Worms Armageddon manual/Weapon Usage
From Worms Knowledge Base
- 1 Weapon Usage
- 1.1 Air Strike
- 1.2 Banana Bomb
- 1.3 Baseball Bat
- 1.4 Battle Axe
- 1.5 Bazooka
- 1.6 Blowtorch
- 1.7 Bridge Kit
- 1.8 Bungee
- 1.9 Carpet Bomb
- 1.10 Cluster Bomb
- 1.11 Dragon Ball
- 1.12 Dynamite
- 1.13 Earthquake
- 1.14 Fire Punch
- 1.15 Flame Thrower
- 1.16 French Sheep Strike
- 1.17 Freeze
- 1.18 Girder
- 1.19 Grenade
- 1.20 Handgun
- 1.21 Holy Hand Grenade
- 1.22 Homing Missile
- 1.23 Homing Pigeon
- 1.24 Indian Nuclear Test
- 1.25 Kamikaze
- 1.26 Land Mine
- 1.27 Longbow
- 1.28 Mini Gun
- 1.29 Mad Cow
- 1.30 Magic Bullet
- 1.31 Mail Strike
- 1.32 MB Bomb
- 1.33 Mine Strike
- 1.34 Ming Vase
- 1.35 Mole Bomb
- 1.36 Mole Squadron
- 1.37 Mortar
- 1.38 Napalm Strike
- 1.39 Ninja Rope
- 1.40 Old Woman
- 1.41 Parachute
- 1.42 Petrol Bomb
- 1.43 Pneumatic Drill
- 1.44 Prod
- 1.45 Sally Army
- 1.46 Scales of Justice
- 1.47 Select Worm
- 1.48 Sheep
- 1.49 Sheep Launcher
- 1.50 Shotgun
- 1.51 Surrender
- 1.52 Skip Go
- 1.53 Suicide Bomber
- 1.54 Super Banana Bomb
- 1.55 Super Sheep
- 1.56 Teleport
- 1.57 Uzi
The following section details the weapons of Worms Armageddon, their effects and how to use them. Remember, all weapon instructions are written assuming you have already selected that weapon.
A number of weapons are hidden in special crates, or given during single player missions - we wish you the best of luck in finding them!
This weapon calls in an aerial missile strike in the target area that you select. To launch the Air Strike, simply move the target cursor with the mouse and click on the target to mark it (with an X). If you wish to abandon at this stage, simply select another weapon with the Right Mouse Button.
You can also select the direction of the Air Strike with the LEFT and RIGHT ARROW keys, this is important if you wish to hit the correct part of a hillside! Each of the five missiles inflicts a maximum of 30 points of damage.
Note : Strike Weapons cannot be called in Caverns and are unaffected by wind, except for the Napalm Strike.
This 'soft fruit of doom' will explode, split and cause wanton devastation to an area the size of a small Greek Island. Use the 1-5 keys on the keyboard to set the fuse time (in seconds).
Use the UP and DOWN ARROW keys to move the cross hair and press the SPACEBAR to fire (the longer you hold it, the stronger the shot will be).
Each Banana inflicts a maximum of 75 points of damage.
If it's been one of those days, the only really satisfying thing to do to an enemy Worm is to walk up behind it and smack it with a heavy wooden bat!
Stand next to your target, aim the cross hair and press the SPACEBAR to sort them out! The Baseball Bat inflicts 30 points of damage.
This mighty blade slices in two the energy of all worms it touches, hammering them into the ground.
Note : It can only be used to actually kill enemy worms which have one unit of energy, but can cause huge damage to a group of Worms!
The Bazooka is a powerful weapon that offers immediate satisfaction. Careful use of the wind strength and direction turns this weapon into a strategic wonder.
Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the longer you press it, the stronger the shot will be).
The Bazooka inflicts a maximum of 50 points of damage.
(Note: This weapon is called Blow Torch in game.)
Use the Blowtorch to dig through the landscape but consider that a sneaky hiding game is a sign of the Dark Side!
Select your direction with the ARROW keys and press SPACEBAR to start and then stop the Blowtorch. More criminally insane individuals can use the Blowtorch to inflict 15 points of damage on enemy Worms.
(Note: This weapon is called Girder Starter Pack in game.)
This most useful, nifty ensemble of components allows rapid construction of bridges and pathways when you most need it. A number of bridge segments are available for immediate deployment on the landscape.
