Search results

From Worms Knowledge Base

Jump to: navigation, search
  • :''"'''WSC'''" (see [[Terminology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' The W:A scheme file format contains game settings, which define which weapons will be available, various game options such as turn time and weapon streng
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...ng teams (including the custom flags and graves), and the random seed used for random in-game events (such as random initial placement of worms and object ...rome map]], '''2''' for a seed-generated (.LEV) monochrome map, or '''3''' for a .PNG [[colour map]].
    20 KB (3,054 words) - 23:16, 29 July 2020
  • {{ParentArticle|[[Weapons]]}} ...e [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • {{ParentArticle|[[Weapons]]}} [[Image:Mablak's Cows.gif|thumb|left|Precise cows dropped from the rope!]]
    3 KB (479 words) - 01:01, 15 February 2023
  • ...EN]] is a program written by [[Plutonic]] designed to generate random maps for particular schemes. It was first released on 11th July 2006. A folder called MapGEN will appear in the saved levels list containing PNG's for each scheme available.
    9 KB (1,475 words) - 18:04, 22 August 2020
  • :''"'''Scheme'''" redirects here. For the scheme file format, see [[Scheme file]].'' <small>Note: Schemes are text files. Some browsers may open them for you to read (appearing bizarre characters) instead of downloading them. If
    9 KB (1,160 words) - 02:17, 6 May 2024
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm Olympics]]}} ...ere players must navigate a specially-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to r
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ...health crates," provide the threshold amount before the award is awarded. For example, a better description of the award would be, "The Florence Nighting This is awarded to the worm that fired the [[Ninja Rope]] the most times. Note that each repeat swing counts as another use.
    5 KB (853 words) - 11:43, 27 February 2024
  • ...eme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}} ...l scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • :''This page is about the scheme. For the company, see [[Team17]].'' ...d to defend, as by doing so they can be given access to a steady supply of weapons.
    6 KB (872 words) - 21:11, 1 May 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...unable to move without help of the teleport. The worm is still able to use weapons however.
    2 KB (334 words) - 14:19, 20 January 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...umorous would it be if the opponent collides with it while swinging from a rope, or is hit by his own grenade after it being deflected back.
    2 KB (346 words) - 21:13, 2 April 2015
  • **** '''See also [[Article Tree#ReadMe articles|ReadMe section below for list]]''' *** [[Weapons Editor]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • [[Image:Shopper_screenshot.png|thumb|Use the rope and 'shop' for crates]] ...eme in which players start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates t
    21 KB (3,358 words) - 17:54, 4 January 2024
  • * [[Firing targeted weapons without aiming]] * [[Ninja Rope going through walls]]
    2 KB (290 words) - 15:20, 23 September 2020
  • ...re they remain until eventually their timer runs out and they explode. The weapons it works with are [[Bazooka]], [[Mortar]] and [[Petrol Bomb]], and also [[H ...exactly two of these upward movements have occurred, then select the Ninja Rope and shoot it straight up at the ceiling. Once it attaches, do not move your
    5 KB (795 words) - 08:22, 14 December 2022
  • ...o its mission editor existing, but this documentation is NOT comprehensive for the WWP file format which has many additions and a few alterations (especia Not all the of the groups are vital for the mission to work. The '''[CPUTeam''#'']''', '''[Event''####'']''', and '
    34 KB (5,332 words) - 10:18, 31 May 2023
  • The weapons editor proposed on this site contains an incredible amount of customisabili ...particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...s Health''' (It would be adjustable for every worm. God mode could be made for a worm by forcing his health to be constant every second.) * '''Turn Time''' (And an option for Turn time stockpile: unused seconds from a turn added to the next)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • {{ParentArticle|[[Weapons]]}} ...losive downwards that could explode in mid-air - especially from a [[Ninja Rope]], [[Bungee]], [[Parachute]], or [[Jet Pack]]. In [[Worms World Party]], mi
    7 KB (1,212 words) - 23:33, 5 September 2022
  • {{ParentArticle|[[Weapons]]}} ...d will instead wait until it comes to rest before it explodes. So in order for it to detonate, it must be still, and the timer must have completed. Otherw
    4 KB (613 words) - 03:00, 30 January 2024
  • ...dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest en ...ture releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms
    3 KB (396 words) - 18:22, 8 January 2022
  • {{ParentArticle|[[Weapons]]}} ...mal, even if no thrusters are used, and won't suffer from any fall damage. Weapons can be dropped while using the Jet Pack, after which the fuel is ignored an
    3 KB (482 words) - 05:01, 30 August 2022
  • {{ParentArticle|[[Weapons]]}} ...t finds its target and hits it. Homing Pigeon can be chosen as a [[Special Weapons|Special Weapon]].
