Difference between revisions of "Weapons (Worms Unlimited)"

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{{ParentArticle|[[Worms Unlimited]]}}
 
{{ParentArticle|[[Worms Unlimited]]}}
 
__NOTOC__
 
 
== Introduction ==
 
== Introduction ==
  
The true number of weapon suggestions I have recieved number in their hundreds, but here I list only fifty of what I consider to be the better weapon ideas. The reason for this is not because I think other weapon ideas should not be included in Worms, but simply to prevent this page being cluttered up by ideas that are ugly, don't work, or were inadequately described to begin with.
+
These pages describe some weapons that might feature in Worms Unlimited.
  
It is important to remember that in Worms, you can choose what weapons you play with, and what weapons you don't play with. Ideally, if developing time was not an issue, there are no good reasons why any particular weapon idea, however bad it might seem, should not be implemented. If a suggested weapon seems as though it is flawed, unskilful, imbalanced, or doesn't add anything to gameplay, then players can simply opt not to use it. The Concrete Donkey and Armageddon are examples of this mechanism in effect: many people play online without it because they are too destructive, and require no skill to use.
+
Ideally, Worms Unlimited would have a powerful scripting feature which would allow its users to effectively create any weapon imaginable - not unlike some existing third-party programs which can create or modify weapons for Worms Armageddon, such as the [[Fiddler]] or [[Project X]]. This would be far more versatile than simply including a fixed set of new weapons.
  
One immediate problem that comes to mind when people consider a Worms game with over a hundred weapons, is the size of the weapons inventory in-game. But this concern is easily addressed: it would only be a problem if all the weapons are in use. Most schemes only include a very small number of the total weapons available. Another similar problem that crops up is that players will be overwhelmed by 'too many' weapons. Again, this is simple to debunk: most schemes will only use a few weapons. Furthermore, new players can be overwhelmed by merely 15 weapons, let alone 100. You might remember playing the "Beginner" scheme for the first time, and not having a clue what to use because you don't know what anything does.
+
Would such a feature give ''too much'' versatility? Having fixed weapons with slightly variable settings (the power setting) gives the game a degree of reliability, and assures WormNET players that they know roughly what to expect, and won't be surprised by a handgun that fires bazooka shells, or other absurdities. Giving players the ability to create and use new weapons at will might make it too difficult for other players to find games in which they can be comfortable.
  
Sixty weapons is a lot, when you think about it. But with time, everyone becomes familiar with every weapon. The same would be true of 100 weapons. It just takes time, and not a lot of it.
+
But these issues can be solved with carefully restricted WormNET channels. The simplest version of this solution might be as follows: one channel is restricted to the "default" weapon set that comes with the game, and another channel allows all scripted weapons. A more complex solution might involve a go-between channel, which filters out the awful, unbalanced weapons that people would surely create in extreme numbers. This channel might be restricted only to those scripted weapons that have won community approval (in much the same way as certain schemes have become staples). How this might be implemented though is not discussed here.
  
I have a confession to make. I lied. There is ''one'' reason why a weapon idea can be so bad that it should not be included by any means: if the idea is identical to a weapon that already exists. The only possible point of having a weapon that is essentially a clone of another weapon is the variety that comes with different sprites - which isn't really good enough to justify to space taken up in the weapons inventory or the extra pages on the Weapons Editor. This mistake has been made in Worms Armageddon, when Team17 included both the Uzi and the Minigun. These weapons run on exactly the same mechanism. The only difference between them is that the Minigun spills twice as many bullets and has a slightly wider spread. However, these qualities do not make the weapon unique as they could have been included as editable parameters for the Uzi. Think of it as having a slightly more powerful grenade and calling it a new weapon. It just isn't sensible.
+
Given the infinite possibilities that such a scripting feature would provide, why bother listing any potential weapons at all, as this page does?
  
There is an argument that having both an Uzi and the Minigun in the same game can make strategic sense, if the weapons are strictly limited. However, with suitable adjustments to the Weapons Editor, the need for the minigun even in this situation can be negated. If the player is given the ability to include two versions of the Uzi into one scheme, one with more bullets than the other, then the same effect is achieved. This is explained in more detail in the [[Editors]] section.
+
The weapon ideas listed below could be considered to be potential additions to the "default" weapon set that would come with Worms Unlimited. These ideas, or the inspirations for them, were collected from community forums and catalogued on Run's Worms Unlimited website (the content of which has since been moved here), and were selected for the perceived fun, balance and strategic value they might bring to the game.
 +
 
 +
Alternatively, the ideas here could be seen as a way to inspire others to create them, should such a powerful scripting feature ever come about in a Worms game (if not Worms Unlimited itself). The wiki nature of these pages allows anyone to 'invent' their own weapons and suggest modifications for any of the existing ideas, and so create a hub of brainstorming for that future possibility.
  
