Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

  • ...n.png|32px|Worms: The Director's Cut icon]]  Worms: The Director's Cut ...xt-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Director's Cut title screen]]
    3 KB (396 words) - 18:22, 8 January 2022
  • This is Team17's original snooper. Now defunct, it has only a historical value. Some of its ...hacking. It has since been superseeded by other snoopers, such as Annelid's [[Super Snooper]].
    1 KB (188 words) - 12:21, 10 August 2022
  • {{Weapon|[[Image:Magicbulleticon.png|48px]]|Patsy's Magic Bullet Similar to the [[Homing Missile]], '''Patsy's Magic Bullet''' locks onto a target selected by the user to attack an enemy
    2 KB (369 words) - 00:57, 15 February 2023
  • {{Weapon|[[Image:Carpetbombicon.png|48px]]|Mike's Carpet Bomb ...t drops five bouncing rolls of carpet on the terrain from the back of Mike's van. The carpets explode with each bounce, and finally disappear on about t
    1 KB (184 words) - 01:01, 15 February 2023
  • | name = S*natch patch | developer = [[People/S*natch|S*natch]]
    1 KB (193 words) - 09:17, 19 June 2022
  • 29 bytes (3 words) - 16:54, 17 August 2020
  • {{Game setup|file=DBC's_Kaos.wsc|scheme=DBC's Kaos|map=Any open island map|worms=8}} ...time. Ten second hotseat is added to compensate the less turn time. There's one more crate per turn, and many of the useless and overpowered weapons ca
    1 KB (205 words) - 15:05, 13 January 2022
  • '''Crespo’s Worms Tournament''' (commonly known as '''CWT''' in [[Terminology|worms ter ...uced something they called “fixed schedule”. Prior to the tournament’s start the attendees had to inform the staff about their preferred times to
    11 KB (1,757 words) - 18:20, 10 February 2024
  • ...nt to bother recreating it with the create scheme form. There again, there's a password system. (v0.3.0) * A Logging System, different from the website's French-only one.
    4 KB (628 words) - 19:53, 28 July 2020
  • 33 bytes (3 words) - 20:39, 20 December 2013
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This page chronicles the known development history of ''Worms: The Director's Cut'' from its initial announcement in 1996 up to the present day.
    4 KB (684 words) - 23:03, 12 August 2023
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This is a web version of the [[Worms: The Director's Cut]] ReadMe file. The ReadMe is found on both the v1.00 and v1.05 disk 1 w
    3 KB (396 words) - 00:37, 24 December 2021
  • | name = The Vigro's Weapon Editor
    413 bytes (50 words) - 09:41, 19 June 2022
  • {{Game setup|file=Peti's Mineball.wsc|scheme=Peti's Mineball|map=Specially-designed map (examples: [https://www.wmdb.org/16578] '''Peti's Mineball''' is essencially a [[Golf]] gameplay scheme (so it's a variant of the original, being a racing-like scheme), using [[Mine|mines]
    3 KB (502 words) - 00:06, 6 November 2023

Page text matches

  • ...wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running ''2.8/hybrid-6.3.1(20020418_1)'' and ''Apache/ These parts aren't really interconnected - thus, it's possible to create a game without connecting to the IRC server, and it is p
    6 KB (888 words) - 19:48, 4 January 2024
  • ...irst reverse-engineered by [[Jon Skeet]], and implemented in [[Fudge Boy]]'s [[WA directory editor|sprite editor]]. *** Offset within DIR file of this file entry's data (4 bytes)
    2 KB (258 words) - 16:38, 17 April 2017
  • * Binary Value (0 and 1's)
    2 KB (289 words) - 14:47, 20 February 2020
  • Team17's image files (typically with an .img file extension) are usually compressed
    2 KB (292 words) - 20:14, 30 June 2020
  • ...he following attributes to appear in the custom flags list within WA's/WWP's team editor screen:
    1 KB (184 words) - 11:48, 20 October 2022
  • ...e following attributes to appear in the custom graves list within WA's/WWP's team editor screen:
    1 KB (182 words) - 00:47, 18 September 2015
  • * 0x5F = [[LeTotalKiller's Scheme Editor]] ...he scheme files and in the game memory, is as follows. If the given weapon's power is exceeded, the game warns about "non-standard" power levels, which
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...don players on 20th February 2004 by version 3.6.19.15 of Worms Armageddon's [[Updates (Worms Armageddon)|Beta update]], written by [[Deadcode]]. This u ...nity until its rediscovery on 29 July 2020, thanks to [[People/Muzer|Muzer's]] Team17 forum archive.
