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  • |String of enforced game/weapon options. Copy of the scheme file without the 5 byte header (and some undocu |String of super-weapon options.
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  • ...hich weapons will be available, various game options such as turn time and weapon strength, as well as many other settings. ...pdate]]. It is 297 bytes in size, and contains the above plus settings for super weapons.
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  • ...h W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon ammo), and thus can convert schemes between formats.
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  • ...owed by a byte ranging from 03 to 07, for unknown reasons too. Each time a weapon is used, a checksum gets inserted into the following frame. ...teleport/strike click, or from any utility (rope, parachute, ...) allowing weapon drops. It can appear several times for weapons having multiple shots (guns,
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  • * [[Frontend structure (Worms SNES/MegaDrive)|Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)]] * [[List of weapon names in Monkey Mode]]
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  • {{Weapon|[[Image:Sheeplaunchicon.png]]|Sheep Launcher ...a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
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  • === Weapon specific === * [[Super Sheep Race]] / SSR
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  • ...you to not only see what weapons the enemy has, but allows you to select a weapon, remove it from their inventory and add it to your own. The turn ends after ...fore you get chance to use his weapon against him. Or, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
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  • Awarded to the worm that collects the most crates of any type (weapon, utility and health crates all count). Awarded to the team that collects the most crates of any type (weapon, utility and health crates all count).
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  • * Weapon crate = 3 * Weapon crate = 15%
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  • ...erated dual-layered caverns. Weapon crates drop every turn and may contain super weapons. As dual-layered caverns are usually quite cluttered, crates tend t ...if used correctly. These include [[Homing Missile|homing missiles]] and [[Super Sheep (Aqua Sheep)|aqua sheep]] during Sudden Death, and [[Banana Bomb|bana
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  • {{Weapon|[[Image:Freezeicon.png|48px]]|Freeze ...y to use defensive [[Super Weapons|super weapon]]. Upon activation of this weapon all of worms on the user's team will become encased in an inpenetrable bloc
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  • ...ul scripting feature which would allow its users to effectively create any weapon imaginable - not unlike some existing third-party programs which can create ...s solution might be as follows: one channel is restricted to the "default" weapon set that comes with the game, and another channel allows all scripted weapo
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  • ...they become spring back into their not-so-healthy former selves after the weapon has finished firing. The energy they have lost is a fixed value, unaffected This weapon has five power settings from 1-5, toggled with the number keys. A low-power
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  • ==== Bazooka, Mortar, Grenade, Cluster Bomb, Petrol Bomb, Banana Bomb, Super Banana Bomb ==== ...at it WILL release clusters. The Petrol Bomb sprite will indicate that the weapon WILL detonate on impact and release fire.
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  • ...ntrollable pigeon', responding to commands from the arrow keys. Unlike the Super Sheep, the Eagle is easy to control, as each arrow key corresponds to the d ...its time limit runs out, but does not explode on contact with land as the Super Sheep does.
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  • ...bs falling from the chicken as it jumps. Most likely this would be a super weapon, depending on how powerful the explosive eggs are. It is not that different ...d the more the merrier. A 'squawking' sound effect would go well with this weapon.
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  • Having got out his trans-galactic homing beacon when this weapon is selected, your worm is about to invite some Greys over for tea. Or not. ...r the [[Alien Abduction]] weapon. Each ship should be fixed with a form of weapon with a nifty animation allowing them to destroy the landscape.
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  • As a possible addition, using this weapon deducts health from the worm performing the telekinetic prod. The health lo ...o the super weapons category, although the additional aspect can make this weapon less useful, since it comes with a particularly nasty drawback: loss of hea
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  • ...chaos potential. Useful for a group of enemy worms, but any decent cluster weapon could achieve the same carnage. ...next mine will go and it all comes down to luck when used. Good as a super weapon but has little or no tactical use.