Large falls can seriously damage your Worms' health, but with the Bungee selected you can safely wander off a cliff and drop weapons whilst bouncing around.
Press SPACEBAR to release your Worm from the Bungee and press the RETURN key to drop selected weapons whilst on the Bungee.
Flee as a multitude of dodgy shagpiles rain from the heavens! Carpet Strike sends these irate, discounted carpets tumbling to Earth!
Select and target, click Left Mouse Button and stand well back!
The Cluster Bomb is tossed like a Grenade and shatters into smaller bombs, which explode around the target. Whilst less precise than a Grenade, a Cluster Bomb can be really useful for damaging groups of Worms. Use the 1-5 keys on the keyboard to set the fuse time (in seconds) and toggle the bounce setting, from max to min, with the + and - keys.
Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the longer you hold it, the stronger the shot will be).
Each Cluster inflicts a maximum of 30 points damage.
This unleashes an energy ball toward the enemy, knocking the victim backwards and off it's tail. Stand next to your target and press the SPACEBAR to attack.
The Dragon Ball inflicts 30 points of damage.
Press SPACEBAR to drop a stick of Dynamite, usually from the edges of cliffs onto unsuspecting Worms, or next to a group of Worms.
This is a very powerful weapon and great for multiple Worm slaughter - a real crowd pleaser. Press the RETURN key to drop this from a rope.
Dynamite causes a maximum of 75 points of damage.
Press the SPACEBAR to cause a considerable earthquake, shaking any Worms and mines loose
and causing the water level to rise considerably. (Earthquake does not cause the water to rise.)
Earthquakes do not cause specific energy loss, but the effects from movement can be devastating!
This powerful punch knocks Worms into the air and also cuts its way through land. Stand next to your target and press the SPACEBAR to punch.
The Fire Punch inflicts 30 points of damage on the target, but is commonly used to knock Worms into water.
Press the SPACEBAR to propel flames from the huge tank on the Worm's back! Use the UP and DOWN ARROW keys to spray the burning flames in an arc.
The flames are subject to wind direction, so you must use caution.
The Flame Thrower is a powerful weapon, estimates of its potential damage range from 50-70 points.
French Sheep Strike
Unleash the wrath of stubborn French farmers with the Sheep Strike!
Select a target with the mouse and click Left Mouse Button to release numerous burning Sheep, which come tearing to the ground.
An incredibly dangerous weapon which, due to the additional flames, can cause all manner of havoc and destruction.
Press the SPACEBAR to Freeze your Worms until your next turn. Your team is encased in blocks of ice and cannot be damaged!
Girders have many uses, particularly to provide a base for the Ninja Rope or a ramp so that Sheep can cross critical paths. Some players use Girders to block the progress of the enemy and others use them as a deflector for Grenades and Cluster Bombs.
Girder use can be restricted to the immediate area around the currently selected Worm, from the Weapon Options Menu. (Specifically, the power settings of the Girder.)
Use the LEFT and RIGHT ARROW keys to rotate the Girder around and click Left Mouse Button to place it.
Set the fuse time (in seconds) using the 1-5 keys on the keyboard and toggle the bounce setting, from max to min, with the + and - keys.
Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the longer you hold it, the stronger the shot will be).
The Grenade inflicts a maximum of 50 points of damage.
A great way to finish off a particularly hated Worm, or a group of very weak ones! Fires 6 consecutive shots. Make your day, punk!
Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the cursor can be moved up and down while firing). Each shot inflicts 5 points of damage.
Holy Hand Grenade
Unleash the power of the heavens with the Lord's preferred weapon. This is a 3 second (no more, no less) low bounce Grenade style weapon that will only explode when it has come to rest.
One of the most powerful weapons in the game, (only a certain garden ornament could possibly be more dangerous), it is capable of delivering 100 points of damage.
Once primed, the Homing Missile will aim for a specified target. Remember to give it enough power so that it can effectively find its target.
Homing Missiles in Worms Armageddon are aquatic and can be fired under water, although there is an element of skill involved (fire hard and the missile will sink).
Move the target cursor with the mouse and click on the target, use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the longer you hold it, the stronger the shot will be).
This missile inflicts a maximum of 50 points of damage.
A semi-intelligent equivalent of the Homing Missile, that will do its best to reach the target you select. Obviously Pigeons aren't totally reliable though.
Move the target cursor with the mouse and click on the target, using the SPACEBAR to unleash the feathery hero.
