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  • ...n.png|32px|Worms: The Director's Cut icon]]  Worms: The Director's Cut ...xt-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Director's Cut title screen]]
    3 KB (396 words) - 18:22, 8 January 2022
  • This is Team17's original snooper. Now defunct, it has only a historical value. Some of its ...hacking. It has since been superseeded by other snoopers, such as Annelid's [[Super Snooper]].
    1 KB (188 words) - 12:21, 10 August 2022
  • {{Weapon|[[Image:Magicbulleticon.png|48px]]|Patsy's Magic Bullet Similar to the [[Homing Missile]], '''Patsy's Magic Bullet''' locks onto a target selected by the user to attack an enemy
    2 KB (369 words) - 00:57, 15 February 2023
  • {{Weapon|[[Image:Carpetbombicon.png|48px]]|Mike's Carpet Bomb ...t drops five bouncing rolls of carpet on the terrain from the back of Mike's van. The carpets explode with each bounce, and finally disappear on about t
    1 KB (184 words) - 01:01, 15 February 2023
  • | name = S*natch patch | developer = [[People/S*natch|S*natch]]
    1 KB (193 words) - 09:17, 19 June 2022
  • 29 bytes (3 words) - 16:54, 17 August 2020
  • {{Game setup|file=DBC's_Kaos.wsc|scheme=DBC's Kaos|map=Any open island map|worms=8}} ...time. Ten second hotseat is added to compensate the less turn time. There's one more crate per turn, and many of the useless and overpowered weapons ca
    1 KB (205 words) - 15:05, 13 January 2022
  • '''Crespo’s Worms Tournament''' (commonly known as '''CWT''' in [[Terminology|worms ter ...uced something they called “fixed schedule”. Prior to the tournament’s start the attendees had to inform the staff about their preferred times to
    11 KB (1,757 words) - 18:20, 10 February 2024
  • ...nt to bother recreating it with the create scheme form. There again, there's a password system. (v0.3.0) * A Logging System, different from the website's French-only one.
    4 KB (628 words) - 19:53, 28 July 2020
  • 33 bytes (3 words) - 20:39, 20 December 2013
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This page chronicles the known development history of ''Worms: The Director's Cut'' from its initial announcement in 1996 up to the present day.
    4 KB (684 words) - 23:03, 12 August 2023
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This is a web version of the [[Worms: The Director's Cut]] ReadMe file. The ReadMe is found on both the v1.00 and v1.05 disk 1 w
    3 KB (396 words) - 00:37, 24 December 2021
  • | name = The Vigro's Weapon Editor
    413 bytes (50 words) - 09:41, 19 June 2022
  • {{Game setup|file=Peti's Mineball.wsc|scheme=Peti's Mineball|map=Specially-designed map (examples: [https://www.wmdb.org/16578] '''Peti's Mineball''' is essencially a [[Golf]] gameplay scheme (so it's a variant of the original, being a racing-like scheme), using [[Mine|mines]
    3 KB (502 words) - 00:06, 6 November 2023

Page text matches

  • ...wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running ''2.8/hybrid-6.3.1(20020418_1)'' and ''Apache/ These parts aren't really interconnected - thus, it's possible to create a game without connecting to the IRC server, and it is p
    6 KB (888 words) - 19:48, 4 January 2024
  • ...irst reverse-engineered by [[Jon Skeet]], and implemented in [[Fudge Boy]]'s [[WA directory editor|sprite editor]]. *** Offset within DIR file of this file entry's data (4 bytes)
    2 KB (258 words) - 16:38, 17 April 2017
  • * Binary Value (0 and 1's)
    2 KB (289 words) - 14:47, 20 February 2020
  • Team17's image files (typically with an .img file extension) are usually compressed
    2 KB (292 words) - 20:14, 30 June 2020
  • ...he following attributes to appear in the custom flags list within WA's/WWP's team editor screen:
    1 KB (184 words) - 11:48, 20 October 2022
  • ...e following attributes to appear in the custom graves list within WA's/WWP's team editor screen:
    1 KB (182 words) - 00:47, 18 September 2015
  • * 0x5F = [[LeTotalKiller's Scheme Editor]] ...he scheme files and in the game memory, is as follows. If the given weapon's power is exceeded, the game warns about "non-standard" power levels, which
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...don players on 20th February 2004 by version 3.6.19.15 of Worms Armageddon's [[Updates (Worms Armageddon)|Beta update]], written by [[Deadcode]]. This u ...nity until its rediscovery on 29 July 2020, thanks to [[People/Muzer|Muzer's]] Team17 forum archive.
    2 KB (348 words) - 11:00, 29 July 2020
  • ...[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon a ...age x2 setting. These missing settings are available in [[EthoCryptic|Etho's]] scheme editor, [[SchemeEddy]].
    938 bytes (135 words) - 14:51, 4 April 2011
  • ...by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].
    962 bytes (139 words) - 14:51, 4 April 2011
  • [[Fudge Boy]]'s Directory Editor (also Sprite editor) allows editing W:A's [[Graphics directory|graphics directories]]. ...ble to decode a few files, it is still widely used to extract or alter W:A's graphical files.
    848 bytes (118 words) - 02:35, 22 August 2020
  • ...ncluding sections of the team file which are not editable by W:A's and WWP's internal team editors. It was written by [[Annelid]] in 2003. Some of its ...released TeamEddy program. This, in the end, worked out to be for everyone's benefit. The new design for TeamED was much better and it incorporated many
    2 KB (297 words) - 16:01, 7 September 2020
  • ...e is by using [http://www.leadtools.com/SDK/Raster/Raster-Imaging.htm LEAD's own imaging libraries] - the very ones that come with Worms (or possibly a ...a degree, in a BIT map), but they occur anyway to preserve this structure's format. This list of the values occurring in the header is by offset, in he
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...sparent) will have a background gradient dithered exclusively from the map's palette. ...(the GNU Image Manipulation Program) is a free advanced image editor. Here's how to author your W:A-compatible maps using GIMP:
    13 KB (2,098 words) - 11:52, 30 April 2024
  • ...d also [[Project X]] includes a more powerful editor, based on The Fiddler's features. ...e of Worms : Armageddon and The Fiddler was born! The Fiddler is Fudge Boy's first attempt to write a program for other people to use, which he is findi
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...ve trouble following the instructions below. For a description of the game's network model and why this setup is necessary, see the [[Network]] page. ...e device that your computer is connected to. Usually this will be your ISP's router.
