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  • #REDIRECT [[Special Weapons/fr]]
    32 bytes (4 words) - 08:28, 9 September 2021

Page text matches

  • * [[Weapons file]] (*.wep) * [[Worms 2 team file]] (*.st1)
    3 KB (336 words) - 02:13, 7 March 2022
  • The W:A scheme file format contains game settings, which define which weapons will be available, various game options such as turn time and weapon streng ...ze, and contains only the basic game options and settings for the standard weapons. Much of the information on this version was initially extracted from [[The
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...m" byte. Some events take the "machine number" as an argument instead of a team: for example, Machine 0 = Player 1, which is the host of the game. Here is ...hecksum'''. ''xx'' is the frame number in which it happened for the active team, and ''zz'' is the checksum.
    20 KB (3,054 words) - 23:16, 29 July 2020
  • * [[Weapons]] * [[Automatically selected weapons]]
    3 KB (303 words) - 03:06, 1 April 2024
  • {{ParentArticle|[[Weapons]]}} ...p-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • ...|mappic=Map_maze.svg|map=Specially-designed map|wmdb=rr|worms=One worm per team}} ...Rope]] (with the [[Parachute]] as contingency for an accidental fall). No weapons are provided. The map is indestructible and the worms have infinite health.
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ==Team awards== Awarded to the team that collects the most crates of any type (weapon, utility and health crate
    5 KB (853 words) - 11:43, 27 February 2024
  • ...ould be as strategic as the turn-based equivalent. Combinations and use of weapons, rather than the shear number of them, would be of far more importance. ...s will be less concerned about running out, and more prepared to use their weapons recklessly.
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...make use of their artillery skills to defeat their opponents, as the only weapons provided are the [[Bazooka]] and the [[Grenade]], along with some transport ...single-island map, either random or artificial|wmdb=bng|worms=One worm per team}}
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...ols (primarily [[Mole Bomb]]s) to burrow through the landscape and collect weapons from crates. It is played on a map that comprises a solid block of land, in ...(random holes will be generated when the map loads)|wmdb=mole|worms=4 per team is recommended}}
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ...d to defend, as by doing so they can be given access to a steady supply of weapons. ...g them to waste a turn firepunching or blowtorching their way out. Certain weapons that can be collected are very powerful in certain situations, and can win
    6 KB (872 words) - 21:11, 1 May 2024
  • {{ParentArticle|[[Weapons]]}} |Protects team from injury, poison, and most motion
    3 KB (475 words) - 20:55, 16 May 2021
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ept is already in the game as the Freeze weapon, which is used on your own team. Making the land slippery in certain areas though, despite this feature bei
    2 KB (351 words) - 16:04, 8 January 2009
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...worm covers a defined distance without hitting land, all the worms on your team are awarded 6 health points. If it hits land but still covers the distance,
    1 KB (246 words) - 19:10, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...agle picking up worms, or restrict it to picking up only worms on your own team.
    1 KB (245 words) - 19:11, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ns arrive instantly, so maybe there would be a delay of one turn for every team before the alien ship actually arrives.
    2 KB (352 words) - 19:12, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} Semi-transparent to the team that placed it, completely transparent to all other players. It is placed j
    2 KB (346 words) - 21:13, 2 April 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...n your team, and no others, can pass through it as if it didn't exist. For weapons, and other worms, it is a part of the terrain as usual.
    1 KB (242 words) - 19:15, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} If the Bunker is placed by a worm, only worms of the same team may use it. They can enter and leave at will during their turn. Worms insid
    2 KB (312 words) - 19:15, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...nes, crates, barrels, [[Bunker]]s with this weapon, and even worms on your team, but you cannot teleport enemy worms for obvious reasons. Furthermore, you
    3 KB (527 words) - 19:18, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ry. Land that has been destroyed will be returned to its former condition; weapons that have been used will be available once more in player's inventories; wo
    4 KB (717 words) - 23:10, 9 February 2010
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...Ninja Rope, selecting the Harness allows you to pick up a worm on the same team and drop him off at any location. What's more, it doesn't use up your turn.