 
== Contents ==
 
== Contents ==
  
The following articles begin with a basic description of the weapon in use, followed by technical considerations, then strategical implications of the weapon in a Worms environment, and finally end in a comment on its aesthetics and suitability to Worms as an idea.
+
These articles begin with a basic description of the weapon in use, followed by technical considerations (which are speculative at best), then strategical implications of the weapon in a Worms environment, and finally end in a comment on its aesthetics and suitability to Worms as an idea.
 
+
It should be noted that I often cite programming certain things as being 'simple' in the following articles... take that with a pinch of salt. I am not a programmer; everything I say concerning programming is speculation.
+
 
+
=== Projectile ===
+
 
+
* [[Boomerang]]
+
* [[Bowling Ball]]
+
* [[Frisbee]]
+
* [[Radiation Bomb]]
+
* [[Stone]]
+
 
+
=== Firearm ===
+
 
+
* [[Disc Launcher]]
+
* [[Freeze Ray]]
+
* [[Gamma Gun]]
+
* [[Glue Gun]]
+
* [[Laser Gun]]
+
 
+
=== Close Combat ===
+
 
+
* [[Air Pump]]
+
* [[Bite]]
+
* [[Cricket Bat]]
+
* [[Cannibalism]]
+
* [[Pick Pocket]]
+
* [[Tazer]]
+
 
+
=== Global ===
+
 
+
* [[Alien Invasion]]
+
* [[Ozone Hole]]
+
 
+
=== Animal ===
+
 
+
* [[Chicken]]
+
* [[Eagle]]
+
* [[Rhino]]
+
 
+
=== Localised Strike ===
+
 
+
* [[Alien Abduction]]
+
* [[Crevice]]
+
* [[Lightning Strike]]
+
* [[Telekinetic Prod]]
+
* [[Tornado]]
+
 
+
=== Drop and Run ===
+
  
* [[Anvil]]
+
{| class="sortable" width="100%"
* [[Beehive]]
+
|-
* [[Self-replicating Mine]]
+
! Weapon !! Type
* [[Sentry Gun]]
+
|-
 +
| [[Boomerang]] || Projectile ||
 +
|-
 +
| [[Bowling Ball]] || Projectile ||
 +
|-
 +
| [[Frisbee]] || Projectile ||
 +
|-
 +
| [[Radiation Bomb]] || Projectile ||
 +
|-
 +
| [[Stone]] || Projectile ||
 +
|-
 +
| [[Disc Launcher]] || Firearm ||
 +
|-
 +
| [[Freeze Ray]] || Firearm ||
 +
|-
 +
| [[Gamma Gun]] || Firearm ||
 +
|-
 +
| [[Glue Gun]] || Firearm ||
 +
|-
 +
| [[Laser Gun]] || Firearm ||
 +
|-
 +
| [[Air Pump]] || Close Combat ||
 +
|-
 +
| [[Bite]] || Close Combat ||
 +
|-
 +
| [[Cricket Bat]] || Close Combat ||
 +
|-
 +
| [[Cannibalism]] || Close Combat ||
 +
|-
 +
| [[Pick Pocket]] || Close Combat ||
 +
|-
 +
| [[Tazer]] || Close Combat ||
 +
|-
 +
| [[Alien Invasion]] || Global ||
 +
|-
 +
| [[Ozone Hole]] || Global ||
 +
|-
 +
| [[Chicken]] || Animal ||
 +
|-
 +
| [[Eagle]] || Animal ||
 +
|-
 +
| [[Rhino]] || Animal ||
 +
|-
 +
| [[Alien Abduction]] || Localised Strike ||
 +
|-
 +
| [[Crevice]] || Localised Strike ||
 +
|-
 +
| [[Lightning Strike]] || Localised Strike ||
 +
|-
 +
| [[Telekinetic Prod]] || Localised Strike ||
 +
|-
 +
| [[Tornado]] || Localised Strike ||
 +
|-
 +
| [[Anvil]] || Drop and Run ||
 +
|-
 +
| [[Beehive]] || Drop and Run ||
 +
|-
 +
| [[Self-replicating Mine]] || Drop and Run ||
 +
|-
 +
| [[Sentry Gun]] || Drop and Run ||
 +
|-
 +
| [[Bunker]] || Construction ||
 +
|-
 +
| [[Cement]] || Construction ||
 +
|-
 +
| [[Security Door]] || Construction ||
 +
|-
 +
| [[Invisible Girder]] || Construction ||
 +
|-
 +
| [[Teleport Inhibitor]] || Construction ||
 +
|-
 +
| [[Back to the Future]] || Transport ||
 +
|-
 +
| [[Boat]] || Transport ||
 +
|-
 +
| [[Catapult]] || Transport ||
 +
|-
 +
| [[Evacuation]] || Transport ||
 +
|-
 +
| [[Hang-glider]] || Transport ||
 +
|-
 +
| [[Harness]] || Transport ||
 +
|-
 +
| [[History Eraser]] || Transport ||
 +
|-
 +
| [[Hot Air Balloon]] || Transport ||
 +
|-
 +
| [[Magic Carpet]] || Transport ||
 +
|-
 +
| [[Object Teleport]] || Transport ||
 +
|-
 +
| [[Super Teleport]] || Transport ||
 +
|-
 +
| [[Trampoline]] || Transport ||
 +
|-
 +
| [[Fan]] || Other ||
 +
|-
 +
| [[Health Jab]] || Other ||
 +
|-
 +
| [[Mitosis]] || Other ||
 +
|-
 +
| [[Protective Suit]] || Other ||
 +
|-
 +
| [[Reinforcement Worm]] || Other ||
 +
|-
 +
| [[Resurrector]] || Other ||
 +
|}
  