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  • ...ogramming. The range would be decided probably by the power setting of the weapon and a circle of the landscape defined by that and it's location. Then it's ...o the area should be easy but the slight disadvantage that comes with this weapon is that no crates will teleport to the area either.
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  • I wouldn't be surprised if programming this weapon involved merely flicking a switch on the standard teleport code. ...detonating mines and then teleporting out of the way. More importantly the Super Teleport allows you to invade enemy territory and still have time to do the
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  • ...where else. You can teleport mines, crates, barrels, [[Bunker]]s with this weapon, and even worms on your team, but you cannot teleport enemy worms for obvio There are some obvious advantages to having this weapon and many more strategical uses to it depending on the situation. Crates cou
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  • ...n causes the entire game to revert to a former state. A player selects the weapon and activates it with one of his worms during his turn, and the round will The player who activated the weapon will then be able to carry out his turn again, as he did before, but will h
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  • *** [[Super Teleport]] ** [[List of weapon names in Monkey Mode]]
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  • ...ers must collect a crate at the start of each turn before attacking with a weapon from their inventory. ...</span>FR''') - Players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
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  • | Adds Tool Assisted features - playing the game in super slow motion or frame by frame, saving and restoring game state, showing rop | Allows the weapon menu to remain open. Allows forcing the chat window to a set size.
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  • ====Weapon-specific==== * [[Floating weapon glitch]]
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  • To fire a Longbow vertically, you have to aim another weapon vertically up and start walking. While walking, use the shortcut key (F3) t In theory, you can also hurt yourself by aiming a weapon vertically down instead of vertically up and doing the same procedure. This
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  • {{Weapon|[[Image:Bananaicon.png|64px]]|Banana Bomb ...ogy]]) destroys the myth that fruit is good for your health. It is a timed weapon, and works identically to a [[Cluster Bomb]]. First-generation games allows
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  • | int || WeaponCrateDrops= || Weapon crate drop probability. Seems to work the same as in scheme files - see [[C | bool || EnableSecretWeapons= || 1 if super weapons are available from crates; 0 if not.
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  • ...ncredible amount of customisability. So much in fact, that each individual weapon would have a whole page of crammed-in options to itself - over 20 basic edi ...cept graphic to show a suitable way of cramming all these options for each weapon onto one screen, and you can [[Concept Images|see that here]]. Additionally
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  • ...itor conflict with those in the weapon editor - the game editor over-rides weapon editor settings and is designed to make certain aspects of the game easier ...ilities should never have existed at all. They can hardly be edited in the weapon editor; only quantity can be changed and that's only if you've completed en
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  • {{Weapon|width=23em|[[Image:Superbananaicon.png|56px]]|Super Banana Bomb {{Power-super|label1='''Number of bomblets:''' 5|crater=147|injury=75}}
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  • {{Weapon|[[Image:Supersheepicon.png|60px]]|Super Sheep {{Weapon|[[Image:Aquasheepicon.png|60px]]|Aqua Sheep
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  • Below is a list of each weapon in WormsDC along with its Swedish name. |[[Super Sheep (Aqua Sheep)|Super Sheep]]||''Superfår''||''Superfår''
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  • |Super sheep = aqua sheep ...[Super Sheep (Aqua Sheep)|Super Sheep]] you start with are replaced with [[Super Sheep (Aqua Sheep)|Aqua Sheep]] (can move underwater).
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  • ...your system registry) because the same timer issue that caused the dancing weapon panel bug can also cause screen lag (irregular, jumpy passage of time withi ...while a Worm was being manually placed or aiming a Teleport/Girder/homing weapon. Any mouse motion occurring while the chat box was open would be stored up,
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  • * {{software|w2}} [[Worms 2 Super Editor]] * {{software|w2}} [[The Vigro's Weapon Editor]]
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  • The ability to launch multiple [[Super Sheep]] at the same time requires a specific scheme and a complex procedure ...multiple [[Mole Bomb]]s at the same time using the same method, replacing Super Sheep with Mole Bombs, as well as with Sheeps and any other weapons that re
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  • {{Weapon||Crate Shower ...and [[Armageddon]], and even [[Skip Go]] and [[Surrender]] can show up in weapon crates, and anything from [[Jet Pack]] to [[Double Damage]] and even anothe
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  • {{Weapon|[[Image:Armageddonicon.png|50px]]|Armageddon {{Power-super|label1='''Number of meteorites:''' ~100|label2='''Craters vary in size.'''|
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  • {{Weapon|[[Image:Selectwormicon.png]]|Select Worm * In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]].