    1 KB (197 words) - 19:17, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...e who activates the Evacuation, then once teleported, the next worm in the team is selected for teleport and so on. The turn ends when the last worm is tel
    2 KB (284 words) - 19:17, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...es close-contact with a grave belonging to that team, where a worm of that team has previously died. When activated, the worm that died is resurrected on t
    3 KB (496 words) - 19:19, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...rifts down by parachute to the ground. The worm then becomes a part of the team that called him in. From that point there are different options: either the
    2 KB (344 words) - 18:49, 24 September 2008
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} weapon can be used only if there are less than 8 worms in the team. Also, the
    2 KB (436 words) - 11:31, 20 January 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...but his health dangerously low. Also, saving the Health Jab for when your team is poisoned is a good idea as a health crates instantly cures poisons for a
    1 KB (242 words) - 19:19, 15 October 2007
  • *** [[Weapons Editor]] ** [[Weapons (Worms Unlimited)]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • [[Image:Drown_Syndrome_screenshot.png|thumb|Drown your enemies with as many weapons as you can.]] ...'t end turn" feature of [[RubberWorm]], that allows players to use as many weapons as they like in a single turn. However, the scheme also uses the "infinite
    5 KB (929 words) - 05:34, 26 December 2022
  • ...ally '''Rope Shopper''') is a scheme in which players start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestruc The goal in Shopper is to kill all opponents using weapons obtained from crates, collected within the relatively short turn time by us
    21 KB (3,358 words) - 17:54, 4 January 2024
  • | Allows the user to redefine the order and content of weapons for each F hotkey. ...er numbers to their names and allows randomizing the worm order within the team in multiplayer games
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...], [https://www.wmdb.org/maps/?map%5Btitle%5D=BowRace])|worms=One worm per team}} ...to gain access to areas that would otherwise be inaccessible. Because each team has only one worm, the map often cannot be completed without close co-opera
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  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ip before it gets significantly off the ground (excludes worms on your own team).
    1 KB (204 words) - 14:51, 16 October 2010
  • *Worms and weapons *Team status
    3 KB (336 words) - 11:24, 14 September 2012
  • * 1: Destroy a vital crate or team. Collecting the vital crate counts as a failure. * 2: Survival: A red-coloured team must be alive when the mission ends.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • * '''Only last team attacks'''(On/Off Toggle) ...rance Probability: The probability of appearance when the last worm of the team dies.
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ; '''Automatic Spawn Points''' : Worm placements for each team involved can be pre-defined. ...of an entire set of flags corresponding to one team wins the game for that team. The flags operate in the same way as the "targets" in Worms Armageddon tra
    13 KB (2,213 words) - 12:10, 8 August 2022
  • {{ParentArticle|[[Weapons]]}} ...[[Worms World Party]], mines placed by players have the same colour as the team that placed it, but they still function exactly the same.
    7 KB (1,212 words) - 23:33, 5 September 2022
  • {{ParentArticle|[[Weapons]]}} The Lord's preferred ([[Special Weapons|special]]) weapon. The '''Holy Hand Grenade''' (usually shortened to '''HHG
    4 KB (613 words) - 03:00, 30 January 2024
  • {{ParentArticle|[[Weapons]]}} ...raded to the '''Aqua Sheep''' (both being capable to be a team's [[Special Weapons|special weapon]]) using an unlockable cheat in [[Worms Armageddon]], or a [
    5 KB (806 words) - 02:43, 12 September 2022
  • '''Walk for Weapons''' (or '''WfW''' in [[Terminology|worms terminology]]) is a scheme that rel ...strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique stra
    8 KB (1,300 words) - 05:07, 9 May 2023
  • |Points for weapons mode ...starts with the weapons they set on their team options for the Points for Weapons mode.
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...ork packets of a certain size to be lost. As a result, attempting to add a team after joining a game can lock up the connection.<br /> * Weapons dropped by a roping worm will sometimes immediately hit or bounce against t
    34 KB (5,246 words) - 12:17, 24 October 2023
  • * {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] * [[CPU teams using keyboard weapon hotkeys to select weapons]]
    5 KB (638 words) - 08:46, 16 July 2023
  • ...t-size:6pt">[DC]</span> A disconnection of a spectator (a "player" with no team) was not noted in the chat box, either during the game or in replay (or exp ...not create the User\Teams directory, which caused W:A to fail to save the team file. W:A will now create this subdirectory if it doesn't exist.<br />
    71 KB (11,723 words) - 21:03, 25 August 2020
  • === Team editors === * {{software|wa}} [[Worms Armageddon Team Backup, Restore and Merge Utilities]]
    6 KB (754 words) - 09:51, 9 April 2023
  • You can read detailed information about each weapon on the [[Weapons]] page. Please remember that [[Updates (Worms Armageddon)|updates]] are written by a team of two programmers as an unpaid hobby.
