Air Strike
From Worms Knowledge Base
(Up to Weapons)
| | |
|---|---|
| Type: | Air Strike |
| Keyboard selection: | F6 (x1) |
| Standard effects: | Up to 30hp damage per missle, small impact craters in landscape |
| Present in: | Worms DC, Worms 2, W:A, WWP |
| Power settings | |||
|---|---|---|---|
| Power | Number of
missiles | Maximum
injury | Crater
diameter |
| 11 | 2 | ? hp | 35 px |
| 6 | 2 | ? | 47 |
| 12 | 3 | ? | 47 |
| 7 | 3 | ? | 61 |
| 1 | 4 | ? | 47 |
| 2 | 4 | ? | 61 |
| 3 | 5 | ? | 61 |
| 4 | 5 | ? | 61 |
| 5 | 6 | ? | 73 |
| 9 | 7 | ? | 61 |
| 14 | 6 | ? | 85 |
| 10 | 10 | ? | 73 |
| 15 | 7 | ? | 123 |
| Values are per missile. | |||
The Air Strike is a remote weapon where an group of missiles falls from the sky, striking a selected target on the ground.
Tactics
- Don't forget you can change the direction of the strike with the left and right arrow keys. This is useful for striking Mountainsides causing worms to fly down into the water.
- One strike can create a big hole in a bridge, causing worms to drop down; hopefully into the water.
Criticisms, Problems and Weaknesses
- The Air Strike can be rendered useless in certain indestructible map settings.
- An Air Strike can tend to be inaccurate most of the time unless the path it takes is completely clear.

