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File list
 
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Date Name Thumbnail Size User Description Versions
17:18, 14 July 2009 WASquigglyP 1.png (file) 256 bytes Deadcode Numeral 1 in Worms Armageddon's squiggly front-end font, proportional (variable-width) 1
17:11, 14 July 2009 WASquiggly 1.png (file) 261 bytes Deadcode Numeral 1 in Worms Armageddon's squiggly front-end font 1
17:12, 9 August 2007 Pirate.gif (file) 276 bytes CyberShadow Pirate with a pipe. Uploaded specially for User:Invictus. 1
04:07, 22 May 2010 Worms2 icon orig.gif (file) 289 bytes Explorer09 3 pixels are corrected. (Originally they are transparent in the icon but I've confirmed that they are all white.) 2
13:20, 5 June 2010 OptEdit icon.png (file) 295 bytes Explorer09 + transparency (this time for real) 4
17:18, 14 July 2009 WASquigglyP 5.png (file) 296 bytes Deadcode Numeral 5 in Worms Armageddon's squiggly front-end font, proportional (variable-width) 1
15:13, 10 July 2009 Sheepglitch 2008-07-11 19.20.48 -Online- HuskTdC, @lales.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time30 seconds
Round time20 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Drill★★★0 turns0%
Ninja rope★★★★★0 turns0%
Super sheep★ × 100 turns0%
Low gravity★★★0 turns0%
Mole squadron00 turns5%
Armageddon00 turns124%
297 bytes Lales its a funny & popular WWP sheep game, that now all ppl can play in WA with Rubberwom use LG and rope, then put drill on and deactive it in the air, in that moment push f5 & space lot of times to have many sheeps, after this fly ur sheeps and plop ur oppon 1
17:36, 5 March 2011 Multi Sheep Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time40 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★1 turn1%
Napalm strike0★★★1 turn1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute00 turns1%
Bungee rope0 turns1%
Teleport0 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep★ × 2550 turns2%
Mole bomb0★★★0 turns2%
Select worm00 turns65%
Mole squadron00 turns7%
Armageddon00 turns200%
297 bytes Coste Multi Sheep Race scheme file. 1
04:21, 1 September 2009 Moles n Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability15%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time37 seconds
Round time30 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Fast walk10 turns0%
Mole squadron00 turns16%
297 bytes FoxHound   2
05:47, 20 April 2011 Plop War Rubber Version.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy8
Turn time50 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 110 turns0%
Homing missile5★★★0 turns3%
Mortar5★★★★★0 turns0%
Grenade★ × 110 turns0%
Cluster bomb0★★★0 turns3%
Petrol bomb5★★★★★2 turns3%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun★★★★★0 turns0%
Longbow★★★0 turns0%
Airstrike1★★★5 turns3%
Napalm strike1★★★7 turns3%
Mine30 turns3%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder8★★★★★0 turns3%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0 turns0%
Flame thrower5★★★0 turns3%
Homing pigeon2★★★2 turns3%
Mad cow0★★★0 turns1%
Old woman0★★★0 turns3%
Sheep launcher5★★★0 turns3%
Super sheep0★★★0 turns3%
Mole bomb★★★★★0 turns0%
Jet pack2★ × 160 turns0%
Fast walk★★★0 turns0%
Freeze2★★★★★0 turns0%
Magic bullet0★★★0 turns10%
Select worm★★★★★0 turns0%
Salvation army0★★★0 turns1%
Mole squadron0★★★0 turns87%
Armageddon0★★★0 turns150%
297 bytes FoxHound This version has no Super Weapons in crates. This way no donkeys might appear. 2
11:02, 13 October 2009 Okay sire, the door is rigged to blow, its all yours now.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability1%
Health crate energy91
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy111
Turn time255 seconds
Round time37 minutes
Number of rounds4
Blood enabledYes
Aqua sheepYes
Sheep heavenYes
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka255★★★0 turns0%
