Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

  • ...s per second for the game. Instead, it only checks for them every 1/5th of a second. ...[Fire Punch]] a mine without triggering it. Of course, this trick requires a large amount of luck to successfully work. It will only work if the mine is
    2 KB (310 words) - 05:18, 27 January 2021
  • {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...experienced players may use this phenomenon on purpose, ''e.g.'' dropping a grenade behind. Note that this glitch can be completely "fixed" (see [[Inst ...hit boxes), since both the worm and the weapon are moving close together. A weapon that explodes on contact may throw the worm further, other weapons w
    5 KB (921 words) - 07:44, 18 June 2021
  • ...reain were destructible. For example, a banana would easily kill a worm in a blowtorch tunnel.
    280 bytes (42 words) - 01:33, 12 June 2011
  • Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the tec ...ea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline w
    17 KB (2,748 words) - 19:10, 14 December 2016
  • This page contains instructions on how to create a network packet log to help troubleshooting network problems. Wireshark is a free and open-source packet analyzer. You can download it from its website,
    2 KB (333 words) - 16:14, 27 October 2015
  • If a worm pulls a [[Kamikaze]] move and collides with a [[landmine]] then the resulting explosion will knock the worm off of its pa In a chat conversation with [[user:Squirminator2k|Squirminator2k]], ''Worms'' cr
    1 KB (166 words) - 13:01, 15 April 2023
  • {{ParentArticle|[[Creating a Worms movie]]}} By using a Windows batch file you will be able to automate the process of exporting vi
    5 KB (852 words) - 19:42, 12 January 2011
  • If, while executing a [[Fire Punch]], the worm falls into the water and dies, the game will softl ...worm must be standing on a ledge not unlike this one; narrow, ideally only a pixel wide. Curved edges such as this circular terrain work best. The drop
    2 KB (369 words) - 00:39, 23 July 2020
  • #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]
    76 bytes (13 words) - 15:19, 10 July 2022
  • #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]
    76 bytes (13 words) - 23:27, 2 April 2011
  • ...the game handles self-inflicted damage when the [[Shotgun]] is equipped is a little strange, resulting in two known glitches. ...me considers ''that'' to be their first shot and still allows them to take a second.
    1 KB (225 words) - 02:37, 15 November 2018
  • Worm on Ninja Rope can force itself through a girder if release is timed correctly.
    164 bytes (23 words) - 01:49, 23 July 2020
  • Exampe of a streamed tournament: http://www.tus-wa.com/cups/cup-590/ == Prerequisite: having W:A in a window ==
    3 KB (455 words) - 21:19, 14 October 2021
  • ...as a quick and effective way of shortening the amount of time it takes for a crate to drop (unlike the PC/PSone/etc. versions of ''Worms'', the crate re
    644 bytes (116 words) - 19:38, 16 May 2012
  • #REDIRECT [[Sheep-on-a-Rope]]
    29 bytes (2 words) - 19:06, 27 April 2012
  • #REDIRECT [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
    100 bytes (16 words) - 19:38, 16 May 2012
  • ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} This page describes getting [[Beta_updates_(Worms_Armageddon)|W:A 3.6.31.0]] working on Windows 8.
    5 KB (717 words) - 16:32, 19 December 2012
  • ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} ...вает методы исправления совместимости W:A 3.6.31.0 с Windows 8.
    7 KB (182 words) - 11:44, 25 January 2013
  • | games = [[Worms Armageddon|W:A]] '''The Animated Grave Machine''', written by [[Annelid]], is a program that allows the user to select different animated sprites from [[Wo
    723 bytes (92 words) - 20:22, 28 July 2020
  • ...ms that hurt themselves with or before their first Shotgun round still get a second shot]]
    105 bytes (17 words) - 02:37, 15 November 2018
  • Collecting a Weapon Crate in ''[[Worms]]'' or ''[[Worms: The Director's Cut]]'' on the A ...r deploying a stick of [[Dynamite]], though in that instance it is less of a tactical inconvenience.
    397 bytes (66 words) - 16:51, 24 July 2020
  • {{Game setup|file=Race Around a Man.wsc|scheme=Race Around a man original scheme, requiring to type "/ts" before playing|map=Specially-d [[Image:Race Around a Man.png|thumb|Is it an [[w:Afro|Afro hair style]]?]]
    4 KB (644 words) - 14:25, 3 August 2023
  • {{ParentArticle|[[Scheme ideas]] or [[4 in a Row]]}} {{Game setup|file=Gomoku (5 in a Row).wsc|scheme=Gomoku (5 in a Row)|map=Specially designed map ([https://www.wmdb.org/31622 example])|wmdb
    3 KB (437 words) - 01:54, 4 December 2023
  • {{ParentArticle|[[Scheme ideas]] or [[Gomoku (5 in a Row)]]}} {{Game setup|file=4 in a Row.wsc|scheme=4 in a Row|map=Specially designed map ([https://www.wmdb.org/31568 example])|wmdb=
    2 KB (298 words) - 22:57, 3 December 2023

Page text matches

  • ...y [[People/Run|Run]] to group ideas from the Worms community together into a hypothetical game. None of the concepts here are related to Team17. ...ur suggestion is directly regarding Worms Armageddon, you should use the W:A Feedback forum,
    3 KB (408 words) - 04:15, 9 October 2010
  • ...ne multi-player system for [[Worms Armageddon]]. See [[Using WormNET]] for a WormNET guide, and [[Etiquette]] for the social aspects of WormNET. ...at IRC] server and an [http://en.wikipedia.org/wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running
    6 KB (888 words) - 19:48, 4 January 2024
  • * [https://gitlab.com/Syroot/Worms Syroot.Worms] - a .NET library loading and saving second generation file formats
    3 KB (336 words) - 02:13, 7 March 2022
  • A Worms directory (a DIR file) acts as a file archive, containing (usually graphics) files. Its built-in hash table * A 12-byte header, consisting of:
    2 KB (258 words) - 16:38, 17 April 2017
  • ...for all the hardware, software, users, and preferences of the PC. Whenever a user makes changes to "Control Panel" settings, or file associations, syste ...in "HKEY" (an abbreviation for "Hive Key"); often, they are abbreviated to a three- or four-letter short name starting with "HK".
    2 KB (289 words) - 14:47, 20 February 2020
  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint8 || 1 || Image Flags || A [[w:Bit field|bit field]] of the following values: * 1 << 7 (0x80) = Image has a palette, defined as follows:
    2 KB (292 words) - 20:14, 30 June 2020
  • W:A and WWP use the Microsoft [[w:Resource_Interchange_File_Format|RIFF file fo * 1-byte "flags" - W:A PAL files always have the 0x00 flag, so no flag is set.
    4 KB (507 words) - 11:19, 10 August 2012
  • Worms Armageddon and Worms World Party allow players to use a custom image as their team's flag. The games come with many flags pre-inst * is a [[w:Windows bitmap|Windows bitmap]] file
    1 KB (184 words) - 11:48, 20 October 2022
  • Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that te * is a [[w:Windows bitmap|Windows bitmap]] file
    1 KB (182 words) - 00:47, 18 September 2015
  • The W:A scheme file format contains game settings, which define which weapons will The basic W:A scheme format currently has three versions:
    31 KB (4,558 words) - 18:05, 23 August 2021
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...h stores the map they last played on with WA or WWP, and saves that map as a separate file. The first public version was written by [[Annelid]] and rele
    2 KB (348 words) - 11:00, 29 July 2020
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...[[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon
    938 bytes (135 words) - 14:51, 4 April 2011
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...Monkey was written by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].
