates an entire computer with all its hardware, separating the game from your real hardware/operating system ...ick '''New...''' to start the '''Create New Virtual Disk''' wizard. Answer all questions with the default settings.
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  • ...cally selected. Otherwise, the selected weapon will be the weapon that was last used by that worm. If the bazooka or the previously used weapon is not avai * if a shotgun was used last turn, but is no longer available, then the selected weapon for that worm will be the
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  • ...scheme that was used. The original WA rope scheme was 20-45 second turns, all weapons in crates, no rules.<br> Here Cheech began messing around with the scheme settings, removing all weapons that could not be dropped from the rope, lowering the turn time to
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  • ...- unfortunately, not many people can afford the time to keep an eye on it all the time. If you spend a lot of time at your computer and don't mind being The above-mentioned beta is already out, but if you can find more errors, let us know!
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  • ...in v3.6.20.1 was meant to do this, but was incomplete and did not work on all systems.)<br /> ...m the '''Tweaks''' folder) into your system registry may fix this problem, but it may cause the game's front end to use nearly 100% CPU unless minimised.<
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  • ...v3.6.19.7: In the Options menu, the Volume percentage is now displayed in all languages. Previously it was only displayed in English, and starting with v ...pens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a certain kind of stationary vertical rope '''(see Foo
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  • ...w shown in front of games hosted using the Beta. Technically it is not β, but it has the closest resemblance in the character set.<br /> |Clear all ignores.
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  • ...ed in v3.6.19.7: Version 3.6.19.11 fixed the recording of Quick CPU games, but Deathmatch games still were recorded with the wrong map. This is now fixed; ...ich a falling worm, colliding with a parachuting worm, could end its turn. But this fix had the side effect that enemy worms, sliding as the result of an
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  • ...he original intention for crate spy, weapon selections and allied whispers all to be visible in a playback once the game was finished, for a "behind the s ...) <span style="color:#ff0000">[Note: Chat is still recorded between turns, but since there is currently no timing information, a chat that happened betwee
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  • ...ave been updated by LTK, OutofOrder, and StepS, respectively, encompassing all new strings added since v3.7.2.1 and some corrections and improvements to e * The Portuguese translation has been updated and improved by Kaleu. All strings added/changed in the updates are now translated.<br />
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  • ...ion History]]'''</span>. Features affecting game logic may not work unless all players are using a recent enough version of the game. ...ja Rope, Bungee, Parachute, Teleport, Select Worm, Skip Go, Surrender, and all Utilities.<br />
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  • * It is now possible to successfully minimise W:A in all areas, within the front end and in-game.<br /> * It is now possible to scroll the viewport all the way to the left and right of a cavern map. Previously, 2 pixels were cl
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  • ...ing to one of the W:A processes, or in some cases something more complex), but the palette would be wrong and the update rate would be slow. As it turns o ...to that fact that it points 34° left from up. This is caused by a glitch, but a change would be disorienting, so the 34° angle has been preserved.<br />
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  • ...ature or bug fix which changes the game logic will not be activated unless all people present in a game are using a patch at least as recent as the one in ** When all players light up to signal readiness, a message will be printed stating whi
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  • ...with gaps along the bottom to provide a drowning hazard. If a player loses all their worms to drowning, they will be unable to complete the required numbe ...e played on Wascar maps, though sometimes they need to be modified to make all crates reachable.
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  • Settings for this scheme can vary considerably, but the scheme usually provides no other weapons except for transport tools suc ...er Sheep - this can be risky and costs an opportunity to attack the enemy, but might still be worth it in the long run.
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  • ...crates are spawned regularly throughout the game, but Sudden Death strips all worms down to a single point, removing any incentive to stockpile health an * All players may do absolutely anything within the game to win and/or have fun.
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  • ...es, and the turn timer will freeze until all have been released. After the last Cloned Sheep has been released, the turn will end and retreat time will sta
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  • ...uld result in a non-functional black screen. Restoring the game now works, but may be complemented by a corrupted colour palette; minimising and restoring ...t, in the Options screen it was supposed to revert to 640×480; it did so, but still displayed "Custom Resolution" in the button. Now, it reverts to the h
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  • ...enemy worm from rope or from land. '''BEWARE:''' At Sudden Death you will all get sick and water will rise slowly, so do not leave your worms in a tube f NOTE: All maps can be used with people that use HostingBuddy and the map numbers are
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  • '''But''' don't just make shit up here. Only add a word if you and your friends '' :''noun.'' a clusterbomb placed beneath a worm in a such a way that all clusters explode instantaneously.
