Difference between revisions of "Schemes"
From Worms Knowledge Base
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* [[Battyrope Race]] | * [[Battyrope Race]] | ||
* [[Rope_Race#Cannon_rope_race|Cannon Rope Race]] | * [[Rope_Race#Cannon_rope_race|Cannon Rope Race]] | ||
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* [[Ghost Knocking]] | * [[Ghost Knocking]] | ||
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* [[Wall-X-wall_shopper|Wall-X-Wall Shopper]] / [[Wall-X-wall_shopper|WxW]] | * [[Wall-X-wall_shopper|Wall-X-Wall Shopper]] / [[Wall-X-wall_shopper|WxW]] | ||
+ | * [[Crappy Crates]] / [[Crappy Crates|CrappyCr8s]] | ||
* [[Drive-by Shopper]] | * [[Drive-by Shopper]] | ||
* [[Fly Shopper]] | * [[Fly Shopper]] |
Revision as of 12:37, 27 April 2008
There is a number of schemes or game types played by the members of the second-generation Worms community.
Default (Schemes that use the standard method of playing Worms)
Roping (Schemes based on the usage of the Ninja Rope)
Shopper (Rope-based schemes that focus on collecting weapons from crates)
Weapon-specific (Schemes based on a very limited weapon set)
- Banana Zone
- Burning Girders
- Comet Dodging Race Wee / CDRW
- HominG
- Jetpack BnG / JPBnG
- Mole Shopper
- Russian Roulette
- Sheep Fort
- Sheeper
Races (Schemes in which the objective is to reach the finish line)
Other
- Axis vs. Allies / AvA
- Bricks
- Capture The Flag / CTF
- Dice
- Fort
- Hysteria
- Russian Roulette
- Trench Warfare
- Walk For Weapons / WFW
- Worms Basketball
- Worms Golf
... add more schemes as you think of them...