    962 bytes (139 words) - 14:51, 4 April 2011
  • | name = W:A Directory Editor | version = N/A / 26th March, 2001
    848 bytes (118 words) - 02:35, 22 August 2020
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...editors. It was written by [[Annelid]] in 2003. Some of its features are a little buggy, like the training-best-times-editing feature, which often doe
    2 KB (297 words) - 16:01, 7 September 2020
  • [[WWPPipe]], also '''WormNet2 Connector''', is a program that acts like a network proxy for [[Worms World Party]]. It changes the data that the game
    1 KB (194 words) - 22:12, 28 July 2020
  • ...e in network play (to this day, some IMG terrains such as GunBox appear on a pulldown bar as options), it has always been by far the most widely used. ...A LEV map is always 40 bytes in size. Since a BIT map is nothing more than a LEV map with an image appended to it, it can range in size from under 100 b
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...mageddon''''' (or simply '''WA''' in [[Terminology|worms terminology]]) is a strategy game developed by UK-based company, [[Team17]]. It was originally ..., a talented programmer who showed interest in the game, and even provided a 3rd-party solution ([[Silkworm]]) to make the game compatible with Windows
    3 KB (404 words) - 21:03, 27 April 2024
  • W:A maps need to be in an 8 bit indexed/palette colour mode with an optional tr W:A stores the extra map settings (water level, borders, etc.) in an extra PNG
    13 KB (2,098 words) - 11:52, 30 April 2024
  • | games = [[Worms Armageddon|W:A]] ...sn't work due to the compatibility issues, and also [[Project X]] includes a more powerful editor, based on The Fiddler's features.
    7 KB (1,147 words) - 14:39, 2 April 2012
  • [[Wedit95]] is a program designed to edit [[Worms 2]] [[Weapons file|Weapons files]]. It al
    544 bytes (67 words) - 14:52, 4 April 2011
  • [[Worms2 Option Editor]] is a program designed to edit [[Worms 2]] [[Options file|Options files]]. It al Using this program to set Repeat Swings to '''128''', a value beyond the boundary allowed in the Worms 2 frontend, causes Ninja Rop
    744 bytes (99 words) - 14:52, 4 April 2011
  • The '''Team17 forums''' were created by [[Team17]] to give their fans a place for support and discussion for and about the games they have develope [https://t17forum.worms2d.info A backup of the forum] (missing most formatting, etc., and of course missing
    747 bytes (113 words) - 00:11, 4 September 2020
  • ...easier solutions if you have trouble following the instructions below. For a description of the game's network model and why this setup is necessary, se ...68.</code>, or <code>10.</code>, or <code>172.16.</code>, then it only has a local IP and is not reachable from the Internet. To make it possible to hos
    8 KB (1,224 words) - 22:44, 20 July 2020
  • ...s) are saved automatically to the User\Games folder. File names consist of a date/time stamp, the game type, and the participating players. A typical replay file consists of a 4-byte header, a map chunk, a settings chunk, and the message (user input) stream.
    20 KB (3,054 words) - 23:16, 29 July 2020
  • |W:A, WWP}} ...replaces the [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • |Worms DC, Worms 2, W:A, WWP}} ...essing space will activate the firing of the cows. When space is pressed, a cow will be released from the worm once every '''25''' frames until the num
    3 KB (479 words) - 01:01, 15 February 2023
  • | games = [[Worms Armageddon|W:A]] The '''Worms Armageddon Recorded Game Organiser''' (by [[MrLee]]) is a small program that can filter the files in your Games folder, using informa
    1 KB (170 words) - 17:54, 17 September 2012
  • ...he wind and the code behind it is not publicly available, but tests reveal a few interesting things about how the wind is generated at the start of each ...the wind. Although it may appear as though the wind indicator can display a continuous spectrum of lengths, there are in fact only 21 distinct values t
    5 KB (706 words) - 04:00, 15 April 2023
  • ...means of message injection. It was possible to set the herd size to 0 or a number above 5, the former allowing the release of an unlimited number of c ...he retreat, so if a key-combo jump is to be used (e.g. Backspace twice for a backflip) the full key combo must be finished at least one frame before pre
    2 KB (288 words) - 20:20, 26 September 2021
  • | games = [[Worms Armageddon|W:A]] ...ap Wizard is an assistant that turns any map into a 'magic map' by placing a barcode for you, with the options you specify.
    996 bytes (147 words) - 23:00, 18 September 2012
  • ...orms 2]]''''' (or simply '''W2''' in [[Terminology|worms terminology]]) is a strategy game developed by UK-based company, [[Team17]]. The engine was re The game was originally planned to be a simple update of the original, but [[Andy Davidson]] convinced Team17 to ad
    2 KB (285 words) - 04:42, 26 January 2021
  • ...s online capabilities, but was also released for the PC with new missions, a mission editor, and some extra customisability. ...to use the stencil font logo. The next game, ''Worms 3D'', would introduce a "bubble" logo that remained the series' default until the release of ''Worm
    3 KB (392 words) - 00:58, 17 July 2023
  • The Armageddon Collection is a triple pack containing Worms Armageddon, the Worms Armageddon Screensaver a The version of W:A shipped with this is the same as the original USA release. [[The Fiddler]]
    576 bytes (84 words) - 23:32, 1 July 2023
  • | games = [[Worms Armageddon|W:A]] [[MapGEN]] is a program written by [[Plutonic]] designed to generate random maps for partic
    9 KB (1,475 words) - 18:04, 22 August 2020
  • | games = [[Worms Armageddon|W:A]] ...ings from an installation of [[Worms Armageddon]], to prevent data loss as a result of reinstalling.
    2 KB (294 words) - 19:49, 22 August 2012
  • | games = [[Worms Armageddon|W:A]] '''W:A Chat Snatch''' is an online tool meant to make it easy to read the in-game
    3 KB (408 words) - 18:20, 27 June 2014
  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]], Worms&nbsp;Blast Demo ...rms games, published by Ubisoft. It also contains the Worms Blast demo on a separate CD.
    936 bytes (134 words) - 18:12, 11 August 2014
  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]], Worms&nbsp;Blast Demo ...ublished by Ubisoft. The UK release also contains the Worms Blast demo on a separate CD.
    939 bytes (122 words) - 18:33, 11 August 2014
  • ...TANT: If you're going to add a scheme on the list, at the very least write a short article about it, and even better, upload the scheme .WSC file, an ex ''Schemes in which victory is attained by reaching a finish line on a special map.''
    9 KB (1,163 words) - 21:30, 19 May 2024
  • ...s you to not only see what weapons the enemy has, but allows you to select a weapon, remove it from their inventory and add it to your own. The turn end ...use his weapon against him. Or, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm O ...y-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to reach the finish line first, or in
    14 KB (2,380 words) - 01:43, 21 May 2024
  • ...across all rounds of a game and are not awarded to anybody in the event of a tie. ...worm who has gained the most health points over the course of the game if a gain of 100 health was achieved in total by that worm." Please note that t
    5 KB (853 words) - 11:43, 27 February 2024
  • ...ould be much better. (todo: insert more cricitism here). To implement even a part ...the chat and all of these games as one single service. The system utilises a built-in smart update feature, that automatically updates the client softwa
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...so many weapons on one row, but that won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simp ...in your final three seconds? Simiarly, you're not likely to want to select a homing weapon as you'll have little time to aim it. Nor Skip Go, nor Surren
    5 KB (979 words) - 17:24, 22 December 2010
  • Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This pa ...enough, if you took a random scheme from Worms Armageddon and put it into a Real Time situation, it would be chaos. With unlimited bazookas, you could
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...scheme options dedicated to crates and their contents, allowing for quite a large degree of customisability. ...the respective probabilities for each crate type spawning at the start of a turn are shown as values from 0 - 10 in game. You can work out how to deter
    8 KB (1,288 words) - 11:17, 21 June 2020
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...or gravity, and its blast radius is far smaller, giving it more utility in a close quarters situation.