    2 KB (348 words) - 11:00, 29 July 2020
  • ...[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon a ...age x2 setting. These missing settings are available in [[EthoCryptic|Etho's]] scheme editor, [[SchemeEddy]].
    938 bytes (135 words) - 14:51, 4 April 2011
  • ...by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].
    962 bytes (139 words) - 14:51, 4 April 2011
  • [[Fudge Boy]]'s Directory Editor (also Sprite editor) allows editing W:A's [[Graphics directory|graphics directories]]. ...ble to decode a few files, it is still widely used to extract or alter W:A's graphical files.
    848 bytes (118 words) - 02:35, 22 August 2020
  • ...ncluding sections of the team file which are not editable by W:A's and WWP's internal team editors. It was written by [[Annelid]] in 2003. Some of its ...released TeamEddy program. This, in the end, worked out to be for everyone's benefit. The new design for TeamED was much better and it incorporated many
    2 KB (297 words) - 16:01, 7 September 2020
  • ...e is by using [http://www.leadtools.com/SDK/Raster/Raster-Imaging.htm LEAD's own imaging libraries] - the very ones that come with Worms (or possibly a ...a degree, in a BIT map), but they occur anyway to preserve this structure's format. This list of the values occurring in the header is by offset, in he
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...sparent) will have a background gradient dithered exclusively from the map's palette. ...(the GNU Image Manipulation Program) is a free advanced image editor. Here's how to author your W:A-compatible maps using GIMP:
    13 KB (2,098 words) - 11:52, 30 April 2024
  • ...d also [[Project X]] includes a more powerful editor, based on The Fiddler's features. ...e of Worms : Armageddon and The Fiddler was born! The Fiddler is Fudge Boy's first attempt to write a program for other people to use, which he is findi
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...ve trouble following the instructions below. For a description of the game's network model and why this setup is necessary, see the [[Network]] page. ...e device that your computer is connected to. Usually this will be your ISP's router.
    8 KB (1,224 words) - 22:44, 20 July 2020
  • ...(.WAgame) files were introduced to [[Worms Armageddon]] with [[Deadcode]]'s 3.6.19.7 beta update, which was released on 9 February, 2004. The files rep ...or map length+4), followed by the chunk data. The first DWORD of the chunk's data specifies the map type - it can be '''1''' for a bitmap (.BIT) [[Monoc
    20 KB (3,054 words) - 23:16, 29 July 2020
  • === [[Image:Wormsdc_icon.png|14px]] Worms: The Director's Cut ===
    3 KB (303 words) - 03:06, 1 April 2024
  • [[Image:Mablak's Cows.gif|thumb|left|Precise cows dropped from the rope!]] [[Image:Mablak's Cows quadrakill.gif|thumb|right|Quadrakill!]]
    3 KB (479 words) - 01:01, 15 February 2023
  • ...which checked a bit more than 1000 turns' winds — during this, the wind's consecutivity occurred once. Besides this, there is only one reliable occur
    5 KB (706 words) - 04:00, 15 April 2023
  • ...ra cows released by exploitation of this bug were subtracted from the team's weapon arsenal, but the releasing of cows was not halted by the number of m
    2 KB (288 words) - 20:20, 26 September 2021
  • |Update:||[http://www.worms2.com/main.html?page=supp&area=patc On Team17's Worms 2 site]
    2 KB (285 words) - 04:42, 26 January 2021
  • ...e="text-align: center;"|[[Image:WWP_screenshot.png|250px|Worms World Party's title screen]] ...ate:||[http://wwp.team17.com/main.html?page=comm&area=_down_patc On Team17's WWP site] (CD edition only)
    3 KB (392 words) - 00:58, 17 July 2023
  • A folder called MapGEN will appear in the saved levels list containing PNG's for each scheme available. ...from 6 defaults or added manually by creating a new folder in the program's bna subdirectory. Due to changes in the way Bow and Arrow is played today b
    9 KB (1,475 words) - 18:04, 22 August 2020
  • * [http://proxy.worms2d.info/data/schemes/schemes.xml HostingBuddy's schemes list]
    9 KB (1,160 words) - 02:17, 6 May 2024
  • ...r, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. It's generally recommended that players, when joining a Rope Race game lobby on
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ===Big Billy's circus award===
    5 KB (853 words) - 11:43, 27 February 2024
  • I believe that I'm not the only one who's thinking that WormNET could be much better. (todo: insert more cricitism he in the name, how would the host do it, if clicking in a player's name is now used to boot a player from
    7 KB (1,178 words) - 13:42, 18 February 2015
  • ...at won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simply too many keys needed.