    8 KB (1,224 words) - 22:44, 20 July 2020
  • ...(.WAgame) files were introduced to [[Worms Armageddon]] with [[Deadcode]]'s 3.6.19.7 beta update, which was released on 9 February, 2004. The files rep ...or map length+4), followed by the chunk data. The first DWORD of the chunk's data specifies the map type - it can be '''1''' for a bitmap (.BIT) [[Monoc
    20 KB (3,054 words) - 23:16, 29 July 2020
  • === [[Image:Wormsdc_icon.png|14px]] Worms: The Director's Cut ===
    3 KB (303 words) - 03:06, 1 April 2024
  • [[Image:Mablak's Cows.gif|thumb|left|Precise cows dropped from the rope!]] [[Image:Mablak's Cows quadrakill.gif|thumb|right|Quadrakill!]]
    3 KB (479 words) - 01:01, 15 February 2023
  • ...which checked a bit more than 1000 turns' winds — during this, the wind's consecutivity occurred once. Besides this, there is only one reliable occur
    5 KB (706 words) - 04:00, 15 April 2023
  • ...ra cows released by exploitation of this bug were subtracted from the team's weapon arsenal, but the releasing of cows was not halted by the number of m
    2 KB (288 words) - 20:20, 26 September 2021
  • |Update:||[http://www.worms2.com/main.html?page=supp&area=patc On Team17's Worms 2 site]
    2 KB (285 words) - 04:42, 26 January 2021
  • ...e="text-align: center;"|[[Image:WWP_screenshot.png|250px|Worms World Party's title screen]] ...ate:||[http://wwp.team17.com/main.html?page=comm&area=_down_patc On Team17's WWP site] (CD edition only)
    3 KB (392 words) - 00:58, 17 July 2023
  • A folder called MapGEN will appear in the saved levels list containing PNG's for each scheme available. ...from 6 defaults or added manually by creating a new folder in the program's bna subdirectory. Due to changes in the way Bow and Arrow is played today b
    9 KB (1,475 words) - 18:04, 22 August 2020
  • * [http://proxy.worms2d.info/data/schemes/schemes.xml HostingBuddy's schemes list]
    9 KB (1,166 words) - 17:02, 17 May 2024
  • ...r, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. It's generally recommended that players, when joining a Rope Race game lobby on
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ===Big Billy's circus award===
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  • I believe that I'm not the only one who's thinking that WormNET could be much better. (todo: insert more cricitism he in the name, how would the host do it, if clicking in a player's name is now used to boot a player from
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...at won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simply too many keys needed.
    5 KB (979 words) - 17:24, 22 December 2010
  • What's more, the degree of chaos likely to emerge in any one game can be directly ...initely, but a simple restriction on the total number of weapons in a team's inventory at any one time would prevent getting hold of a Full Wormage stoc
    17 KB (3,117 words) - 18:26, 12 February 2023
  • {{Languages|en|Crate probability|fr|Probabilités des caisses}} ...The location in which it will appear must be large enough to fit the crate's collision mask, which is 24x29 pixels large, with a single pixel bevel in e
    8 KB (1,288 words) - 11:17, 21 June 2020
  • [[Image:Chuvash's shotgun.gif|thumb|left|Creative use of the Shotgun]] ...nd on your opponents head, aim straight down, and fire. Your deceased worm's death explosion should do 25 damage.
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  • [[Image:Hysteria.png|thumb|In Hysteria, the player's turns are only 1 second long.]] ...s worm knowing that their worm will get another turn before their opponent's worm does (see worm order manipulation in the strategies section below)
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...can be quickly picked up by new players. The ability to predict a grenade's bounce and accurately judge its fuse time is also an important skill. Exper ...[Pneumatic Drill]] allow worms to move a small distance, while [[Teleport]]s are available for longer moves. Unlimited [[Low Gravity]] allows for low-gr
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...choice of weapons and must use their digging tools (primarily [[Mole Bomb]]s) to burrow through the landscape and collect weapons from crates. It is pla ...an walk their worms along it, allowing them much greater access to the map's lucrative crate-rich caves beneath, and giving them a vantage point from wh
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ...end to be very defensive, with players commonly blocking in their opponent's worms with girders, forcing them to waste a turn firepunching or blowtorchi ...ch, drill and longbow settings, and sometimes more than one ninja rope. It's based on their idea of a shopping scheme (ie. crate drops every turn) taken
    6 KB (872 words) - 21:11, 1 May 2024
  • ...using the prod is often seen as an attempt to humiliate your opponent. It's generally a good idea to prod only when you're on friendly terms with your
    2 KB (404 words) - 00:55, 13 November 2023
  • ...ns|super weapon]]. Upon activation of this weapon all of worms on the user's team will become encased in an inpenetrable block of ice which will shield ...can force your opponents to harm each other instead, preserving your team's health.
    3 KB (475 words) - 20:55, 16 May 2021
  • ...tions for them, were collected from community forums and catalogued on Run's Worms Unlimited website (the content of which has since been moved here), a ...2fw_/http://home.bip.net/boggy_b/projects.html Another archive of Servadac's Ultimate WormPage website with weapon ideas]
    9 KB (1,194 words) - 19:48, 3 January 2024
  • Invisible sections of land? Whether that's possible in the Worms engine or not is unknown. Other than that, this weapo
    2 KB (346 words) - 21:13, 2 April 2015
  • ...s Armageddon)|original UK release]] of Worms Armageddon to version 3.0. It's downloaded and installed, if necessary, by the W:A [[Updates (Worms Armaged ...downloaded from [http://wa.team17.com/main.html?page=supp&area=patc Team17's web site] or from the [https://worms2d.info/files/WAPatch-3.0.0.0.exe local
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  • No matter who's winning or who's loosing as long as games are fun,
    2 KB (389 words) - 13:30, 3 April 2011
  • ...er Sheep at the same time|Sheep Glitch]] controls a wave of [[Super Sheep]]s through a special multi-way maze. The [https://www.wmdb.org/17239 first map] introducing the scheme's concept was released on 5th March 2011 by its author, [[People/lacoste|laco
    1 KB (182 words) - 21:59, 4 September 2020
  • ...the creator's WWP CD finally wore out on him, thereby halting the program's production. In 2006, the program reached a new level when his programming s ...owing players to keep in touch with each other better. (snooper, ingame PM's, dynamic away messages, player logs, etc.)
    1 KB (221 words) - 18:36, 28 July 2020
  • * All offsets are from the start of the packet's data ...bot could spectate games, chat, and perform all the lobby actions and that's about it on its own. A bot ''could'' hook into the actual game, but doing s
    13 KB (1,786 words) - 22:05, 16 April 2022
  • ...who wanted to host games. (June 2007's W:A update now determines a client's true IP address in a ...as the old SFX data server, which went down about a year after the program's release. Perhaps more unfortunately, Annelid lost the source code for all h
    2 KB (378 words) - 10:26, 19 June 2022
  • ...n on Team17 can be found on [http://en.wikipedia.org/wiki/Team17 Wikipedia's Team17 page].