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  • {{Weapon|[[Image:Nuclearbombicon.png|52px]]|Nuclear Bomb |Super Weapon
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  • {{Weapon|[[Image:Quakeicon.png|56px]]|Earthquake |Seismic Event, SUPER WEAPON
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  • {{Weapon|[[Image:Donkeyicon.png]]|Concrete Donkey {{Power-super|label1='''Weight:''' 200%|crater=199|injury=100}}
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  • {{Weapon|[[Image:Suicidebombicon.png]]|Suicide Bomber The '''Suicide Bomber''' weapon will detonate your worm, causing that worm to explode and leave a wind-affe
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  • {{Weapon|[[Image:Minestrikeicon.png|50px]]|Mine Strike {{Power-super|label1='''Number of mines:''' 5|crater=97|injury=50}}
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  • : Sets the weapon retreat time in seconds. : Sets chance of weapon crates.
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  • {{Weapon|[[Image:IconScalesOfJustice.svg|48px]]|Scales of justice This [[Super Weapons|super weapon]] will balance all teams total worm health.
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  • :''For weapon ideas in Worms Unlimited, see [[Weapons (Worms Unlimited)]].'' ...icon on the panel to the right, or use the text version below, to view the weapon's page.
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  • {{Weapon|[[Image:Ninjaropeicon.png|48px]]|Ninja Rope ...ope (for playing roping schemes), adjust its power level to 5 stars in the weapon editor.
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  • {{Weapon|[[Image:Magicbulleticon.png|48px]]|Patsy's Magic Bullet |Super Weapon/Homing
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  • # Use a [[Jet Pack]] to collect the two right-most weapon crates, which contain a [[Longbow]] and a [[Dynamite]]. Fly back to the pol == Mission 14 - Super Sheep to the Rescue! ==
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  • * A "win" could be triggered in Mission #14 "Super Sheep to the Rescue" by destroying the target crate. The same could be done * In v3.6.20.2, it was acknowledged that there are some "nonstandard" weapon power levels which have stable meanings, identical in all W:A versions. The
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  • {{Weapon|[[Image:Mailstrikeicon.png]]|Mail Strike {{Power-super|label1='''Number of bombs:''' 5|crater=97|injury=50}}
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  • {{Weapon|[[Image:Molesquadronicon.png]]|Mole Squadron {{Power-super|label1='''Number of moles:''' 5|crater=61|injury=30}}
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  • {{Weapon|[[Image:Carpetbombicon.png|48px]]|Mike's Carpet Bomb {{Power-super|label1='''Number of bomblets:''' 5|crater=61|injury=30}}
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  • {{Weapon|[[Image:Sheepstrikeicon.png]]|Sheep Strike {{Power-super|label1='''Number of sheeps:''' 5|crater=97|injury=50}}
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  • {{Weapon|[[Image:Mingvaseicon.png|48px]]|Priceless Ming Vase {{Power-super|label1='''Number of fragments:''' 3|crater=147|injury=75}}
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  • {{Weapon|[[Image:Sallyarmyicon.png|48px]]|Salvation Army {{Power-super|label1='''Number of bomblets:''' 5|crater=147/123|injury=75 (Sally), 60 (ta
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  • {{Weapon|[[Image:Girderpackicon.png|50px]]|Girder Starter Pack The '''Girder Starter Pack''' is a [[Super Weapons|super weapon]] that allows a player to place five [[Girder]]s in one turn.