Homing missile255★★★0 turns0%
Mortar255★★★0 turns0%
Grenade255★★★0 turns0%
Cluster bomb255★★★0 turns0%
Skunk255★★★0 turns0%
Petrol bomb255★★★0 turns0%
Banana bomb255★★★0 turns0%
Handgun255★★★0 turns0%
Shotgun255★★★0 turns0%
Uzi255★★★0 turns0%
Minigun255★★★0 turns0%
Longbow255★★★0 turns0%
Airstrike255★★★0 turns0%
Napalm strike255★★★0 turns0%
Mine255★★★0 turns0%
Fire punch255★★★0 turns0%
Dragonball255★★★0 turns0%
Kamikaze255★★★0 turns0%
Prod255★★★0 turns0%
Axe255★★★0 turns0%
Blowtorch255★★★0 turns0%
Drill255★★★0 turns0%
Girder255★★★0 turns0%
Ninja rope255★★★0 turns0%
Parachute255★★★0 turns0%
Bungee rope255★★★0 turns0%
Teleport255★★★0 turns0%
Dynamite255★★★0 turns0%
Sheep255★★★0 turns0%
Baseball bat255★★★0 turns0%
Flame thrower255★★★0 turns0%
Homing pigeon255★★★0 turns0%
Mad cow255★★★0 turns0%
Holy hand-grenade255★★★0 turns0%
Old woman255★★★0 turns0%
Sheep launcher255★★★0 turns0%
Super sheep255★★★0 turns0%
Mole bomb255★★★0 turns0%
Jet pack255★★★0 turns0%
Low gravity255★★★0 turns0%
Laser sight255★★★0 turns0%
Fast walk255★★★0 turns0%
Invisibility255★★★0 turns0%
Freeze255★★★0 turns0%
Super banana bomb255★★★0 turns0%
Mine Strike255★★★0 turns0%
Girder starter pack255★★★0 turns0%
Earthquake255★★★0 turns0%
Scales of justice255★★★0 turns0%
Ming vase255★★★0 turns0%
Mike's carpet bomb255★★★0 turns0%
Magic bullet255★★★0 turns0%
Indian nuclear test255★★★0 turns0%
Select worm255★★★0 turns0%
Salvation army255★★★0 turns0%
Mole squadron255★★★0 turns0%
MB bomb255★★★0 turns0%
Concrete donkey255★★★0 turns0%
Suicide bomber255★★★0 turns0%
Sheep strike255★★★0 turns0%
Mail strike255★★★0 turns0%
Armageddon255★★★0 turns0%
297 bytes Grenier   1
15:07, 20 April 2011 Hysteria with LG.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch★★★0 turns0%
Teleport★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes FoxHound A very used version of Hysteria. 1
18:32, 16 July 2010 Jet Pack War.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×87
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise13 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy35
Utility crate probability0%
Hazardous objects14 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy155
Turn time4 seconds
Round time80 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Mine3★ × 140 turns0%
Teleport30 turns0%
Dynamite0 turns0%
Mad cow★ × 210 turns0%
Jet pack0 turns0%
Low gravity10 turns0%
Ming vase15 turns0%
297 bytes FoxHound Jet Pack War scheme, now with cows that do not explode! 4
21:14, 7 May 2011 JetPack Assault.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time36 seconds
Round time12 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka2★★★0 turns12%
Homing missile0★★★0 turns9%
Mortar1★★★0 turns0%
Grenade0★★★0 turns4%
Cluster bomb1★★★0 turns0%
Petrol bomb1★★★2 turns0%
Banana bomb0★★★2 turns1%
Handgun2★★★0 turns0%
Shotgun0★★★0 turns9%
Uzi0★★★0 turns10%
Minigun0★★★0 turns3%
Longbow1★★★1 turn0%
Fire punch1★★★1 turn0%
Dragonball1★★★1 turn0%
Prod0 turns0%
Axe0★★★0 turns2%
Blowtorch2★★★0 turns0%
Teleport1★★★0 turns0%
Dynamite0★★★0 turns7%
Sheep0★★★0 turns8%
Baseball bat1★★★2 turns0%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn4%
Old woman0★★★0 turns6%
Sheep launcher0★★★0 turns6%
Super sheep0★★★0 turns6%
Jet pack★ × 60 turns0%
Low gravity20 turns0%
Fast walk0 turns0%
Magic bullet00 turns5%
Indian nuclear test00 turns5%
Select worm20 turns0%
Mole squadron00 turns3%
297 bytes DumbBongChow DumbBongChow's scheme based on JetPack shopper. 1
06:28, 9 January 2011 Dolly Sheep.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy130
Turn time30 seconds
Round time15 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb★★★0 turns1%
Skunk1★★★★★0 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★5 turns1%
Napalm strike1★★★7 turns1%
Mine2★★★0 turns1%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch3★★★0 turns1%