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  • ...rWorm crate rate", allowing a continuous supply of crates to fill the map. All weapons are over-powered, leading to chaotic games of excessive destruction ...rably, as it is not an established scheme and has not featured in leagues, but the following differences usually apply:
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  • ...le that you dont need to worry about your own wine installation or wine at all. ...to run on Opensuse and Ubuntu without the need to compile something alone. But you can also get the complete source of it, if problems occur with these bi
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  • ...apons will not break the speed of the worm using the jet pack or the rope, but will bounce on it. ...moment to go fastly forwards, the grenade will probably self-hit the worm, but this time going to the opposite direction (behind).
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  • It sends a notice to all users that wrote you a message when you was away, it also sends a CTCP comm This is a poor example, but imagine you can also response with messages that include download locations
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  • ...sted regular tournaments which were announced via the calendar and portal. All tourney winners recieved season points which contribute to the 'Season Winn * 18 different languages currently, detected automatically by the site, but also selectable by the users
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  • ...y other games too (''except normal, yuck!!'') - also, he mastered probably all known WWP [[Tricks and glitches (Second generation)|glitches]]. ...ctually might have been 2008 January, my memories were fuzzy of that time, but I managed to find some logs and replays)'') he got [[Worms Armageddon|Armag
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  • ...s are sometimes also present on the map to provide an additional obstacle, but skilled players can use them to their advantage to blast their worms even f ...ty and length of the map and the skill of the players. Games can sometimes last hours. Often, the game is played to the round timer, with the player in the
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  • ...the beginning. A map's difficulty lies not only in the precision required but also in how severe these setbacks can be. ...tend to accumulate in parts of the map that have already been traversed by all players, and will never be collected.
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  • ...with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}} ...quickly use a mine or grenade on a worm standing on the bottom of the map, but bazookas still explode on impact.
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  • ...avel as far as possible on the limited fuel. Then, when the fuel is almost all used, the player can drop a weapon (usually provided as a grenade, with a p ...ort]] is also provided for rare cases where a correction needs to be made, but cannot be used to skip sections of the race course.
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  • ...The first player to place a worm gets to choose which side to occupy, and all subsequent players must then make sure they place their worms on the approp The original incarnation of this scheme allowed for invasion, but provided no [[Ninja Rope]], forcing players to rely on [[Parachute]] to flo
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  • ...ther destroying the flag(s) on the opposing team's fort, or simply killing all their worms. ...The first player to place a worm gets to choose which side to occupy, and all subsequent players must then make sure they place their worms on the approp
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  • ...their worms alive unless one of them falls. Usually the game ends when all but one player's worm(s) are alive, or if a player reaches the top. ...ivated, since they take away the risk of falling at the end of one's turn, but on certain maps - eg. when the player has to climb high, single sided walls
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  • ...OkEyToKeY|OkEyToKeY]] and tdot (tdotmatrix), but was under no leadership. All decisions were done by means of voting on the clan forum (recruiting/bootin
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  • The Project X module itself can be used online if all players have the appropriate version of the .dll file (with the same networ ...have the appropriate version of the .dll file and sends the PX scheme with all the libraries that are attached to it.
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  • ...community. TdC has not been very active in the leagues the past few years, but the close friendship among the members has kept the clan alive in some sort ...not finished in time. Not easy to say if TdC made any other achievements, but it was still a fairly young clan.
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  • ...considered higher-ranking than a 2-turn run in which Skip Go is not used, but lower-ranking than a 1-turn run.</ref> |rowspan="2"|All Quiet in the Library
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  • ...gs are stored in some unused bytes of the [[Game scheme file|scheme]], and all players of an online game must be running the same version of the module. All utilities activation can be overridden permanently on or off. Some commands
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  • ...sometimes scattered throughout. The ribbons are typically simple in form, but can be intricate. The gaps between the ribbons provide the method by which ...[[Super Banana]], [[Ming Vase]], [[Salvation Army]] and [[Magic Bullet]]. All weapons have increased power settings (5 stars) are provided in unlimited s
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  • ...m WMDB right from map selection screen. The map being downloaded is random but with certain parameters, like type of the map. * All downloaded maps are saved in history folder, separated by map type
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  • This wormkit module is not for players, but it's a tool for programming other wormkit modules, expecially those that ch You can send command to this module through a console. All offsets, addresses, size etc. are in hex format. The commands are:
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  • ...assic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The [[Ninja Rope|Rope]] ...he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja attacks need to be done.