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  • {{Weapon|[[Image:Mbbombicon.png|48px]]|MB Bomb {{Power-super|crater=199|injury=100}}
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  • | '''[[Cheats (Worms Armageddon)|Weapon upgrade cheats]]''' Bitmask: 1 = [[Grenade]], 2 = [[Shotgun]], 4 = [[Banana | '''Team Weapon'''
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  • ...be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected. ...able, then the selected weapon for that worm will be the highest available weapon on the hierarchy
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  • ...troublesome because the 4-digit fuse could not be hidden when playing back Super Sheep runs in which Sheep Heaven was enabled.<br /> ...an external scheme editor was used to make the Petrol Bomb a "zero power" weapon, and an attempt was made to start a game with that scheme, W:A would crash.
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  • ...to skip to a point in a replay in which a looped sound effect (such as the Super Sheep flying sound, or the Dynamite fuse) should have been playing, the sou ...ld have been temporarily overridden while aiming a cursor or controlling a Super/Aqua Sheep, but was not. Also, Home lost its old function, which has now be
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  • * Game schemes can now include super weapons, as long as the host has “Full Wormage”.<br /> ...d way up in the sky and virtually untouchable during turns, and the chosen weapon would be fired.<br />
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  • * The Super/Aqua Sheep visual angle now more accurately depicts the angle at which the ...ade your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not i
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  • ...s a scheme where the [[Super Sheep]] (or Aqua Sheep) is the only available weapon. Players are provided with no other weapons, or just transport tools. ...vern). Bigger maps tend to be better, though there is a limit to how far a Super Sheep can fly.|worms=As many as possible}}
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  • {{Weapon|[[Image:Clonedsheepicon.png]]|Cloned Sheep ...ally bred cousins. Because Cloned Sheep are a herded [[Super Weapons|super weapon]], the desired number of individual Sheep to be released can be set with th
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  • ..., W:A would crash when opening the Host/Join screen, and would display the Weapon Options screen incorrectly (widely spaced, with many of the buttons off-scr ...e where the local player had more than one team of the same colour, if the weapon panel was opened when it was not the local player's turn, and kept open, th
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  • ...as tunnels or a traversable no-man's-land), and these are best played with weapon schemes that offer high-damage "up close and personal" weapons such as the A mixture of [[Super Sheep Race]] and Fort schemes. Maps are similar to SSR, but it is a battle
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  • ...and Grenade]] and [[Banana Bomb]], and several super weapons such as the [[Super Banana]], [[Ming Vase]], [[Salvation Army]] and [[Magic Bullet]]. All weapo Some of these weapons are made even more powerful by the weapon upgrades; for the Grenade, Banana, Shotgun and Longbow.
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  • ...of here is the classic scheme of WWP for WA) has 30 seconds of turn time, Super Weapons ON (but don't need to turn it on), and can has 150-200 HP. The [[Ni ...e player must use what he/she collected, sometimes you don't have the best weapon to kill a worm, but have another that can do the job, sometimes, ninja atta
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  • | [[Beef Race]] || Weapon specific || [[User:Cueshark|Cueshark]] || 2005 | [[Mom Wars]] || Weapon Specific || [[People/lacoste|lacoste]] || 2009
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  • ...created. The Donor Card contains all the [[Game_scheme_file#Super_weapons|super weapons]] and utilities the team had in its stock, whether they were collec ...mingly random order and then the utilities in the order they appear in the weapon selection menu. If a Donor Card contains a lot of different items, the anno
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  • [[Image:Arrows-minigun.gif|thumb|right|Arrows-minigun trick (Weapon Use Doesn't End Turn)]] ...was played online more often again. This version stripped off many strong super weapons, teleport and limited probabilities of certain stronger weapons (re
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  • * [http://wormopedia.worms2d.info/Super_Banana_Bomb Super Banana Bomb] * [http://wormopedia.worms2d.info/Super_Sheep_&amp;_Aqua_Sheep Super Sheep / Aqua Sheep]
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  • ...th limit (960 "worm meters" beyond the visible area) always results in the weapon blowing up. ...heard). [[People/CyberShadow|CyberShadow]]'s fix in v3.6.28.0 prevents the Super Sheep from going above those height limits.