    5 KB (751 words) - 04:38, 21 January 2021
  • ==== Right-clicking in-game fails to open the weapons menu ==== ==== When I try to team in, nothing happens ====
    17 KB (2,732 words) - 12:09, 31 July 2020
  • ...the 'Full Wormage', which makes available all cheats, superweapons in the weapons editor, and the scheme of the same name containing infinite numbers of ever
    1 KB (146 words) - 12:44, 28 July 2020
  • ...nks and uses the [[Intermediate]] scheme. Every victory will increase your team's rank, but if the match is a draw or you lose, your rank will decrease. Qu ...k|1}}{{Team worms|1}} || {{CPU rank|1}}{{Team worms|1}} || {{CPU rank|1}}{{Team worms|1}}
    7 KB (984 words) - 16:30, 10 January 2024
  • At the end of the game, or at the death of a player's team the other players often congratulate them on their performance in the game ...of a player's turn. This might mean he's planning on taking an opponent's team out. In reverse; at the end of a turn this might mean he expects to be take
    16 KB (2,777 words) - 17:42, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} The '''Armageddon''' is a very powerful [[Super Weapons|super weapon]]. When it is used, a great amount of flaming meteors will fal
    2 KB (322 words) - 00:57, 15 February 2023
  • {{ParentArticle|[[Weapons]]}} ...ollows the team's worm rotation order. For example if the worms names of a team are 1, 2, 3, 4, 5, 6, 7, 8 and their rotation is in this order, after hitti
    1 KB (214 words) - 21:45, 16 May 2021
  • {{ParentArticle|[[Weapons]]}} |Player's team gives up
    1 KB (210 words) - 06:39, 30 August 2022
  • {{ParentArticle|[[Weapons]]}} In the weapons panel and when looking at crate contents via [[Crate Spy]], the weapon is n
    3 KB (567 words) - 07:36, 2 May 2024
  • {{ParentArticle|[[Weapons]], [[Wormpot]]}} * As the Earthquake affects the entire map, your own team is at risk, so make sure they are well hidden before you use it.
    1 KB (232 words) - 21:03, 16 May 2021
  • {{ParentArticle|[[Weapons]]}} Invisibility is an utility that a player can use to make the entire team invisible to non-local players. Thus, it can only be used in network games.
    1 KB (155 words) - 02:15, 27 July 2020
  • ==== Team commands ==== ; worms [''team number''] <''worm count''>
    25 KB (3,501 words) - 03:55, 5 March 2023
  • {{ParentArticle|[[Weapons]]}} ...l.</ref> that doubles the damage and increases the explosion radius of the team who picks it up. It only lasts for the turn that it is collected.
    1 KB (187 words) - 00:56, 15 February 2023
  • {{ParentArticle|[[Weapons]]}} |Team health balancing utility
    2 KB (310 words) - 21:27, 16 May 2021
  • ...ools. These are listed on the respective weapon pages which can be found [[Weapons|here]]. | Selects next worm on team when Worm Select is active.
    6 KB (864 words) - 19:59, 14 November 2021
  • ...xamples])|worms=''N''+1 teams for a map with ''N'' drop-zones. 3 worms per team, with a maximum of 12 worms in total}} ...ons initially available, securing these drop-zones to gain access to other weapons becomes a key objective of the game.
    3 KB (420 words) - 22:29, 22 September 2020
  • ...llect the utility crate (it contains a [[jetpack]]). Use it to collect the weapons crate on the far right of the map. ...the enemy can select which worm they use, they can only select amongst one team - this sometimes means you can stand right by one worm, knowing that it can
    24 KB (4,088 words) - 12:48, 5 January 2024
  • # Ability for a spectators to send team messages # Option to have low gravity only affect worms but not weapons to imitate Worms 2's "highjump" cheat option.
    4 KB (624 words) - 18:15, 28 September 2008
  • ...point. The scheme has [[Special Weapons|Special Weapon]] mode on, so each team has a different weapon as a secret. Most players of Worms have played this ...of alternatives. Similarly, being able to use a large variety of [[Weapons|weapons]] effectively will give the player a significant advantage.
    3 KB (446 words) - 23:27, 27 February 2023
  • ** Remove a team belonging to the host or a different client.<br /> ** Add a new team on behalf of another player.<br />
    19 KB (3,315 words) - 21:00, 25 August 2020
  • ...certain graphics in the front end were skewed/slanted. These included the team colour/handicap icons when setting up a hosted or offline multi-player game ...ixed, specific Super Weapons can be now be in the scheme without any Super Weapons ever appearing in crates.<br />
    11 KB (1,959 words) - 20:59, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} ...ching far targets to push. Flame Thrower is the standard [[Special Weapons|team weapon]].