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  • '''Jet Pack War''' ('''JPW''') is a scheme similar to [[Aerial]], but inspired by the [[Hysteria]] scheme. The core element of this scheme is the ...In this scheme, this additional time can be used to collect health crates, but players should be careful not to run out of retreat time at the wrong momen
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  • 4
    Note that not all of the features listed on this page will necessarily be in 4.0. This list's ...ts into fanned-out files named by the file's hash (similar to git storage, but without packs)
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  • ...'''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline works even better) '''and having replay ...action. High resolutions allow for better quality and broader perspective but take much more disk space. You should choose any resolution as long as you
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  • ...ich either promote upcoming movie releases, or aren't based on gameplay at all. ...was set for Worms fans to create videos. Soon movies were being published but in no centralized place, which made evident the need for a website that foc
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  • <li>Extracts all the files from the archive to &lt;APPDIR&gt;. <li>Extract all the files from the archive to &lt;APPDIR&gt;.
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  • ...sprites in a BNK file are compressed using [[Team17 compression]] and they all share one palette. | '''Palette''' The palette used for all frames in the file. Each palette entry is 3 bytes long, stored in BGR forma
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  • The winner is the first player to do all the tricks and arrive at the designated finishing point on the map. In this variation, players have unlimited turn time to complete all the tricks on the map. The total time taken for each player to reach the fi
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  • * Spawn all worms at a certain position at the game start (for [[rope race]]s) ...of version 3.8 as "RubberWorm anti-sink", but this respawns worms at their last standing position, not the designated start position.
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  • ..., and the same terrain sets. So when making the choice between the two, it all comes down to the smaller features which add up to make a big difference. ...[Updates|updates]] have been released over the past years, whereas WWP was last updated in 2003. The updates aren't set to end any time soon, either, and [
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  • ...[Battle Axe]] hybrid of sorts, doing 45 HP damage to the worm it's used on but not pushing or moving them in any way. ...re times while still holding the above keys, Already you have Chainsaw And All Guns Game.
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  • ...ven has a chance to start up. These have not been thoroughly investigated, but may have something to do with nonstandard or erroneous files in the directo ...t correctly set and is black and white. Minimising and restoring fixes it, but without this step it's necessary to operate blind.
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  • ...you will be able to automate the process of exporting video sequences from all of your chosen Worms Armageddon replay files. The advantages of this method * It will export all video sequences in a row, allowing you to leave the PC on and do something
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  • | waver = All versions ...Hook.dll'''. This DLL may have been distributed in earlier versions of WA, but if it's missing in your installation folder you will have to find and insta
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  • ...create space for crates to randomly spawn on the players' side of the map, but at the same time keep the fort in a defensible condition. As more crates ap ...inside when travelling over by parachute. If the pockmarks are distributed all the way to the top of the wall, you can then climb them upwards and access
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  • [[Image:WxW.png|thumb|In WxW, a worm may only attack after it touches all ''walls''.]] ...Wall Before Attack'''. The player has to touch - if not stated otherwise - all of the required walls before attacking with a weapon.
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  • * Supports all the WormNet characters in the channels (including cyrill letters) and in th * EnergySave mode 2: You can disable all the extra network traffic that the snooper uses for different features '''(
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  • ...is an anchor mode race about blasting your own worm (just like Boom Race) but this time the indestructible maps are filled with weapon sprites on the who ...ally the glue might be annoying, less fun or at least confuse some people (but it is pratically part of the scheme identity). This might change with time
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  • ...known to be one of the greatest and perhaps most powerful Worm Soldiers of all time. ...be alive, however, but this is unlikely. So far, Boggy B was victorious in all of his wars, except for Wormsong 1999, due to his supposed death.