    532 bytes (81 words) - 18:07, 11 May 2020
  • ...all of these were locked, thereby preventing input with the keyboard. What's worse is that these text boxes did not update with the value of the slider
    2 KB (294 words) - 19:50, 28 July 2020
  • Sadly there's only like, three people who edit this wiki any more. Ideas: * [[WA Mission Customization Guide]] Add laymen's guide to editing missions (who knows anything about this?? drop names on th
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...at will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges ...at will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 terrain
    7 KB (970 words) - 03:17, 19 December 2023
  • ...m - or gathering enemies all into one pile before dealing the killing blow(s). Every turn brings with it the possibility of a unique combination of weap
    5 KB (929 words) - 05:34, 26 December 2022
  • * Profile look up that links to this site. Here's my profile: [[People/Elixer]]
    5 KB (743 words) - 09:59, 7 August 2020
  • ...Some of them sometimes get played in different schemes, but nowadays, that's rare. These rules are described below: * '''No [[girder]]s.''' - Players must not use girders, even if they collect girders or a [[Gir
    21 KB (3,358 words) - 17:54, 4 January 2024
  • ...ybody; since it only works on W:A v3.0 (like all versions of Silkworm), it's largely a moot point in terms of cheating. ...so it's possible for one or more players running W:A v3.0 to use Silkworm's cheats in a game along with players using a modern version of W:A. It will
    2 KB (373 words) - 08:41, 17 January 2013
  • ...as planned, however was delayed (due to the almost-ready state of [[Byte]]'s WormNET server), and eventually cancelled. ...rested in the project and developed a new edition based on the CyberShadow's one. It includes various new features and enhancements written from scratch
    2 KB (280 words) - 16:23, 19 December 2013
  • | A key mapper which works independently of the game's code and has a toggle key option. ...for wa.exe.<ref name="loader-only">This module will not work with the game's "Load WormKit modules" option. A loader (WormKit.exe or [[WormKitDS]]) must
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...erally agreed upon that skipwalking should be disallowed in [[Battle Race]]s. ...es after it was programmed to take into account all subtleties of the game's walking logic.
    4 KB (631 words) - 05:02, 15 February 2022
  • ...also [[Homing Missile]], [[Homing Pigeon]], [[Sheep Launcher]] and [[Patsy's Magic Bullet]], though these will become unglued after about a second. ...worm anymore. Instead, select the weapon you want to place on the opponent's worm and release it. In WWP, the Petrol Bomb does not work with this glitch
    5 KB (795 words) - 08:22, 14 December 2022
  • ...indication that the program is still being worked on, despite the creator's claim that "it is currently in testing phase and will be open source once i
    1,014 bytes (139 words) - 19:41, 22 August 2012
  • ...Armageddon|WA]] maps he created, and the website he put them on: ''Bloopy's Worms Page''. He created [[Shotgun Race]], [[Parachute Race]] (in its WA fo * 1999-2001: Paul's Games Page ''(hosted on Xoom/NBCi)''
    2 KB (256 words) - 11:13, 4 April 2024
  • Try out your own, it's fun to make one. :)
    2 KB (346 words) - 19:41, 22 August 2012
  • [[Teleport]]s are also provided, to allow escape from areas of the map accidentally close ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar.
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  • ...orms World Party. Players were unable to connect to WormNet after the game's release. It updates the game from version 1.0 to 1.01.
    382 bytes (60 words) - 21:32, 31 August 2011
  • Possible option: If the grabber misses completely, there's a 25% chance of a random weapon being picked up from beneath the terrain, a
    1 KB (204 words) - 14:51, 16 October 2010
  • In [[Worms: The Director's Cut]], the Ninja Rope has full 180-degree aim as standard. It is possible t
    2 KB (295 words) - 15:02, 15 April 2022
  • ...nnect using [[Great Snooper]], enable the respective option in the snooper's settings.
    1 KB (183 words) - 05:23, 21 March 2022
  • ...get repeated with no motion applied to them. According to one of Deadcode's posts, the movement (pixels) in one walk cycle would look something like th ...8 pixel check to see if your worm can be moved ontop of the collided pixel(s). Your worm gets shifted upwards if a negative collision is returned from t
    3 KB (509 words) - 15:32, 22 May 2022
  • which contains an image representing the mission's landscape. section. This parameter specifies the mission's internal index, and it affects
    4 KB (542 words) - 08:27, 23 July 2020
  • ...e, and the group seems to be ignored if the number is zero so make sure it's positive. This contains the bulk of the scheme options for the mission. It's pretty comprehensive, containing many features not in the normal scheme for
    34 KB (5,332 words) - 10:18, 31 May 2023
  • With so many options it's important to get a sleek, no-nonsense and uncluttered interface for maximum ...a complete loss if you encountered that editor for the first time - there's nothing to explain what anything does. The most efficient help system would
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...e selected randomly). Another subject about the Worm Selection is that it's automatically set to Cycled Worm Selection after Sudden Death. But with the ...nk that Fall Damage is only a matter of enabling/disabling it, but not, it's not. For a start you can decide the minimum and maximum injury you can rece
    17 KB (2,697 words) - 17:08, 2 July 2013
  • A map's script would be able to define new Worms objects (like mines / barrels / cr It's harder to navigate vertically than to navigate horizontally, so a good rest
    13 KB (2,213 words) - 12:10, 8 August 2022
  • It's a fair point. No one wants to play a game only to find out that the Longbow ...ost is effectively saying: "I'm hosting this, and you know exactly what it's going to be". No fuss necessary.
    7 KB (1,180 words) - 17:24, 22 December 2010
  • ...upon their health. The weapon will remove a fixed percentage of the target's health, depending on its power setting. When fired, the Axe inflicts damage
    3 KB (509 words) - 06:13, 30 August 2022
  • [[Image:Mablak's Tight Kami Double.gif|thumb|left|Tight double kill!]] This may not seem like a stage at all, but there's a crucial element to the weapon that makes it behave unexpectedly in this s
    6 KB (1,044 words) - 10:54, 7 March 2023
  • * When a mine is placed on an worm's head it will cause the worm to fly upwards rather than downwards. Skilled p * [[Grenade]]s shot directly downwards does the same damage as dropping a mine directly on
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...This is most easily achieved by having the mine bounce when near the worm's origin. ...it; it's quite common that the mine would bounce close enough to the worm's center to detonate, making it seem like it was "damaged" by the drill.