=== Construction ===
+
== Extras ==
  
* [[Bunker]]
+
The following weapons are more recent concepts posted by other members of the community.
* [[Cement]]
+
* [[Security Door]]
+
* [[Invisible Girder]]
+
* [[Teleport Inhibitor]]
+
  
=== Transport ===
+
{| class="sortable" width="100%"
 +
|-
 +
! Weapon !! Type !! Author
 +
|-
 +
| [[Chilli Bomb]] || Grenade/Cluster Bomb || [[User:Wormfan101|Wormfan101]]
 +
|-
 +
| [[Cob Bomb]] || Grenade/Cluster Bomb || [[User:Wormfan101|Wormfan101]]
 +
|-
 +
| [[Mic Drop]] || Grenade/Cluster Bomb || [[User:Divided Eye|Divided Eye]]
 +
|-
 +
| [[Sticky Mine]] || Grenade/Cluster Bomb || [[User:Divided Eye|Divided Eye]]
 +
|-
 +
| [[Confuse]] || Utility || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Crate Spy as a real weapon]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Damage x2 as a real weapon]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Duel Wield/Akimbo Guns]] || Utility || [[User:Masken|Masken]]
 +
|-
 +
| [[Double Turn Time as a real weapon]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Dynamite Belt]] || Utility || [[User:UnderscoreKilburn|_Kilburn]]
 +
|-
 +
| [[Geyser]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Opera Cloak]] || Utility || [[User:Ion Zone|Ion Zone]]
 +
|-
 +
| [[High Air Viscosity]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[High Gravity]] (and fall damage) || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Indestructible Terrain as a weapon]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Shrink]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Target Painter]] || Utility || [[User:UnderscoreKilburn|_Kilburn]]
 +
|-
 +
| [[Thermal Vision]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Wind Choice]] || Utility || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Gravity Beam]] || Utility || [[User:Divided Eye|Divided Eye]]
 +
|-
 +
| [[Wings of Fear]] || Utility || [[User:Divided Eye|Divided Eye]]
 +
|-
 +
| [[Black Bullet]] || Projectile || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Golden Grenade]] || Projectile || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Hellish Grenade]] || Projectile || [[User:Dodo222|Dodo222]]
 +
|-
 +
| [[Insanity Bomb]] || Projectile || [[Ion Zone|Ion Zone]]
 +
|-
 +
| [[Air Guitar]] || Firearm || [[User:Snicklin|Snicklin]]
 +
|-
 +
| [[Railgun]] || Firearm || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Sniper Rifle]] || Firearm || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Red Hot Chilli Worm]] || Close Combat || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Baseball Bat (shock)]] || Close Combat || [[User:Shadow The Worm|Shadow The Worm]]
 +
|-
 +
| [[Hammer Time]] || Close Combat || [[User:Divided Eye|Divided Eye]]
 +
|-
 +
| [[Mad Sheep]] || Animal || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Mega Sheep]] || Animal || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Shapeshift]] || Animal || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Fairground Grabber Strike]] || Localised Strike || [[User:Ed Webb|Maz]]
 +
|-
 +
| [[Worm Strike]] || Localised Strike || [[User:GRAND RADION|GRAND RADION]]
 +
|-
 +
| [[Water Strike]] || Localised Strike || [[User:MrrLL|MrrLL]]
 +
|-
 +
| [[Glue Shower]] || Global || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Tectonic Land Rise]] || Global || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Atomic Mushroom]] || Drop and Run || [[User:UnderscoreKilburn|_Kilburn]]
 +
|-
 +
| [[Platinum Donkey]] || Drop and Run || [[User:Snicklin|Snicklin]]
 +
|-
 +
| [[Harpoon]] || Transport || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Bubble]] || Other || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[BulletTime (Matrix Slow-Motion)]] || Other || [[User:Hosma293|Hosma293]]
 +
|-
 +
| [[Chaos Bomb (Wild Magic)]] || Other || [[User:Ion Zone|Ion Zone]]
 +
|-
 +
| [[Fusion]] || Other || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Meditate]] || Other || [[User:FoxHound|FoxHound]]
 +
|-
 +
| [[Quantum Entanglement]] || Other || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Turncoat]] || Other || [[User:Pingu|Pingu]]
 +
|-
 +
| [[Berserk]] || Other || [[User:Shadow The Worm|Shadow The Worm]]
 +
|-
 +
| [[Fireworks]] || Other || [[User:Divided Eye|Divided Eye]]
 +
|-
 +
| [[Sacrificial Will]] || Other || [[User:Divided Eye|Divided Eye]]
 +
|-
 +
| [[Slime Bunny]]||Localized Strike/Utility||[[User:Shadow The Worm|Shadow The Worm]]
 +
|-
 +
| [[Fury]] || Status Effect || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Buffed]] || Status Effect || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Zombified]] || Status Effect || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Radiation]] || Status Effect || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Fire (Status Effect)|Fire]] || Status Effect || [[User:Zippy|Zippy]]
 +
|-
 +
| [[Marked For Death]] || Status Effect || [[User:Zippy|Zippy]]
 +
|-
 +
|}
  