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  • ...known to be able to merge teams from multiple team files while maintaining all those teams' statistical data as it was before the merge. ...erge utility)|As of version 2, joining teams is also easier. Simply select all the backup files you want joining together, and drag them onto '''wajoin.ex
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  • ...etwork game as a client, the user pressed the Escape key in the join lobby but clicked "Cancel", then subsequent clicks of the "Exit" button would display ...screen with white text and missing mouse cursor. This problem appeared for all users affected by the above problem.<br />
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  • In addition to the three homing weapons, and [[Aqua Sheep]], which are all provided in unlimited quantity, a small selection of super weapons is prese The origin of the scheme is unknown but it has existed since 2006 at the latest, and was included in [http://2006.w
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  • ...OTEBanana%20Show!QUOTE/ cups in 5 different years], the first in 2013, the last in 2024. It has featured in at least two [[WO]] tournaments, one in [http:/ ...s frequently spawning on the map, they can contain any weapon of the game, all with the same chance of spawning, except the [[Super Weapons]] (they will n
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  • * All scores were lost. '''Third Round''' - Cutoff score of 4, but got lowered to 3.375 after Barman went missing before the final round:
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  • * [https://www.macports.org MacPorts] - this will download and compile all the packages for us. ...S. Your Mac might have Apple's native X11.app installed, which can be used but is not recommended.
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  • ...and Premium Edition. ''WormsDC'' is not compatible with the Value Edition, but is compatible with the Plus and Premium Editions. The Plus Edition is $29.9 ...urations for a number of different Amiga setups. The package also includes all of the necessary Kickstart ROMs required to emulate an Amiga. These are not
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  • '''WeaponXpress''' is a [[Full Wormage]] like scheme, but with indestructible terrain and shot and loss of control doesn't end a turn All weapons are available, except:
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  • All weapons are available, except: As in [[WeaponXpress]], all weapons are extremely overpowered.
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  • |Sampled from "All You Need Is Love" by The Beatles. |Weapon detonation is delayed until sound has finished playing. Unused but present in ''WormsDC'', replaced by "TakeCover.3".
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  • ...urn around when at dead ends, collect crates to the sheep-deployer's team, but will not hop over worms nor can pressing Spacebar/Enter trigger a preemptiv ...orms to dangerous areas of a map while applying huge blast and fire damage all at once. With any luck, the Mad Sheep can carry an enemy worm into water.
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  • ..., the Sniper Rifle however, has a crosshair that will appear the same way, but can be an infinite distance away from the worm, and will show up right agai ...as an invisible laser that shoots forward out of the Sniper indefinitely, but ends at whatever it hits (being landscape, a worm, an object, etc) and the
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  • * Map size generally works best with regular one, (1920x696), but slightly larger ones works as well especially with many ppl and/or extra wo ...was created out of inspiration from [[Intermediate]] and [[Kaos Normal]], but it is still a fairly orginal game. There are no rules in this scheme, and i
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  • ...that is affected by the wind. The unlimited [[Aqua Sheep]]s don't explode, but are useful to collect crates. ...rea (where the girders are), kamikaze will act like the [[Suicide Bomber]] but without poison.
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  • ...Jetpack]], [[Low Gravity]], [[Bungee]], [[Parachute]] and [[Teleport]] are all provided in infinite supply. However, using them at the beginning of the ga The origin of the scheme is unknown but would have been created after the v3.6.28.0 Beta Update released in 2007 al
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  • ...), or if Battyrope is ON, it can be interesting. This weapon (different of all the current weapons) can pull worms (the current ones only push worms) and
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  • ...3.6.29.0 people which cannot battle against 3.7.x.x users online, however all of the replays work), unless the features superior to the ones available in '''/ope''' - enables a special game mode in which all objects can be pushed by explosions. Like ldet and sdet, it is stored in th
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  • ...e with every Worms title released since, although he does prefer W:A above all else. He also (arguably) has the most complete knowledge of the entire Worm He has taken several breaks from activity since the release of W:A but always ends up coming back for more. His scheme of choice is Big RR and he
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  • | waver = All versions ..., being a temporary process, didn't have its full power sometimes. Second, all replay and URL associations were belong to WA.exe, and not WormKit.exe, whi
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  • ...thewalrus also created 40 need NBR roperaces for the new color map craze, but wally rapidly descended into doing drugs and stopped worming altogether, an ...play for the nostalgia now. I was never great at the game, and am not an all-time great, I just enjoyed it with some great people.
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  • ...Party]], les probabilités pour que des caisses de chaque type tombe au début de chaque tour sont affichées en tant que valeurs de 0 à 10 dans le jeu. ...de chaque type de caisse (incluant le type "pas de caisse") tombant au début de chaque tour.
