Difference between revisions of "Schemes"

From Worms Knowledge Base

Jump to: navigation, search
m (Removed "WeaponXpress" and "Nanageddon" to the "Scheme ideas" page as requested by FoxHound.)
m (I put Mine Madness as a Weapon specific scheme because it seems to be a variation of BnA and basically it only uses F3 weapons.)
Line 24: Line 24:
 
** [[Jetpack BnG]] / JPBnG
 
** [[Jetpack BnG]] / JPBnG
 
* [[Bow and Arrows]] / BnA
 
* [[Bow and Arrows]] / BnA
 +
** [[Mine Madness]] / MM
 
* [[Holy War]]
 
* [[Holy War]]
 
* [[Burning Girders]]
 
* [[Burning Girders]]
Line 98: Line 99:
 
* [[Rubber BnG]]
 
* [[Rubber BnG]]
 
* [[Big Knocker]]
 
* [[Big Knocker]]
* [[Mine Madness]]
 
  
 
== See also ==
 
== See also ==

Revision as of 22:51, 27 May 2011

This page lists notable schemes played on WormNET.

Conventional gameplay

Weapon specific

Schemes which revolve around just one or two weapons and have little else.

Racing

Schemes in which victory is attained by reaching a finish line on a special map.

Roping

Schemes in which skilful use of the ninja rope is required every turn.

Other schemes

RubberWorm schemes

Schemes which depend on some of the features of RubberWorm.

Unspecified schemes

Schemes for which articles have not yet been written include:

See also

External links

Personal tools