A Pigeon will explode inflicting a maximum of 75 points of damage.
Indian Nuclear Test
First it was the French, now the Indians are at it! This powerful underground test bomb will sink the land and cause radioactive fallout to flutter from the heavens, infecting all living Worms. A tactical nuclear device if ever there was one.
Select a direction with the ARROW keys, then press SPACEBAR and watch the Worm end its life in martyrdom. You are guaranteed to lose the Worm of course, so it had better be worth it!
The final explosion inflicts a maximum of 50 points damage, any Worms unlucky enough to be hit along the way will also suffer, a loss of 30 points in conjunction with being sent hurtling skywards by the impact.
(Note: This weapon is called Mine in game.)
Proximity mines that explode if a Worm triggers the fuse by getting too close. Mines are a great strategic tool and can be knocked onto Worms by other explosions. Be aware that some can be duds.
Press the SPACEBAR to drop a Mine. Land Mines inflict a maximum of 50 points of damage.
This great, dual-purpose weapon allows you to fire arrows at unsuspecting Worms or create a ladder for others to climb on.
Each arrow inflicts 15 points of damage.
(Note: This weapon is called Minigun in game.)
Such a misleading name for a huge machine-gun.
Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire. As you fire, you can also move the gun up and down with the ARROW keys, strafing the target area.
Ever since the European British Beef embargo began, there has been a huge stockpile of these frothing, deliriously mad cows intent on mass destruction. Unleash them in the direction you are facing, by pressing the SPACEBAR.
If you have more than one, you can release them in a herd by pressing the 1-5 keys. Being mad, they will make no effort to get over an obstacle and just explode instead.
Each Cow can inflict up to 75 points of damage and as such, should be avoided.
Revisit the grassy-knoll with this incredibly accurate Magic Bullet, which will seek out the intended target set with the mouse. The Bullet will home in on the target, avoiding contact with the land. Use SPACEBAR to launch the weapon.
The Magic Bullet inflicts a maximum of 100 points of damage and is sure to stop any Presidential cortege firmly in its tracks.
Target the area with the mouse to make a very special delivery. Please consider the wind direction as letters aren't particularly heavy objects! Each letter can inflict 50 points of damage.
Select the target area with the mouse and watch in horror as a stressed, overweight video-games producer falls to earth, causing widespread pandemonium and chaos. The MB Bomb inflicts 100 points of damage.
(Note: The MB Bomb is affected by wind.)
Click Left Mouse Button to sprinkle new Land Mines onto the landscape.
Due to the erratic nature of mines, there's no clear indication of where they will land, but it's quite possible that calamity will ensue.
Like standard mines, each one can inflict 50 points of damage.
Drop this like Dynamite and run. After 5 seconds it will explode, sending shards of china (the material, not the country) everywhere, much to the disgust of antique lovers everywhere.
Press the SPACEBAR to release this little tearaway, who will scuttle across the land before another press of the SPACEBAR sends him leaping upwards and then down burrowing into the land, pressing the SPACEBAR a third time will make the little critter explode. An effective explosive and antidote to those who are prone to hiding in underground tunnels.
Much more scarce, this squadron of near-sighted mammals attacks directly proudly claiming to "Dig or die!" . They almost always die of course. Target the direction of attack with the LEFT and RIGHT ARROW keys, then use the mouse to mark your target and launch.
The Mortar fires at full power and explodes on contact, spreading Cluster Bomb fragments around the immediate area. Very useful towards the end of a round, when groups of Worms may be on opposite sides of the landscape. It is very effective on Cavern levels, as firing Mortars into the roof will deflect the clusters downwards onto unsuspecting Worms.
Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire. Each cluster can inflict 30 points of damage.
Light up the sky with pyrotechnic devastation! Scorch the Earth and barbecue the opposition. Let's have an apocalypse now!
Select the direction of the Napalm Strike with the LEFT and RIGHT ARROW keys, then move the target cursor with the mouse and click on the target to launch.
Incredibly useful, ropes can be used to manoeuvre Worms into otherwise inaccessible areas or across vast distances in the shortest time. Mastering the rope is a key skill in Worms Armageddon and you are advised to take up some training in this area immediately!
Press the SPACEBAR to launch the Ninja Rope and use the LEFT and RIGHT ARROW keys to swing on the rope. Use the UP and DOWN ARROW keys to shorten and lengthen the rope. Press the SPACEBAR to detach your Worm from the rope.