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  • === Souhaitez bonne chance à votre/vos adversaire(s) en début de partie === De manière générale, on souhaite bonne chance à ses adversaires au début d'une partie. Bien que ne pas faire ça n'est pas considéré comme attaque
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  • It sends a notice to all users that wrote you a message when you was away, it also sends a CTCP comm This is a poor example, but imagine you can also response with messages that include download locations
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  • After setting all up, click on "Apply" and the snooper will then connect to WormNET; if you e ...ur decision and if you choose a second program, it will show both, but the last program you have chosen to join a game will be on top of the programs list
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  • * Create a work directory which will contain all the source code. ...many editors and IDEs supporting D. This page describes setting up Geany, but there are many others available. If you're feeling adventurous, you can try
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  • ...gs are stored in some unused bytes of the [[Game scheme file|scheme]], and all players of an online game must be running the same version of the module. All utilities activation can be overridden permanently on or off. Some commands
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  • The '''Chilli Bomb''' is somewhat similar to the [[Banana Bomb]] but when the clusters explode, they release fire. All you need to do is duplicate the code of the banana bomb and instead of an o
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  • ...until 2010. This system was a rather untypical approach for the community, but it was originally introduced when players were able to pick different Norma ...ke in 2011 the home and away system was abandoned, too. “An absurdity of last year [2010] is that only 8 out of 90 games were won by the loser of the fir
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  • ...ir own random jump height/range (and a few other distinguishing features), but the factors causing them to jump are the same. This article will cover thei ...4, and 5 pixels, but passes under the pixel at the 6, 7, and 8 positions. But when the pixel is raised to a height of 9 through 13 pixels, it will once a
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  • ...at collects the most crates of any type (weapon, utility and health crates all count). ...in this case does not necessarily mean the highest point of solid ground, but rather the height of the map image i.e. in a default map, this will be 696
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  • ...n fail to pass the "Loading!" message. In V1.05 the Main Menu will display but the game will hang at the version message that appears. The only way to get ...bug from occurring, set sound emulation to either "Enabled" or "Disabled, but emulated".
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  • ...ements]] and at least some editions of [[Worms United]] (TODO: find out if all editions). We'll strike with all our might, we'll fight for what is right,
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  • ...tings are different compared to the default Shopper scheme of which mostly all are pretty unexpected: * F2 weapons are all highly overpowered, this includes [[Grenade]], [[Cluster Bomb]] and [[Banan
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  • This small web application has all features one would expect from a basic scheme editor. However here are feat ...ation (weapons only/game settings only/crates probabilities/single-setting/all?).
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  • ...:A v1 schemes (for version 3.0), you can't edit super weapons' settings at all. ...ower settings. There is no general rule that is the same for every weapon, but we can still notice that most of the weapons' standard power values go from
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  • This list contains all the publicly known W:A versions since <i>3.5 Beta 2-3pre1</i>, which began | 4E || 78 || Alpha || 3.6.28.17-19 || || All objects (including weapons, like sheep, grenades, missiles, etc.) get pushe
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  • NOTE: This works on Windows, but oddly enough, doesn't actually work on wine, as it turns out. I'm guessing ...his because I might not have access to a Windows machine for a few months; but I don't actually have access to a Linux one right now! However, it SHOULD w
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  • Cet article a pour but de récapituler les options des armes. ...[[Parachute]], [[Bungee]] and [[Teleport]]'s power settings is eye-candy, but is still possible.
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  • ...eats. Missions can also set super weapons into your starting inventory. In all games, super weapons will only appear in weapon crates if the appropriate s [[Select Worm]] is a special case that is not considered a super weapon, but only its ammo and delay can be set, and only in Worms Armageddon.
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  • ...f the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are actually read has not been t ...t box ("Extended chat box editing"). No idea why this is in scheme options but it is...
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  • ...f the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are actually read has not been t | Magic number used to identify the weapons file. The string "WEPFILE", but null-terminated (unlike the one in the options file). Which is good because
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  • == After reaching (but not necessarily beating) the Elite rank [[Deathmatch]] == ...scheme editor. Originally this would only unlock the Full Wormage scheme, but the ability to edit super weapon settings was added in v3.5 Beta 1, and the
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  • | waver = All * You don't have to ask permission to use it in your mod, but please credit the author.