    1 KB (192 words) - 00:57, 15 February 2023
  • ...players with precisely one of every weapon, with some of the more powerful weapons being delayed by a few turns. Three rounds must be won to win the match, an ...ap=Any open island map|worms=1v1 with 8 worms each or 2v2 with 5 worms per team}}
    4 KB (746 words) - 01:58, 10 December 2023
  • ...heme=Bungee Race|map=Specially-designed map|wmdb=bungee|worms=One worm per team}} ...on before continuing. Often, the scheme is externally edited to give these weapons a power setting of 0, so that this blast effect is not possible.
    5 KB (848 words) - 05:36, 7 August 2023
  • Worms Armageddon stores team files with a WGT extension. === Team Format - Looped For Number of Teams===
    11 KB (1,464 words) - 10:24, 25 July 2020
  • ...'mock my name''' dragons. Untainted cooperation betwixt the masses and the team it is the road to victory the path which be strewn on worms! <strike>OK dra ..., COULD BE A PLANETARIUM OR ZOO AND IT WAS THE NEXT CENTURY, THEY WOULD BE WEAPONS SO THEN THEY COULD BE FIGHT, DRAGONS SQUADRONS AND IT WOULD BE JUST LIKE RE
    7 KB (1,328 words) - 02:19, 20 December 2008
  • :''Not to be confused with [[Walk For Weapons]] (WfW).'' ...Weapons may damage worms from other teams only if a worm from the leading team is also injured.
    5 KB (781 words) - 04:55, 26 December 2022
  • |Plays when an enemy worm's turn timer hits zero. Also plays for a random team when a game ends in a draw. ...team when the first damage of the match is dealt. Only plays once, for one team.
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  • Weapons: Everyone gets Handgun.<br> ...o [[w:Team Fortress Classic|Team Fortress Classic]] or [[w:Team Fortress 2|Team Fortress 2]].
    1 KB (198 words) - 03:45, 2 February 2023
  • ...roduced in v3.6.19.7: The game did not range-check the number of worms per team when loading a WAgame file. Giving this a value greater than 8 (using a hex ...if the timer was allowed to expire on the forced manual placement or a CPU team was present. The game now automatically drowns the Worm in this case, which
    32 KB (5,309 words) - 21:01, 25 August 2020
  • * Bug in a feature introduced in v3.6.19.7: Team names with illegal filename characters in them could cause crashes when sta ...al weapons — an allied group still got the special weapon of each member team. See v3.6.19.14 fixes.]</span><br />
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  • ...list, and this stayed constant throughout a match (and beyond that if the team list stayed the same).<br /> ...d group to get a turn was not being properly set; usually the first in the team slot list in each group would always get the first turn.<br />
    3 KB (580 words) - 20:28, 25 August 2020
  • ...d gravestone (numbered 1-6) was selected, and then clicking OK to save the team (even if nothing was changed), would reset the grave to Gravestone 1.<br /> ...style="font-size:6pt">[DC]</span> In the team statistics viewer, "Overall Team Rank" was incorrectly calculated, and had a maximum of 85% instead of 100%.
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Page 18: The strike weapons '''Mail Strike''' and '''MB Bomb''' are also affected by wind.<br /> ...by clicking on their name, not their team. Clicking on a team removed the team from play.<br />
    40 KB (5,893 words) - 20:18, 25 August 2020
  • ...s now fixed. On the other hand, the cursor for Teleport and other targeted weapons was originally intended to point 45° up-left, but everybody is used to tha ...alive" even after all its worms died out; but when the turn passed to that team, the game would crash. Now, health crates will not be collected by an anima
    7 KB (1,234 words) - 20:42, 25 August 2020
  • ...on would remain greyed out inappropriately, making it impossible to edit a team. <span style="color:#ff0000">[Apparently, this may not have been fixed afte ...uced in v3.5 Beta 1: There was an invisible colour in the host/join player/team lists. This blue text colour, invisible against W:A's blue background, has
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...rules attack from rope and no ropeknocking. Eight worms is recommended per team although double teams can be used if more are required. * Added weapons such as aqua sheep
    2 KB (366 words) - 20:02, 16 September 2009
  • ...ayer's turn, or automatically at the beginning of the local player's first team's turn.)<br /> ...Bug in a feature introduced in v3.6.28.0: When opened at certain times in team games, the weapon panel wasn't being redrawn.<br />
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...ps/map-19226/], [https://www.tus-wa.com/maps/mappack-551/])|worms=Four per team}} weapons from a crate shower, they will be trapped. Since the terrain is indestructi
    5 KB (829 words) - 03:29, 26 December 2022
  • :''verb.'' to deliberately and knowingly attempt to exterminate an opponent's team with such determination as to even forego winning the game to do so. :{{lowlight|Common in the shot-doesn't-end-turn moleshopper, where F5 weapons from crates can cause confusion}}
    4 KB (742 words) - 13:09, 7 August 2023
  • ...lette|worms=1-6 players, typically 1v1 in competitions. Usually 1 worm per team but can be played with more.}} ...ets can be placed is usually indicated on the map. Players must fire their weapons at full power, and after 4 seconds of circling around the target marker, th
    4 KB (579 words) - 03:32, 19 December 2023
  • ...r and teammate of [[People/TMate|TMate]], and also, ''The Bastard'' of the team (''sorry, inside joke, hehe''). He is the one, who can be blamed (at your o ...e '''and''' does not need roping, ''except'' [[Sheep Fort]] and [[Walk For Weapons]].