    2 KB (338 words) - 18:49, 16 May 2021
  • '''Walk for Weapons''' (or '''WfW''' in [[Terminology|worms terminology]]) is a scheme that rel ...strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique stra
    8 KB (1,300 words) - 05:07, 9 May 2023
  • {{ParentArticle|[[Weapons]]}} {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...well as altering the appearance, but not the function, of the [[Sheep-on-a-Rope]]. It does not have any real impact on the gameplay short of being an amusi |[[Ninja Rope]]||''Ninjarep''||''Ninjarep''
    3 KB (405 words) - 02:22, 24 August 2023
  • ...WWP's development began solely to produce an online-enabled ''Worms'' game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely. |Points for weapons mode
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...e impossible to unminimize W:A after it has been minimized. The workaround for this is either to disable fullscreen optimizations in the Compatibility tab ...und screen of an online game, the "Exit" button sometimes stays greyed out for an unreasonable or indefinite amount of time.<br />
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ** <span style="font-size:6pt">[CS]</span> A new compatibility setting for '''Wine''' has been added, '''Force Wine virtual desktop''' (ForceWineVirtu ...ow_Enable.reg). Enabling this setting causes W:A to use the desktop window for the DirectDraw SetCooperativeLevel call, which fixes front end display prob
    71 KB (11,723 words) - 21:03, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} * Can be fired from [[Ninja Rope]], [[Jet Pack]], [[Parachute]], and [[Bungee]].
    2 KB (292 words) - 00:40, 13 November 2023
  • {{ParentArticle|[[Weapons]]}} ...set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounce
    3 KB (491 words) - 00:33, 22 August 2023
  • {{ParentArticle|[[Weapons]]}} * The mortar is designed to be fired upwards at a steep angle. The reason for this is because after it collides with the ground, the clusters that are re
    4 KB (550 words) - 00:59, 15 February 2023
  • {{ParentArticle|[[Weapons]]}} ...ng it away like you sometimes want it to. Therefore, the Longbow is better for pushing enemies away because of its powerful force - especially if another
    3 KB (548 words) - 06:00, 20 January 2023
  • ...[https://worms2d.info/?title=Special:ListUsers&group=sysop administrator] for upload. <!-- This category is for Linux-specific software only. If a program merely works under Linux as well
    6 KB (754 words) - 09:51, 9 April 2023
  • ...eplacing Super Sheep with Mole Bombs, as well as with Sheeps and any other weapons that require the user to press Space in order to explode (see the "Facts" o ...umatic Drill]], and most importantly, unlimited Super Sheep (or Mole Bombs for the Mole Glitch).
    4 KB (642 words) - 09:30, 21 June 2020
  • Also in this article, game rules for various schemes. ...t is common practice. Usually a simple acronym '''GL & HF''', which stands for '''Good Luck''' and '''Have Fun''' will do.
    16 KB (2,777 words) - 17:42, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} |Jump Rope
    785 bytes (129 words) - 18:26, 26 September 2011
  • {{ParentArticle|[[Weapons]]}} ...ct ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:
    1 KB (155 words) - 02:15, 27 July 2020
  • {{ParentArticle|[[Weapons]]}} ...es the aim of the weapon and this only works with the F3-keyboard-selected weapons ([[Shotgun]], [[Handgun]], [[Uzi]], [[Minigun]], and [[Longbow]]), plus [[K
    1 KB (181 words) - 05:43, 21 June 2020
  • ...le/StepS|StepS]]. It can be found in #AnythingGoes, and it will host games for you when asked. When you join your game, you will be able to control and cu : Displays a list of commands, or details for a specific command
    25 KB (3,501 words) - 03:55, 5 March 2023
  • {{ParentArticle|[[Weapons]]}} ...a large drop without recieving fall damage. You can also drop/fire certain weapons by selecting them in your inventory while gliding, then pressing enter to f
    3 KB (537 words) - 02:44, 14 February 2022
  • {{Languages|en|Weapons|pl|Weapons/pl}} :''For weapon ideas in Worms Unlimited, see [[Weapons (Worms Unlimited)]].''
    5 KB (643 words) - 19:27, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} {{Weapon|[[Image:Ninjaropeicon.png|48px]]|Ninja Rope
    6 KB (929 words) - 05:14, 6 February 2023
  • {{ParentArticle|[[Weapons]]}} ...s onto a target selected by the user to attack an enemy worm. This [[Super Weapons|super weapon]] is significantly better, yet usually rare to come by.