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  • ...that there was adequate clearance the moment the mouse button was clicked, but blockage on the following frame, the Girder would be placed anyway, interse ...h a software renderer converting to 32-bit colour in real time. This fixes all remaining OS-related palette glitches.<br />
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  • ...een, the last map loaded by the host in the online game would be shown — but if the user then right-clicked it to open the Map Editor, the incorrect map ...]</span> Front end buttons were not highlighted instantly upon mouse-over, but rather, only when the mouse was moved from one point on the button to anoth
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  • ...incorrectly set in Offline Multiplayer; it would claim to be Intermediate, but was set to 1 round to win instead of 2 rounds.<br /> ...re added to GAME_CRATEDROP_COMMENTS and two to GAME_SUDDEN_DEATH_COMMENTS, but each pair of comments was incorrectly entered, and would have been concaten
    22 KB (3,676 words) - 21:08, 25 August 2020
  • ...segmenting the WA community. To achieve this, he implemented emulation of all the previous WA beta versions. Later, in [[Worms Armageddon ReadMe (English ...s, the oldest client version present is the one selected to be emulated by all clients. The presence of WA clients that would incorrectly emulate the vers
    2 KB (237 words) - 10:35, 21 April 2013
  • ...tre and scoring points as they do so. The player with the most points when all the worms have been 'thrown' wins the game. ...[[Ninja Rope]] to build momentum against the landscape (generally a wall, but could also be a dot for example), and finally by effectively flying to the
    7 KB (1,119 words) - 05:22, 7 August 2023
  • ...ventional gameplay, Standard Gameplay || Alternative for [[Intermediate]], but also for [[Schemes#Conventional gameplay|Conventional gameplay schemes]] | ABL || All But Last || Acronym of [[Etiquette#ABL_-_All_But_Last|All But Last]]
    7 KB (1,144 words) - 07:11, 2 May 2024
  • ...The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</small> ...VIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
    32 KB (5,037 words) - 22:40, 5 July 2020
  • | The chance that this weapon will appear in crates. This is shared between all weapons, so using a percentage value from 0-100 is a good idea rather than | This boolean is randomly set by Project X, but the meaning has not yet been discovered.
    20 KB (2,763 words) - 20:19, 2 June 2017
  • ...versions of W:A starting with 3.7.0.0r2, 3.7.2.1, 3.7.2.2, 3.8 and above, but although designed to work with future versions, compatibility is not guaran ...(menu screens) at any screen resolution, rather than 640×480. Dialogs and all of their contents such as buttons and forms are scaled and repositioned, la
    5 KB (769 words) - 22:02, 11 March 2023
  • ...cluding dummies of steam.dat and steam_api.dll, curiously) and nulling all but one strings referring to Steam. Many [[WormKit]] modules have been reported
    775 bytes (121 words) - 08:54, 9 October 2016
  • ...[[team]] and is controlled by that team's controller. Each worm inherits all the usual game object attributes, plus has several of its own variable attr ...worm has an irregularly-shaped collision mask (also known as a "hit box", but we say "collision mask" due to its irregular shape) which is 9 pixels wide
    875 bytes (139 words) - 15:26, 22 May 2022
  • ...to not abuse it - careless abuse of resources '''will''' negatively affect all other users and services. Thanks!}} * All incoming web requests are first accepted by ''reverse proxies'', for both H
    12 KB (1,950 words) - 19:28, 2 July 2023
  • ...come trapped inside of the landscape. They are still attached to the Rope, but you cannot extend or retract the rope because your worm is blocked by terra Collecting a crate while attached to the Ninja Rope causes all of the worm names to suddenly become hidden. Ordinarily, you could toggle t
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  • ...the game, as it allows broadcasting software to integrate with the game on all Windows systems, along with keeping the game in background. ...ackground''': continue playing sounds even when the game is in background (but not minimized). This is optional (enabled by default).
    8 KB (1,168 words) - 21:06, 27 April 2024
  • ..., the health is only taken off after the affected worm's turn, rather than all turns of worms on other teams. ...turns after leaving a radiated area. A health crate can remove the effect, but only if the worm is outside of the radiated area. Health crates will only g
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  • {{Game setup|file=Alt-F4.wsc|scheme=Alt-F4|map=Complex but open random island maps|worms=6 per player (1v1), 3 per player (2v2)}} ...ncluding the two [[Ninja Rope|Ninja Ropes]], giving them a single reshoot, but with rope knocking (and by extension [[Bungee]] knocking) disabled.