Drill3★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope5★★★0 turns1%
Parachute2★★★0 turns1%
Bungee rope2★★★0 turns1%
Teleport2★★★0 turns1%
Dynamite1★★★0 turns1%
Sheep1★ × 192 turns1%
Baseball bat1★★★2 turns1%
Flame thrower0★★★1 turn1%
Homing pigeon0★★★2 turns1%
Mad cow0★★★1 turn1%
Holy hand-grenade0★★★4 turns1%
Old woman0★★★1 turn1%
Sheep launcher0★★★1 turn1%
Super sheep0★★★7 turns1%
Mole bomb0★★★★0 turns1%
Low gravity1★★★0 turns0%
Fast walk1★★★0 turns0%
Freeze10 turns0%
Suicide bomber10 turns0%
297 bytes FoxHound The scheme had delay for LG, so when v3.6.31.0 appeared, the delay activated, and many people with older versions couldn't play the scheme. So the delay of the LG is now removed. 2
17:30, 12 January 2011 Arrow Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow★★★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport0 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk20 turns0%
297 bytes FoxHound Arrow Race scheme. 1
12:55, 19 November 2023 PlanetBanana.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time1 second
Rope retreat time1 second
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay1 second
Dud minesNo
Manual worm placementYes
Initial worm energy244
Turn time15 seconds
Round time5 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★ × 100 turns1%
Homing missile0★★★1 turn1%
Mortar0★ × 150 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★ × 100 turns1%
Skunk0★ × 102 turns1%
Petrol bomb0★ × 140 turns1%
Banana bomb0★ × 130 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★ × 105 turns1%
Napalm strike0★ × 107 turns1%
Mine0★★★0 turns1%
Fire punch0★ × 140 turns1%
Dragonball0★ × 140 turns1%
Axe0★★★0 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★ × 150 turns1%
Flame thrower0★ × 100 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Super banana bomb0 turns0%
Earthquake00 turns5%
Magic bullet00 turns1%
Mail strike00 turns219%
297 bytes FoxHound Original PlanetBanana scheme, taken from the [https://www.wmdb.org/28743 original map] by flapjack. 1
20:57, 19 January 2023 BuildConv Funner.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy20
Utility crate probability0%
Hazardous objects16 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy210
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★2 turns0%
Grenade★★★2 turns0%
Petrol bomb8★★★4 turns0%
Mine★★★2 turns0%
Girder★ × 2552 turns0%
Ninja rope★★★★★2 turns0%
Parachute2 turns0%
Teleport11 turn0%
Dynamite2★★★7 turns0%
Sheep2★★★11 turns0%
Mad cow2★★★30 turns0%
Holy hand-grenade1★★★15 turns0%
Old woman1★★★21 turns0%
Girder starter pack10 turns0%
297 bytes FoxHound BuildConv Funner scheme, taken from its TUS [https://www.tus-wa.com/schemes/scheme-3211/ scheme page]. 1
01:44, 4 December 2023 Bat Festival.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time6 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise0 pixels/turn
Weapon crate probability10%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time33 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Longbow1★★★0 turns1%
Prod★★★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Baseball bat★★★★★0 turns0%
Low gravity0 turns0%
Laser sight0 turns0%
Fast walk0 turns0%
297 bytes FoxHound Bat Festival scheme, taken from the [https://www.wmdb.org/21911 original map], released by emteka on WMDB. 1
04:12, 2 May 2023 Air Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time35 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns0%
Homing missile0★★★0 turns5%
Mortar0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Skunk0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb0★★★0 turns5%
Mine0★★★0 turns5%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Ming vase00 turns5%
297 bytes FoxHound Air Shopper scheme file taken from a Worm Olympics replay, but edited only to fix RubberWorm issues (crate probabilities of Super Weapons were removed). 1