    2 KB (369 words) - 00:57, 15 February 2023
  • |add text walkthroughs for remaining missions # With whatever the angle of the throw may be just for the 1st ramp target keep fuse setting to one with minimum bounce with a fus
    24 KB (4,088 words) - 12:48, 5 January 2024
  • * It used to be possible, using a hacked connection or EXE, for a client connected to a host's game to:<br /> ...ames, and the game would be allowed to start. When it started, the players for whom the map was unsupported would desync.<br />
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * The graphical representation of the Ninja Rope was misaligned when it was perfectly orthogonal (horizontal or vertical).<b ...rs. <span style="color:#ff0000">[This was an incomplete fix. See the entry for v3.6.26.4.]</span><br />
    11 KB (1,959 words) - 20:59, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} * In WormsDC, Dynamite is the only weapon that can be dropped from a [[Ninja Rope]] by pressing Enter.
    2 KB (377 words) - 19:12, 16 January 2024
  • {{ParentArticle|[[Weapons]]}} Regardless of power setting, it stays active for a maximum of 5 seconds.
    5 KB (707 words) - 06:09, 19 November 2023
  • {{ParentArticle|[[Weapons]]}} ...several turns, if in the correct place, it can force the enemy to spend a rope, a turn or at least a lot of turn time.
    3 KB (540 words) - 02:20, 15 February 2022
  • ...on before continuing. Often, the scheme is externally edited to give these weapons a power setting of 0, so that this blast effect is not possible. ...to progress, or where a player has accidentally used a forbidden shortcut (for example as a result of a dynamite or mine blast) and must backtrack but can
    5 KB (848 words) - 05:36, 7 August 2023
  • === Team Format - Looped For Number of Teams=== | '''Grave Filename''' The filename for the custom grave.
    11 KB (1,464 words) - 10:24, 25 July 2020
  • [[Warmer]] is a rope-based [[Schemes|scheme]] initially used in preparation for [[Roper]] matches. On [[WormNET]] this is commonly known as "warming up", e [[Image:Warmer.png|thumb|What matters here: rope tricks, fun, art and freestyle]]
    14 KB (2,102 words) - 07:23, 6 September 2022
  • :''Not to be confused with [[Walk For Weapons]] (WfW).'' The following is a list of some commonly-agreed rules for WxW. '''Kill The Leader (KTL)''' appears to be more common at the time of
    5 KB (781 words) - 04:55, 26 December 2022
  • * Interaction between Space Bar, Ninja Rope, and jumping<br /> ...failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and becam
    2 KB (380 words) - 20:31, 25 August 2020
  • Some weapons are automatically selected at the beginning of a player's turn or when acti ...viously used weapon is not available, another weapon will be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected.
    4 KB (643 words) - 15:46, 2 September 2021
  • CrappyCr8s is the proto-shopper scheme invented by CheechLizard in 1999/2000 for Worms 2 and Worms Armageddon. No one plays this because no one else enjoys ...eme that was used. The original WA rope scheme was 20-45 second turns, all weapons in crates, no rules.<br>
    3 KB (513 words) - 12:54, 3 August 2020
  • ...style="font-size:6pt">[DC]</span> It was possible, sometimes even likely, for certain intrinsic maps (Birthday, Fruity2, Paris, Polar, Shoes, Speccy, and ...-size:6pt">[DC]</span> When a text notice appears in-game (e.g., "1x Ninja Rope") it is now shown immediately, rather than being delayed by 1 frame as it w
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ..., introduced in v3.6.26.4, actually slowed down or stopped WA from working for some people, especially those using Windows 9x/Me. It is now optional. By d * Bug in a feature introduced in v3.6.25.1a: The logic for determining whether or not to display the background layer and background d
    6 KB (926 words) - 21:00, 25 August 2020
  • ...leased from the Rope, Bungee, Parachute or Jet Pack. Thus, it was possible for the turn to end before the entire herd was released, denying the player fro ...rsion 3.6.19.11 fixed the allied overstockpiling problem, however, special weapons were still added from all teams. This was intentional on my part (if there
    3 KB (580 words) - 20:28, 25 August 2020
  • ...yle="font-size:6pt">[DC]</span> Bug introduced in v3.7.2.1: Opening a team for editing, in which an animated gravestone (numbered 1-6) was selected, and t ...to a value lower than 18, even though there was (and still is) no support for changing the number of placement holes in a .BIT or .LEV map. Subsequently
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Page 18: The strike weapons '''Mail Strike''' and '''MB Bomb''' are also affected by wind.<br /> ...ally, anything other than Girder, Girder Starter-Pack, Prod, Freeze, Ninja Rope, Bungee, Parachute, Teleport, Select Worm, Skip Go, Surrender, and all Util
    40 KB (5,893 words) - 20:18, 25 August 2020