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  • ...dom damage, re-start the level, but with no change to the worms, cause any weapon to hit any player, generate crates, remove crates, suck in worms never to b ...s created. Certain rolls may call down Armageddon or another massive super weapon at the end of the effect or turn. The main difficulty would be scripting ef
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  • ==Weapon Usage== ...ll weapon instructions are written assuming you have already selected that weapon.
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  • ...the sky, or teleport into the play-field. There are three distinct types; Weapon Crates, Health Crates and Utility Crates. Another tip to note is that Sheep, Super Sheep, Old Woman and Sally Army can all collect crates if left to roam the
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  • Utility Crates drop from the heavens like Health and Weapon Crates, bestowing superb additional powers to your Worms. These special pow ...ing your opponents. <small>(Invisibility remains active until any damaging weapon is used—specifically, anything other than Girder, Girder Starter Pack, Pr
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  • ...edit a number of other aspects, not least the ability to select a special weapon you can use during the battle. Click on NEW TEAM and follow the instruction ====Select the special weapon====
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  • {{Weapon|[[Image:Sheepstrikeicon.png]]|Sheep Strike ...ike''' as it appears in [[WormsDC]]) is an airstrike [[Super Weapons|super weapon]] which drops five sheep on the terrain. Each sheep bounces once on the ter
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  • ...sing a weapon if the worm being controlled is adjacent to a sprite of that weapon (just like Walk for Weapons). The scheme takes Boom Race to another level, [[Image:BfW Rope+SBanana.gif|thumb|right|Combo: Ninja Rope + Super Banana]]
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  • ...one, afterwards only one drill will remain, and if the active worm uses a super sheep (say) nothing will fly forth from the entangled worm.
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  • ...nd the use of high-powered [[Banana Bomb|Bananas]] and [[Super Banana Bomb|Super Bananas]], with no other weapons provided. As these weapons are highly dest In addition to unlimited Bananas and Super Bananas, the scheme provides a small selection of transport tools, also in
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  • {{Weapon|[[Image:megasheepicon.png]]|Mega Sheep ...he Spacebar will make the sheep drop down and explode on contact, like the Super/Aqua Sheep would.
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  • ...Baseball Bat]], because it would be too easy to target the holes with this weapon. * Optionally weapons which explode or raise events on-demand (e.g. [[Super Sheep]], [[Mole]], [[Skunk]] etc.) since this is only useful if abused from
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  • * Weapons which explode or raise events on-demand (e.g. [[Super Sheep]], [[Mole]], [[Skunk]] etc.) since this is nasty with shot-doesn't-en * wdca (Remember selected weapon after firing one)
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  • |[[Sheep]], [[Super Sheep]] and [[Sheep-on-a-rope]] baa-ing. |Said when a worm fires a weapon that requires powering up ([[Grenade]], [[Bazooka]], etc.)
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  • ...you are floating. To use them, jump and use parachute first, then use the weapon. ...is time, are anchored. The crate rate is different, there aren't powerless super sheeps, and there is only 1 shot per turn.
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  • ...n is disabled in the scheme, '''swat''' can be called with the Select Worm weapon, and will last till the end of the turn (like an utility). : ''Knock force is set by the crate probability of '''Super Banana Bomb'''.''
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  • * {{software|w2}} [[Worms 2 Super Editor]] * {{software|w2}} [[The Vigro's Weapon Editor]]
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  • ...is added into this array, so the array is filled with values representing "weapon crate", "health crate", "utility crate" and "no crate". The number of times ...value of 4, then that weapon would have a 4 in 35 chance of appearing in a weapon crate).