    15 KB (2,486 words) - 04:51, 7 August 2023
  • ....com/maps/map-18282/ example])|worms=One per team, handicap health "+" for all worms, 1-6 players)}} ...y), reminding some old 2D (mini)games. The scheme has still a lot of luck, but who dodges the meteors better will probably be the winner. The scheme explo
    8 KB (1,363 words) - 02:04, 13 December 2023
  • | 15 || gap || 35 || Unused, all 0. * Notice: Same as query, but sent by the server to update the state on the client, like when another use
    12 KB (1,522 words) - 02:12, 9 March 2022
  • ...s finally released! It's been a long time coming, and we hope you'll enjoy all the features, changes, and bug fixes that made it into this community-made ...hiny new Extended Scheme Options star button. Relive your past glories — all your old RubberWorm recorded games can be played back with no additional so
    6 KB (904 words) - 23:44, 23 July 2020
  • W:A uses a [[w:client–server model|client-server]] networking model, but games are hosted on the players' computers, and not on the [[WormNET]] serv ...address and port in the WormNET game list. This game list is available to all WormNET users.
    2 KB (357 words) - 22:02, 16 April 2022
  • ...ording sessions Lynne managed to lose all their work and they had to do it all over again, somehow ending up in a funnier final product. ...and started screwing around. So in other words, we had clear instructions but we could make the sounds however we please and thus we did things impromptu
    10 KB (1,624 words) - 15:52, 23 July 2020
  • 'Level.dir' is an archive file (similar to a zip) that contains all of the terrain images and config files. This contains the "Cosmic" terrain including all asset files. It also includes the "_back.spr" and "back2.spr" files support
    16 KB (2,522 words) - 14:20, 25 October 2022
  • ...ons|extended scheme options]], which were also implemented in version 3.8, but did not say what the cheat code was. How to enter the code in the main menu ...et of fake codes which made the splat sound when entered in the main menu, but did nothing else.
    3 KB (440 words) - 18:20, 14 August 2020
  • ...wn last worm or your opponent's last worm, the punisment is auto-lose (the last worm act as a black ball, you can still use him as the white ball when he i Sometimes the worm wont go all the way out of the map, but if the worm still can shot both vertical shot, and a horizontal shot, it's
    6 KB (1,065 words) - 03:47, 19 December 2023
  • ...reboard and the winner will be the player who scores the most points after all the worms are used. Note that the main skill that the scheme explores in th
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  • As no one has access to this build, it is difficult to list all of the differences between this build and the final retail release of the g * Gravestones do not bounce, but fall with a single solid thud.
    2 KB (270 words) - 00:16, 13 August 2023
  • ...with more than 2 players an optional KTL (Kill The Leader) or ABL (All But Last) rule might be applied. ...The [[Mine]] and the [[Grenade]] (this last one can be shot from far away, but usually it is safer to drop it from rope or from ground if it's an easy sho
    10 KB (1,672 words) - 17:36, 12 January 2024
  • ...bes to score points. The player with more points will be the winner (after all 8 worms of each player have been used). The original map requires that the ...provided uses [[RubberWorm]] features such as Antisink and Improved Rope, but still needs that the host type /TS command. Note that this scheme variation
    2 KB (414 words) - 02:44, 5 August 2022
  • ...s/map-17954/])|worms=1vs1: 6-8 worms (depending on the map size). Free for all: 4-8 worms depending on the number of players, if 4 or more usually 5 shoul ...d weapons such as the [[Jet Pack]] with only 5 fuel and the [[Parachute]], all being useful to navigate through the map with better precision. There is al
    5 KB (910 words) - 18:08, 16 May 2022
  • ...gravity. It starts off as a chill game with all worms having just 5hp and all weapons of the scheme except the prod are delayed. Health or utility crates ...eme was created by [[People/MB777|MB777]]. The release date is not precise but it was probably in 2009 (see scheme upload at a [[Blame The Pixel]] [https:
    2 KB (392 words) - 19:39, 20 January 2023
  • * 1 turn delay for every weapon but Teleport. (This is to prevent 1st turn advantage and avoid unwanted piles w ...Timer. (This allows Sudden Death to approach even when all players finish all their turns in less than 1 second, so Sudden Death doesn't rely on turn ski
    2 KB (367 words) - 03:30, 26 January 2024
  • ...ad, to have casual yet exciting fun. Turn time is very short (10 seconds), but there are five seconds of hotseat time to allow players to properly select '''October 19, 2011 (including all other previous updates at Tus website)'''
    2 KB (322 words) - 08:53, 20 July 2022
  • ...fully about which one to pick up (and the order of these collects), if not all of these, because the worms will be anchored to the place where you are usi ...game. E.g. standard size maps (1920x696) are more suitable for 1v1 games, but maps with larger dimensions work better when there are many players in the
    7 KB (1,059 words) - 18:18, 20 January 2023
  • ...re moving. The concept itself doesn't require multishot or [[RubberWorm]], but the scheme was made with these RubberWorm features: sdet, ldet, fdpt, swat, ...s a scheme similar to [[Boom Race]] (being possible to use the same maps), but this time allowing the use weapons such as the [[Baseball Bat]] ([[Angle_ch
    7 KB (1,186 words) - 02:14, 6 November 2023
  • ...riving the other (Stoned) throughout the circuit (just like Driver scheme) but this time the indestructible maps are filled with weapon sprites on the flo ...s to be considered; one of them is that the Driver worm must be able to go all the way back to the start using the weapon sprites if it advances way too m
    5 KB (926 words) - 23:51, 31 October 2022
  • ...''', other is called '''Spider Worm''' and the last is '''Knock Attack'''. All are rope based races, being the first two similar to [[Trick Race]], the se ...ne. There are 3 worms because the map has plop areas, so if a player loses all the worms, this player will be eliminated from the game. Also, if a worm si
    5 KB (828 words) - 22:09, 16 January 2023
  • ...uickly find that this is untenable, as one can knock many worms in a turn, but due to the sparsely placed worms a weapon-based attack will usually only pl # Start the game with the command: '''!start''', all players must light up their light bulb.