    5 KB (979 words) - 17:24, 22 December 2010
  • What's more, the degree of chaos likely to emerge in any one game can be directly ...initely, but a simple restriction on the total number of weapons in a team's inventory at any one time would prevent getting hold of a Full Wormage stoc
    17 KB (3,117 words) - 18:26, 12 February 2023
  • {{Languages|en|Crate probability|fr|Probabilités des caisses}} ...The location in which it will appear must be large enough to fit the crate's collision mask, which is 24x29 pixels large, with a single pixel bevel in e
    8 KB (1,288 words) - 11:17, 21 June 2020
  • [[Image:Chuvash's shotgun.gif|thumb|left|Creative use of the Shotgun]] ...nd on your opponents head, aim straight down, and fire. Your deceased worm's death explosion should do 25 damage.
    5 KB (922 words) - 19:17, 1 May 2024
  • [[Image:Hysteria.png|thumb|In Hysteria, the player's turns are only 1 second long.]] ...s worm knowing that their worm will get another turn before their opponent's worm does (see worm order manipulation in the strategies section below)
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...can be quickly picked up by new players. The ability to predict a grenade's bounce and accurately judge its fuse time is also an important skill. Exper ...[Pneumatic Drill]] allow worms to move a small distance, while [[Teleport]]s are available for longer moves. Unlimited [[Low Gravity]] allows for low-gr
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...choice of weapons and must use their digging tools (primarily [[Mole Bomb]]s) to burrow through the landscape and collect weapons from crates. It is pla ...an walk their worms along it, allowing them much greater access to the map's lucrative crate-rich caves beneath, and giving them a vantage point from wh
    7 KB (1,249 words) - 05:17, 26 December 2022
  • ...end to be very defensive, with players commonly blocking in their opponent's worms with girders, forcing them to waste a turn firepunching or blowtorchi ...ch, drill and longbow settings, and sometimes more than one ninja rope. It's based on their idea of a shopping scheme (ie. crate drops every turn) taken
    6 KB (872 words) - 21:11, 1 May 2024
  • ...using the prod is often seen as an attempt to humiliate your opponent. It's generally a good idea to prod only when you're on friendly terms with your
    2 KB (404 words) - 00:55, 13 November 2023
  • ...ns|super weapon]]. Upon activation of this weapon all of worms on the user's team will become encased in an inpenetrable block of ice which will shield ...can force your opponents to harm each other instead, preserving your team's health.
    3 KB (475 words) - 20:55, 16 May 2021
  • ...tions for them, were collected from community forums and catalogued on Run's Worms Unlimited website (the content of which has since been moved here), a ...2fw_/http://home.bip.net/boggy_b/projects.html Another archive of Servadac's Ultimate WormPage website with weapon ideas]
    9 KB (1,194 words) - 19:48, 3 January 2024
  • Invisible sections of land? Whether that's possible in the Worms engine or not is unknown. Other than that, this weapo
    2 KB (346 words) - 21:13, 2 April 2015
  • ...s Armageddon)|original UK release]] of Worms Armageddon to version 3.0. It's downloaded and installed, if necessary, by the W:A [[Updates (Worms Armaged ...downloaded from [http://wa.team17.com/main.html?page=supp&area=patc Team17's web site] or from the [https://worms2d.info/files/WAPatch-3.0.0.0.exe local
    2 KB (250 words) - 22:49, 24 February 2017
  • No matter who's winning or who's loosing as long as games are fun,
    2 KB (389 words) - 13:30, 3 April 2011
  • ...er Sheep at the same time|Sheep Glitch]] controls a wave of [[Super Sheep]]s through a special multi-way maze. The [https://www.wmdb.org/17239 first map] introducing the scheme's concept was released on 5th March 2011 by its author, [[People/lacoste|laco
    1 KB (182 words) - 21:59, 4 September 2020
  • ...the creator's WWP CD finally wore out on him, thereby halting the program's production. In 2006, the program reached a new level when his programming s ...owing players to keep in touch with each other better. (snooper, ingame PM's, dynamic away messages, player logs, etc.)