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  • Awarded to the worm that collects the most crates of any type (weapon, utility and health crates all count). Awarded to the team that collects the most crates of any type (weapon, utility and health crates all count).
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  • ...metimes health crates with 255 health points are dropped instead of normal weapon crates. ...n is very underpowered, causing players which often (ab)use the bazooka as weapon to cause low damage.
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  • {{Languages|en|Weapon settings summary|fr|Résumé des options des armes}} * Each weapon's settings are 4 bytes long. A byte can theorically store a value between '
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  • {{Languages|en|Weapon settings summary|fr|Résumé des options des armes}} ...rer qu'il y a en gros deux catégories d'armes : les armes normales et les super armes.
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  • ...the weapon detonates on their head. This was an editable property of each weapon in [[Worms 2]], however the ability to edit this was removed in future game ...n Worms 2. Note that it was not possible to view or edit the properties of super weapons, and as such they are missing from this table:
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  • ...o your starting inventory. In all games, super weapons will only appear in weapon crates if the appropriate scheme option is enabled, or during a [[Crate Sho Super weapons follow a different logic for appearing in crates than other weapons
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  • A weapons file stores [[Worms 2]] weapon options. Unlike other games, this file does not also contain game options; ...pulated with 0xe0e0e0e0. The offsets are now relative to the start of that weapon (0x18 for the bazooka, etc.).
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  • ...f (post-patch) to give all teams unlimited ammo of every weapon, including super weapons. ...aven** - all crates contain [[Sheep]] weapons, Sheep jump out of crates, [[Super Sheep]] timer increased.
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  • | Super Sheep Racing ...s would only unlock the Full Wormage scheme, but the ability to edit super weapon settings was added in v3.5 Beta 1, and the extended scheme options were add
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  • * <span style="font-size:6pt">[DC]</span> In an offline game with "Weapon use doesn't end turn" enabled (see '''Footnote 7'''), a supply of multiple ...le="font-size:6pt">[DC]</span> In a Crate Shower, it was possible for both Super Sheep and Aqua Sheep crates to fall, regardless of whether the Aqua Sheep w
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  • * [[Super Sheep]] * CBA (Collect a Crate at the start of each turn Before Attacking with a weapon from your inventory)
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  • ...ade possible in v3.6.20.2: It was possible, but rare, for the "Nonstandard Weapon Power levels" warning dialog box to cause a crash upon being dismissed, if ...e and flames from explosions, smoke rising from Petrol, Homing Missile and Super Sheep trails, etc.) continued to be animated; as a result, by the time the
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  • ...ively more powerful weapons being made available as each turn passes. Each weapon that unlocks has infinite ammo, with the exception of most of the special t # [[Homing Pigeon]]<sup>x1</sup>, [[Sheep Launcher]]<sup>x1</sup>, [[Super Sheep]]<sup>x1</sup>, [[Holy Hand Grenade]]<sup>x1</sup>, [[Mad Cow]]<sup>x
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  • ...light, Air || When a worm travels in the air, usually being lauched from a weapon (commonly the [[Ninja Rope]]). | SSR || Super Sheep Race || Acronym of [[Super Sheep Race]]
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  • [[Image:Amazing Goku turn.gif|thumb|left|Super Saiyan worms!]] ...''GBA''' or simply '''Goku''' is a [[RubberWorm]] scheme in which the core weapon is [[Dragon Ball]], being possible to attack multiple times with the energy
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  • ...prod are delayed. Health or utility crates spawn every turn (there are no weapon crates), so the goals at the start of the game is to get as many of your wo
    2 KB (392 words) - 19:39, 20 January 2023
  • ...crates spawned on a big terrain map which supports a lot of worms and the super weapons that sometimes appear in the crates. The scheme has also [[Shotgun] ...y other action, ''i. e.'', 1 crate before attack or even before using some weapon in a defensive manner.
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  • *Terrains can override any sprite in the game, including worm animations, weapon projectiles and clouds - place gfx0/spritename.spr (normal palette) and gfx | Super Mario Bros. 3 || [[User:King-Gizzard|King-Gizzard]] || [https://www.tus-wa.