    18 KB (3,190 words) - 05:55, 26 December 2022
  • ...the [[Parachute]] to "dodge" the meteors. It is a very luck-based scheme, but it still requires that players control decently the parachute to avoid sink * Use same team colours! This way, if all worms drown, the last one may still attempt to win without ending the round.
    2 KB (409 words) - 02:12, 4 December 2023
  • ...|map=Very big Shopper maps with dimensions ideally similar to 5000 x 5000, but it works with dimensions ranging around 2400 x 2400 to 14696 x 1600) (examp * explosions push all objects on
    8 KB (1,348 words) - 15:18, 17 October 2022
  • ...b|bananas]]) from the [[Jet Pack]] to blow a dropped [[Mine|mine]] through all the map, taking care not to blow it up (if this happens, they will have to * Right after playing on one side and reaching the finish, play again, but this time on the other side (which might cause the feeling of playing on a
    5 KB (745 words) - 06:10, 22 April 2021
  • ...he map (4-7 in total, with no mines spawning on the map) or by eliminating all the counter-terrorist worms. Counter-terrorists must be careful to do not e In 13th February 2011 another similar scheme, but as a [[Shopper]] variation possibly named [[Shoppa Strike]](?) was [http://
    3 KB (519 words) - 03:57, 2 February 2022
  • ...setup|file=Space Race.wsc|scheme=Space Race|map=Most Boom Race maps work, but there are some that were tested and recommended (examples: [https://www.wmd ...setting rubber bounciness feature near to zero, which makes the worms lose all of their velocity upon hitting a surface. Players have only two weapons at
    4 KB (720 words) - 21:39, 17 December 2023
  • But don't look back in anger ...lode underneath the worms, in very narrow tunnels where worms cannot pass, but Sally can. The bomblets will explode together making a powerful blast, laun
    3 KB (565 words) - 06:01, 6 July 2021
  • # When in lobby or in-game, type /macros to see a list of all available commands # Type the name of your command to send the text to all players
    3 KB (465 words) - 04:26, 22 October 2021
  • ...mageddon until the advent of Rubberworm, but now, it can be appreciated in all its glory... just without the HHG's."</small>
    2 KB (275 words) - 19:35, 8 September 2021
  • ...icantly the gameplay. Some maps might be designed thinking on this aspect, but others might not, causing a more frustrating gameplay experience. [https:// ...d rule, has 15 seconds of turn time, the weapons are limited (if you spend all of them you go to the next task).
    8 KB (1,238 words) - 01:31, 13 December 2023
  • ...to collect crates, not only increasing the variety of weapons to be used, but also giving them a small quantity of health. * It is forbidden to attack with the same weapon that was last used by the enemy before your move. This way you can only use the weapon de
    7 KB (1,185 words) - 22:50, 8 May 2023
  • {{Game setup|file=Realistic.wsc|scheme=Realistic|map=any, but randomly-generated islands will work well|worms=many: if 1vs1 8 worms is re ...die). [[Air Strike]] and [[Napalm Strike]] are the most powerful weapons (but the x1 [[Dynamite]] is very powerful too). Think of [[Patsy's Magic Bullet|
    7 KB (1,096 words) - 16:47, 3 December 2023

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