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  • ...ral Options), press the TAB key to select a different member of your Worms Team. You can only change Worms if you haven't already moved one, or selected a See also 'SELECT WORM' in the Weapons listing, this is a new weapon which allows advanced Worm movement.
    3 KB (504 words) - 12:13, 27 August 2010
  • ...ection later in the manual). When it reaches zero, play passes to the next team. ===Team status===
    2 KB (344 words) - 12:16, 27 August 2010
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} When used, all weapons are locked except airstrikes. When selecting an airstrike weapon, the worm
    2 KB (378 words) - 20:08, 20 August 2010
  • The following section details the weapons of Worms Armageddon, their effects and how to use them. Remember, all weapo A number of weapons are hidden in special crates, or given during single player missions -
    19 KB (3,375 words) - 12:26, 27 August 2010
  • ...ities appear in the top box under the weapons panel and are activated like weapons (i.e. highlight/click them and then press the SPACEBAR). ...which <s>lasts for five turns</s>, enables a Laser Sight on the following weapons; Uzi, Mini Gun, Hand Gun, Longbow, Kamikaze and Shotgun. This makes it much
    3 KB (448 words) - 13:45, 27 August 2010
  • ===How to create a new team=== ...ity to select a special weapon you can use during the battle. Click on NEW TEAM and follow the instructions below.
    16 KB (2,819 words) - 01:23, 28 August 2010
  • ==== WA crashes when I try to edit or create a team on Windows Vista ==== ==== Right-clicking in-game fails to open the weapons menu ====
    18 KB (3,245 words) - 23:23, 19 March 2013
  • ...that game. Double click on the team you wish to add to the game from your team roster. You can add more than one team from your list, if you wish to have more teams operating from your computer
    3 KB (588 words) - 01:24, 28 August 2010
  • ...orms to start in. Players begin with a very limited selection of tools and weapons and must collect them from crates, digging caves within their fort to allow ...e forts. The first player to do so can choose which of the two forts their team shall occupy.
    4 KB (758 words) - 05:15, 7 August 2023
  • {{ReplayBox|Boom for Weapons.WAgame|A demonstration of how to |play Boom for Weapons. With FoxHound.}} |file=Boom for Weapons.wsc
    13 KB (2,267 words) - 14:46, 19 May 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...sis]]. It enables a worm to fuse/merge with one or more members of its own team, into one worm. The new worm possesses the sum total health points of the w
    688 bytes (123 words) - 11:28, 20 January 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...r possibly the computer, if it's a CPU team). In the worm order of the new team, it would probably go last, although a random position could also be chosen
    811 bytes (144 words) - 12:32, 20 January 2015
  • ...https://www.wmdb.org/maps/?map%5Btitle%5D=digging examples])|worms=One per team}} ...each player has to break thru several walls and baricades using mentioned weapons FROM ROPE.
    2 KB (351 words) - 07:52, 6 December 2020
  • '''HominG''' is a scheme centred around the use of homing weapons such as the [[Homing Missile]], [[Homing Pigeon]], and [[Patsy's Magic Bull ...[[Sheep Strike]], [[Scales of Justice]] and [[Freeze]]. The more powerful weapons are on delay, with only the Homing Missile (and utilities and transport too
    2 KB (256 words) - 14:23, 23 August 2020
  • ...y low terrain and one or two hills.|worms=4 worms per team, or 2 worms per team if playing 2v2.}} ...the default schemes, particularly [[Sudden Sinking]]. A restrictive set of weapons, however, ensure a considerably different gameplay.
    3 KB (555 words) - 14:44, 21 April 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} |Enemy sees all worms with the same team color/name
    1 KB (186 words) - 04:09, 21 April 2011
  • == Tips when using the weapons == * Sometimes the aim of the weapons is not appearing. Press up/down to make it appear.
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...after being hit by a weapon or by falling on a mine. A small selection of weapons are provided, mostly firearms, putting an emphasis on aiming skills. ...ess|map=Specially designed map|mappic=Map_specks2.svg|wmdb=bna|worms=8 per team. If 1v1, 3 teams per player}}
    3 KB (526 words) - 05:05, 26 December 2022
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...pe is ON, it can be interesting. This weapon (different of all the current weapons) can pull worms (the current ones only push worms) and this can be very use
    2 KB (321 words) - 02:41, 12 June 2023
  • ...team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install [https://myfiles.my1.ru/wa/wk/ '''/wdca''' - weapons don't change automatically.
