Detailed Weapon Settings
From Worms Knowledge Base
This table does not include any additional damage caused by the bat, such as fall damage. The hit distances are measured in pixels, are only horizontal distances between same ground levels, and are valid when the bat's angle is set to 45°. Sliding is not included.
|Setting||Damage||Hit Distance||Setting||Damage||Hit Distance||Setting||Damage||Hit Distance||Setting||Damage||Hit Distance|
|1||24 hp||410 px||6||24 hp||410 px||11||15 hp||156 px||16||15 hp||156 px|
|2||27 hp||514 px||7||27 hp||514 px||12||21 hp||310 px||17||21 hp||310 px|
|3||30 hp||643 px||8||30 hp||643 px||13||30 hp||643 px||18||30 hp||643 px|
|4||33 hp||773 px||9||33 hp||773 px||14||45 hp||1444 px||19||39 hp||1083 px|
|5||36 hp||927 px||10||36 hp||927 px||15||60 hp||2584 px||20||45 hp||1444 px|
Any setting from 21 results in 0 hp damage, and the attacked worm is not moved from its original position. Note that there can be an error of around 3 pixels for the hit distances.
Damage is applied by substracting a fixed percentage of the target's health, depending on its power setting. If, however, a worm with 1 health point is attacked, it will die.
Any setting from 6 to 241 results in 0% damage. However, the worm is still smashed into the ground, thus the player can move its worm through it.