    5 KB (922 words) - 19:17, 1 May 2024
  • ...ly lasts for a meagre one second, in which the player must select and fire a weapon. ...cause the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely pr
    18 KB (3,093 words) - 00:29, 22 August 2023
  • {{ReplayBox|BnG.wagame|An example of a BnG game with Auto,|KRD, Leske and Unique; taken from [[Worm Olympics]]}} '''Bazooka and Grenades''' ('''BnG''') is a scheme in which players must make use of their artillery skills to defeat t
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...in which randomly-placed holes are generated to accommodate the worms and a few barrels. ...|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the ma
    7 KB (1,249 words) - 05:17, 26 December 2022
  • {{ReplayBox|Team17.wagame|An example of a Team17 game with Run,|Splongul, Parker and Noodles; taken from [[Worst Shot Although the '''Team17''' scheme is primarily a shopping scheme, some players view it as one of the more tactical and strat
    6 KB (872 words) - 21:11, 1 May 2024
  • |Worms, Worms DC, Worms 2, W:A, WWP ...e game where it does not appear on the weapon select menu nor does it have a hotkey assigned to it.
    2 KB (404 words) - 00:55, 13 November 2023
  • |W:A, WWP}} The '''Freeze''' is a very easy to use defensive [[Super Weapons|super weapon]]. Upon activation
    3 KB (475 words) - 20:55, 16 May 2021
  • ...] or [[Project X]]. This would be far more versatile than simply including a fixed set of new weapons. ...T players that they know roughly what to expect, and won't be surprised by a handgun that fires bazooka shells, or other absurdities. Giving players the
    9 KB (1,194 words) - 19:48, 3 January 2024
  • ...ired like a gun or perhaps Flame Thrower, propels a sticky blob of glue at a worm or the terrain. Any worm that comes into contact with the glue becomes 'Anchoring' worms is already possible with a game option of the same name. Except you would have to restrict it further,
    2 KB (334 words) - 14:19, 20 January 2015
  • ...ed it, completely transparent to all other players. It is placed just like a standard girder. ...and tried to move him. Is there a solution? There could be. There is never a solution to the darkside use of girders, but you could make the girder visi
    2 KB (346 words) - 21:13, 2 April 2015
  • For avoiding a player cloning worms without a thought for his processor, this ...ve a grave when it died, so it couldn´t be used to make infinite worms in a game using it in combination with the [[Resurrector]].
    2 KB (436 words) - 11:31, 20 January 2015
  • This version of the game can be identified by the contents of a certain file on the game CD. Based on comparing the state of a system before and after running the installer (no reverse-engineering techn
    3 KB (403 words) - 16:42, 2 May 2022
  • Welcome to the '''sandbox'''! This is a really cool page you can use for testing, before diving in on our collectiv
    247 bytes (42 words) - 05:24, 17 August 2020
  • * W2 and OW have a fourth blank, monochrome image of smaller sizes than the map. [[User:Etho|Etho]] planned on developing a new map file format for Worms World Party that players would have been able
    4 KB (641 words) - 15:17, 24 December 2022
  • ...ddon to version 3.0. It's downloaded and installed, if necessary, by the W:A [[Updates (Worms Armageddon)|update]] installer. Other WA releases do not n WAPatch.exe is a self-extracting zip file containing an [[w:InstallShield|InstallShield]] in
    2 KB (250 words) - 22:49, 24 February 2017
  • The last version of W:A from Team17 is [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. Fo The latest W:A update can always be downloaded from this page.
    6 KB (885 words) - 17:59, 23 December 2020
  • '''No Limit Freestyle''' (NLF) is a label created in July 2006 by DJ Kuark on Wormnet 1 & 2 for Team 17 games W '''This is not a clan''' !!! No Limit Freestyle is an attitude.
    2 KB (389 words) - 13:30, 3 April 2011
  • This version of the game can be identified by the contents of a certain file on the game CD. ...aunches /Install/Install.exe), view the manual (launch manual.pdf), and do a few other things. This is what happens in the installer.
    4 KB (554 words) - 23:23, 19 March 2013
  • Having proven himself a skillful programmer, Deadcode was offered the chance to start working on up
    692 bytes (100 words) - 23:22, 19 March 2013
  • ...t the same time|Sheep Glitch]] controls a wave of [[Super Sheep]]s through a special multi-way maze.
    1 KB (182 words) - 21:59, 4 September 2020
  • ...e one of Polish clan, dedicated to play all schemes (From BnG to WxW, from A to Z, whit Rubber Schemes).
    832 bytes (115 words) - 07:43, 7 September 2011
  • ...ed a new level when his programming skills and level of creativity reached a peak. Another, much more complete, public pre-release of the program is pla
    1 KB (221 words) - 18:36, 28 July 2020
  • Is it possible to write a bot? ...s, chat, and perform all the lobby actions and that's about it on its own. A bot ''could'' hook into the actual game, but doing so without informing oth
    13 KB (1,786 words) - 22:05, 16 April 2022
  • '''LeetF*ck''' is a now-obsolete connection program designed by [[Annelid]] during his 2003 pro ...ames. (June 2007's W:A update now determines a client's true IP address in a
    2 KB (378 words) - 10:26, 19 June 2022
  • | games = [[Worms Armageddon|W:A]] ...scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete after August 8th 2002, when Ver
    2 KB (294 words) - 19:50, 28 July 2020
  • : There is still a lot of content that needs improving. (This is a dynamic list, to add an article to the list, use the todo template.)
    47 KB (5,701 words) - 04:58, 3 March 2014
  • : Left-click to generate a new one. ...created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges, but it w
    7 KB (970 words) - 03:17, 19 December 2023
  • ...[[RubberWorm]], that allows players to use as many weapons as they like in a single turn. However, the scheme also uses the "infinite health" mode, so w {{ReplayBox|Drown_Syndrome_example_2v2.WAgame|An example of a 2v2 match|with Run, Rioter, Snoots, and Pisto|width=|fontsize=}}
    5 KB (929 words) - 05:34, 26 December 2022
  • | games = [[Worms Armageddon|W:A]] ...adding new features but once everything is finished it will be one hell of a snooper!
    5 KB (743 words) - 09:59, 7 August 2020
  • {{ReplayBox|Shopper.wagame|An example of a Shopper game|(3vs3) with DarK, Random00, SPW, Incog,<br/>Paya and REM; take ...s start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates to build their ar
    21 KB (3,385 words) - 22:30, 19 May 2024
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...trated around sending keystrokes to the game, allowing players to simulate a very fast tapping rate for some keys, or to quickly access the parachute. T
    1 KB (159 words) - 07:37, 20 July 2022
  • | games = [[Worms Armageddon|W:A]] '''Silkworm''' is a companion program for the game [[Worms Armageddon]], written by [[Deadcode]
    2 KB (373 words) - 08:41, 17 January 2013
  • | games = [[Worms Armageddon|W:A]] '''MyWormNET''' is a WormNET server software, which allows users to create their own WormNET-lik
    2 KB (280 words) - 16:23, 19 December 2013
  • | games = [[Worms Armageddon|W:A]] ...ained a module loader (whose only purpose is to load WormKit modules), and a set of default modules, each providing specific functionality.