21:25, 24 January 2024 Rowy.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability50%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time20 seconds
Round time60 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns0%
Homing missile1★★★0 turns0%
Mortar1★★★★★1 turn0%
Grenade1★★★4 turns0%
Cluster bomb1★★★★★5 turns0%
Skunk1★★★★★41 turns0%
Petrol bomb1★★★★★40 turns0%
Banana bomb16 turns0%
Handgun1★★★★★10 turns0%
Shotgun1★★★9 turns0%
Uzi1★★★★★11 turns0%
Minigun1★★★12 turns0%
Longbow1★★★★★13 turns0%
Airstrike1★★★24 turns0%
Napalm strike1★★★25 turns0%
Mine1★★★20 turns0%
Fire punch1★★★★★14 turns0%
Dragonball1★★★★★15 turns0%
Kamikaze1★ × 1516 turns0%
Prod118 turns0%
Axe1★★★7 turns0%
Blowtorch1★★★★★29 turns0%
Drill1★ × 1530 turns0%
Ninja rope1★★★★★32 turns0%
Teleport133 turns0%
Dynamite1★★★19 turns0%
Sheep1★★★21 turns0%
Baseball bat1★★★31 turns0%
Flame thrower1★★★37 turns0%
Homing pigeon1★★★2 turns0%
Mad cow145 turns0%
Holy hand-grenade1★★★36 turns0%
Old woman1★★★46 turns0%
Sheep launcher1★★★3 turns0%
Super sheep1★★★22 turns0%
Mole bomb1★ × 1523 turns0%
Super banana bomb135 turns0%
Mine Strike127 turns0%
Earthquake18 turns0%
Scales of justice134 turns0%
Ming vase142 turns0%
Mike's carpet bomb144 turns0%
Magic bullet0 turns0%
Indian nuclear test148 turns0%
Salvation army138 turns0%
Mole squadron128 turns0%
MB bomb139 turns0%
Concrete donkey147 turns0%
Suicide bomber117 turns0%
Sheep strike143 turns0%
Mail strike126 turns0%
Armageddon149 turns0%
297 bytes FoxHound Original Rowy scheme taken from its TUS [https://www.tus-wa.com/schemes/scheme-946/ scheme page]. A creation by DENnis. 1
23:12, 8 May 2023 House of Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability100%
Hazardous objects50 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time10 seconds
Round time10 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Teleport★★★0 turns0%
Jet pack★ × 60 turns0%
Earthquake00 turns48%
Magic bullet00 turns50%
Mole squadron00 turns21%
297 bytes FoxHound House of Crates scheme file, taken from [https://www.wmdb.org/32881 this] WMDB page. 1
21:36, 6 August 2023 Quidditch Worms Edition.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time17 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2560 turns0%
297 bytes FoxHound Quidditch Worms Edition scheme file, taken from the [https://www.wmdb.org/16837 original map], uploaded by LeTotalKiller on WMDB on 26th January 2011. 1
20:59, 13 November 2023 Jet vs Rope Rubber Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects30 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time40 seconds
Round time20 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Mine0★★★0 turns1%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Jet pack★ × 60 turns0%
Low gravity0 turns0%
Freeze10 turns0%
Magic bullet00 turns100%
Indian nuclear test00 turns10%
Mole squadron00 turns135%
Sheep strike00 turns1%
297 bytes FoxHound Jet vs. Rope Rubber Shopper scheme taken from [https://www.wmdb.org/27736 this map]. It is a scheme of the Duel of Schemes (series). 1
05:28, 27 September 2022 Black Hole Golf.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time10 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2550 turns0%
Teleport0 turns0%
Holy hand-grenade★ × 2550 turns0%
Earthquake00 turns5%
Select worm00 turns157%
Mole squadron00 turns133%
Concrete donkey00 turns1%
Mail strike00 turns136%
297 bytes FoxHound Black Hole Golf scheme by sbs, taken from [https://www.wmdb.org/33913 this page] on WMDB. 1
04:59, 4 January 2022 Worm Ball Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time20 seconds
Round time60 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Fire punch★★★★★0 turns0%
Dragonball0 turns0%
Prod★★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Bungee rope00 turns1%