    1 KB (221 words) - 18:36, 28 July 2020
  • * All offsets are from the start of the packet's data ...bot could spectate games, chat, and perform all the lobby actions and that's about it on its own. A bot ''could'' hook into the actual game, but doing s
    13 KB (1,786 words) - 22:05, 16 April 2022
  • ...who wanted to host games. (June 2007's W:A update now determines a client's true IP address in a ...as the old SFX data server, which went down about a year after the program's release. Perhaps more unfortunately, Annelid lost the source code for all h
    2 KB (378 words) - 10:26, 19 June 2022
  • ...n on Team17 can be found on [http://en.wikipedia.org/wiki/Team17 Wikipedia's Team17 page].
    532 bytes (81 words) - 18:07, 11 May 2020
  • ...all of these were locked, thereby preventing input with the keyboard. What's worse is that these text boxes did not update with the value of the slider
    2 KB (294 words) - 19:50, 28 July 2020
  • Sadly there's only like, three people who edit this wiki any more. Ideas: * [[WA Mission Customization Guide]] Add laymen's guide to editing missions (who knows anything about this?? drop names on th
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...at will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges ...at will be created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 terrain
    7 KB (970 words) - 03:17, 19 December 2023
  • ...m - or gathering enemies all into one pile before dealing the killing blow(s). Every turn brings with it the possibility of a unique combination of weap
    5 KB (929 words) - 05:34, 26 December 2022
  • * Profile look up that links to this site. Here's my profile: [[People/Elixer]]
    5 KB (743 words) - 09:59, 7 August 2020
  • ...Some of them sometimes get played in different schemes, but nowadays, that's rare. These rules are described below: * '''No [[girder]]s.''' - Players must not use girders, even if they collect girders or a [[Gir
    21 KB (3,358 words) - 17:54, 4 January 2024
  • ...ybody; since it only works on W:A v3.0 (like all versions of Silkworm), it's largely a moot point in terms of cheating. ...so it's possible for one or more players running W:A v3.0 to use Silkworm's cheats in a game along with players using a modern version of W:A. It will
    2 KB (373 words) - 08:41, 17 January 2013
  • ...as planned, however was delayed (due to the almost-ready state of [[Byte]]'s WormNET server), and eventually cancelled. ...rested in the project and developed a new edition based on the CyberShadow's one. It includes various new features and enhancements written from scratch
    2 KB (280 words) - 16:23, 19 December 2013
  • | A key mapper which works independently of the game's code and has a toggle key option. ...for wa.exe.<ref name="loader-only">This module will not work with the game's "Load WormKit modules" option. A loader (WormKit.exe or [[WormKitDS]]) must
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...erally agreed upon that skipwalking should be disallowed in [[Battle Race]]s. ...es after it was programmed to take into account all subtleties of the game's walking logic.
    4 KB (631 words) - 05:02, 15 February 2022
  • ...also [[Homing Missile]], [[Homing Pigeon]], [[Sheep Launcher]] and [[Patsy's Magic Bullet]], though these will become unglued after about a second. ...worm anymore. Instead, select the weapon you want to place on the opponent's worm and release it. In WWP, the Petrol Bomb does not work with this glitch
    5 KB (795 words) - 08:22, 14 December 2022
  • ...indication that the program is still being worked on, despite the creator's claim that "it is currently in testing phase and will be open source once i
    1,014 bytes (139 words) - 19:41, 22 August 2012
  • ...Armageddon|WA]] maps he created, and the website he put them on: ''Bloopy's Worms Page''. He created [[Shotgun Race]], [[Parachute Race]] (in its WA fo * 1999-2001: Paul's Games Page ''(hosted on Xoom/NBCi)''
    2 KB (256 words) - 11:13, 4 April 2024
  • Try out your own, it's fun to make one. :)
    2 KB (346 words) - 19:41, 22 August 2012
  • [[Teleport]]s are also provided, to allow escape from areas of the map accidentally close ...t''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar.