  • * Bug in a feature introduced in v3.6.19.7: For a client at the host/join stage, other players' ready indicators were impro * Bug in a feature introduced in v3.6.19.7: Checksums for remote players were not recorded. This is now used to detect who was the lo
    4 KB (642 words) - 20:30, 25 August 2020
  • * Double mouse clicks are now treated as single clicks where convenient, for example when paging through a list box of schemes or maps.<br /> * Game schemes can now include super weapons, as long as the host has “Full Wormage”.<br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • ...s now fixed. On the other hand, the cursor for Teleport and other targeted weapons was originally intended to point 45° up-left, but everybody is used to tha ** These changes allow for better performance when fast-forwarding replays, and should also help to ke
    7 KB (1,234 words) - 20:42, 25 August 2020
  • * It is no longer possible for a host to start the game on your end if you have not lit up ''on your end'' ...selection be possible during the starter rope shot. In v3.6.19.18 the fix for this wasn't complete.<br />
    4 KB (767 words) - 20:34, 25 August 2020
  • ...check; this saves time for people joining a game and reduces jerkiness/lag for the host.<br /> ...a more direct manner. Sublanguages don't have to be explicitly recognised for the main language to be used, and messages that haven't yet been translated
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...loaded map, that map would continue to be displayed. It was also possible for the Import function to crash under certain circumstances.<br /> ...in v3.5 Beta 1: Entering a very long line reportedly caused a local crash for some users. We were unable to reproduce this bug, but assuming it is relate
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...get sick and water will rise slowly, so do not leave your worms in a tube for too long! ...k on 'ANYONE'. This is different to shopper where you have to attack from rope. In Tube Trap you can attack from ground too.
    5 KB (829 words) - 03:29, 26 December 2022
  • ...ng much annoyance to the player who thought it was safe to leave the crate for a later turn}} :''verb.'' to descend quickly by jumping off a cliff and activating the drill for a safe landing.
    4 KB (742 words) - 13:09, 7 August 2023
  • ...scending and travelling in the same direction as a weapon dropped from the rope or Jet Pack. What happens is that the weapon probably spawns 1 pixel below ...her weapons will not break the speed of the worm using the jet pack or the rope, but will bounce on it.
    5 KB (921 words) - 07:44, 18 June 2021
  • ...e]] scheme, which differs only in that worms can move and a smaller set of weapons is provided. ...course by blasting their own worm. Worm health is infinite, so the use of weapons does not cause injury. However, some maps contain gaps along the bottom lea
    11 KB (1,801 words) - 23:41, 19 November 2023
  • :''This article is about the Elite scheme. For the last Deathmatch rank, see [[Deathmatch#Ranks]].'' ...thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen special weapon.
    3 KB (475 words) - 02:18, 12 January 2024
  • ...he Ninja Rope is advantageous. The water level is set in a way that allows weapons to sink through the bottom border but worms remain standing on it, a settin The following is a list of the most commonly-agreed rules for the roper scheme. Although variations and disagreements about rules occur s
    7 KB (1,070 words) - 23:12, 4 December 2023
  • ...pack_Race.wsc|scheme=Jetpack Race|map=Specially designed Jetpack Race or [[Rope Race]] map|wmdb=jetpackrace|worms=In FuelTrial, number of worms determines [[Teleport]] is also provided for rare cases where a correction needs to be made, but cannot be used to skip
    5 KB (868 words) - 08:20, 18 April 2022
  • ...forbidden from crossing the gap, so they must make use of their long-range weapons to defeat the enemy. ...' scheme such as [[Intermediate]], though normally will forgo close-combat weapons unless invasion is permitted.
    5 KB (843 words) - 05:08, 7 August 2023
  • [[Tower Race]] is a rope-based scheme. It has several variations, both settings- and map-wise. ...ww.wmdb.org/9419 this map]), but the game itself is not too different from Rope Race. The original scheme, however, is. The players start from the bottom o
    6 KB (1,003 words) - 05:58, 26 December 2022
  • ...more precisely, in the same frame. This works both on and off the [[Ninja Rope]]. There are a number of weapons which are subject to this. These are:
    2 KB (259 words) - 20:17, 18 January 2024
  • ...to completely change the order of weapons in each F* key (including tilde for utilities). ...parated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row.
    2 KB (320 words) - 13:54, 2 March 2023
  • {{ReplayBox|Plop_War.wagame|Played for|the [[Worm Olympics]]}} ...uper Banana]], [[Ming Vase]], [[Salvation Army]] and [[Magic Bullet]]. All weapons have increased power settings (5 stars) are provided in unlimited supply.