Teleport0 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk0 turns0%
Select worm★★★0 turns0%
297 bytes FoxHound Worm Ball Race scheme by Red Wraith. 1
19:06, 11 January 2021 Driver.wsc (file)
Game options
OptionsSetting
Hot-seat time3 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time20 seconds
Round time20 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Banana bomb★★★0 turns0%
Shotgun★★★0 turns0%
Minigun★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Blowtorch★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Sheep★★★0 turns0%
Baseball bat★★★0 turns0%
Homing pigeon★★★0 turns0%
Mad cow★★★0 turns0%
Holy hand-grenade★★★0 turns0%
Jet pack★ × 60 turns5%
Low gravity★★★0 turns5%
Laser sight0★★★0 turns5%
Fast walk0★★★0 turns5%
Invisibility0★★★0 turns5%
Magic bullet★★★0 turns0%
Select worm★★★0 turns158%
Mole squadron0★★★0 turns7%
MB bomb0★★★0 turns1%
Sheep strike0★★★0 turns1%
297 bytes FoxHound This scheme has anchor mode off as requested by the author differing from the original scheme available on the original map release: https://www.wmdb.org/26433 1
02:00, 24 March 2022 Shotgun Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time20 seconds
Round time3 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Shotgun★★★0 turns0%
Parachute00 turns5%
Bungee rope00 turns5%
297 bytes FoxHound Shotgun Race scheme obtained via Bloopy. 1
09:29, 25 February 2021 Chute Madness.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time45 seconds
Rope retreat time45 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy100
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time20 seconds
Round time10 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Parachute★★★0 turns0%
Teleport★★★0 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
Invisibility★★★0 turns0%
Select worm★★★0 turns0%
Armageddon★★★0 turns0%
297 bytes FoxHound   1
04:03, 20 May 2022 Primitive Flat Earth Apocalypse.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time33 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (32)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time50 seconds
Round time7 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Blowtorch★ × 211 turn0%
Girder00 turns1%
Ninja rope★★★★★1 turn0%
Teleport11 turn0%
Mole bomb★ × 211 turn0%
Jet pack★ × 61 turn0%
Freeze★★★0 turns0%
Girder starter pack1★★★0 turns0%
Earthquake0★★★0 turns8%
Magic bullet0★★★0 turns1%
Indian nuclear test0★★★0 turns1%
Select worm★★★255 turns164%
Mole squadron0★★★0 turns77%
Concrete donkey0★★★0 turns71%
Mail strike0★★★0 turns19%
Armageddon★★★1 turn1%
297 bytes FoxHound Scheme extracted from a this replay file. It was never published until today. It served as inspiration for the scheme Flat Earth Apocalypse. 1
03:54, 6 July 2021 Sally Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (32)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Low gravity0 turns0%
Salvation army★★★★★0 turns0%
297 bytes FoxHound Scheme taken from the [https://www.wmdb.org/20642 original map] of the scheme (Sally Shopper). 1
02:03, 3 August 2022 Black Hole Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time8 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★0 turns0%
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns3%
Cluster bomb0★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns2%
Mine0★★★0 turns2%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns3%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns3%
Jet pack0★★★0 turns2%
Low gravity★★★0 turns2%
Laser sight0★★★0 turns2%
Fast walk0★★★0 turns2%
Invisibility0★★★0 turns2%
Select worm00 turns65%
Mole squadron00 turns8%
Sheep strike00 turns1%
Mail strike00 turns212%
297 bytes FoxHound This scheme file has all features written on the description of the [https://www.wmdb.org/7435 original Black Hole Shopper map] and it is from 2008 (same year). So it is very likely to be the original Black Hole Shopper scheme. Thanks to [[User:ATM... 1