    10 KB (1,362 words) - 21:01, 7 February 2022
  • ...create_a_team_on_Windows_Vista}} WA crashes when I try to edit or create a team on Windows Vista / 7 ==== ==== Right-clicking in-game fails to open the weapons menu ====
    18 KB (2,905 words) - 23:23, 19 March 2013
  • ...me setup|file=Aerial.wsc|scheme=Aerial|map=Any open island map|worms=4 per team}} ...all weapon in Hysteria are unlimited (except the single [[Mad Cow]]), most weapons in Aerial are very limited in number, such as the [[Teleport]]. Sudden Deat
    3 KB (462 words) - 09:36, 21 November 2023
  • ...file=Pro.wsc|scheme=Pro|map=Any cavern map |worms=5 per team 1v1;<br>3 per team 2v2}} ...and uses the anti-stockpiling setting, encouraging players to manage their weapons very carefully. The scheme typically encourages very territorial gameplay,
    5 KB (792 words) - 13:46, 16 May 2024
  • === Weapons === * F2 weapons are all highly overpowered, this includes [[Grenade]], [[Cluster Bomb]] and
    3 KB (466 words) - 18:58, 19 November 2023
  • * The Iraqi team flag was updated. * The "Euthanasia" training was renamed to "Advanced Weapons Training".
    2 KB (289 words) - 05:25, 16 October 2022
  • * MISSION.WEP - the [[weapons file]] used for the mission. * MISSION.ST1 - a [[Worms 2 team file]] containing the CPU team in the mission.
    3 KB (461 words) - 13:36, 13 October 2012
  • ...t-patch) to give all teams unlimited ammo of every weapon, including super weapons. * **supershopper** - start a crate shower of secret weapons.
    5 KB (629 words) - 19:43, 3 January 2024
  • | Euthanasia / Advanced Weapons Training ...will unlock the Full Wormage scheme, as well as the ability to edit super weapons' settings and [[Worms Armageddon 3.8 Features#Extended Scheme Options|exten
    4 KB (670 words) - 23:27, 20 August 2020
  • ** <span style="font-size:6pt">[CS, DC]</span> W:A will now create a default team file if one doesn't exist.<br /> ** <span style="font-size:6pt">[DC]</span> In the Options screen, if a team was created, edited, or deleted, the Language combo box would have the enti
    37 KB (6,238 words) - 21:07, 25 August 2020
  • ...n entering the Team Editor, or show blank fields for everything except the team and worm names.<br /> ...ton was used from the Training screen, the background particles behind the Team Editor moved twice as fast as they should.<br />
    22 KB (3,676 words) - 21:08, 25 August 2020
  • ...al|map=Any open island map without bridges|worms=8 per team in 1vs1, 6 per team in 2vs2}} ...on [[Intermediate]], the main differences being that the [[Special Weapons|team weapon]] is replaced by two [[Mad Cow]]s with a delay of two turns, and tha
    7 KB (1,157 words) - 00:47, 16 January 2024
  • ...unlocks has infinite ammo, with the exception of most of the special team weapons, which are limited to one (or three for [[Mad Cows]]). Weapons unlock in the following order:
    3 KB (537 words) - 01:00, 15 February 2023
  • | Leader || First, Top || The team that is at the top during the match, usually the one that is with more heal | WfW || Walk for Weapons || Acronym of [[Walk for Weapons]]
    8 KB (1,169 words) - 21:29, 19 May 2024
  • ...chance that this weapon will appear in crates. This is shared between all weapons, so using a percentage value from 0-100 is a good idea rather than using an | The additonal ammunition a team will get when collecting a crate with this weapon in it, normally 1.
    20 KB (2,763 words) - 20:19, 2 June 2017
  • ...is a competitive ground scheme where your worms are limited to only using weapons from the F-key row they are named after.]] ...chemes]], where worms are only allowed to use weapons that appear in the [[Weapons|weapon panel]] row that the worms are named after (F1, F5, F9, F12...) as w
    15 KB (2,486 words) - 04:51, 7 August 2023
  • ...me=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}} ...ey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8'
    6 KB (814 words) - 04:40, 28 February 2023
  • The development team posted their agenda to update Online Worms as ''Worms World Party (Online)' ...weapons. Another new feature is a weapon-only drown level which sinks only weapons, but not worms, replacing the water sprites with sand-looking ones.