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...nsider this to be cheating. Others feel that it is a legitimate skill, and a way to reduce the monotony of long walks. It is, however, generally agreed ...r complex. There are two basic phases to walking; an "expanding" phase and a "contracting" phase. During the latter phase, very little forward motion is
    4 KB (631 words) - 05:02, 15 February 2022
  • This is a list of known in-game tricks and glitches in the second generation 2D Worms * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
    2 KB (290 words) - 15:20, 23 September 2020
  • ...and [[Patsy's Magic Bullet]], though these will become unglued after about a second. ...walk up one of its sides. You will notice your worm abruptly moving upward a few pixels - the usual behavior when it's climbing another worm. Keep movin
    5 KB (795 words) - 08:22, 14 December 2022
  • | games = [[Worms Armageddon|W:A]] [[ReplayEater]] is a program designed to organize the replay files for an installation of Worms
    1,014 bytes (139 words) - 19:41, 22 August 2012
  • Bloopy is a wormer from New Zealand whose life has been dominated by the Worms series e * 2003: OTB. Spent a week at most in the reformed OTB, led by Munks.
    2 KB (289 words) - 08:09, 19 May 2024
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...imported into W:A or WWP. The Architect allows tiles to be manipulated in a number of ways, including flipping and rotating, combining tiles by pasting
    1 KB (174 words) - 03:58, 17 December 2020
  • | games = [[Worms Armageddon|W:A]] ...y MadEwokHerd) will automatically detect your WA disk, install the game to a given directory, and download and install the patch (if required) and lates
    2 KB (219 words) - 07:48, 27 July 2020
  • | games = [[Worms Armageddon|W:A]] '''Caecilian''' is a program designed to chat in WormNET. It is written in Java and requires the
    2 KB (346 words) - 19:41, 22 August 2012
  • | games = [[Worms Armageddon|W:A]] ...Water Color Editor, generate a Water.dir file, and save it to that folder.A known issue is when you save it and close it it will say "incorrect checksu
    1 KB (194 words) - 11:13, 31 August 2021
  • ...k together to complete the race course. The game is therefore more akin to a challenge or mission. ....archive.org/web/20080408101149/http://www.blamethepixel.com/files.php?a=b&a=b&type%5B%5D=7&page=5 it had been uploaded], though the date of this upload
    3 KB (435 words) - 04:16, 5 December 2023
  • If a game uses a map with indestructable borders on all four sides and the water level is hi ...crate to fall into the water - including Earthquake, Nuclear Test, or even a simple water rise in Sudden Death.
    847 bytes (149 words) - 23:22, 19 March 2013
  • The '''Angle cheat glitch''' allows you to fire a [[Longbow]] vertically. It also works with [[Baseball Bat]]. It uses the sa ...ge of the sky and eventually fall back down onto the worm, usually causing a deduction of health (except in God Mode).
    3 KB (434 words) - 05:54, 15 February 2022
  • This strike involves a large grabber, as see in fairground games. This weapon is activated by pressing the space bar. A grabber on a horizontal pole will whizz slowly above the terrain. Pressing space bar aga
    1 KB (204 words) - 14:51, 16 October 2010
  • {{ReplayBox2|Indian rope trick.WAgame|A demonstration of the Indian rope trick ...s 2 and Worms Armageddon 1.0. (Worms Armageddon 3.8 and above turn it into a feature that can be enabled with the '''Indian Rope glitch''' [[Extended Sc
    2 KB (295 words) - 15:02, 15 April 2022
  • | games = [[Worms Armageddon|W:A]] '''Worms Armageddon Randomizer''' (WA:R) is a simple program that generates a randomized scheme for Worms Armageddon. It was released by [[People/Evz|Evz
    2 KB (239 words) - 14:52, 4 April 2011
  • ...nsidered to be the present iteration of the #worms IRC channel, continuing a history of network swapping whilst providing for different generations of w If you need quick access, you can log in from your internet browser using a web application such as [http://chat.mibbit.com/?server=irc.gamesurge.net&c
    1 KB (183 words) - 05:23, 21 March 2022
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...anana Bomb on the MAX bouce setting. The banana explodes with the power of a [[Dynamite]], and then splits into more bananas, which also explode with th
    3 KB (513 words) - 00:37, 26 January 2021
  • ...control of your worm. The horizontal shift applied to the worm mask during a walk is determined by which frame gets displayed in the walking sprite. ...whole number for the rate of change means that the number of the frames in a cycle will vary. In 3 cycles, 2 cycles will have 17 frames and 1 will have
    3 KB (509 words) - 15:32, 22 May 2022
  • ...should have come with your copy of the game, be it in paper format, or as a PDF file on your CD. *On your own, or in a group
    3 KB (336 words) - 11:24, 14 September 2012
  • [[Worms Armageddon mission file|W:A missions]] are comprised from a .wam file, which contains the mission settings in a INI-like format, and a .img file,
    4 KB (542 words) - 08:27, 23 July 2020
  • ...is NOT comprehensive for the WWP file format which has many additions and a few alterations (especially of unused or little-known options). In the futu Comments in these files are initiated by a semicolon and are terminated by the line ending.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ge of crammed-in options to itself - over 20 basic editable parameters and a "Repeat Usage" control panel. ...uch like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to use.
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...e editor is somewhat less complicated than the weapon editor but still has a few advanced features. Some of the options in the game editor conflict with The game editor will, of course, contain the usuals, with a few simple additions:
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...ap editor allows maps to store information that will always be used unless a scheme specifically disables it (see [[Game Editor#Map Editor Over-ride|Map ...include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and some extra options. The advan
    13 KB (2,213 words) - 12:10, 8 August 2022
  • The Scheme Comparator is one of three ingenius solutions to a common problem with "over-customisation". ...customisability will make it very hard for players on WormNET to (a) find a scheme that doesn't use options they don't like, and (b) avoid being surpri
    7 KB (1,180 words) - 17:24, 22 December 2010
  • |W:A, WWP}} ...licts damage on all worms standing immediately before it. The Axe can kill a worm if it has only 1 health point.
    3 KB (509 words) - 06:13, 30 August 2022
  • |Worms, Worms DC, Worms 2, W:A, WWP}} {{Power-end|Each entry shows two values; the first is the injury dealt by a hit and the second is the maximum injury dealt in the final explosion.}}
    6 KB (1,044 words) - 10:54, 7 March 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...from center to vertex) of 48 pixels. Up to 50 HP of damage can be done to a worm by the mine.
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...nt there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine bounce when near t ...hurts your own worm. It's also fairly easy to accomplish this by drilling a hole (with the [[Pneumatic Drill]]) and having the dud mine bounce in as yo
    2 KB (328 words) - 23:22, 19 March 2013
  • ** {{CS|es}} W:A ahora usa un nuevo método de restauración de la paleta de colores, más e ...lmente el efecto de ForceWineVirtualDesktop_On.reg, y así evitar que el W:A caiga en un bucle infinito.)
    67 KB (12,007 words) - 13:50, 16 March 2011
  • | games = [[Worms Armageddon|W:A]] ...April 2008, and then ported by [[People/Kawoosh|Kawoosh]] to the latest W:A update with several [[RubberWorm/Download|new features]].
    16 KB (2,466 words) - 11:49, 12 May 2024
  • |Worms DC, Worms 2, W:A, WWP}} ...er must have completed. Otherwise, it acts like a standard grenade, albeit a much more powerful one.