    2 KB (328 words) - 23:22, 19 March 2013
  • ...mpe, el usuario puede intentar restaurarla manualmente presionando '''Mayús+Pausa'''. ...se volverá a ejecutar automáticamente en un escritorio virtual, a través del comando "explorer "/desktop=640x480,Worms Armageddon" [''línea de coma
    67 KB (12,007 words) - 13:50, 16 March 2011
  • ...eddon_ReadMe_(English)/v3.8_Update|version 3.8]] of W:A, all of RubberWorm's features have been integrated into the base game as [[Game_scheme_file#Exte RubberWorm's effects are applied to the game when certain scheme settings are set to cer
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  • The Lord's preferred ([[Special Weapons|special]]) weapon. The '''Holy Hand Grenade''' It's unique requirement that it must be still to explode has allowed a few uniqu
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  • ...he ground, where it will explode on contact. Finally, it may explode if it's been flying for too long. ...fly underwater, a property shared with the [[Homing Missile]] and [[Patsy's Magic Bullet]]. The original version of the Super Sheep first seen in [[Wor
    5 KB (806 words) - 02:43, 12 September 2022
  • ...nd swings close to the mine, the worm may completely pass through the mine's detection range during the frames that it is not checking for nearby worms.
    2 KB (310 words) - 05:18, 27 January 2021
  • ...ace that it can fit into. Unfortunately, it also causes the worm to end it's turn, unlike the other movement utilities. ...not worthwhile using another utility to escape (or you don't have one). It's especially useful during sudden death if your worm is trapped and the water
    2 KB (405 words) - 03:38, 1 February 2024
  • ...n.png|32px|Worms: The Director's Cut icon]]&nbsp;&nbsp;Worms: The Director's Cut ...xt-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Director's Cut title screen]]
    3 KB (396 words) - 18:22, 8 January 2022
  • #REDIRECT [[Worms: The Director's Cut]]
    39 bytes (5 words) - 15:26, 10 July 2022
  • ...most art packages such as ''Paint Shop Pro'', ''ProMotion'', or the Amiga's own ''DeluxePaint'', however they cannot read the additional information th ...based on the original icons for Workbench 3.0's Prefs settings (the Amiga's equivalent of the Control Panel).
    3 KB (508 words) - 20:16, 3 August 2020
  • * It's easy to think that the Homing Pigeon will complete any task, but it can't. ...the Homing Pigeon can not swim, unlike the [[Homing Missile]] and [[Patsy's Magic Bullet]] which can travel underwater.
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  • #REDIRECT [[Worms: The Director's Cut]]
    39 bytes (5 words) - 15:14, 10 July 2022
  • The 1.05 patch was released by Team17 shortly after the game's original 1997 release. The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its e
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  • * It's pretty limited as far as utility goes.
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  • ...mains a popular site for uploading and downloading colour maps where there's no need for signing up.
    2 KB (328 words) - 02:49, 26 January 2021
  • ...in that will be generated by pressing TAB. When you are done you can press S to save your creation if you wish, which will save a [[Monochrome map (firs
    4 KB (633 words) - 07:12, 17 May 2012
  • ...trategy game developed by UK-based company, [[Team17]]. It was the company's first release across multiple formats, having been released for practically The Amiga version is often mistaken for ''[[Worms: The Director's Cut]]'', due to a subtitle added to the main menu by programmer [[Andy Davi
    3 KB (388 words) - 11:11, 22 April 2022
  • ...ct all the Worms fansites, this one being devoted to ''all'' of [[Team17]]'s games. ...orum was reopened, and the link to the Dream17 Forum is included in Team17's shutdown announcement link. Some Team17 Forum regulars have since migrated
    1 KB (170 words) - 23:37, 1 July 2023
  • === FFW (FFie's Fly For Weapons) === '''FFW''' is a well known acronym for the '''FFie's Fly for Weapons''' scheme. It is basically Walk for Weapons, with some diff
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...b]] launched at high speed. It detonates upon impact. The Grenade Launcher's shells are generally more spread out and less weighted than those of its su
    1 KB (174 words) - 17:27, 27 April 2012
  • |website=None, available at [http://dream17.abime.net/softography.php?id=27&s=downloads Dream17] ...ay, "colorful" language to describe [[People/Andy Davidson|Andy Davidson]]'s coding choices in ''Worms''. Consequently, Hutchings' name is a [[Cheats_(f
    3 KB (393 words) - 23:31, 1 July 2023
  • ...f the content in this expansion is compatible with ''[[Worms: The Director's Cut]]''.
    2 KB (266 words) - 00:13, 24 July 2023
  • ...n be placed like a [[Mine]] in the same way that a [[Grenade]] can, but it's effectiveness is a lot less when placed on the head of the opponent worm be * In the unpatched version of [[Worms 2]] placing a Cluster Bomb on a worm's head would kill a worm outright. See [[Instant Cluster Explosion]] for more
    4 KB (567 words) - 06:03, 14 February 2022
  • Its function exactly as it name implies - it's a [[Sheep]] attached to a [[Ninja Rope]]. You have full control over the ro
    3 KB (541 words) - 00:59, 15 February 2023
  • ...t of being an amusing aside. The cheat likely stems from [[Andy Davidson]]'s "hobby" of translating words into Swedish. ...ef>[http://www.lemonamiga.com/games/cheats.php?id=1187 Worms: The Director's Cut cheats], Lemon Amiga. Retrieved 2010-06-17.</ref>
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  • ...World Party]], which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled ''Worms'' game for th
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  • ...y the uneven edges on the box, this appears to have been done on Guildhall's master of the cover using a black marker pen and duplicated from there.
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  • ...more than 2 colours. While it is unlikely that you will use DeluxePaint IV's "Stencil" feature when making a monochrome map, it is important that you en
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  • ...the maps created for use in [[Worms United]] were made in DeluxePaint. It's not as powerful as, say, PhotoShop or Paint Shop Pro, but it is very good f DPaint's popularity was likely because of an Amiga 500 entertainment bundle, "Cartoo
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  • ...Compatibility tab of WA.exe's Properties, or enable "Windowed mode" in W:A's Advanced Options screen.<br /> ...onding (without detectably dropping the connection) during a remote client's turn, then the game will not automatically time out the connection.<br />
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  • ...ktop, by running “explorer "/desktop=640x480,Worms Armageddon" [''WA.exe's full command-line''] /novirtualdesktop”. (The /novirtualdesktop switch is ** <span style="font-size:6pt">[CS]</span> W:A's associations are now registered automatically by the Beta Update installer.