    805 bytes (111 words) - 16:16, 4 June 2009
  • ...open map, though caverns can also be used|worms=4 per team 1v1;<br />2 per team 2v2}} ...both due to the limited time and weapons, and the extra importance of your team's chosen special weapon.
    3 KB (475 words) - 02:18, 12 January 2024
  • ...he Ninja Rope is advantageous. The water level is set in a way that allows weapons to sink through the bottom border but worms remain standing on it, a settin ...Weapons may damage worms from other teams only if a worm from the leading team is also injured.
    7 KB (1,070 words) - 23:12, 4 December 2023
  • ...t). A win can be obtained by either destroying the flag(s) on the opposing team's fort, or simply killing all their worms. Players then make use of whatever weapons and tools they have at their disposal to destroy the enemy's flag. This fla
    8 KB (1,337 words) - 17:16, 4 January 2024
  • ...cheme=Tower Race|map=Specially-designed map|wmdb=tower|worms=Two worms per team}} ...layers to attack each other to gain advantage. For this, a couple of other weapons - eg. [[Homing Missile|homing missile]], [[Banana Bomb|banana]], [[Cluster
    6 KB (1,003 words) - 05:58, 26 December 2022
  • ...uper Banana]], [[Ming Vase]], [[Salvation Army]] and [[Magic Bullet]]. All weapons have increased power settings (5 stars) are provided in unlimited supply. Some of these weapons are made even more powerful by the weapon upgrades; for the Grenade, Banana
    5 KB (746 words) - 17:26, 4 January 2024
  • | [[Team Wormtress]] || Other schemes || [[People/M3ntal|M3ntal]] || ~2003-2008 .../web/20011214160607/http://dreamcastteam.50megs.com/schemes.htm Dreamcast Team], [https://web.archive.org/web/20011202175844/http://cavalier.50megs.com/ C
    84 KB (10,948 words) - 03:56, 8 May 2024
  • ...the game or there to start with. It does not contain any regular [[Weapons|weapons]]. ...r Card are announced sequentially at the top of the screen, with the super weapons first in a seemingly random order and then the utilities in the order they
    935 bytes (166 words) - 19:30, 17 April 2022
  • 4
    * Team favourite colour (honoured by hosts on a first-come, first-serve basis) * Allow customizing the six team colours (for people with colour deficiency, or who [http://forum.team17.com
    15 KB (2,194 words) - 21:59, 11 November 2021
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ce can effect the weapons of any team caught in it, swap them with another team's, make a certain number behave strangely, or add special effects, give all
    1 KB (241 words) - 13:41, 13 May 2010
  • ...ediate, due to the [[Special Weapons|Team weapons]] and the big arsenal of weapons. The scheme has also settings that are different from its two influences, l
    2 KB (275 words) - 21:41, 26 September 2022
  • ...ng is needed) scheme, because a round usually does not last long. The most weapons has only 1 ammo so you have to spare with them, because you can not use the ...r mate placed his/her worm to right down). The matter is that 2 worms in a team could not be placed close.
    4 KB (685 words) - 12:41, 21 April 2024
  • ** The ability to give worms on the same team individual weapon inventories and health values? * Custom sprites (for new weapons) and other resources in schemes?
    940 bytes (116 words) - 19:54, 28 August 2010
  • ...nds and stretches the Worms series to new heights, offering more features, weapons, options and hours of brilliantly crazy gameplay than ever before. Each team takes it in turn to pick off the opposing teams, using crazy weapons, tools and other utilities they may have discovered to inflict whatever fou
    5 KB (752 words) - 12:09, 27 August 2010
  • ...ral Options), press the TAB key to select a different member of your Worms Team. You can only change Worms if you haven't already moved one, or selected a See also 'SELECT WORM' in the Weapons listing, this is a new weapon which allows advanced Worm movement.