    4 KB (613 words) - 03:00, 30 January 2024
  • |W:2, W:A, WWP}} ...er Banana Bomb''' is a [[Super Weapons|super weapon]], and is identical to a standard [[Banana Bomb]], except that it is not timed, and both the main ba
    882 bytes (130 words) - 05:19, 12 November 2023
  • The '''Super Sheep''' is similar to a regular [[Sheep]], but with the additional benefit of being able to fly, wh ..., whereby it will explode. Alternatively, if the user presses the spacebar a second time, it will stop flying and fall to the ground, where it will expl
    5 KB (806 words) - 02:43, 12 September 2022
  • ...ll be suspended in mid-air. The bungee rope requires that the worm must be a certain height above land before it will deploy, and the same rule applies ...ing it. However, it can be argued that this will allow a player to survive a potentially fatal fall if executed just before the jet pack runs out of fue
    1 KB (213 words) - 11:14, 15 August 2021
  • ...s per second for the game. Instead, it only checks for them every 1/5th of a second. ...[Fire Punch]] a mine without triggering it. Of course, this trick requires a large amount of luck to successfully work. It will only work if the mine is
    2 KB (310 words) - 05:18, 27 January 2021
  • ...de mine + oil drum.gif|frame|left|Creative telecide using the mine to kill a 17HP worm, causing grave explosion to blow an oil drum that killed 1 worm a |Worms, Worms DC, Worms 2, W:A, WWP}}
    2 KB (405 words) - 03:38, 1 February 2024
  • ...he Next Generation'', but most commonly shortened to '''''WormsDC''''') is a strategy game developed by UK-based company, [[Team17]]. It was the last ga ...ed down for future releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvemen
    3 KB (396 words) - 18:22, 8 January 2022
  • This is a list of known releases of first-generation Worms games.
    2 KB (222 words) - 01:16, 1 December 2023
  • |Latest version:||N/A / 17th October, 2001 ...''. It was included with the retail release of the game, and was coded "in a VERY short space of time" by Chris Pritchard.
    3 KB (508 words) - 20:16, 3 August 2020
  • | games = [[Worms Armageddon|W:A]] '''Another Random Scheme Editor''' (ARSE) is a program designed to create randomised schemes. The program is designed to c
    1 KB (141 words) - 20:49, 28 July 2020
  • |Worms 2, W:A, WWP}} The Jet Pack is a movement utility, allowing the player to quickly get around the terrain unh
    3 KB (482 words) - 05:01, 30 August 2022
  • |Worms DC, Worms 2, W:A, WWP}} ...ost cases, it finds its target and hits it. Homing Pigeon can be chosen as a [[Special Weapons|Special Weapon]].
    2 KB (338 words) - 18:49, 16 May 2021
  • ...Team17 of their own volition to ask about patch availability would be sent a patched copy of the first floppy disk in the mail. ...ebsite of [http://eab.abime.net/ English Amiga Board] user ''Mad-Matt'' in a compressed floppy disk format. It was converted to the .ADF emulation stand
    5 KB (744 words) - 00:28, 25 December 2021
  • ...ter Key before the replay, which replaces the original retreat action with a single jump.
    309 bytes (47 words) - 20:18, 8 May 2013
  • |Worms 2, W:A, WWP}} The Fast Walk is a movement utility that doubles the walking speed of the worm for the remaind
    1 KB (168 words) - 12:19, 3 January 2024
  • ...|TonY]] and was originally intended to be home to a RR tutorial as well as a central spot to download RR maps. ...ments still had a respectable amount of participants in almost each issue. A total of 40 tournaments were hosted, with the last one hosted in January 20
    2 KB (393 words) - 23:23, 19 March 2013
  • Worms maps need to be in a paletted 8-colour mode at a size of 960x350. Additional information concerning gravity and friction are These files are stored in the TWCUSTOM drawer. Worms can only recognise a maximum of 26 maps, possibly due to memory limitations, so if more than 26
    6 KB (1,071 words) - 21:00, 10 April 2011
  • ...ion of WMDB never got very popular as the [[SfX]] site had a map cart with a large collection of maps already and most popular maps were readily availab ...find them. With the popularity of [[Colour map|colour maps]], WMDB became a frequently visited site where most colour maps had their first public relea
    2 KB (328 words) - 02:49, 26 January 2021
  • ..."ByeBye.1" and "ByeBye.2"). This system allows you to have more files for a particular event (e.g. "ByeBye.37"). ...e also able to adjust the gravity and friction used by the map, and insert a background layer as well.
    4 KB (633 words) - 07:12, 17 May 2012
  • '''''Worms''''' is a strategy game developed by UK-based company, [[Team17]]. It was the company ...ga version is often mistaken for ''[[Worms: The Director's Cut]]'', due to a subtitle added to the main menu by programmer [[Andy Davidson]].
    3 KB (388 words) - 11:11, 22 April 2022
  • ...ormsDC title screen to Instagram with an updated version number of 1.5 and a build date of May 2nd, 2018. Davidson has indicated he plans to release thi
    1 KB (166 words) - 23:24, 2 January 2024
  • ...7 featured a phpBB forum which was removed at some point in 2007/08 due to a lack of use. However following the closure of the [[Team17 forums]] in June
    1 KB (170 words) - 23:37, 1 July 2023
  • :''Not to be confused with W4W, a kind of [[Wall-X-Wall Shopper]] scheme.'' ...ons.png|thumb|In WfW, a worm may only fire a weapon when it is standing on a block depicting it.]]
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...become the [[Mortar]] from [[Worms 2]] onwards. This weapon is effectively a propelled [[Cluster Bomb]] launched at high speed. It detonates upon impact * Ideal for use against a small group of enemy worms.
    1 KB (174 words) - 17:27, 27 April 2012
  • '''WormsShell''' is a combined patch and installer for the Amiga and CD32 versions of [[Worms]]. * Option to use a CD32 controller from start-up
    3 KB (393 words) - 23:31, 1 July 2023
  • ...ono aparecería, pero la ventana del chat bajada usando AvPág no mostraría nada. ...terreno incorrecto, y por ello no tenían sentido cuando se los reproducía.
    2 KB (399 words) - 04:34, 19 March 2011
  • ...maps]] and a selection of replacement [[Soundbank|soundbanks]], as well as a demo of the game itself. ...n be circumvented by placing the soundbank on a floppy disk named "TW2" in a folder called "TWENGLISH", then selecting the English soundbank during star
    2 KB (266 words) - 00:13, 24 July 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} The Cluster Bomb acts precisely like a [[Grenade]] in the way that it is used. The major difference is that the ex
    4 KB (567 words) - 06:03, 14 February 2022
  • ...le that this was a deliberate inclusion, it seems more likely that this is a glitch. A more reliable way to trigger the glitch is to use the right click menu to s
    868 bytes (153 words) - 05:21, 3 January 2015
  • {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...s well as altering the appearance, but not the function, of the [[Sheep-on-a-Rope]]. It does not have any real impact on the gameplay short of being an Below is a list of each weapon in WormsDC along with its Swedish name.
    3 KB (405 words) - 02:22, 24 August 2023
  • ...odes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]]. |If you blow up a crate, a [[Sheep]] will jump out of it and blow up.
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...x, this appears to have been done on Guildhall's master of the cover using a black marker pen and duplicated from there. ...e glued together and the glue is likely to become unstuck if not stored in a cool, dry place.
    2 KB (312 words) - 07:19, 24 December 2021
  • [[Image:Screenshot_graffiti.png|180px|thumb|right|Creating a monochrome map using Graffiti Mode]] ...], which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension (short for "graffiti").