    5 KB (746 words) - 17:26, 4 January 2024
  • ...uper Sheep]], [[Homing Pigeon]], [[Homing Missile]], [[Bazooka]] and other weapons can go above a cavern ceiling, but Worms are meant to stay below. However, ...t or right top corner with [[Blow Torch]] (or clear the terrain with other weapons and make a [[Girder]] platform), then Backflip backwards and [[Parachute]]
    2 KB (371 words) - 04:52, 25 February 2012
  • ...00 HP. The [[Ninja Rope|Rope]] Power is 1 (one short shot per [[Ninja Rope|rope]]) because when someone get a [[Crate]], it contains 3 ropes, so the lucky ...at is in the crate they are teleporting, the probability of they find weak weapons are greater than the one with Crate Spy.
    3 KB (516 words) - 05:20, 9 May 2023
  • |worms=As many as the map will support for automatic placement ...rtillery mode (a.k.a. anchor mode)</mark>, require the Jet Pack to be used for the vast majority of attacks. Many strategies and techniques that are used
    6 KB (972 words) - 09:55, 3 April 2021
  • ...ite information about the scheme in its own article, and just add the link for it here along with its name. Don't forget to put the author, the category o ...re not so creative, or there is not much information about them to be here for now. Remember that writing articles and listing schemes here is done by hum
    84 KB (10,943 words) - 15:21, 11 May 2024
  • ...rms World Party]]. Wormopaedia consists of information and tips about most weapons and some interesting stuff in the Worms history. * [http://wormopedia.worms2d.info/Ninja_Rope Ninja Rope]
    6 KB (901 words) - 11:09, 6 August 2015
  • ...m17]] game. Also, a fast walk and a low gravity are provided, being useful for the last attack. ...ng is needed) scheme, because a round usually does not last long. The most weapons has only 1 ammo so you have to spare with them, because you can not use the
    4 KB (685 words) - 12:41, 21 April 2024
  • ...ble to tell the difference. WWP and W:A have the same graphics, the same [[weapons]], the same sounds, and the same terrain sets. So when making the choice be ...h as a mission editor, a few [[WormPot]] modes like high-friction or super-rope, and more single-player missions.
    2 KB (277 words) - 20:20, 19 September 2014
  • ..., etc., it may crash or the screen elements may be displaced on restoring. For example: * There are crashes that reportedly happen for various other causes, sometimes before W:A even has a chance to start up. T
    8 KB (1,344 words) - 12:17, 27 October 2010
  • {{ReplayBox|Boom for Weapons.WAgame|A demonstration of how to |play Boom for Weapons. With FoxHound.}} |file=Boom for Weapons.wsc
    13 KB (2,257 words) - 23:27, 20 August 2022
  • ...the default schemes, particularly [[Sudden Sinking]]. A restrictive set of weapons, however, ensure a considerably different gameplay. ...king the enemy instead (though also restricted by a similarly dire lack of weapons) will often seem a more fruitful endeavour. A sporadic flow of crates, each
    3 KB (555 words) - 14:44, 21 April 2024
  • For that, the host has to generate a random one-layered cavern and close the si All weapons are available, except:
    3 KB (480 words) - 23:30, 7 May 2022
  • * 1v1: 6 for each player * 2v2: 4 for each player
    7 KB (1,117 words) - 04:38, 7 August 2023
  • ...ection, and the mine fuse time is three seconds. There are also some minor weapons and utilities at the beginning of this game. It's is very important that an
    1 KB (219 words) - 15:15, 13 January 2022
  • ...ment, jet pack to go faster and parachute to stop moving instantly. Except for bungee, fire is the only thing which is not affected by the absence of grav == Tips when using the weapons ==
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...after being hit by a weapon or by falling on a mine. A small selection of weapons are provided, mostly firearms, putting an emphasis on aiming skills. A full set of transport tools are also available. [[Ninja Rope]], [[Jetpack]], [[Low Gravity]], [[Bungee]], [[Parachute]] and [[Teleport]]
    3 KB (526 words) - 05:05, 26 December 2022
  • ...ut with at the beginning of this game unlike shopper. Ming Vase is delayed for spawn protection, and this weapon is crucial in later part of games. Lastly
    2 KB (263 words) - 15:15, 13 January 2022
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...sition an opponent worm on a place to easily kill it with a [[Fire Punch]] for example (reminiscent of Scorpion in the ''Mortal Kombat'' games; "Get over
    2 KB (321 words) - 02:41, 12 June 2023
  • ...:A updates. Links below should give you the most recent versions available for your updates. All of the versions are cross-compatible online (except 3.6.2 * [https://myfiles.my1.ru/wa/wk/wkRubberWorm.zip RubberWorm 0.0.1.17 for 3.7.2.1 (files)]
    10 KB (1,362 words) - 21:01, 7 February 2022
  • ...all weapon in Hysteria are unlimited (except the single [[Mad Cow]]), most weapons in Aerial are very limited in number, such as the [[Teleport]]. Sudden Deat ...pecially knowing how to deal with the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon.