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  • Here you can see a part of a channel window, it's the host list. You can rightclick the channel to host a public or a private Here you can see the chat, it's amazing in its functionality. As you can see, I rightclicked "Set the textt
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  • ...ature "Weapon Use Doesn't End Turn" of the [[Extended Scheme Options]], it's possible to make multiple grenades explode at the same time. If timed well,
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  • [[Image:Artillery's Homing Missile through hole.gif|thumb|right|Homing Missile through Girder h
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  • ...]]: [[Fire Punch]] probably homages to [[w:Street_Fighter|Street Fighter]]'s [https://tvtropes.org/pmwiki/pmwiki.php/Main/Shoryuken Shoryuken] (Dragon P
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  • ...t]] "Using a weapon doesn't end your turn mode" or [[RubberWorm|RubberWorm's]] ''shot doesn't end turn'' mode is on. This means that the sum of the dama
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  • ...to compensate for any innacuracies. It has very low power, and as such it's often used as a "humiliation weapon" like the [[Prod]].
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  • ...s, you can use the first shot to your own advantage, rather than the enemy's loss. For example, shooting the first arrow at a steep unclimbable cliff mi ...ature "Weapon Use Doesn't End Turn" of the [[Extended Scheme Options]], it's possible to fire many arrows very fast. This allows players to execute two
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  • * It's possible to [[Preselecting target in mid-air|preselect the Air Strike targe
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  • ...ave a copy of any missing software, please post in that software's article's discussion page, post in [[worms on GameSurge|#worms on GameSurge]], and/or * {{software|w2}} [[S*natch patch]]
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  • === What are the signs next to people's nicknames / How do I get a higher rank? === Your country flag is assigned automatically by the game based on your PC's regional settings. If you believe it is not set to correctly represent your
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  • ...t start, you can do the same by opening the "Tweaks" folder under the game's installation directory and running '''ResetRegistryOptions.reg'''. ...ays of that game, '''from all players''' if possible (or at least the host's and the player that desynchronized).
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  • | [[Crespo's Worms Tournament]] | [[Cavalier's W:A Download Page]] || http://cavalier.50megs.com/ ||
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  • ||Victim(s) gets burned by fire ...e:Napalm clearing Petrol Bomb.gif|thumb|center|Napalm clearing Petrol Bomb's flamelets]]
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  • This is Team17's original snooper. Now defunct, it has only a historical value. Some of its ...hacking. It has since been superseeded by other snoopers, such as Annelid's [[Super Snooper]].
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  • ...g *.bit map support into the game. The problem is that WWP reads the *.bit's decoded 1-bit *.bmp file 2 bytes sooner than it should. This causes all *.b ...pixel wide vertical line may get cut into the adjusted map to prevent WWP's terrain editor from adding an undesired border to the map. MapFix will also
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  • ...btp.worms2d.info/filedownload.php?id=3054] (Some antiviruses think that it's a virus)
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  • This ability has since been included in Annelid's more powerful [[TeamED]] program, making it obsolete. Despite that, the Unl
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  • ...your team's grave. However, the program has been incorporated into Annelid's much better [[TeamED]] program, and so is obsolete. ...elect a value of 00 to 7F for this byte. The byte acts as an index for WWP's gfx.dir file, which holds almost all the sprites used by the game.
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  • '''SpriteEddy''' is a directory decoder, very similar to [[Fudge Boy]]'s [[WA directory editor]], which allows the extraction and conversion of the ...[[Image file]]s, [[Sprite file]]s, [[Font file]]s, and [[Sprite bank file]]s
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  • ...nd uses the [[Intermediate]] scheme. Every victory will increase your team's rank, but if the match is a draw or you lose, your rank will decrease. Quit ...064936/http://www.yoda.arachsys.com/worms/wa/dmatch.html The Page of Light's Deathmatch tips and ranks]
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  • [[Image:Ropeless Girder Glitch.gif‎|thumb|right|Deadcode's Ropeless Girder Glitch demonstration]] .... When the girder is clicked into place it doesn't intersect with the worm's sprite mask, but on the next frame, when the girder is actually drawn onto
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  • It is also possible to launch multiple [[Mole Bomb]]s at the same time using the same method, replacing Super Sheep with Mole Bom ...s you can, thus releasing more and more sheeps. To make the sheeps fly, it's not necessarily required to land on the ground first, you can do so by pres
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  • ...that he can't be bothered with the niceties of the game. Don't do this, it's considered rude and people might take offense. ...Bad Game. This isn't all that nice a thing to say either, but at least it's an honest opinion.
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  • ...it is collected during retreat time, it will take effect during the player's next turn). ...ates only", will trigger automatic crate showers each turn. [[RubberWorm]]'s simulation of this wormpot works differently, crates often spawn on parachu
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  • *Even if your Worms are well-covered, it's possible to kill some or all of your team with this weapon.
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  • ...order, after hitting space to activate Select Worm and pressing tab, if it's worm 1 time, it will go to number 2, another tab will reach worm 3, etc. * In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continu
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  • When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space. * In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continu
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  • |Player's team gives up Activating this weapon forfeits the player's control over the active team. In W2, WA and WWP, surrendered worms wave whi
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  • *The weapon is worthless if your team's worms are on low ground. * WormsDC's Nuke raises the water level - or rather, sinks the terrain - by precisely 3
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  • |A player's worm's become invisible to other players ...are running W:A at a low resolution, since this narrows down the opponent's location''".
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  • * It's possible to [[Preselecting target in mid-air|preselect the Concrete Donkey
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  • * It's possible to [[Preselecting target in mid-air|preselect the Mine Strike targ
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  • * The bullets are quite innacurate, and so it's only useful at close range.
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  • HostingBuddy's source code and executable binary data are not publicly available. It is ru : Hosts a game with the specified name. Will appear as "''YourName'''s ''gamename''". Scheme defaults to Intermediate.
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  • [[Image:SiD's LG + backflip + Parachute + Uzi.gif|thumb|left|LG + backflip + Parachute + * The bullets are quite innacurate, and so it's only useful at close range.
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  • Let's say team A has 4 worms, with a total of 400 health together, ...0 in total team health. For team B, this is an improvement, for team A, it's a loss.
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  • ...ownloaded from [http://www.worms2.com/main.html?page=supp&area=patc Team17's web site].
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  • | Set on Min Bounce (for [[Grenade]]s and [[Cluster Bomb]]s). | Set on Max Bounce (for [[Grenade]]s and [[Cluster Bomb]]s).