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  • ...your roping skills into a deadly weapon where you’re not limited by one weapon-based attack; you can knock and plop as many times as you want in one turn. ...one can knock many worms in a turn, but due to the sparsely placed worms a weapon-based attack will usually only plop one or two worms at a time and end the
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  • * standard weapon powers ...impossible to happen the glitch "[[Instant self-bounce/hit of a Ninja Rope weapon drop]]")
    8 KB (1,348 words) - 15:18, 17 October 2022
  • ...map split in two team sides. The only weapon available of the scheme is [[Super Banana]].
    2 KB (318 words) - 14:00, 19 November 2023
  • ...s on, meaning that they won't appear in crates. The only exception will be Super Sheep that will be turned into Aqua Sheep if that "cheat" scheme option is ...default special weapon, so if players have not yet edited their team, this weapon will be the selected one.
    3 KB (406 words) - 19:29, 3 January 2024
  • rect 162 0 189 31 [[Super Sheep (Aqua Sheep)|Super Owca]] * [[List of weapon names in Monkey Mode|Lista nazw broni w Trybie Małpy (angielski)]]
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  • ...Guns is a utility that allows a worm on the team to carry two of the same weapon, regardless of what it is. For example, if a worm is carrying a handgun, th ...u just call in one then get to call another? Also what about a close range weapon like the [[Baseball Bat|baseball bat]] or the [[Fire Punch|fire punch]]? An
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  • * [[Super Banana]] is the best weapon to use on the black area (where it is not possible to see the worm). [[Holy
    2 KB (335 words) - 02:17, 7 August 2023
  • | name = The Vigro's Weapon Editor ...-la-crem of Worms2 Utilities! This super program allows you to edit Worms2 weapon sets beyond all rationality.
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  • ...it in two team sides as well. The only weapon available of the scheme is [[Super Banana]].
    2 KB (263 words) - 13:56, 19 November 2023
  • ## The weapon is a play on military carpet bombing, which is the dropping of a large quan ...banks|soundbanks]] actually have worms saying "Shoryuken!" when using this weapon.<ref name="Worms on TVTropes" />
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  • ...pe (x3), Petrol Bomb (x2), Blow Torch (x3), [[Sheep]] and [[Girder]] (x3). Super Weapons are impossible to be found in crates.
    5 KB (700 words) - 05:56, 7 August 2023
  • ...per and secret weapons is unlocked by default - 1 of each secret and super weapon is provided (3 x [[Mad Cows]] are provided).
    7 KB (1,115 words) - 00:48, 13 August 2023
  • ...use F12 is used by W:A in-game, to select weapons in the bottom row of the weapon panel.) * <span style="font-size:6pt">[DC]</span> Bug introduced in v3.8: If a Super/Aqua Sheep detonated while in flying mode (without switching to falling mod
    7 KB (1,149 words) - 12:04, 24 October 2023
  • Each round you can choose '''only one type''' of special/team weapon to use: [[Mole Bomb|Moles]] do not count as special weapon.
    6 KB (1,019 words) - 02:05, 1 February 2024
  • ...ncourages the use of long range team weapons ([[Homing Pigeon|Pigeons]], [[Super Sheep]], [[Holy Hand Grenade]]). ...l|Drills]]: facilitates terrain management given that shotgun is a limited weapon.
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  • ...reading a text). It is a ruled game: players must use the oldest available weapon of the unlocked ones. It is played on (specially designed) big maps. # Always use the top left weapon
    7 KB (1,209 words) - 02:08, 26 January 2024
  • ...ons|Special Weapon]]. Crates spawn sometimes: 50HP, Utility and Weapons. [[Super Weapons]] are on, despite this fact, the only weapons that can spawn in cra * The [[Axe]] is a strong weapon in this scheme, specially if used in the beginning of the round (since ther
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