    1 KB (168 words) - 18:38, 21 December 2023
  • ''DeluxePaint'', or DPaint, was a very popular graphics editing tool developed by Electronic Arts for the Ami ...ment bundle, "Cartoon Capers", that included ''DeluxePaint III'' alongside a variety of cartoon-themed games. The most popular version of DPaint is ''De
    3 KB (423 words) - 09:11, 28 June 2018
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...The original RTF is included with the updates, and can be found in your W:A folder.
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...cond (a single frame). This is enough time to turn around, and/or initiate a jump. This also affects "teleporting in" when manual placement is on. ...eleporting near a mine to trigger it, and then jumping away, or collecting a crate and then jumping to collect another crate.
    1 KB (254 words) - 12:40, 16 October 2019
  • This is a list of known in-game tricks and glitches in the first generation of 2D Wor Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') v
    5 KB (638 words) - 08:46, 16 July 2023
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] [[SchemeEddy]] is a scheme editor written by [https://www.youtube.com/watch?v=WhZ3M-2mZKk&list=
    1 KB (175 words) - 18:39, 11 December 2021
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ** <span style="font-size:6pt">[CS]</span> W:A now uses a new method of restoring the palette, which has been found to be more effect
    71 KB (11,723 words) - 21:03, 25 August 2020
  • This is a manual for [[The Wheat Snooper]]. ...your nickname at WormNET, change this name to everything you want. It has a regular expression installed, so you cannot enter unsupported letters.
    8 KB (1,484 words) - 12:43, 29 September 2010
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...ctile weapon which can be used at a variable power at any angle, launching a shell that arcs through the air under the influence of both gravity and win
    2 KB (292 words) - 00:40, 13 November 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bou
    3 KB (491 words) - 00:33, 22 August 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...attraction is not particularly strong; the Homing Missile will often enter a large arcing path as it approaches the target, and if it does not collide w
    3 KB (468 words) - 07:17, 16 July 2023
  • |Worms 2, W:A, WWP}} ...]). The Mortar follows projectile motion and explodes on impact, releasing a handful of cluster bomblets that also explode on impact. It is based upon,
    4 KB (550 words) - 00:59, 15 February 2023
  • |Worms DC, Worms 2, W:A, WWP}} ...is more likely to give higher fall damage, making it far more useful than a prod in most situations.
    4 KB (648 words) - 01:01, 15 February 2023
  • |Worms 2, W:A, WWP}} ...energy that is thrown for a short distance horizontally. Upon contact with a worm or mine, it will be sent flying in the same direction as the ball is t
    3 KB (438 words) - 01:00, 15 February 2023
  • |Worms DC, Worms 2, W:A, WWP}} {{Power-end|Each additional strike by the Blow Torch delivers a smaller and smaller amount of injury; the entries in this table show how th
    3 KB (368 words) - 11:00, 7 March 2023
  • This is a list of known releases of Worms games, second generation.
    3 KB (421 words) - 12:50, 7 October 2016
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...or any innacuracies. It has very low power, and as such it's often used as a "humiliation weapon" like the [[Prod]].
    2 KB (420 words) - 00:58, 15 February 2023
  • |W:A, WWP}} * The [[Shotgun]] can, with bad luck, create a crater beneath a worm, instead of pushing it away like you sometimes want it to. Therefore,
    3 KB (548 words) - 06:00, 20 January 2023
  • | games = [[Worms Armageddon|W:A]] ...adding a timestamp. ReplayShark does this all for the user at the press of a hotkey (specifically, Ctrl + F12).
    2 KB (265 words) - 08:49, 17 July 2020
  • {{Languages|en|Air Strike|fr|Attaque aérienne}} |Worms DC, Worms 2, W:A, WWP}}
    2 KB (270 words) - 09:58, 5 January 2022
  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] A Russian variant of the [[Worms Battle Pack]]. Apparently, this is simply a compilation of other '''Russobit''' Worms releases.
    553 bytes (63 words) - 22:21, 5 August 2015
  • ...n page, post in [[worms on GameSurge|#worms on GameSurge]], and/or contact a [https://worms2d.info/?title=Special:ListUsers&group=bureaucrat bureaucrat] * {{software|wa}} [[WA directory editor]] (a.k.a. Sprite Editor)
    6 KB (754 words) - 09:51, 9 April 2023
  • If you're in a hurry, you can just read about the [[controls]]. You can find a list on the [[Community#Online resources|Community]] page.
    5 KB (751 words) - 04:38, 21 January 2021
  • ...e Team17 forum ( http://forum.team17.com/forumdisplay.php?f=47 ), and make a thread there to suggest and discuss your solution. Try selecting a different graphics API using the registry scripts in the Tweaks directory.
    17 KB (2,732 words) - 12:09, 31 July 2020
  • | [[WA devblog|W:A devblog]] || http://blog.worms2d.info/ || W:A Beta development blog | [[Worms Map Database]] || http://wmdb.org/ || Colour maps for W:A
    16 KB (2,233 words) - 09:37, 21 April 2024
  • |W:A, WWP}} ...Slide" on fire, this is a very useful weapon for making enemies slide down a slope into the water.
    2 KB (331 words) - 00:58, 15 February 2023
  • | games = [[Worms Armageddon|W:A]] ScreenLag was a very simple Annelid program which changed the resolution Worms Armageddon w
    464 bytes (65 words) - 19:17, 28 July 2020
  • Depuis sa sortie initiale en 1999, Worms Armageddon n’a cessé d’évoluer, et ce, grâce à deux programmeurs, Deadcode et CyberS #* ''(Toutes les versions de W:A)'' Le ver est dans un espace étroit (par exemple en bas d’un tunnel d’
    17 KB (2,482 words) - 19:24, 22 August 2013
  • | games = [[Worms Armageddon|W:A]] This is Team17's original snooper. Now defunct, it has only a historical value. Some of its features were:
    1 KB (188 words) - 12:21, 10 August 2022
  • ...ses, this map cut-off bug can make proper play very difficult or even ruin a game all together. ...one is because WWP has another nasty bug which causes the game to crash if a *.bit file is loaded that does not have non-zero values for these settings.
    3 KB (532 words) - 09:06, 19 June 2022
  • | games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] '''SoundEddy''', written by [[EthoCryptic]], is a simple program that allows you to change the sound effects used by your wor
    2 KB (242 words) - 09:51, 19 June 2022
  • | games = [[Worms Armageddon|W:A]] The [[Full Wormage Unlocker]] (by [[Annelid]]) is a simple program which will edit your Worms Armageddon team files and unlock
    1 KB (146 words) - 12:44, 28 July 2020
  • '''The Animated Grave Machine for WWP''', written by [[Annelid]], is a hack that allows the user to select 1 of 128 different WWP sprites to use a ...allows 1 of 128 sprites to be used as the grave by allowing you to select a value of 00 to 7F for this byte. The byte acts as an index for WWP's gfx.di
    2 KB (324 words) - 09:04, 19 June 2022
  • 45 KB (1,171 words) - 04:58, 3 March 2014
  • ...ное в версию 3.6.26.4, тормозило или вешало W:A для некоторых пользователей, особенно дл ...'''.WAgame''' и выберите пункт "'''<u>R</u>epair'''", и W:A попытается починить его; в случае успеха
    8 KB (82 words) - 16:49, 6 December 2010
  • ...ptiembre de 2011. La versión original guardada en el wiki correspondiente a ese artículo es: ...e continuar siéndolo. Si tienes alguna pregunta que agregar, por favor ve a la discusión del artículo original en inglés: http://worms2d.info/Talk:T
    22 KB (3,681 words) - 23:23, 19 March 2013
  • | games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] '''SpriteEddy''' is a directory decoder, very similar to [[Fudge Boy]]'s [[WA directory editor]],
    2 KB (306 words) - 17:51, 17 December 2011
  • ...scheme. Every victory will increase your team's rank, but if the match is a draw or you lose, your rank will decrease. Quitting the game will count as ...ver if you win Elite rank, you will keep the Elite title (you will not get a higher rank, just one more win).''