    3 KB (462 words) - 09:36, 21 November 2023
  • ...and uses the anti-stockpiling setting, encouraging players to manage their weapons very carefully. The scheme typically encourages very territorial gameplay, ...[[Freeze]] and [[Suicide Bomber]], while there is no [[Sheep]], 3 [[Ninja rope]]s instead of 5 (which are also weaker, at a power setting of 2), and 1 [[B
    4 KB (677 words) - 16:33, 17 December 2023
  • ...ormsongs in the games, there is another Wormsong that [[Team17]] released "for a bit of fun and as a thank you to [Worms] fans". ...not play during gameplay, listeners have to play the disc as an audio CD (for instance by playing it in a CD player). It was replaced by a different trac
    12 KB (2,113 words) - 15:44, 3 January 2024
  • This is a list of all known cheats for ''[[Worms]]'' and ''[[Worms: The Director's Cut]]''. ...b|Banana Bombs]], and [[Minigun|Miniguns]], and will also make the [[Ninja Rope]] more flexible.
    8 KB (1,293 words) - 13:35, 24 August 2023
  • * Turntime and retreat times are odd numbers: Turntime is 27 seconds and rope retreat 9 seconds. Hotseat delay is 11 seconds. * Stockpiling is turned on for matches with multiple rounds.
    3 KB (466 words) - 18:58, 19 November 2023
  • {{ParentArticle|[[Weapons]]}} This article's goal is to sum up the weapons settings.
    8 KB (1,050 words) - 17:27, 4 May 2013
  • ...1</i>, which began embedding the version data into special bytes, required for some checks, including online players' version check, version emulation, re ...lpha || 3.5 Beta 3pre15 || BattyRope1 || The first implementation of batty rope.
    36 KB (3,347 words) - 16:10, 23 December 2020
  • {{ParentArticle|[[Weapons]]}} * [[Ninja Rope]]: any value above 5 means unlimited shots.
    8 KB (1,230 words) - 22:49, 19 October 2012
  • ...ms 2]] scheme options. Unlike other games, this file does not also contain weapons options; those are stored in a separate file. | [[Ninja Rope|Rope]] retreat time, measured in seconds.
    3 KB (497 words) - 01:08, 13 October 2012
  • A weapons file stores [[Worms 2]] weapon options. Unlike other games, this file does | Magic number used to identify the weapons file. The string "WEPFILE", but null-terminated (unlike the one in the opti
    5 KB (677 words) - 14:00, 13 October 2012
  • ** <span style="font-size:6pt">[CS]</span> When W:A is run under Windows 8 for the first time, it will offer to configure Windows compatibility flags whic ** <span style="font-size:6pt">[DC]</span> Support was added in v3.6.28.0 for opening land*.dat map files from OnlineWorms and WWP Aqua in W:A's Map Edit
    37 KB (6,238 words) - 21:07, 25 August 2020
  • ...ying the Direct3D 9 (shader) graphics API to Windows 8 users when launched for the first time.<br /> ...Advanced Options screen. The built-in option is preferred above WormKitDS for improved stability and interoperability.<br />
    22 KB (3,676 words) - 21:08, 25 August 2020
  • ...s based on [[Intermediate]], the main differences being that the [[Special Weapons|team weapon]] is replaced by two [[Mad Cow]]s with a delay of two turns, an ...st, the scheme can lead to interesting battles, as players will try and go for combos, especially thanks to the few [[Select Worm]]s available. A round ge
    7 KB (1,157 words) - 00:47, 16 January 2024
  • ...on of most of the special team weapons, which are limited to one (or three for [[Mad Cows]]). Weapons unlock in the following order:
    3 KB (537 words) - 01:00, 15 February 2023
  • | Zook || Bazooka || Short for [[Bazooka]]. | Nade || Grenade || Short for [[Grenade]].
    7 KB (1,144 words) - 07:11, 2 May 2024
  • ...between the first group of settings and the second group, used differently for each weapon style). | If true, the weapon will be automatically selected for the next shot after the first one.
    20 KB (2,763 words) - 20:19, 2 June 2017
  • | Underwater Rope ...sts of 71 weapon entries (of which several are utilites and not literally "weapons"). The header tells how many weapon tables are available in the file, follo
    5 KB (736 words) - 17:45, 3 March 2014
  • The [[Ninja Rope]] in WormsDC has some odd reactions when interacting with Weapons Crates. These are collated below. ..., if you move your Worm to collect the Crate your worm is attached to, the Rope will disengage and your worm will enter freefall, ending your turn whether
    2 KB (290 words) - 08:20, 28 June 2018
  • ...placed with the sound associated with whichever weapon they have selected. For example, if the worm currently has the [[Dragonball]] selected, a small cli ** In ''[[WormsDC]]'', if the [[Ninja Rope]] is selected, the [[Dynamite]] fuse will play.