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  • ...if all players are using a recent Beta version, for example [[Colour map]]s or more mines/worms. == Finding a game that's appropriate for you ==
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  • * [[Worms Armageddon ReadMe (Portuguese)]] (Português) ...g/~muzer/t17-archive/forum.team17.com/archive/index.php/t-32786.html Muzer's Unofficial FAQ]
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  • ...ription of how the weapons are organised ought to go here, otherwise there's just a big gap --> ...the panel to the right, or use the text version below, to view the weapon's page.
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  • ...:BattyRope_Newtons-cradle.png|thumb|alt=6 worms on-a-rope forming a Newton's cradle|BattyRope demonstration]]
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  • {{Weapon|[[Image:Magicbulleticon.png|48px]]|Patsy's Magic Bullet Similar to the [[Homing Missile]], '''Patsy's Magic Bullet''' locks onto a target selected by the user to attack an enemy
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  • ...al information about or remedy the problems manifested. Every such version's EXE file shall be labeled with your screen name (usually your Team17 forum
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  • ...ownership of the domain expired and has not since been renewed. The site's data is still accessible by [[User:Wyvern|Wyvern]]. He can be commonly fou
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  • ...imilar trick could be pulled off with the [[Mortar]] by standing on a worm's head and firing it directly upwards on an island map, which would cause the * It's now impossible to fire the Mortar directly upwards. This is to prevent abus
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  • Players are provided with powered down [[Mine]]s and [[Petrol Bomb]]s in order to block tunnels. Most of the weapons supplied in crates are power ...ints''' - Players must place their worms on spots labelled '''Start''', '''S''', or similar.
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  • ..., if it's the arrow mask that collides, then it instantly stops because it's already at a frame boundary.
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  • ...xtual, video and replay guides are by far not the only ways of beating W:A's trainings and missions. They are only meant to help you out when you're out Sources: [http://www.yoda.arachsys.com/worms/wa/missions.html Yoda's Page][http://dlh.net/chtdb/chtview.php?lang=ger&sys=pc&disp=e25766 dlh.net]
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  • '''Intermediate''' is the standard default scheme. It's the one played with on [[Deathmatch]] games, and the one selected by defaul ...and more powerful ones more limited. The benefit of this scheme is that it's varied enough to allow a few alternative methods of playing whilst remainin
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  • === Run's Bigmap BnA === {{Game_setup|file=Bows_and_Arrows_2.wsc|scheme=Run's BnA scheme|map=Any densely packed, closed BnA map with a floor|wmdb=bna|wor
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  • ...al CD drive. You can use either the popular '''Daemon Tools''', or SlySoft's proprietary '''Virtual CloneDrive''' solution. Both are free to use, but Da ...your computer when prompted. Deselect '''Browser Toolbar''' and '''Browser's Start Page''' when prompted, unless you want to support Daemon Tools by vie
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  • .... The site was originally intended to exhibit rubbish shots among only Run's circle of friends but was made open to the whole Worms community.
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  • ...s/x::</tt> (with two colons) (where <tt>x</tt> is the drive letter for W:A's CD/ISO inside Wine) to the actual <tt>.iso</tt> file. Without this, W:A wil ..., but the frontend will have a very messed-up palette. I don't think there's anything you can do about this.
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  • * With some video cards (e.g. NVIDIA GeForce 6600 GT) and drivers, W:A's front end would have a very slow refresh rate, resulting in extreme unrespo ...ssible, using a hacked connection or EXE, for a client connected to a host's game to:<br />
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  • ...aracter ("<span style="color:#0000ff">-</span>") can now be entered in W:A's IP address entry boxes. This is useful if you need to specify a domain name ...only applied to the Multi-Player menu. As a side effect, the Options menu's scheme editor was crippled. This was fixed in v3.6.26.5.]</span><br />
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  • ..., water and terrain), and making external applications unaware of the game's palette adjustments. (The latter is a workaround for that fact that, regard
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  • ...bug occurred without a crash, the comment "Torg falleció ya no podía más" would be displayed.<br /> ...the host/join screens however, they cannot use an expanded palette, as it's already taken by the map thumbnail; so in there, they have not changed as m
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  • ...or very close to one. If this happened immediately before the frozen worm's team got its turn, then the crate would be instantly collected. <span style
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  • * Because of the Sheep's jumping habits, you can hit enemies above you more easily without further a
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  • ...0px above the level of activation, with low gravity doubling that. The arc's shape isn't affected by whether the mole is flying through the air or diggi * It's manually detonated with spacebar
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  • * It's possible to [[Preselecting target in mid-air|preselect the Mail Strike targ
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  • * It's possible to [[Preselecting target in mid-air|preselect the Mole Squadron ta
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  • ...t]] "Using a weapon doesn't end your turn mode" or [[RubberWorm|RubberWorm's]] ''shot doesn't end turn'' mode is on. This means that the sum of the dama ...e absolute limits (suggested by the fact that they exploit patterns in W:A's PRNG). A drill depth of 63 pixels has a probability of 1 in 587,084,635,874
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  • ...contents of an Old Woman, her muttering can be heard from that crate if it's destroyed.
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  • {{Weapon|[[Image:Carpetbombicon.png|48px]]|Mike's Carpet Bomb ...t drops five bouncing rolls of carpet on the terrain from the back of Mike's van. The carpets explode with each bounce, and finally disappear on about t
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  • ...[[Confused Sheep Strike]] that appeared in Worms 2 and Worms: The Director's Cut. * It's possible to [[Preselecting target in mid-air|preselect the French Sheep Str
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  • The girder's angle and length can be adjusted by pressing the Left and Right arrow keys. ...an be used as a bridge or to go higher to escape from the [[Sudden Death]]'s flood.
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  • ...[Super Weapons|super weapon]] that allows a player to place five [[Girder]]s in one turn. * It's possible to move your worm in between girder placements thereby extending t
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  • ...ge:Napalm clearing Petrol Bomb.gif|thumb|right|Napalm clearing Petrol Bomb's flamelets]] Note that in [[Worms: Ther Director's Cut]] and [[Worms 2]], the fire doesn't stay between the turns and vanishes
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  • ...mage per turn, it works better when used at the beginning of the round. It's an early game investment for late game reward kind of weapon. * It's best used against clumps of worms due to the radius of the poison cloud.
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  • * It's possible to [[Preselecting target in mid-air|preselect the MB Bomb target i
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  • | [[People/AcerBis|AcerBis]] || || United States || || || || || DSM's brother. ...Chains]]&nbsp;/ AiC || || Germany || Robert || || || || [[WMDB]], Skyldpod's brother.
