User:FoxHound

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FoxHound.png
FoxHound's best FoxHound rank in Metal Gear Solid 3: Snake Eater
FoxHound.gif


FoxHound (or Ivan Bruno Lange) is a brazilian Br.png biologist who is a teacher, was born in 1991, and currently lives in Curitiba - PR. He used to play Worms World Party for a long time, and he started to play Worms Armageddon (he bought Worms Battle Pack long time ago, so he also played Worms 2 offline a bit and he also had a Demo version of Worms, which he used to play with a friend). He likes board games, including Chess (even though he rarely plays), his favourite sport is Rock Climbing, he is a music lover, a poetry enthusiast and a birdwatcher. His account name was taken from Metal Gear Solid Series; he used to play (but MGS 3 often, and he has achieved the best rank of this game many times, being 1h 44min 01sec his best time record in the speedrun category "Multi Segment FoxHound [in European Extreme] NG+", comparing this same category but in NG instead of NG+ his time was around half an hour later than the world record). Ah, it is good for you to know that FoxHound has ADHD, being predominantly inattentive.

Contact:

Activity in Worms

FoxHound loves schemes: he creates them, likes to play new ones, try new features of Project X and RubberWorm. He is worked together with DumbBongChow on a community called Warehouse of Scheme Creations (WoSC) wich focus on scheme creations. This community started as a TUS community and then we had a forum that could be considered our website [dead link]. FoxHound created a humor blog for Worms Armageddon called Worms Armageddon Humor. Does he like this wiki too.

Translations

WKB's page rearrangement proposals

Feedback

  • FoxHound created a page with his ideas about things that would be interesting to see implemented in WA: User:FoxHound/Feedback

WA community memes page

FoxHound's recommendations

Software

External Scheme Editors

  • SchemeEddy is his favourite scheme editor program, he tried many and thinks this is the best one.

Graphics Editors

  • He tried few Graphics Editors (useful to get sprites from the game), but he had a good experiece with SpriteEddy, which was made by Etho: the same developer of his favorite Scheme Editor.

Add-ons

WormKit and its modules (DLLs)
  • RubberWorm is something really cool. Everyone should try it.
  • IndiMask is very interesting too, it allows some interesting map + scheme ideas.
  • SuperFrontendHD makes magic to WA front end, I do recommend using it.
  • WormNAT2 is an amazing tool if you have problems hosting games (which is something quite common)
Project X
  • W:A has no limits with this program. Everybody should try it, but it is a bit more complex than RubberWorm and is often not compatible with the latest WA version.

Some schemes FoxHound apreciates

  • One of Everything is a scheme not played so much, probably because it requires many matches (without network drops), but is very fun to play, and very tactical.
  • Abnormal, the inverted version of Intermediate, is so unique in concept and simplicity, completely changing the way you act during the game.
  • Hysteria. One second game is so fantasticaly challanging and fun...
  • Boom Race. Even though FoxHound is not the kind of player collecting ranks, scores and medals in TUS, he is pretty good Boom Race player, maybe the scheme he plays best. However, he prefers playing RubberWorm ones.
  • Intermediate, because it is the most classical scheme, the one you use in Deathmatch. Although he prefers playing normal games with less ammo of the Ninja Rope, delay in Baseball Bat and is not a big fan of 1HP Sudden Death (specially because it does not warn on the timer).
  • WxW. It requires a skillful use of the rope, and is pretty fun.

Schemes he is proud to have created

(Even those receiving many criticisms)

Other schemes created by players

  • Beat The Sheep is usually very hard, a real challenge. The concept is beautiful.
  • Neocombat is a "conventional gameplay" but with multishot, antisink and balanced crates. Really fun scheme.
  • Quickdraw, the maps are unique, the scheme encourages well planned turns and fast thinking it really deserves being WSC's winner.
  • Plop War Rubber Version, very fun scheme, consisting in drowning worms to the water with glue, falling crates and rubber bounciness.
  • Teleporting, quick thinking shopper scheme but with teleports instead of rope and multishot.

Side effects of being a Worms addicted

Illusions of worms doing rope tricks

Sometimes when I am watching TV, I stay focused in the corners of the TV imagining a worm with a rope attached in the corner doing a Mexi.

Worms sounds in the head

Sometimes I hear voices of the worms from Worms Armageddon saying, "idiot" or "yes sir", and hear sounds effect of the game like an explosion or the ninja rope attachment in my head all the time.

If Worms Armagedon were constantly updated and focused in competitive PvP

  • It would be released one new weapon per month
  • Weapons and other stuff from the game would be ¨balanced"
  • The game could incentivate less players to be creative (maps, schemes, etc)
  • Updates every week, it would nauseate less the players (people would have more interest to keep playing the game).
  • People would(?) buy skins, new map themes/background and maybe some exclusive and oficial animated graves.
  • It would have a matchmaking system, the game would find a balanced game for you with people from your skill level as a player
  • It would have ELO system, tiers and ranks
  • People who enjoy just playing for fun and prefer the classic way of creating a lobby and being the host would have less space probably.
  • Free for all games would be less common
  • Classical and popular schemes/modes would be more estimulated than they already are (if the mode uses special maps made by the players, the most popular and the ones which care about gameplay would be played way too much)

I've just remembered now

I used to use a homming pigeon sound on my cellphone (before smartphones) when I received messages.

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