    7 KB (984 words) - 16:30, 10 January 2024
  • ...at collect a rope crate will receive x3 ammo of it and he/she will receive a very good advantage collecting the other crates, what causes an unfair amou
    1 KB (203 words) - 13:39, 13 January 2022
  • ...GeForce 6600GT) и версиях драйверов интерфейс W:A очень медленно обновлялся, что приводило
    16 KB (86 words) - 12:49, 9 December 2010
  • The [[Girder]] placement glitch is when a girder is placed anywhere, with complete disregard to terrain, worms, and o ...en you need to precisely hit F7 and Space at the same time. (If you are on a Jet Pack, Ninja Rope, Bungee, or Parachute, hit F7 and Enter instead of F7
    3 KB (559 words) - 04:17, 15 February 2022
  • ...h multiple [[Super Sheep]] at the same time requires a specific scheme and a complex procedure. Commonly known as the Sheep Glitch, this attack can caus Also, God Mode, Super Rope Mode (WWP), and Using a Weapon Doesn't End Your Turn Mode would need to be activated.
    4 KB (642 words) - 09:30, 21 June 2020
  • ...o isn't considered by many to be offensive, it is common practice. Usually a simple acronym '''GL & HF''', which stands for '''Good Luck''' and '''Have At the end of the game, or at the death of a player's team the other players often congratulate them on their performanc
    9 KB (1,660 words) - 17:48, 19 May 2024
  • The purpose of this page is to make a [[w:Chronology|Chronology]] (a ''timeline'') of the historical facts and events that happened in the first * [[4 in a Row]] release date.
    5 KB (641 words) - 11:45, 21 May 2024
  • | games = [[Worms Armageddon|W:A]] * Hosting W:A games with custom information: name, password, flag, hoster, ip and port
    5 KB (742 words) - 13:02, 10 August 2022
  • |n/a |W:A, WWP}}
    1 KB (223 words) - 03:12, 12 September 2022
  • |W:A, WWP}} ...don''' is a very powerful [[Super Weapons|super weapon]]. When it is used, a great amount of flaming meteors will fall out of the sky, heavily damaging
    2 KB (322 words) - 00:57, 15 February 2023
  • |W:A, WWP}} '''Select Worm''' is a function that allows a player to choose the worm that he/she wants to use during his/her turn.
    1 KB (214 words) - 21:45, 16 May 2021
  • |Worms DC, Worms 2, W:A, WWP}} Skip Go is a function that allows a player to end his turn without attacking.
    785 bytes (129 words) - 18:26, 26 September 2011
  • |Worms, Worms DC, Worms 2, W:A, WWP}} A player's teams will automatically surrender in case of a network problem.
    1 KB (210 words) - 06:39, 30 August 2022
  • |W:A & WWP ...]], will remove 2 health points from every worm at the end of each turn to a minimum of 1, and like all other poison effects, it is cumulative each time
    3 KB (567 words) - 07:36, 2 May 2024
  • The '''Earthquake''' is a global weapon that shakes the entire terrain when activated. Worms, mines, There is a [[Wormpot]] mode that will automatically trigger an Earthquake after every
    1 KB (232 words) - 21:03, 16 May 2021
  • |A player's worm's become invisible to other players |W:A, WWP}}
    1 KB (155 words) - 02:15, 27 July 2020
  • ...l likely fall into the water or sustain a lot of damage. No wonder this is a [[Super Weapons|super weapon]]. ...ms protected with [[Freeze]], since they have no chance to survive against a Concrete Donkey falling on them on not so big destructable terrains. Even u
    2 KB (330 words) - 20:16, 4 January 2024
  • |Allows a player to have better aim of an F3 weapon or of kamikaze |Worms 2, W:A, WWP}}
    1 KB (181 words) - 05:43, 21 June 2020
  • |Worms 2, W:A, WWP}} * Effectively doubles the height of a jump, allowing you to jump or backflip to terrain that might otherwise be u
    1 KB (240 words) - 02:15, 27 July 2020
  • |Worms 2, W:A, WWP}} ...to explode and leave a wind-affected cloud of [[Poison|poisonous]] gas (W:A/WWP only) which dissipates shortly after release.
    1 KB (202 words) - 21:33, 16 May 2021
  • |Up to 50hp injury per mine, each leaving a small circular crater |W:A, WWP}}
    1,007 bytes (155 words) - 21:21, 16 May 2021
  • |n/a |W:A, WWP}}
    623 bytes (105 words) - 16:26, 2 July 2013
  • [[Image:Minigun trick.gif|thumb|left|A painful flight!]] |Worms DC, Worms 2, W:A, WWP}}
    2 KB (350 words) - 23:44, 10 December 2023
  • ...stingBuddy''' (or simply '''HB''' in [[Terminology|worms terminology]]) is a [[WormNET]] bot developed by [[People/Glide|Glide]], [[People/CyberShadow|C HostingBuddy was created in late 2006, however due to a [[w:memory corruption|memory corruption]] bug it was very unstable, and cra
    25 KB (3,501 words) - 03:55, 5 March 2023
  • |games=[[Worms Armageddon|W:A]] ...the snooper. The latest, and intended last version, was 1.40, which added a /raw command that would send direct IRC text to the server, and display the
    1 KB (160 words) - 17:36, 18 June 2022
  • ...on of the [[Homing Missile]] and the [[Air Strike]]. When a player selects a target, the missiles fly to its specific location. Due to the fact that it is very easy to kill a worm with the weapon, the Homing Air Strike was not implemented into [[Worm
    693 bytes (109 words) - 17:28, 2 July 2013
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...10 bullets in quick succession, 1 bullet every 6 frames. It is effectively a faster firing [[Handgun]] that fires more bullets.
    1 KB (232 words) - 01:44, 14 June 2023
  • |n/a |W:A, WWP}}
    1 KB (187 words) - 00:56, 15 February 2023
  • |W:A, WWP}} Let's say team A has 4 worms, with a total of 400 health together,
    2 KB (310 words) - 21:27, 16 May 2021
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...l cause the parachute to sink faster. Pressing up will cause it to fall at a slower rate. Pressing nothing will cause the parachute to glide only affect
    3 KB (537 words) - 02:44, 14 February 2022
  • ...en you hold down some buttons, you may need to change your keyboard or use a key remapper. ...mouse cursor movement in-game by a factor of 4 when used separately or by a factor of 16 when used together.
    6 KB (864 words) - 19:59, 14 November 2021
  • This page provides a quick overview on how to get a game going on [[WormNET (Worms Armageddon)|WormNET]]. ...manually by entering a nickname and clicking OK. You will not need to use a password.