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  • *[http://www.kieranmillar.com/wa/ Melon's WA maps]
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  • The idea was originally [[People/FatalFanatic|FatalFanatic]]'s, who asked [[People/DarkOne|DarkOne]] to help in realising the idea. In thi * [[Crespo's Worms Tournament]]
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  • [[ZoGgEr!]]'s W:AsP is a protocol that assists in downloading files for [[Worms Armageddo
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  • ...er:FuzzyWink|FuzzyWink]]) used to be played in [[Worms 2]] somehow like WA's [[Sheep Fort]] scheme: there was no Start and Finish spots, but dead ends o
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  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. It's generally recommended that players, when joining a Bungee Race game lobby o
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  • ...filling that map with countless girders. Along with [[Girder Starter Pack]]s and Holies, players are also provided with unlimited [[Parachute]], [[Bunge If there's is another girder under the one your worm is standing on and an opponent wo
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  • | '''Team Name''' The team's display name. | '''Use Custom Fanfare''' Values: 0x00 = use player's country fanfare, 0x01 = use selected one as stored in Fanfare Name.
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  • Matt's favourite pasttimes include some of the following
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  • ...sister' as bait to entice hot and horny 13 year olds such as MattMrHat. It's worth noting that MattMrHat eventually went on to become an emotionally uns
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  • ...ss efficiency; socialising and having fun rather than murdering each other's worms. Although that is not to say it is devoid of competitiveness. Quite t ...se of the scheme's popularity, [[Warmer]] skill soon overshadowed a player's achievements in leagues; the snowball effect of this shift in priorities la
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  • |Plays when an enemy worm's turn timer hits zero. Also plays for a random team when a game ends in a dr |Plays after taking damage from an enemy worm's attack. Same as "Justyouwait.wav" and "youllregretthat.wav".
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  • [[Image:Deadcode Aqua Sheep.gif‎|thumb|right|Deadcode's Aqua Sheep through wall maze]] ...tacles between the current and next frame's positions. Therefore, if there's an obstacle between these two positions, the super sheep will appear to "fl
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  • [[Gliding]] is a glitch caused by a bug in the game's collision code. Sometimes, when an object is moving diagonally down and lef
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  • ...in first-generation) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU pla
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  • ...shadow' on the rope. Between you and I, it was barely a 'shadow' in today's game - in fact, it was pretty much a fluke.
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  • * To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will
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  • ...low, but since the game does not generate seeds for its own hex format, it's hard to judge whether or not this is the case)
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  • After the wizard has completed, open the virtual machine's settings:
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  • * RR Kit's Tricks section: http://rrkit.worms2d.info/tricks.php * NLF's endless listing of more or less widely accepted tricks: http://www.nolimitf
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  • Some weapons are automatically selected at the beginning of a player's turn or when activating the [[jetpack]], [[parachute]] or [[bungee]]. At the beginning of a worm's first turn, the [[bazooka]] will be automatically selected. Otherwise, the
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  • KTL - It's sporting conduct and it balances the game. However if you take offense towa ...the lack of rules and water drops, assume it's a newbie game because of it's simple appearance and then get spanked so hard by Spectre.<br>
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  • If you would like to help Worms Armageddon and its community, here's a list of things with which we could use your help! ...ey remember that Worms Armageddon game from 23 years ago, and tell them it's still alive and kicking!
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  • A map pack archiving BTP's (''old'') maps can be downloaded [https://www.tus-wa.com/maps/mappack-235/ BlameThePixel was a combination of Zogger's previous sites - PixelBlamingArmy, ZoMArch, RandomSigScriptGenerator and Wo
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  • ...into your system registry may fix this problem, but it may cause the game's front end to use nearly 100% CPU unless minimised.<br /> ...m_On.reg''' (from the '''Tweaks''' folder) into Wine's registry using Wine's Regedit tool.<br />
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  • ..., Worm Death comments referred to "_LANG_STRING_" instead of the dead worm's name.<br /> ...tracting the damage points. Normally, this happens when the current player's Worm stops jumping, or lands from the Rope. But if the player was on a cert
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  • ...evel. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects
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  • ...c|FFie]] started to come up with silly names for him. One of them was "BIG's Elite Warriors" abbreviated as "BEW", a pseudo-spelling of Boo, the ghost f * Blargg's Elite Warriors
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  • ...sage lists, whereas in v3.5 Beta 1 this was only possible in the front end's line editor.<br />
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  • ...nst each other (a.k.a. clan games), the weapons added to each allied group's inventory would be multiplied by the number of teams in that group. So for
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  • ...back; yet the collisions will still never directly end the attacking worm's turn, as they could before v3.5 Beta 1.<br /> ...twork drop", "timeout" or "desynchronisation" was only printed on the host's side; for clients (and playback of client-side replays), the reason was omi
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  • ...in v3.6.30.0: If a client was editing a team or viewing the current scheme's Options or Weapons, and during this was kicked by the host or disconnected, ...rsion of the host's name would appear, but in all other places on the host's end, the 15 character version would appear.<br />
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  • ...o ammo from zero delay to nonzero delay does ''not'' add one to the weapon's ammo supply.<br /> ...TCP/IP''' button on the network selection screen; to join, enter the host's IP address in the field near the '''Direct TCP/IP''' button, and click the
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  • * There is now a single-step key for replays. Press '''S''' to step through a replay frame by frame. Press a speed key (1-9,0) to re ...used. This results in much smoother rendering, especially if your display's vertical refresh rate is a multiple of 50 Hz.<br />
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  • ...e="color:#ff0000">[There is just a tiny flaw in the new algorithm; a crate's collision mask has single-pixel bevels in its corners, but the new algorith ...be exploited online by a utility that directly injected messages into W:A's message stream:
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  • ...lobal speed-up. (Sea bubbles were a heavy user of multiplication, so there's a speed-up even in idle conditions.)<br /> ...ed in that spot until dismounting from the rope. This also caused the game's CPU usage to soar until the rope was dismounted.<br />
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  • ** The other people join by entering the host's IP address and hitting '''Enter''' or clicking '''Direct TCP/IP'''.<br /> ...tain game setting (for example, a colour map) the host will see the player's name crosshatched in red in the player list. If this is the case, then when
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  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. It's played on maps designed as circuits, though longer circuits than a Wascar a
    4 KB (696 words) - 09:27, 18 May 2024
  • ...likely CyberdineSystems but his trainer is lost, so we have Ivan Taranoff's trainer.
