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  • | 18A || 1 || bool || false || RubberWorm Anti-Sink
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...b.org/34934], [https://www.wmdb.org/32413])|worms=Minimum 5 per team (anti-sink off)}} ...|title=Surf Race LG v3.8|file=Surf Race LG v3.8.wsc|worms=1 per team (anti-sink on)}}
    14 KB (2,289 words) - 23:56, 27 November 2023
  • [[Image:Kamikaze frozen worm.gif|thumb|left|Creating a "sink hole" under a frozen worm]]
    3 KB (475 words) - 20:55, 16 May 2021
  • ...t the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.
    7 KB (970 words) - 03:17, 19 December 2023
  • This results in the game eternally waiting for the crate to sink, and players would have to quit the game. If the glitch occurs during a rou
    847 bytes (149 words) - 23:22, 19 March 2013
  • [[Image:Kamikaze trick.gif|thumb|right|Creating a "sink hole" under a worm that can be reached by a back-flip.]] [[Image:Kamikaze frozen worm.gif|thumb|left|Creating a "sink hole" under a frozen worm]]
    6 KB (1,044 words) - 10:54, 7 March 2023
  • If used at the correct height, a "sink hole" created using a [[Kamikaze]] can fail, as shown in the image.
    1 KB (184 words) - 13:04, 13 January 2010
  • === Anti-worm sink ===
    16 KB (2,466 words) - 11:49, 12 May 2024
  • ...he water is near the top of a cavern, as it can swim through the water and sink the other player.
    5 KB (806 words) - 02:43, 12 September 2022
  • ...[Sudden Death]] including "Sinking Levels", which suggests the terrain may sink - a mode for Sudden Death introduced in ''[[Worms 2]]''. Andy later made a
    5 KB (744 words) - 00:28, 25 December 2021
  • * The Homing Missile does not sink; it can be fired underwater. If it goes too deep, however, it will disappea
    3 KB (468 words) - 07:17, 16 July 2023
  • : Toggles anti-sink (puts worms back on land if they touch water).
    25 KB (3,501 words) - 03:55, 5 March 2023
  • ...ainst the direction you pressed. Pressing down will cause the parachute to sink faster. Pressing up will cause it to fall at a slower rate. Pressing nothin
    3 KB (537 words) - 02:44, 14 February 2022
  • 300 HP worms may sound hard to kill at first, but they're actually easy to sink:
    24 KB (4,088 words) - 12:48, 5 January 2024
  • * This weapon can be very powerful on battle schemes with Anti Sink [[Extended Scheme Options|ESO]]/[[RubberWorm|RW]] feature, specially if use
    3 KB (540 words) - 02:20, 15 February 2022
  • Sometimes, when objects touch water (but don't sink), they lose their property to collide with land. ...lision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
    1 KB (207 words) - 07:19, 31 August 2021
  • ...ropriate level for "water drops", where worms do not drown whereas weapons sink. (The Indestructible Border must also be turned on for this to work.)<br />
    3 KB (580 words) - 20:28, 25 August 2020
  • *** Anti-sink – Prevents Worms from drowning when touching the sea (unless done two tim
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...float, throwing the game into an endless loop while it waited for them to sink.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ..."loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of [[RubberWorm]]. Players can use weapons multiple times per tur ===== Anti Sink Bouncy Boom Race =====
    11 KB (1,801 words) - 23:41, 19 November 2023
  • ...pe is advantageous. The water level is set in a way that allows weapons to sink through the bottom border but worms remain standing on it, a setting known
    7 KB (1,070 words) - 23:12, 4 December 2023
  • | [[Sink]] || Other schemes || [[User:Philie|philie]] || [https://www.tus-wa.com/sch | [[Speed Race]] || [[Rope Race]] / [[w1w Anti Sink]] || [[User:Wowwow|wowwow]] || [https://www.wmdb.org/14526 WMDB]
    84 KB (10,943 words) - 15:21, 11 May 2024
  • ...to the public, in order not to let the [[community]]—to quote Balee—''"sink into the '[[Shopper]]-[[Wall-X-Wall Shopper|WxW]]-[[Intermediate|Normal]]'
    3 KB (519 words) - 03:07, 26 January 2021
  • ** A similar feature is available in WA as of version 3.8 as "RubberWorm anti-sink", but this respawns worms at their last standing position, not the designat
    2 KB (339 words) - 12:17, 2 May 2024
  • ...ough there is an element of skill involved (fire hard and the missile will sink). ...rench, now the Indians are at it! This powerful underground test bomb will sink the land and cause radioactive fallout to flutter from the heavens, infecti
    19 KB (3,375 words) - 12:26, 27 August 2010
  • ...hat map (along with the scheme [[Boom Race#Anti_Sink_Bouncy_Boom_Race|Anti Sink Bouncy Boom Race]]), influenced him to create a new scheme concept that for
    13 KB (2,257 words) - 23:27, 20 August 2022
  • ...can only be used when there's more than a screen height's worth of map to sink (usually five uses). Any attempt to use the Nuke after this point results i
    1 KB (221 words) - 22:51, 14 August 2020
  • ...he air without falling. This is useful to drop grenades faster, creating a sink hole whithin seconds.