    3 KB (504 words) - 12:13, 27 August 2010
  • ...ection later in the manual). When it reaches zero, play passes to the next team. ===Team status===
    2 KB (344 words) - 12:16, 27 August 2010
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} When used, all weapons are locked except airstrikes. When selecting an airstrike weapon, the worm
    2 KB (378 words) - 20:08, 20 August 2010
  • The following section details the weapons of Worms Armageddon, their effects and how to use them. Remember, all weapo A number of weapons are hidden in special crates, or given during single player missions&nbsp;-
    19 KB (3,375 words) - 12:26, 27 August 2010
  • ...ities appear in the top box under the weapons panel and are activated like weapons (i.e. highlight/click them and then press the SPACEBAR). ...which <s>lasts for five turns</s>, enables a Laser Sight on the following weapons; Uzi, Mini Gun, Hand Gun, Longbow, Kamikaze and Shotgun. This makes it much
    3 KB (448 words) - 13:45, 27 August 2010
  • ===How to create a new team=== ...ity to select a special weapon you can use during the battle. Click on NEW TEAM and follow the instructions below.
    16 KB (2,819 words) - 01:23, 28 August 2010
  • ==== WA crashes when I try to edit or create a team on Windows Vista ==== ==== Right-clicking in-game fails to open the weapons menu ====
    18 KB (3,245 words) - 23:23, 19 March 2013
  • ...that game. Double click on the team you wish to add to the game from your team roster. You can add more than one team from your list, if you wish to have more teams operating from your computer
    3 KB (588 words) - 01:24, 28 August 2010
  • ...orms to start in. Players begin with a very limited selection of tools and weapons and must collect them from crates, digging caves within their fort to allow ...e forts. The first player to do so can choose which of the two forts their team shall occupy.
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  • {{ReplayBox|Boom for Weapons.WAgame|A demonstration of how to |play Boom for Weapons. With FoxHound.}} |file=Boom for Weapons.wsc
    13 KB (2,257 words) - 23:27, 20 August 2022
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...sis]]. It enables a worm to fuse/merge with one or more members of its own team, into one worm. The new worm possesses the sum total health points of the w
    688 bytes (123 words) - 11:28, 20 January 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...r possibly the computer, if it's a CPU team). In the worm order of the new team, it would probably go last, although a random position could also be chosen
    811 bytes (144 words) - 12:32, 20 January 2015
  • ...https://www.wmdb.org/maps/?map%5Btitle%5D=digging examples])|worms=One per team}} ...each player has to break thru several walls and baricades using mentioned weapons FROM ROPE.
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  • '''HominG''' is a scheme centred around the use of homing weapons such as the [[Homing Missile]], [[Homing Pigeon]], and [[Patsy's Magic Bull ...[[Sheep Strike]], [[Scales of Justice]] and [[Freeze]]. The more powerful weapons are on delay, with only the Homing Missile (and utilities and transport too
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  • ...y low terrain and one or two hills.|worms=4 worms per team, or 2 worms per team if playing 2v2.}} ...the default schemes, particularly [[Sudden Sinking]]. A restrictive set of weapons, however, ensure a considerably different gameplay.
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  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} |Enemy sees all worms with the same team color/name
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  • == Tips when using the weapons == * Sometimes the aim of the weapons is not appearing. Press up/down to make it appear.
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  • ...after being hit by a weapon or by falling on a mine. A small selection of weapons are provided, mostly firearms, putting an emphasis on aiming skills. ...ess|map=Specially designed map|mappic=Map_specks2.svg|wmdb=bna|worms=8 per team. If 1v1, 3 teams per player}}
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  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...pe is ON, it can be interesting. This weapon (different of all the current weapons) can pull worms (the current ones only push worms) and this can be very use
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  • ...team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install [https://myfiles.my1.ru/wa/wk/ '''/wdca''' - weapons don't change automatically.
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  • ...create_a_team_on_Windows_Vista}} WA crashes when I try to edit or create a team on Windows Vista / 7 ==== ==== Right-clicking in-game fails to open the weapons menu ====
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  • ...me setup|file=Aerial.wsc|scheme=Aerial|map=Any open island map|worms=4 per team}} ...all weapon in Hysteria are unlimited (except the single [[Mad Cow]]), most weapons in Aerial are very limited in number, such as the [[Teleport]]. Sudden Deat
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  • ...file=Pro.wsc|scheme=Pro|map=Any cavern map |worms=5 per team 1v1;<br>3 per team 2v2}} ...and uses the anti-stockpiling setting, encouraging players to manage their weapons very carefully. The scheme typically encourages very territorial gameplay,
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  • === Weapons === * F2 weapons are all highly overpowered, this includes [[Grenade]], [[Cluster Bomb]] and
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  • * The Iraqi team flag was updated. * The "Euthanasia" training was renamed to "Advanced Weapons Training".