    3 KB (395 words) - 17:22, 10 July 2020
  • ...is now visually interpolated between game engine frames as your worms and weapons glide majestically through the air. Watch a recorded game in slow motion an ...uishable from player teams to prevent shenanigans, but you can now finally team up with your friends to take down a swarm of those computer-controlled inve
    6 KB (904 words) - 23:44, 23 July 2020
  • ...w.tus-wa.com/maps/Quickdraw/ other maps])|worms=8 per team 1v1;<br />6 per team 2v2}} [[Image:Quickdraw main weapons.png|thumb|left|Quickdraw main weapons]]
    10 KB (1,672 words) - 17:36, 12 January 2024
  • ...ttack From Jet Pack rule applies to Teleport, Air Strike and other cursor weapons]] ...etup|file=Petrolia.wsc|scheme=Petrolia|map=Any open island map|worms=8 per team}}
    2 KB (294 words) - 18:26, 16 December 2023
  • "team" : "SMESH", "team" : "SMESH",
    16 KB (698 words) - 15:27, 24 December 2022
  • ...ce]] (being possible to use the same maps), but this time allowing the use weapons such as the [[Baseball Bat]] ([[Angle_cheat_glitch|Angle cheat glitch]] all === Drive for Weapons ===
    7 KB (1,186 words) - 02:14, 6 November 2023
  • [[Image:Drive for Weapons gif icon.gif|frame|left]] |file=Drive for Weapons.wsc
    5 KB (926 words) - 23:51, 31 October 2022
  • * Team-specific customization settings, e.g. soundbanks and graves ...id not appear in future games. Additionally, changes were made to existing weapons - [[Dynamite]] could now be aimed and thrown (albeit with less force than a
    3 KB (382 words) - 12:24, 4 April 2024
  • ...wmdb.org/31834])|worms=8 worms per team; for small to medium sized maps, 1 team each. For big maps, maximum number of teams.}} ...nd to plop quickly. For small to medium sized maps, you will want around 1 team each. For big maps you will want the maximum number of teams.
    18 KB (3,190 words) - 05:55, 26 December 2022
  • ...[https://www.tus-wa.com/maps/Shopper/?size=big TUS search])|worms=2-8 per team}} * 60 mines and no oil drums (to avoid flamelets with phased weapons on)
    8 KB (1,348 words) - 15:18, 17 October 2022
  • ...re Doesn't Pause Timer''", consisting in a race in which players must drop weapons ([[Bazooka|bazookas]], [[Grenade|grenades]], [[Dynamite|dynamites]] and [[B * '''AFJ - Attack From Jetpack''' (players must drop weapons from jetpack to push the mine)
    5 KB (745 words) - 06:10, 22 April 2021
  • Some variations of this scheme often includes more weapons, usually artillery weapons like [[Sheep Launcher]] and [[Holy Hand Grenade]], what makes the name of t ...ana|PlanetBanana]] uses black hole gravity and it has the map split in two team sides. The only weapon available of the scheme is [[Super Banana]].
    2 KB (318 words) - 14:00, 19 November 2023
  • ...ne player (or team of players) are the terrorists and the other player (or team of players) are the counter-terrorists. Each has a base to start and put th ...scheme that has limited arsenal, being most of it low powered with the F3 weapons as exceptions (normal power). [[Parachute]] and [[Bungee]] are infinite, be
    3 KB (519 words) - 03:57, 2 February 2022
  • {{ParentArticle|[[Game scheme file]] or [[Weapons]]}} {{Languages|en|Special Weapons|fr|Special Weapons/fr}}
    3 KB (406 words) - 19:29, 3 January 2024
  • ...ps://www.tus-wa.com/maps/Board_Games/ TUS])|wmdb=board|worms=Usually 1 per team (sometimes more)}} ..."[[Test_versions|/boom]]" command (or 3.8's Phased Worms (Enemy): worms + weapons + damage) is recommended for the gameplay, with a few examples as exception
    8 KB (1,238 words) - 01:31, 13 December 2023
  • ...renades]], which if done could potentially wipe out an entire fully healed team. == Issues with the Weapons & Utility ==
    2 KB (447 words) - 15:13, 16 November 2021
  • Copyright © 1995-1997 Team 17 Software Ltd. special/secret weapons, then you better start thinking of some stuff to type
    3 KB (396 words) - 00:37, 24 December 2021
  • ...ps/mappack-589/ Mappack].)|wmdb=|worms=Any number. Recommended: 2 or 3 per team}} ...one single crate per turn with only [[Etiquette#AFR_-_Attack_From_Rope|AFR weapons]], constant gravity (1.0), loss of control doesn't end turn, single shot, i
    11 KB (1,653 words) - 03:25, 7 November 2023
  • ...they're not greater than 3000px in width and 800px in height.|worms=4 per team; 3 on mutual agreement}} === Available in weapons panel ===
    5 KB (809 words) - 19:31, 17 December 2023
  • ...ncluding [[Water drops]] (2% water level, which gives the same mechanic of weapons sinking, but Worms not). The difference is that the map doesn't consist of === 3rd turn - Weapons unlocked ===
    8 KB (1,296 words) - 20:41, 5 November 2023
  • ...esigned map ([https://www.tus-wa.com/maps/map-19538/ example)]|worms=1 per team}} .... Grenades don't explode (power above 20) and worms are anchored. The main weapons are: [[Teleport]] and grenades.