    3 KB (435 words) - 04:16, 5 December 2023
  • ...orms World Party. Players were unable to connect to WormNet after the game's release. It updates the game from version 1.0 to 1.01.
    382 bytes (60 words) - 21:32, 31 August 2011
  • Possible option: If the grabber misses completely, there's a 25% chance of a random weapon being picked up from beneath the terrain, a
    1 KB (204 words) - 14:51, 16 October 2010
  • In [[Worms: The Director's Cut]], the Ninja Rope has full 180-degree aim as standard. It is possible t
    2 KB (295 words) - 15:02, 15 April 2022
  • ...nnect using [[Great Snooper]], enable the respective option in the snooper's settings.
    1 KB (183 words) - 05:23, 21 March 2022
  • ...get repeated with no motion applied to them. According to one of Deadcode's posts, the movement (pixels) in one walk cycle would look something like th ...8 pixel check to see if your worm can be moved ontop of the collided pixel(s). Your worm gets shifted upwards if a negative collision is returned from t
    3 KB (509 words) - 15:32, 22 May 2022
  • which contains an image representing the mission's landscape. section. This parameter specifies the mission's internal index, and it affects
    4 KB (542 words) - 08:27, 23 July 2020
  • ...e, and the group seems to be ignored if the number is zero so make sure it's positive. This contains the bulk of the scheme options for the mission. It's pretty comprehensive, containing many features not in the normal scheme for
    34 KB (5,332 words) - 10:18, 31 May 2023
  • With so many options it's important to get a sleek, no-nonsense and uncluttered interface for maximum ...a complete loss if you encountered that editor for the first time - there's nothing to explain what anything does. The most efficient help system would
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...e selected randomly). Another subject about the Worm Selection is that it's automatically set to Cycled Worm Selection after Sudden Death. But with the ...nk that Fall Damage is only a matter of enabling/disabling it, but not, it's not. For a start you can decide the minimum and maximum injury you can rece
    17 KB (2,697 words) - 17:08, 2 July 2013
  • A map's script would be able to define new Worms objects (like mines / barrels / cr It's harder to navigate vertically than to navigate horizontally, so a good rest
    13 KB (2,213 words) - 12:10, 8 August 2022
  • It's a fair point. No one wants to play a game only to find out that the Longbow ...ost is effectively saying: "I'm hosting this, and you know exactly what it's going to be". No fuss necessary.
    7 KB (1,180 words) - 17:24, 22 December 2010
  • ...upon their health. The weapon will remove a fixed percentage of the target's health, depending on its power setting. When fired, the Axe inflicts damage
    3 KB (509 words) - 06:13, 30 August 2022
  • [[Image:Mablak's Tight Kami Double.gif|thumb|left|Tight double kill!]] This may not seem like a stage at all, but there's a crucial element to the weapon that makes it behave unexpectedly in this s
    6 KB (1,044 words) - 10:54, 7 March 2023
  • * When a mine is placed on an worm's head it will cause the worm to fly upwards rather than downwards. Skilled p * [[Grenade]]s shot directly downwards does the same damage as dropping a mine directly on
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...This is most easily achieved by having the mine bounce when near the worm's origin. ...it; it's quite common that the mine would bounce close enough to the worm's center to detonate, making it seem like it was "damaged" by the drill.
    2 KB (328 words) - 23:22, 19 March 2013
  • ...mpe, el usuario puede intentar restaurarla manualmente presionando '''Mayús+Pausa'''. ...se volverá a ejecutar automáticamente en un escritorio virtual, a través del comando "explorer "/desktop=640x480,Worms Armageddon" [''línea de coma
    67 KB (12,007 words) - 13:50, 16 March 2011
  • ...eddon_ReadMe_(English)/v3.8_Update|version 3.8]] of W:A, all of RubberWorm's features have been integrated into the base game as [[Game_scheme_file#Exte RubberWorm's effects are applied to the game when certain scheme settings are set to cer
    16 KB (2,466 words) - 21:05, 27 April 2024
  • The Lord's preferred ([[Special Weapons|special]]) weapon. The '''Holy Hand Grenade''' It's unique requirement that it must be still to explode has allowed a few uniqu
    4 KB (613 words) - 03:00, 30 January 2024
  • ...he ground, where it will explode on contact. Finally, it may explode if it's been flying for too long. ...fly underwater, a property shared with the [[Homing Missile]] and [[Patsy's Magic Bullet]]. The original version of the Super Sheep first seen in [[Wor
    5 KB (806 words) - 02:43, 12 September 2022
  • ...nd swings close to the mine, the worm may completely pass through the mine's detection range during the frames that it is not checking for nearby worms.
