Difference between revisions of "Schemes"

From Worms Knowledge Base

Jump to: navigation, search
(Ghost Knocking does not use the rope in every turn, at least not in the example replay.)
(removing mine runner following merge into rope race)
Line 44: Line 44:
 
''Schemes in which victory is attained by reaching a finish line on a special map.''
 
''Schemes in which victory is attained by reaching a finish line on a special map.''
 
* [[Rope Race]] / RR
 
* [[Rope Race]] / RR
** [[Mine Runner]] / MR
 
 
** [[Trick Race]]
 
** [[Trick Race]]
 
* [[Tower Race]]
 
* [[Tower Race]]

Revision as of 13:30, 18 August 2020

This page lists notable schemes played on WormNET.

Conventional gameplay

Weapon specific

Schemes which revolve around just one or two weapons and have little else.

Racing

Schemes in which victory is attained by reaching a finish line on a special map.

Roping

Schemes in which skillful use of the ninja rope is required in nearly every turn.

Other schemes

RubberWorm schemes

Schemes which depend on some of the features of RubberWorm.

Unspecified schemes

Schemes for which articles have not yet been written include:

See also

External links

Personal tools