05:17, 30 September 2021 Rubber Board.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk★★★0 turns0%
Banana bomb★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport★★★0 turns0%
Homing pigeon★★★0 turns0%
Holy hand-grenade★★★0 turns0%
Sheep launcher★★★0 turns0%
Super sheep★★★0 turns0%
Mole bomb★★★0 turns0%
Jet pack0 turns5%
Low gravity★★★0 turns5%
Laser sight0★★★0 turns5%
Fast walk0★★★0 turns5%
Invisibility★★★0 turns5%
Magic bullet0★★★0 turns3%
Mole squadron0★★★0 turns7%
297 bytes FoxHound Rubber Board scheme taken from the [https://www.wmdb.org/23962 original map]. 1
05:55, 24 December 2021 BlackHole FD.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability40%
Health crate energy25
Utility crate probability40%
Hazardous objects5 × Mines & oil drums
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time6 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka9★★★0 turns0%
Homing missile0★★★0 turns2%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns1%
Skunk0★★★★★0 turns2%
Petrol bomb0★★★0 turns1%
Banana bomb00 turns1%
Airstrike0★★★★★0 turns1%
Napalm strike0★★★★★0 turns1%
Mine0★★★0 turns5%
Fire punch0★ × 150 turns1%
Kamikaze2★★★★★0 turns0%
Prod2★★★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch0★ × 150 turns1%
Drill★ × 140 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns4%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow00 turns1%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep00 turns1%
Mole bomb0★ × 150 turns5%
Jet pack30 turns0%
Fast walk40 turns0%
Indian nuclear test00 turns4%
Mole squadron0★★★★★0 turns14%
Concrete donkey00 turns9%
Suicide bomber2★★★★★0 turns55%
Sheep strike00 turns1%
Mail strike00 turns136%
Armageddon00 turns113%
297 bytes FoxHound Black Hole Shopper variation scheme by DENnis. 1
23:25, 10 October 2020 Mortal.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time2 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability40%
Health crate energy50
Utility crate probability0%
Hazardous objects20 × Oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time10 seconds
Round time60 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Mortar★★★0 turns0%
Uzi5★★★0 turns0%
Prod★★★0 turns0%
Blowtorch★★★0 turns0%
Drill3★★★0 turns0%
Teleport2★★★0 turns0%
Jet pack3★★★0 turns5%
Low gravity★★★0 turns5%
Laser sight0★★★0 turns5%
Fast walk★★★0 turns5%
Invisibility0★★★0 turns5%
Freeze0★★★0 turns5%
Super banana bomb00 turns5%
Mine Strike1★★★1 turn0%
Girder starter pack0★★★0 turns5%
Scales of justice1★★★1 turn15%
Ming vase00 turns5%
Mike's carpet bomb15 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns7%
Select worm0★★★0 turns164%
Mole squadron00 turns7%
MB bomb00 turns1%
297 bytes FoxHound   1
12:50, 22 February 2009 Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability10%
Health crate energy10
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy150
Turn time45 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mortar8★★★★★2 turns0%
Grenade★★★0 turns0%
Cluster bomb8★★★★★2 turns1%
Skunk0★★★0 turns2%
Petrol bomb8★★★★★2 turns2%
Banana bomb0★★★0 turns2%
Handgun0★★★0 turns2%
Shotgun★★★0 turns0%
Uzi0★★★0 turns2%
Minigun3★★★★★0 turns0%
Longbow5★ × 60 turns0%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Blowtorch5★★★0 turns0%
Drill5★★★0 turns0%
Girder8★ × 60 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Teleport0★★★0 turns2%
Dynamite0★★0 turns2%
Sheep0★★0 turns1%
Baseball bat2★ × 60 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade2★★★0 turns0%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb4★ × 60 turns2%
Low gravity6★★★0 turns0%
Laser sight6★★★0 turns0%
Fast walk★★★0 turns0%
297 bytes Run!   1
19:26, 12 July 2020 Hysteria with LG and random rotation order.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startUnknown (2)
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy80