Experts can drop weapons (usually Dynamite or exploding Sheep) whilst swinging through the air... simply press RETURN, to drop the current weapon. Be careful, this is only advisable with certain weapons! If the ability to drop Sheep from great heights wasn't enough, you can also swing, let go, fire the rope again whilst in mid-air, swing and repeat, covering huge distances quickly! Be warned this is a very tricky technique and really works well in spacious caverns.
Press the SPACEBAR to set the Old Woman wandering around, complaining about the price of tea and mumbling about the war and the good old days before violently exploding. This Old Woman inflicts a maximum of 75 points of damage.
Remember that long falls can injure your Worms, which makes you lose your turn, so what better than floating to safety using a convenient parachute.
Press SPACEBAR to open the parachute. Make sure you know which way the wind is blowing! Press the SPACEBAR to close the Parachute.
Really hot stuff - an urban favourite. You can smash the bottle against a wall and watch the flames drop on an unsuspecting victim. Best used in confined spaces.
Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire (the longer you hold it, the stronger the shot will be). This little beauty stays burning on the landscape.
Press the SPACEBAR to dig or to cease digging down. This is useful for gaining access to tunnels that other Worms have made.
You can turn into a driller killer by inflicting enemy Worms 15 points of damage with the Drill.
Sarcasm personified in a move. Press the SPACEBAR to nudge a Worm and send it to its doom.
Pressing the SPACEBAR to set this God-fearing old lady staggering about the land, sit back and watch her erupt in an explosion of volatile percussion instruments, or press the SPACEBAR a second time to detonate.
Each tambourine can inflict a maximum of 75 points of damage.
Scales of Justice
Press the SPACEBAR and watch as this equaliser combines all the energies of all the teams in play. If you're behind, then this is a superb tool. This also balances the energies of all allied teams in play.
The Scales of Justice does no damage, simply redistributing the current energy in the play-field.
This incredible new tool allows you to move a Worm around and then re-select another of your team for movement. Offers excellent strategic opportunity, unless you only have one Worm remaining!
Press the SPACEBAR to activate.
Watch with a smug grin as your fluffy friend runs unselfishly towards the enemy and detonates upon your whim, with the effectiveness of Dynamite and the dexterity that only a four-legged fluffy mammal can muster, the Sheep is a priceless tool.
Sheep are released with the SPACEBAR and are detonated with a further press of it. If left undetonated, they eventually get fed up and blow themselves up!
Sheep can inflict a maximum of 75 points of damage.
For those people who have problems getting it up, this useful launcher will propel their Sheep to dizzy new heights, over any barricade or land barrier!
Aim with the ARROW keys and press SPACEBAR to launch your Sheep. Once the Sheep is off and running, it acts as any self-respecting Sheep would (see above), but of course this one wears a natty little crash helmet.
This wide-gauge, double barrel Shotgun is great for picking-off Worms at long range. Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire. You’ll have two attempts to inflict a maximum of 50 damage points.
If you are unable to face it anymore, you can surrender. The humiliation continues however, as your team remain waving little white flags, for the other teams to pick them off in a totally immoral way!
If for some reason you feel that you needn't cause any wilful decimation during your turn, you can skip it by pressing the SPACEBAR.
If you can't face it anymore and you wish to go out with a bang, press the SPACEBAR and feel all inflated. An exploding Worm leaves a rather toxic substance in the air.
Super Banana Bomb
The Super Banana Bomb has the added bonus of manual detonation. Just press the SPACEBAR after you have thrown it and shower your enemies in soft fruit, a second press will detonate. Each Banana inflicts a maximum of 75 points of mayhem and destruction.
The amazing flying Super Sheep! Press the SPACEBAR to release, press a second time and this Sheep is given powers other farm animals can only dream of!
Control the flight of the Sheep using the LEFT and RIGHT ARROW keys or press the SPACEBAR to end its reign of the skies. The Super Sheep can fly for a limited time before it falls, dejected, back to earth. On collision, a Super Sheep can inflict a maximum of 75 points of damage.
Moving a Worm out of a potentially disastrous starting position is the most popular use for this feature. The normal strategy is to search for high ground away from cliffs and mines.
Simply click the mouse on the location where you want your Worm to end up.
Spray Worms with bullets from one of the coolest guns around. Use the UP and DOWN ARROW keys to move the cross-hair and press the SPACEBAR to fire. Use the UP and DOWN ARROW keys to strafe the target area.