    5 KB (875 words) - 23:23, 19 March 2013
  • Below is a list of the various FAQs and guide articles on this wiki: * [[Recording a packet log]]
    2 KB (265 words) - 19:52, 10 February 2024
  • ...of how the weapons are organised ought to go here, otherwise there's just a big gap --> Click on a weapon icon on the panel to the right, or use the text version below, to vi
    5 KB (643 words) - 19:27, 3 January 2024
  • |Worms, Worms DC, Worms 2, W:A, WWP}} Depending on the power setting, you may be given a number of repeat swings, this is done by pressing space to let go of the ro
    6 KB (929 words) - 13:31, 16 May 2024
  • |Worms 2, W:A, WWP|w2key=F12 (x4)|wakey=F12 (x5)}} Similar to the [[Homing Missile]], '''Patsy's Magic Bullet''' locks onto a target selected by the user to attack an enemy worm. This [[Super Weapons|s
    2 KB (369 words) - 00:57, 15 February 2023
  • ...other. Some of this information can be accessed remotely via WormNET or in a network game, and may be saved in files created by the game. ##identifying the issue as not being a problem with the game, but rather a problem in the environment in which your copy of the game is installed, and
    3 KB (423 words) - 15:59, 19 April 2019
  • ...Challenge Base''' (or '''TCB''' in [[Terminology|worms terminology]]) was a contest website for Worms Armageddon, founded and created by [[User:Wyvern| ...expected. As it is with most new things, activity had faded away again to a big extent. At an unknown time, Wyvern's ownership of the domain expired a
    2 KB (297 words) - 08:14, 2 February 2021
  • ...ge. A similar trick could be pulled off with the [[Mortar]] by standing on a worm's head and firing it directly upwards on an island map, which would ca This glitch is not the same thing as placing a Cluster Bomb or Banana Bomb directly underneath an enemy worm, which will a
    1 KB (204 words) - 12:52, 19 September 2012
  • ...orms=''N''+1 teams for a map with ''N'' drop-zones. 3 worms per team, with a maximum of 12 worms in total}} ...ailable, securing these drop-zones to gain access to other weapons becomes a key objective of the game.
    3 KB (420 words) - 22:29, 22 September 2020
  • ...arely, the [[Longbow]] will stop in mid-air after it has travelled through a thin piece of land. The reason for this is explained by [[Deadcode]] below. "The longbow has very weird mechanics. Its collision mask is a single pixel, but every frame it checks against the arrow mask. So, it can
    1 KB (183 words) - 14:07, 13 December 2010
  • ...textual, video and replay guides are by far not the only ways of beating W:A's trainings and missions. They are only meant to help you out when you're o ...for the 1st ramp target keep fuse setting to one with minimum bounce with a fuse settings of 1-2.
    24 KB (4,088 words) - 12:48, 5 January 2024
  • ...[Deathmatch]] games, and the one selected by default when you go to create a game. This scheme is also commonly referred to as "'''Normal'''" in [[Termi ...l Weapons|Special Weapon]] mode on, so each team has a different weapon as a secret. Most players of Worms have played this scheme due to its prevalence
    3 KB (535 words) - 13:22, 16 May 2024
  • ...) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must careful ...ouble up as strategic targets, since the fire is particularly hazardous on a map of specks. Some schemes also include weapon crates, though these are mo
    7 KB (1,157 words) - 05:05, 26 December 2022
  • ...y W:A. The disk image is "mounted" into a virtual CD drive, which emulates a physical drive. ...you have a scratched CD, have an old Windows version or need to run old W:A versions.
    6 KB (905 words) - 08:36, 14 August 2012
  • ...rted by [[People/Run|Run]] for show-casing terrible shots, hosting them in a "Worms Armageddon Annual Awards for Atrocious Gameplay". The site was origi ...nt of submissions has stayed around 130 replays each subsequent year, with a few ups and downs.
    2 KB (251 words) - 16:22, 16 December 2021
  • ...The Sudden Death can also be used to end the game instantly and determine a winner based on the scheme criteria. Some schemes start the gameplay with S ...s (the strongest team wins - according to the game logic, but the rules of a scheme might use other criteria)
    3 KB (381 words) - 19:51, 16 January 2024
  • ...:A's CD/ISO inside Wine) to the actual <tt>.iso</tt> file. Without this, W:A will not recognize the CD. ...n of Linux - and there are still some known bugs. This page should provide a good guide to get you started. Do not be put off by its length - much of it
    25 KB (4,336 words) - 11:11, 13 November 2021
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...ards (e.g. NVIDIA GeForce 6600 GT) and drivers, W:A's front end would have a very slow refresh rate, resulting in extreme unresponsiveness.<br />
    19 KB (3,315 words) - 21:00, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...wed/slanted. These included the team colour/handicap icons when setting up a hosted or offline multi-player game, and worm count icons when joining an o
    11 KB (1,959 words) - 20:59, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * The first fix in the list of v3.6.21.1 Fixes was actually a regression for some people not running Windows XP.<br />
    3 KB (478 words) - 20:43, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * On systems running Windows 9x/Me, W:A v3.6.21.2 would crash when a game was started. Due to this, the DirectDraw palette workaround will be di
    745 bytes (116 words) - 20:44, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page * Bug in a feature introduced in v3.6.21.1: The Extract Log feature brings up a console window to show its progress. However, it would often be opened behi
    4 KB (608 words) - 20:44, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...on typos in two sets of localised in-game text comments. These could cause a crash when the game tried to display the erroneous text.<br />
    10 KB (1,751 words) - 20:49, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page
    580 bytes (85 words) - 20:53, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...fx1.dir included in v3.6.23.0 (in the larger archive which required only W:A v3.0 or later to be installed) were experimental versions in which certain
    1 KB (198 words) - 20:54, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...ed something new. The chat also updated sporadically while fast-forwarding a replay.<br />
    1 KB (238 words) - 20:58, 25 August 2020
  • <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page ...y file which ended abruptly (due to a crash or Alt+F4 during recording, or a recording still being made), when played back, would continue indefinitely
    3 KB (482 words) - 20:57, 25 August 2020
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...age:Dynamite drop.gif|thumb|right|A dynamite being dropped off the edge of a cliff]]
    2 KB (377 words) - 19:12, 16 January 2024
  • |Worms, WormsDC, W:2, W:A, WWP}} ...pon that runs and hops around the landscape and explodes with the power of a dynamite. It can be manually detonated with the space bar but will automati
    2 KB (345 words) - 00:44, 13 November 2023
  • |W:A, WWP}} When the mole is just walking or doing small hops it can be useful to collect a crate. If it is digging or leaping, it can explode the crates.
    2 KB (316 words) - 23:09, 14 August 2021
  • ...is an strike-type [[Super Weapons| super weapon]] that drops letters from a plane. It is very similar to the [[Air Strike]], except that the bombs floa * A Mail Strike may be [[Firing targeted weapons without aiming|fired without a
    1 KB (177 words) - 00:58, 15 February 2023
  • |W:A, WWP}} * A Mole Squadron may be [[Firing targeted weapons without aiming|fired without
    747 bytes (105 words) - 21:23, 16 May 2021
  • |Worms, Worms DC, W:2, W:A, WWP}} {{Power-end|Each additional strike by the drill delivers a smaller and smaller amount of injury; the entries in this table show how th
    5 KB (707 words) - 06:09, 19 November 2023
  • |Worms DC, Worms 2, W:A, WWP}} ...ly slowly (2 pixels per 3 frames) and does not jump. It can be selected as a [[Special Weapons|Special Weapon]].
    2 KB (245 words) - 03:02, 30 August 2022
  • |Worms 2, W:A, WWP}} ...the dropping of a large quantity of small bombs over a wide area to create a "carpet" of destruction.
    1 KB (184 words) - 01:01, 15 February 2023
  • |W:A, WWP}} ...ing and throwing fire around, and then disappears on the second bounce, in a similar explosion. The French Anthem (known as [[w:La_Marseillaise|La Marse
    1 KB (167 words) - 01:02, 15 February 2023
  • |Worms DC, Worms 2, W:A, WWP .... Ming Vase also comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.
    1,015 bytes (144 words) - 21:38, 16 May 2021

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

Views
Personal tools