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch★★★0 turns0%
Teleport★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★2 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes FoxHound Hysteria + LG + Random rotation order 1
12:05, 22 May 2008 Burning Girders.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability70%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time20 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Petrol bomb★★★0 turns0%
Teleport10 turns0%
Freeze00 turns83%
297 bytes Run! Scheme obtained from Worm Olympics 1
20:36, 4 June 2011 Primitive Snooker.wsc (file)
Game options
OptionsSetting
Hot-seat time7 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability127%
Donor cardsNo
Health crate probability0%
Health crate energy30
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy255
Turn time50 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★ × 120 turns2%
Shotgun0★★0 turns2%
Minigun0★★★0 turns1%
Axe0★★★0 turns1%
Ninja rope1★★★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport20 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns2%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Sheep launcher★ × 210 turns0%
Super sheep1★★★0 turns0%
Mole bomb0★ × 150 turns2%
Fast walk0 turns0%
Magic bullet00 turns10%
Indian nuclear test00 turns10%
Select worm0 turns65%
Mole squadron00 turns239%
Sheep strike00 turns1%
Mail strike00 turns127%
Armageddon00 turns5%
297 bytes FoxHound The primitive version of Snooker (when it was being in development). 1
23:25, 22 February 2009 Ghost Knocking.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability70%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Prod1★★★2 turns5%
Ninja rope★★★★★2 turns0%
Parachute0 turns0%
Teleport20 turns2%
Invisibility0 turns0%
297 bytes Konar6 A Ghost Knocking scheme. 1
04:36, 17 August 2020 Inf Teleport pool.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (8)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy150
Turn time20 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Teleport0 turns0%
Sheep launcher★★★★★0 turns0%
Select worm0 turns0%
Concrete donkey00 turns13%
Mail strike00 turns127%
Armageddon00 turns230%
297 bytes FoxHound   1
12:19, 22 May 2008 Mole Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time45 seconds
Round time5 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★ × 100 turns1%
Homing missile0★★★1 turn1%
Mortar0★ × 150 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★ × 100 turns1%
Skunk0★ × 102 turns1%
Petrol bomb0★ × 140 turns1%
Banana bomb0★ × 130 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★ × 105 turns1%
Napalm strike0★ × 107 turns1%
Mine0★★★0 turns1%
Fire punch0★ × 140 turns1%
Dragonball0★ × 140 turns1%
Kamikaze1★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch★ × 150 turns0%
Drill★ × 150 turns0%
Girder★ × 140 turns0%
Parachute★ × 130 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★ × 150 turns1%
Flame thrower0★ × 100 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Mole bomb★ × 140 turns0%
Low gravity1★ × 130 turns0%
Fast walk10 turns0%
297 bytes Run! Obtained from Worms Olympics 1
21:46, 25 June 2011 TnTower.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (48)
Mine delay1 second
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time45 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Teleport★★★0 turns0%
297 bytes Pac-Man Scheme for TnTower 1
00:00, 25 February 2009 Sheeper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability127%
Donor cardsNo
Health crate probability73%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time25 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns1%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Kamikaze0★★★0 turns1%