    4 KB (545 words) - 19:58, 22 January 2023
  • === Weapons === # The soundbank [[Soundbanks/Stooges|Stooges]] references the American comedy team [[w:The Three Stooges|The Three Stooges]]. The audio files "Laugh" and "Uh-
    18 KB (2,873 words) - 11:31, 3 March 2024
  • ...are recommended|worms=Any. In competitions it's usually played with 4 per team, but [https://www.tus-wa.com/cups/cup-433/msg132122/#msg132122 according to ...such as [[Bazooka]] and [[Grenade]] (both infinite), although it has melee weapons such as [[Fire Punch]] and [[Dragon Ball]] (both infinite), alongside [[Nin
    5 KB (700 words) - 05:56, 7 August 2023
  • ==== Team Entry ==== * "Team Name" is abbreviated to "TEAM NM" in this build.
    7 KB (1,115 words) - 00:48, 13 August 2023
  • ...disable the screenshot key, because F12 is used by W:A in-game, to select weapons in the bottom row of the weapon panel.) ...ck (activated by pressing '''Ctrl+Home''') would never work again for that team (but would still work for other teams) for the rest of the round.
    7 KB (1,149 words) - 12:04, 24 October 2023
  • ...([https://www.wmdb.org/14983 example])|worms=1v1 or 2v2 (2 or 3 worms each team)}} ...n be considered a weapon specific scheme, although it does have some other weapons.
    3 KB (544 words) - 16:27, 3 December 2023
  • ...etup|file=Rubber Rush.wsc|scheme=Rubber Rush|map=Random island|worms=8 per team}} ...[[Pneumatic Drill]], [[Prod]] and [[Handgun]] are unlimited. The following weapons have delay: [[Low Gravity]] (1), [[Jet Pack]] (2), [[Homing Missile]] (1),
    2 KB (252 words) - 01:11, 10 December 2023
  • [[Image:Gravity Battle sheep.gif|frame|left|Droppable weapons go diagonally upwards. Regarding animals, when they hit a ceiling they walk ...mes with some objects in the middle), or worms can spawn randomly if a CPU team is added (although, it doesn't attack so often), and then, they must plop e
    4 KB (699 words) - 07:50, 19 January 2024
  • ...f the [[Intermediate]] scheme with shorter rounds, more balanced [[Special Weapons]], and, as the name suggests, worms start with 80 hit points. It uses some Each round you can choose '''only one type''' of special/team weapon to use:
    6 KB (1,019 words) - 02:05, 1 February 2024
  • ...age worm's health. As intermediate, this should be played with 8 worms per team in random maps. The scheme has no rules. * 90 hit points: makes it more rewarding to pile/reposition enemy worms with weapons that cause less than 50 damage. Raises the relevance of [[BnG]] skills abov
    5 KB (802 words) - 17:41, 17 January 2024
  • ...worms of each team in each Start (right, there are 2 Starts, one for each team). Play with normal turn-based Rope Race scheme following the rules written * You can push the opponent worms with rope knocking (no weapons).
    2 KB (257 words) - 10:36, 21 April 2024
  • ...ars. Top to bottom: 3-UP, 1-UP, 2-UP.|In this picture, 3-UP is the leading team while 2-UP is the last.]] ...st total health. The team with least health will always appear last in the team list at the bottom of the screen (which can be fixed by pressing Shift+Del)
    8 KB (1,316 words) - 22:44, 19 May 2024

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