User:Melon/Schemes

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Notable Schemes

This section lists notable schemes in the Worms community. A scheme may be considered notable if it has achieved any of the following:

  1. Widespread popularity or awareness on a global scale
  2. Has seen a fair amount of use in tournaments
  3. Major historical significance, even if the scheme is rarely played today

Conventional gameplay

Weapon specific

Schemes which revolve around just one or two weapons and have little else.

Artillery

Schemes that mainly focus on long range warfare with limited mobility.

Tactical

Schemes with a more unusual tactical slant than regular schemes.

Racing

Schemes in which victory is attained by reaching a finish line on a special map.

Roping

Schemes in which skillful use of the ninja rope is required every turn.

Shopping

Schemes themed around collecting your weapons from crates.

Misc. schemes

These schemes defy your mere attempts at categorisation.

RubberWorm schemes

Schemes which depend on some of the features of RubberWorm.

Other Schemes

Made a scheme? Add it to the following section once you've written an article for it. Schemes without their own article will be removed.

Conventional gameplay

Intermediate variations
Dolly Sheep

Weapon specific

Artillery

Hysteria variations
1HP Hysteria
Highsteria
Hysteria Arsenal
Paranoia

Tactical

Racing

Tower Race variations
Earthquake Tower
TnTower

Roping

None

Shopping

Shopper variations
Weird Shopper
Wall-X-Wall Shopper variations
Balanced WxW
Professional WxW
Team 17 variations
Dynamic Team17
RainCrates

Misc. schemes

Other RubberWorm schemes

Conventional gameplay

Weapon specific

None

Artillery

Fort Variations
Blitz Fort

Tactical

None

Racing

Super Sheep Race variations
Multi Sheep Race

Roping

Shopping

Kaos variations
DBC's Kaos

Misc. schemes

Plop War variations
Plop War Rubber Version

See also

External links



A note

Nobody's added a page for the following schemes in a couple of years, so should they really stay? I'd suggest trashing them:

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