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  • * MISSION.WEP - the [[weapons file]] used for the mission. * MISSION.ST1 - a [[Worms 2 team file]] containing the CPU team in the mission.
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  • ...t-patch) to give all teams unlimited ammo of every weapon, including super weapons. * **supershopper** - start a crate shower of secret weapons.
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  • | Euthanasia / Advanced Weapons Training ...will unlock the Full Wormage scheme, as well as the ability to edit super weapons' settings and [[Worms Armageddon 3.8 Features#Extended Scheme Options|exten
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  • ** <span style="font-size:6pt">[CS, DC]</span> W:A will now create a default team file if one doesn't exist.<br /> ** <span style="font-size:6pt">[DC]</span> In the Options screen, if a team was created, edited, or deleted, the Language combo box would have the enti
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  • ...n entering the Team Editor, or show blank fields for everything except the team and worm names.<br /> ...ton was used from the Training screen, the background particles behind the Team Editor moved twice as fast as they should.<br />
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  • ...al|map=Any open island map without bridges|worms=8 per team in 1vs1, 6 per team in 2vs2}} ...on [[Intermediate]], the main differences being that the [[Special Weapons|team weapon]] is replaced by two [[Mad Cow]]s with a delay of two turns, and tha
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  • ...unlocks has infinite ammo, with the exception of most of the special team weapons, which are limited to one (or three for [[Mad Cows]]). Weapons unlock in the following order:
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  • | Leader || First, Top || The team that is at the top during the match, usually the one that is with more heal | WfW || Walk for Weapons || Acronym of [[Walk for Weapons]]
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  • ...chance that this weapon will appear in crates. This is shared between all weapons, so using a percentage value from 0-100 is a good idea rather than using an | The additonal ammunition a team will get when collecting a crate with this weapon in it, normally 1.
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  • ...is a competitive ground scheme where your worms are limited to only using weapons from the F-key row they are named after.]] ...chemes]], where worms are only allowed to use weapons that appear in the [[Weapons|weapon panel]] row that the worms are named after (F1, F5, F9, F12...) as w
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  • ...me=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}} ...ey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8'
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  • The development team posted their agenda to update Online Worms as ''Worms World Party (Online)' ...weapons. Another new feature is a weapon-only drown level which sinks only weapons, but not worms, replacing the water sprites with sand-looking ones.
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  • ...is now visually interpolated between game engine frames as your worms and weapons glide majestically through the air. Watch a recorded game in slow motion an ...uishable from player teams to prevent shenanigans, but you can now finally team up with your friends to take down a swarm of those computer-controlled inve
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  • ...w.tus-wa.com/maps/Quickdraw/ other maps])|worms=8 per team 1v1;<br />6 per team 2v2}} [[Image:Quickdraw main weapons.png|thumb|left|Quickdraw main weapons]]
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  • ...ttack From Jet Pack rule applies to Teleport, Air Strike and other cursor weapons]] ...etup|file=Petrolia.wsc|scheme=Petrolia|map=Any open island map|worms=8 per team}}
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  • "team" : "SMESH", "team" : "SMESH",
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  • ...ce]] (being possible to use the same maps), but this time allowing the use weapons such as the [[Baseball Bat]] ([[Angle_cheat_glitch|Angle cheat glitch]] all === Drive for Weapons ===
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  • [[Image:Drive for Weapons gif icon.gif|frame|left]] |file=Drive for Weapons.wsc
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  • * Team-specific customization settings, e.g. soundbanks and graves ...id not appear in future games. Additionally, changes were made to existing weapons - [[Dynamite]] could now be aimed and thrown (albeit with less force than a
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  • ...wmdb.org/31834])|worms=8 worms per team; for small to medium sized maps, 1 team each. For big maps, maximum number of teams.}} ...nd to plop quickly. For small to medium sized maps, you will want around 1 team each. For big maps you will want the maximum number of teams.
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  • ...[https://www.tus-wa.com/maps/Shopper/?size=big TUS search])|worms=2-8 per team}} * 60 mines and no oil drums (to avoid flamelets with phased weapons on)
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  • ...re Doesn't Pause Timer''", consisting in a race in which players must drop weapons ([[Bazooka|bazookas]], [[Grenade|grenades]], [[Dynamite|dynamites]] and [[B * '''AFJ - Attack From Jetpack''' (players must drop weapons from jetpack to push the mine)
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  • Some variations of this scheme often includes more weapons, usually artillery weapons like [[Sheep Launcher]] and [[Holy Hand Grenade]], what makes the name of t ...ana|PlanetBanana]] uses black hole gravity and it has the map split in two team sides. The only weapon available of the scheme is [[Super Banana]].