    1 KB (210 words) - 08:47, 29 November 2018
  • ...is a competitive ground scheme where your worms are limited to only using weapons from the F-key row they are named after.]] ...the two [[Ninja Rope|Ninja Ropes]], giving them a single reshoot, but with rope knocking (and by extension [[Bungee]] knocking) disabled.
    15 KB (2,486 words) - 04:51, 7 August 2023
  • ...ey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8' === Weapons ===
    6 KB (814 words) - 04:40, 28 February 2023
  • ...]. Largely built on [[People/Andy Davidson|Andy Davidson]]'s original code for ''Total Wormage'', and with Davidson taking up lead coding duties. ...96, Team17 announced that an enhanced edition of the game was in the works for the Amiga.
    4 KB (684 words) - 23:03, 12 August 2023
  • ...n released. Footage of this build was used as part of a very early trailer for the game in 1995. This build was also shown to the video game magazine show * Some weapons have different names. For instance, the [[Ninja Rope]] is named the Batrope.
    2 KB (270 words) - 00:16, 13 August 2023
  • [[Image:Quickdraw main weapons.png|thumb|left|Quickdraw main weapons]] ...ope]] that is useful to knock worms on the slippery tunnels of the maps or for a fast locomotion. The scheme has no crates.
    10 KB (1,672 words) - 17:36, 12 January 2024
  • ...o position your worm where you want after dropping a [[Holy Hand Grenade]] for example or simply start jumping, because it may take you further depending ...nd F-keys/weapons on the map. The map is different and there are different weapons.
    2 KB (379 words) - 05:38, 21 January 2023
  • ...map=Good Shopper maps with no easy plopping area|wmdb=shopper|worms=1v1: 6 for each player 2v2: 3 or 4 for each player
    5 KB (704 words) - 19:11, 16 December 2023
  • ...riven is in mid air). Movement tools such as the [[Jet Pack]] or the Ninja Rope are used a lot by the driver worm. === Drive for Weapons ===
    7 KB (1,186 words) - 02:14, 6 November 2023
  • ...834])|worms=8 worms per team; for small to medium sized maps, 1 team each. For big maps, maximum number of teams.}} ...of the map? Can you Super-knock those three enemy worms and plop them? '''Rope Knocking''' is a scheme that transforms your roping skills into a deadly we
    18 KB (3,190 words) - 05:55, 26 December 2022
  • ...s with high value dimensions. The game still lacks a "''/arrows''" command for enemy worms, this would be very good to find enemy worms on big maps (the s * rope is very strong
    8 KB (1,348 words) - 15:18, 17 October 2022
  • ...ter-Strike_trap.png|thumb|left|Intentional [[w:Pitfall trap|pitfall trap]] for worms!]] ...ns (normal power). [[Parachute]] and [[Bungee]] are infinite, being useful for mobility that can be increased with the important x3 [[Fast Walk|fast walks
    3 KB (519 words) - 03:57, 2 February 2022
  • ...ted to the scheme, meaning that the bazooka is enough, being the main tool for locomotion. The ropes are useful to escape from hard parts that may appear ...Improved Rope (a.k.a. Unrestricted Rope) and Phased Worms [Enemy]: Worms + Weapons + Damage (BoomRacing).
    4 KB (720 words) - 21:39, 17 December 2023
  • [[Image:Spawn for Weapons.gif|thumb|left|What matters is where the crate is, not the worm]] {{ReplayBox|Spawn for Weapons.WAgame|A Spawn for Weapons|demonstration game with SIBASA}}
    7 KB (1,185 words) - 22:50, 8 May 2023
  • ...1 8 worms is recommended, if more players, as many as the map will support for automatic placement will work well}} ...d easy to die). [[Air Strike]] and [[Napalm Strike]] are the most powerful weapons (but the x1 [[Dynamite]] is very powerful too). Think of [[Patsy's Magic Bu
    7 KB (1,096 words) - 16:47, 3 December 2023
  • ...outside that center circle (to attach the rope) with a space in the middle for roping in circles around (examples: [https://www.wmdb.org/7435], [https://w ...unference or terrain outside that center circle with a space in the middle for roping in circles around. The command "''/arrows''" is recommended to help
    11 KB (1,653 words) - 03:25, 7 November 2023
  • ...just like [[BWFWHRR]] scheme. Retreat from land is 3 seconds, retreat from rope is 6 seconds. * Everything is allowed, including Rope Knocking and Blocking, except Skipwalking that is not allowed: violator mus
    5 KB (809 words) - 19:31, 17 December 2023
  • ...ll Damage]] causes zero damage) to win. Crates may help giving zero damage weapons to gain extra time (the retreat). Players rope always in the same direction of the map, doing laps.