    401 bytes (57 words) - 11:52, 10 August 2022
  • * whether additional tools are provided, like [[Teleport]]s and [[Select Worm]]. ...best place for a worm to be is in a cave with a narrow entrance, where it's easy to get a Super Sheep out but near-impossible to fly one in. If the sch
    5 KB (848 words) - 23:10, 14 May 2024
  • ...th and then collecting them to gain some modest protection from the scheme's weak weapons. The [[Scales of Justice]], however, allows a player to steal ...ther player that they're not allowed to do something are breaking the game's sole rule and should not be played with because they don't understand the i
    3 KB (423 words) - 01:54, 10 December 2023
  • ...e="font-size:6pt">[DC]</span> Bug introduced in v3.6.25.1a: The Map Editor's Import function (which is mostly obsolete) is supposed to show an empty bla ...s turn, or automatically at the beginning of the local player's first team's turn.)<br />
    23 KB (3,838 words) - 11:42, 24 October 2023
  • This is the character table used in Worms Armageddon 3.8. It's based on [[w:Windows-1252|Windows-1252]], with Cyrillic, Hungarian, and Tur | P || Q || R || S || T || U || V || W || X || Y || Z || [ || \ || ] || ^ || _
    4 KB (376 words) - 05:22, 17 October 2021
  • :{{lowlight|A common move in Team17 games, where forcing a player's hand is a useful tactic}} ...erm used in the Bow and Arrows scheme and Moleshopper scheme, where a worm's height is important}}
    4 KB (742 words) - 13:09, 7 August 2023
  • ...t the country of a user's origin as part of the Real Name field in WormNET's IRC server.
    8 KB (933 words) - 17:17, 20 July 2023
  • ...larger map is used, to compensate for the destructive power of the scheme's weapons;<ref name="hb-map">Any [[Mole Shopper]] map uploaded to [[WMDB]] th * A small number of [[Jet Pack]]s, with unlimited fuel, are provided;
    4 KB (566 words) - 03:39, 26 December 2022
  • *It imports [[ProSnooper|ProSnooper's]] buddylist *It's now possible to [http://www.tus-wa.com/forums/announcements/bringing-back-w
    8 KB (1,381 words) - 12:41, 10 August 2022
  • ...tte|the real-life potentially lethal game of chance]] in which each player's worms (often just one) are positioned on a small piece of terrain and must
    4 KB (579 words) - 03:32, 19 December 2023
  • * Replay database with a search engine, which can look in the game's chat log * [[Crespo's Worms Tournament]]
    3 KB (448 words) - 00:08, 25 March 2024
  • Then he realized the beauty in most of the schemes. He's willing to play most of them, except Elite. There always has to be an excep
    2 KB (312 words) - 18:21, 28 August 2012
  • A game's duration depends on the difficulty and length of the map and the skill of t ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar.
    11 KB (1,801 words) - 23:41, 19 November 2023
  • ...e enemy. Supplies in form of crates may appear at any time, even in player's turn (due to the 'crateshower' feature of [[RubberWorm]]), which makes a co
    2 KB (334 words) - 01:08, 26 January 2021
  • ...due to the limited time and weapons, and the extra importance of your team's chosen special weapon. ...upersheep]], and unlimited [[Mole Bomb]]s. [[Cluster Bomb]]s and [[Mortar]]s are fixed at lower power settings (1 and 2 respectively).
    3 KB (475 words) - 02:18, 12 January 2024
  • ...d requiring the player to re-attempt the element from the beginning. A map's difficulty lies not only in the precision required but also in how severe t ...s are used to gain retreat time at the end of a turn or hinder an opponent's progress, by knocking them down from a climb or propelling them along a tun
    10 KB (1,741 words) - 17:11, 4 January 2024
  • === Peti's Mineball === ''Main Article: [[Peti's Mineball]]''
    5 KB (748 words) - 23:55, 27 November 2023
  • ...hat still play roper this way, using [[RubberWorm]] feature to simulate W2's Ninja Rope perfectly in W:A.
    7 KB (1,070 words) - 23:12, 4 December 2023
  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. It's generally recommended that players, when joining a Bungee Race game lobby o
    5 KB (868 words) - 08:20, 18 April 2022
  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar, and must place them on their side of the map only. * '''No invading''' - Players must not cross over to the opponent's side of the map.
    5 KB (843 words) - 05:08, 7 August 2023
  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. It's generally recommended that players, when joining a Parachute Race game lobb
    4 KB (553 words) - 05:00, 26 December 2022
  • ...win can be obtained by either destroying the flag(s) on the opposing team's fort, or simply killing all their worms. ...re_the_Flag_screenshot.png|thumb|left|Win the game by destroying the enemy's flag]]
    8 KB (1,337 words) - 17:16, 4 January 2024
  • ...eled '''Finish''', '''End''' or any similar variation of these, or the map's highest point. ...ss one of them falls. Usually the game ends when all but one player's worm(s) are alive, or if a player reaches the top.
    6 KB (1,003 words) - 05:58, 26 December 2022
  • ...start of the match, players are given their arsenal - infinite [[Teleport]]s, and the battle may begin. ...o]] and [[Surrender]]. You can have 150 [[Blowtorch]]es and 360 [[Grenade]]s, for example - that only counts as 2 types.
    2 KB (316 words) - 05:34, 26 December 2022
  • ...arily explode, but instead can "heat up", which is indicated by the sprite's color. There are 3 stages of this heating, after the third one, the drum ex ...d position, or by using the [[shotgun|shotgun's]] or the [[longbow|longbow's]] first shot to hit the foes as close as possible, then the second to blow
    3 KB (491 words) - 20:59, 30 September 2020
  • ...X the soil background never gets erased at all, whereas in standard W:A it's possible for the entire soil background to be erased. This can cause a desy * [http://px.worms2d.info Project X's website]
    6 KB (911 words) - 02:37, 26 January 2021
  • * [[Patsy's Magic Bullet]] * [[Mike's Carpet Bomb]]
    2 KB (259 words) - 20:17, 18 January 2024
  • ...orizontal distances between same ground levels, and are valid when the bat's angle is set to 45°. Sliding is not included. Damage is applied by substracting a fixed percentage of the target's health, depending on its power setting. If, however, a worm with 1 health p
    2 KB (288 words) - 18:39, 8 October 2011
  • ...laims he owns everyone in TdC and is warning the rest of Wormnet about TdC's behaviour. - 05/03/10: Nivman wants to join. Did he join? I'm not really sure, he's been in and out so many times.
    13 KB (2,180 words) - 20:32, 14 March 2013
  • Here is MrBlacksgy's Profile at Team17 Forum: http://beta.team17.com/member.php?u=389
    114 bytes (16 words) - 13:31, 22 July 2014
  • Its interface imitates the game's WormNET chat lobby. Its functionality is provided by a bot sitting in the c
    992 bytes (141 words) - 14:13, 30 September 2019
  • Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27. Run 2007.02.03 Added ChuCha's record for mission 6.
    77 KB (11,975 words) - 12:50, 5 January 2024

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