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  • ...ne player (or team of players) are the terrorists and the other player (or team of players) are the counter-terrorists. Each has a base to start and put th ...scheme that has limited arsenal, being most of it low powered with the F3 weapons as exceptions (normal power). [[Parachute]] and [[Bungee]] are infinite, be
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  • {{ParentArticle|[[Game scheme file]] or [[Weapons]]}} {{Languages|en|Special Weapons|fr|Special Weapons/fr}}
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  • ...ps://www.tus-wa.com/maps/Board_Games/ TUS])|wmdb=board|worms=Usually 1 per team (sometimes more)}} ..."[[Test_versions|/boom]]" command (or 3.8's Phased Worms (Enemy): worms + weapons + damage) is recommended for the gameplay, with a few examples as exception
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  • ...renades]], which if done could potentially wipe out an entire fully healed team. == Issues with the Weapons & Utility ==
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  • Copyright © 1995-1997 Team 17 Software Ltd. special/secret weapons, then you better start thinking of some stuff to type
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  • ...ps/mappack-589/ Mappack].)|wmdb=|worms=Any number. Recommended: 2 or 3 per team}} ...one single crate per turn with only [[Etiquette#AFR_-_Attack_From_Rope|AFR weapons]], constant gravity (1.0), loss of control doesn't end turn, single shot, i
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  • ...they're not greater than 3000px in width and 800px in height.|worms=4 per team; 3 on mutual agreement}} === Available in weapons panel ===
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  • ...ncluding [[Water drops]] (2% water level, which gives the same mechanic of weapons sinking, but Worms not). The difference is that the map doesn't consist of === 3rd turn - Weapons unlocked ===
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  • ...esigned map ([https://www.tus-wa.com/maps/map-19538/ example)]|worms=1 per team}} .... Grenades don't explode (power above 20) and worms are anchored. The main weapons are: [[Teleport]] and grenades.
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  • === Weapons === # The soundbank [[Soundbanks/Stooges|Stooges]] references the American comedy team [[w:The Three Stooges|The Three Stooges]]. The audio files "Laugh" and "Uh-
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  • ...are recommended|worms=Any. In competitions it's usually played with 4 per team, but [https://www.tus-wa.com/cups/cup-433/msg132122/#msg132122 according to ...such as [[Bazooka]] and [[Grenade]] (both infinite), although it has melee weapons such as [[Fire Punch]] and [[Dragon Ball]] (both infinite), alongside [[Nin
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  • ==== Team Entry ==== * "Team Name" is abbreviated to "TEAM NM" in this build.
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  • ...disable the screenshot key, because F12 is used by W:A in-game, to select weapons in the bottom row of the weapon panel.) ...ck (activated by pressing '''Ctrl+Home''') would never work again for that team (but would still work for other teams) for the rest of the round.
    7 KB (1,149 words) - 12:04, 24 October 2023
  • ...([https://www.wmdb.org/14983 example])|worms=1v1 or 2v2 (2 or 3 worms each team)}} ...n be considered a weapon specific scheme, although it does have some other weapons.
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  • ...etup|file=Rubber Rush.wsc|scheme=Rubber Rush|map=Random island|worms=8 per team}} ...[[Pneumatic Drill]], [[Prod]] and [[Handgun]] are unlimited. The following weapons have delay: [[Low Gravity]] (1), [[Jet Pack]] (2), [[Homing Missile]] (1),
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  • [[Image:Gravity Battle sheep.gif|frame|left|Droppable weapons go diagonally upwards. Regarding animals, when they hit a ceiling they walk ...mes with some objects in the middle), or worms can spawn randomly if a CPU team is added (although, it doesn't attack so often), and then, they must plop e
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  • ...f the [[Intermediate]] scheme with shorter rounds, more balanced [[Special Weapons]], and, as the name suggests, worms start with 80 hit points. It uses some Each round you can choose '''only one type''' of special/team weapon to use:
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  • ...age worm's health. As intermediate, this should be played with 8 worms per team in random maps. The scheme has no rules. * 90 hit points: makes it more rewarding to pile/reposition enemy worms with weapons that cause less than 50 damage. Raises the relevance of [[BnG]] skills abov
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  • ...worms of each team in each Start (right, there are 2 Starts, one for each team). Play with normal turn-based Rope Race scheme following the rules written * You can push the opponent worms with rope knocking (no weapons).
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