    4 KB (638 words) - 23:57, 27 November 2023
  • ...ncluding [[Water drops]] (2% water level, which gives the same mechanic of weapons sinking, but Worms not). The difference is that the map doesn't consist of === 3rd turn - Weapons unlocked ===
    8 KB (1,296 words) - 20:41, 5 November 2023
  • === Weapons === ...is a reference to [[w:Monty Python and the Holy Grail|Monty Python's Quest for the Holy Grail]], where it was used to destroy the deadly "white rabbit wit
    18 KB (2,873 words) - 11:31, 3 March 2024
  • ...h as [[Fire Punch]] and [[Dragon Ball]] (both infinite), alongside [[Ninja Rope]] (x3 and possible to find in crates). The scheme honors its name featuring ...), Petrol Bomb (x2), Blow Torch (x3), [[Sheep]] and [[Girder]] (x3). Super Weapons are impossible to be found in crates.
    5 KB (700 words) - 05:56, 7 August 2023
  • ...gen ''Worms'' titles, including sprite sheets, unused animations, raw data for the FMVs seen in CD-ROM editions of the game, and an early build of ''Worms ...sts this was the build of the game used by Amiga Format to review the game for their [http://amr.abime.net/issue_248 Xmas '96 issue].
    7 KB (1,115 words) - 00:48, 13 August 2023
  • // Value for "DEFAULT.OPT" is 4c. // Value for a saved Option set is 00.
    7 KB (1,004 words) - 03:31, 25 August 2023
  • ...s]] or [[Beat The Sheep]] or [[Rope_Race#Check_Point_Rope_Race|Check Point Rope Race]]}} ...through holes, gaps and paths using the [[Worm|worm]] body and the [[Ninja Rope]] to push the sheep, change its direction, change its behaviour or create a
    4 KB (694 words) - 11:21, 15 March 2024
  • == Walk for Weapons vs. Rope for Weapons == {{Scheme|title=Walk for Weapons vs. Rope for Weapons|file=WFW vs RFW.wsc|map=Specially-designed map ([https://www.wmdb.org/23463
    11 KB (1,779 words) - 17:32, 4 January 2024
  • ...ay: [[Low Gravity]] (1), [[Jet Pack]] (2), [[Homing Missile]] (1), [[Ninja Rope]] (1), [[Air Strike]] (3), [[Napalm Strike]] (4) and [[Skunk]] (4). Resourc ...oste|lacoste]], the scheme was created by [[People/Dario|Dario]], probably for the event below (likely to be where it was originally published):
    2 KB (252 words) - 01:11, 10 December 2023
  • ...f the [[Intermediate]] scheme with shorter rounds, more balanced [[Special Weapons]], and, as the name suggests, worms start with 80 hit points. It uses some In different rounds you can use different special weapons. If in one round you use more than one type of special weapon, you lose the
    6 KB (1,019 words) - 02:05, 1 February 2024
  • ...me that encourages an even higher diversity of skills, strategies and team weapons. It is the predecessor of [[80-normal]] scheme. One of the main features is ...the relevance of [[BnG]] skills above the "why didn't I just [[Ninja Rope|rope]] and [[Shotgun|shotgun]]?" level. Turns [[Holy Hand Grenade]] and [[Flame
    5 KB (802 words) - 17:41, 17 January 2024
  • {{ParentArticle|[[Scheme ideas]] or [[WORMINETOR]] or [[Rope Race]]}} The point of '''Worminetor''', a [[Rope Race]] variant, is to extermine the mines. And, to do it more interestingly
    2 KB (257 words) - 10:36, 21 April 2024
  • ...ly weapons that can spawn in crates are the initial arsenal, the [[Special Weapons]], [[Banana]] and [[Minigun]]. ...]] and [[Shotgun]] are stronger in this scheme. The higher damage of these weapons might help, but the bigger crater diameters can make a significant differen
    4 KB (651 words) - 14:20, 4 May 2024
  • ...Napalm Strike]], x1 [[Freeze]], x1 [[Scales of Justice]], although [[Super Weapons]] are disabled from crates. * The Ninja Rope ammo is vast. So, [[Ninja Rope#Rope_Knocking|Rope Knocking]] can be abused, specially with a generous turn time. However, if
    3 KB (423 words) - 13:44, 4 May 2024
  • In '''Only Animals''', the only weapons available are [[w:Amniote|amniotes]]. The ammunition of these creatures is: ...n. As could be expected, in the crates there are more animals (same chance for Pigeon, Sheep Launcher, Sheep and Aqua Sheep).
    6 KB (1,079 words) - 11:21, 10 May 2024
Views
Personal tools