    2 KB (310 words) - 05:18, 27 January 2021
  • ...ace that it can fit into. Unfortunately, it also causes the worm to end it's turn, unlike the other movement utilities. ...not worthwhile using another utility to escape (or you don't have one). It's especially useful during sudden death if your worm is trapped and the water
    2 KB (405 words) - 03:38, 1 February 2024
  • ...n.png|32px|Worms: The Director's Cut icon]]&nbsp;&nbsp;Worms: The Director's Cut ...xt-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Director's Cut title screen]]
    3 KB (396 words) - 18:22, 8 January 2022
  • #REDIRECT [[Worms: The Director's Cut]]
    39 bytes (5 words) - 15:26, 10 July 2022
  • ...most art packages such as ''Paint Shop Pro'', ''ProMotion'', or the Amiga's own ''DeluxePaint'', however they cannot read the additional information th ...based on the original icons for Workbench 3.0's Prefs settings (the Amiga's equivalent of the Control Panel).
    3 KB (508 words) - 20:16, 3 August 2020
  • * It's easy to think that the Homing Pigeon will complete any task, but it can't. ...the Homing Pigeon can not swim, unlike the [[Homing Missile]] and [[Patsy's Magic Bullet]] which can travel underwater.
    2 KB (338 words) - 18:49, 16 May 2021
  • #REDIRECT [[Worms: The Director's Cut]]
    39 bytes (5 words) - 15:14, 10 July 2022
  • The 1.05 patch was released by Team17 shortly after the game's original 1997 release. The floppy disk was later removed from Team17's archives, and in fact some long-standing Team17 staff were unaware of its e
    5 KB (744 words) - 00:28, 25 December 2021
  • * It's pretty limited as far as utility goes.
    1 KB (168 words) - 12:19, 3 January 2024
  • ...mains a popular site for uploading and downloading colour maps where there's no need for signing up.
    2 KB (328 words) - 02:49, 26 January 2021
  • ...in that will be generated by pressing TAB. When you are done you can press S to save your creation if you wish, which will save a [[Monochrome map (firs
    4 KB (633 words) - 07:12, 17 May 2012
  • ...trategy game developed by UK-based company, [[Team17]]. It was the company's first release across multiple formats, having been released for practically The Amiga version is often mistaken for ''[[Worms: The Director's Cut]]'', due to a subtitle added to the main menu by programmer [[Andy Davi
    3 KB (388 words) - 11:11, 22 April 2022
  • ...ct all the Worms fansites, this one being devoted to ''all'' of [[Team17]]'s games. ...orum was reopened, and the link to the Dream17 Forum is included in Team17's shutdown announcement link. Some Team17 Forum regulars have since migrated
    1 KB (170 words) - 23:37, 1 July 2023
  • === FFW (FFie's Fly For Weapons) === '''FFW''' is a well known acronym for the '''FFie's Fly for Weapons''' scheme. It is basically Walk for Weapons, with some diff
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...b]] launched at high speed. It detonates upon impact. The Grenade Launcher's shells are generally more spread out and less weighted than those of its su
    1 KB (174 words) - 17:27, 27 April 2012
  • |website=None, available at [http://dream17.abime.net/softography.php?id=27&s=downloads Dream17] ...ay, "colorful" language to describe [[People/Andy Davidson|Andy Davidson]]'s coding choices in ''Worms''. Consequently, Hutchings' name is a [[Cheats_(f
    3 KB (393 words) - 23:31, 1 July 2023
  • ...f the content in this expansion is compatible with ''[[Worms: The Director's Cut]]''.
    2 KB (266 words) - 00:13, 24 July 2023
  • ...n be placed like a [[Mine]] in the same way that a [[Grenade]] can, but it's effectiveness is a lot less when placed on the head of the opponent worm be * In the unpatched version of [[Worms 2]] placing a Cluster Bomb on a worm's head would kill a worm outright. See [[Instant Cluster Explosion]] for more
    4 KB (567 words) - 06:03, 14 February 2022

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

Views
Personal tools