    6 KB (996 words) - 18:12, 9 December 2023
  • ...pens that objects reach a mostly-infinite moving speed and need minutes to sink again. Fr should probably not be enabled or a top ceiling should be added t
    2 KB (381 words) - 15:18, 13 January 2022
  • ...thumb|left|Antisink allows surviving from kamikaze, killing a worm with a "sink hole" and playing until the last second of the turn]]
    7 KB (1,117 words) - 04:38, 7 August 2023
  • | Land sink rate in [[Sudden Death]], measured in pixels per turn.
    3 KB (497 words) - 01:08, 13 October 2012
  • ...on a map of height 32568 or greater, objects falling into the water would sink forever without drowning, preventing the turn from ending. Now, the visible
    22 KB (3,676 words) - 21:08, 25 August 2020
  • | Plop || Sink, Drown || When a worm falls on the water and sinks or drowns (an onomatopoe
    7 KB (1,144 words) - 07:11, 2 May 2024
  • ...16th September 2009 by [[User:WaWe|WaWe]] consists on dropping mines into sink holes to score points. Every time you plop a mine, you teleport one worm to
    2 KB (414 words) - 02:44, 5 August 2022
  • ...l the worms, this player will be eliminated from the game. Also, if a worm sink, the player should teleport a worm to the area that the worm sank. ...l be eliminated from the game if she/he plops all the worms. And if a worm sink, the player should teleport a worm to the area that the worm sank.
    5 KB (828 words) - 22:09, 16 January 2023
  • ...e Ver3]" and "[https://www.wmdb.org/9757 Industrial Board]") - Each has a "Sink a Mine" task.
    5 KB (745 words) - 06:10, 22 April 2021
  • ...gs of the scheme: Anchor mode (to prevent the aid of the long jumps), Anti Sink, Loss of Control Doesn't End Turn, Fire Doesn't Pause Timer, Improved Rope ...iscosity as a break-system for the inertia. It also explores more the Anti Sink feature and makes the worm go out of the visible area of the screen, above
    4 KB (720 words) - 21:39, 17 December 2023
  • ...rd Game gameplay), examples: [[Blackjack]], [[Quidditch Worms Edition]], [[Sink]], [[Russian Roulette]], [[Capture The Flag]], [[Darts]], [[Wascar]], [[Gol
    8 KB (1,238 words) - 01:31, 13 December 2023
  • ...a standard normal game (a bit less than half of the normal gravity). Anti Sink is on, so drownings are more difficult to happen, usually only with the aid
    7 KB (1,185 words) - 22:50, 8 May 2023
  • ...ly the scheme is played with 3 worms (the original scheme doesn't use Anti Sink feature).
    4 KB (644 words) - 14:25, 3 August 2023
  • ...ystem for the inertia than its predecessor. It also explores more the Anti Sink feature and makes the worm go out of the visible area of the screen, above
    2 KB (335 words) - 02:17, 7 August 2023
  • ...(knocking multiple worms with a safe landing for your worm in the end) to sink enemy worms (since three mines would be necessary to kill a worm by damage,
    2 KB (381 words) - 06:10, 19 January 2023
  • ...ect crates before attack each turn). Sudden Death has Water Rise with Anti Sink. The map is completely empty (still with all borders) and is played with 2-
    8 KB (1,296 words) - 20:41, 5 November 2023
  • ...but it's possible to play without them. Some players like to use the Anti Sink feature of [[RubberWorm]]/[[Extended Scheme Options]]. ...ed by [[People/M4Dbrat|M4Dbrat]] is a [[RubberWorm]] scheme that uses Anti Sink and TestStuff8. It was [https://www.tus-wa.com/schemes/scheme-695/ released
    11 KB (1,880 words) - 11:21, 15 March 2024
  • ...ot be saved for instant replays, and thus would result in a desync if anti-sink was actively used during an instant replay.
    7 KB (1,149 words) - 12:04, 24 October 2023
  • ...INISH ← ←. There's a big tunnel leading to the bottom. Both worms must sink there to win.
    11 KB (1,779 words) - 17:32, 4 January 2024
  • ...bo in certain situations, but some luck is required. This effect using the sink holes of Mole Squadron can be explored using other flamelets sources, such
    6 KB (1,079 words) - 11:21, 10 May 2024
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