Prod0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Ninja rope★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport★★★0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep★ × 2560 turns0%
Mole bomb0★★★0 turns1%
Low gravity★★★0 turns0%
Fast walk★★★0 turns0%
Invisibility0★★★0 turns1%
Freeze0★★★0 turns1%
Super banana bomb0★★★0 turns1%
Mine Strike0★★★0 turns1%
Earthquake0★★★0 turns1%
Scales of justice0★★★0 turns1%
Ming vase0★★★0 turns1%
Mike's carpet bomb0★★★0 turns1%
Mole squadron0★★★0 turns21%
297 bytes Konar6 A Sheeper scheme. 1
08:22, 25 August 2020 Skeet.wsc (file)
Game options
OptionsSetting
Hot-seat time1 second
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (124)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time30 seconds
Round time5 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Shotgun★★★★★0 turns0%
Magic bullet00 turns255%
Salvation army00 turns1%
Mole squadron00 turns23%
Sheep strike00 turns1%
297 bytes FoxHound   1
11:02, 23 May 2008 Trench Warfare.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (72)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy180
Turn time45 seconds
Round time5 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Petrol bomb8★ × 110 turns0%
Banana bomb0★ × 110 turns246%
Handgun0★ × 150 turns246%
Shotgun0★★★★★0 turns246%
Uzi0★ × 140 turns246%
Minigun0★★★0 turns246%
Mine8★ × 110 turns0%
Dragonball0★ × 150 turns246%
Prod★★★0 turns0%
Axe0★★★0 turns246%
Dynamite0★★★★0 turns246%
Sheep0★★★★0 turns246%
Baseball bat0★ × 150 turns246%
Flame thrower0★★0 turns246%
Holy hand-grenade0★★★0 turns246%
Old woman0★★★★0 turns246%
Jet pack2★★★0 turns0%
Fast walk1★★★0 turns0%
Select worm2★★★0 turns0%
297 bytes Run! Obtained from [http://www.kieranmillar.com/wa/ Melon's site] 1
13:31, 11 May 2012 Sheep BnG.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy250
Turn time15 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenYes
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Fire punch★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder3★★★0 turns0%
Teleport0 turns0%
Sheep★★★255 turns0%
Super sheep★★★255 turns0%
Low gravity0 turns0%
297 bytes M4Dbrat Sheep BnG with no ability to use sheeps. 1
13:09, 3 September 2020 Quickdraw.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time6 seconds
Rope retreat time6 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects15 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy55
Turn time10 seconds
Round time3 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile1★★★5 turns1%
Mortar0★★★0 turns1%
Grenade1★★★5 turns1%
Cluster bomb00 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★1 turn0%
Shotgun★★★1 turn0%
Uzi★★★1 turn0%
Minigun0★★★0 turns2%
Longbow★★★1 turn1%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine1★★★5 turns1%
Fire punch1★★★1 turn0%
Dragonball1★★★1 turn0%
Prod1★★★1 turn0%
Axe1★★★1 turn1%
Blowtorch1★★★1 turn1%
Drill1★★★1 turn1%
Girder3★★★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport30 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat1★★★1 turn1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb1★★★1 turn2%
Jet pack10 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Freeze10 turns0%
Girder starter pack1★★★★★5 turns0%
Select worm30 turns0%
297 bytes FoxHound   1
15:36, 18 August 2008 Warmer Minimalist Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
297 bytes KoreanRedDragon Game: Worms Armageddon Scheme: Warmer Variation: No weapons, invincible worms, no crates 2
22:07, 16 August 2012 Paranoia.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects18 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy65
Turn time0 seconds
Round time1 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Petrol bomb★★★0 turns0%
Shotgun★★★0 turns0%
Mine★★★0 turns0%
Dragonball★★★0 turns0%
Blowtorch★★★0 turns0%
Flame thrower★★★0 turns0%
Mad cow1★★★6 turns0%
297 bytes StepS   1
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