* [[Back to the Future]]
+
== See also ==
* [[Boat]]
+
* [[Catapult]]
+
* [[Evacuation]]
+
* [[Hang-glider]]
+
* [[Harness]]
+
* [[History Eraser]]
+
* [[Hot Air Balloon]]
+
* [[Magic Carpet]]
+
* [[Object Teleport]]
+
* [[Super Teleport]]
+
* [[Trampoline]]
+
  
=== Miscellaneous ===
+
* [[Weapons]]
  
* [[BulletTime (Matrix Slow-Motion)]] (NOTE: This weapon's page was written by Hosma293, not Run.)
+
== External links ==
* [[Fan]]
+
* [https://web.archive.org/web/20020320220741/http://www.varley9.freeserve.co.uk/wormposs/other/humour.htm#ideas Archive of Wormpossible website page with weapon ideas]
* [[Health Jab]]
+
* [https://web.archive.org/web/20020213232532fw_/http://home.bip.net/boggy_b/projects.html Another archive of Servadac's Ultimate WormPage website with weapon ideas]
* [[Mitosis]]
+
* [https://web.archive.org/web/20030525192917fw_/http://www.flashworms.freeserve.co.uk/pg-weapons.htm Archive source of weapon ideas]
* [[Protective Suit]]
+
* [[Reinforcement Worm]]
+
* [[Resurrector]]
+
* [[Shield]]
+

Latest revision as of 21:27, 27 July 2024

Introduction

These pages describe some weapons that might feature in Worms Unlimited.

Ideally, Worms Unlimited would have a powerful scripting feature which would allow its users to effectively create any weapon imaginable - not unlike some existing third-party programs which can create or modify weapons for Worms Armageddon, such as the Fiddler or Project X. This would be far more versatile than simply including a fixed set of new weapons.

Would such a feature give too much versatility? Having fixed weapons with slightly variable settings (the power setting) gives the game a degree of reliability, and assures WormNET players that they know roughly what to expect, and won't be surprised by a handgun that fires bazooka shells, or other absurdities. Giving players the ability to create and use new weapons at will might make it too difficult for other players to find games in which they can be comfortable.

But these issues can be solved with carefully restricted WormNET channels. The simplest version of this solution might be as follows: one channel is restricted to the "default" weapon set that comes with the game, and another channel allows all scripted weapons. A more complex solution might involve a go-between channel, which filters out the awful, unbalanced weapons that people would surely create in extreme numbers. This channel might be restricted only to those scripted weapons that have won community approval (in much the same way as certain schemes have become staples). How this might be implemented though is not discussed here.

Given the infinite possibilities that such a scripting feature would provide, why bother listing any potential weapons at all, as this page does?

The weapon ideas listed below could be considered to be potential additions to the "default" weapon set that would come with Worms Unlimited. These ideas, or the inspirations for them, were collected from community forums and catalogued on Run's Worms Unlimited website (the content of which has since been moved here), and were selected for the perceived fun, balance and strategic value they might bring to the game.

Alternatively, the ideas here could be seen as a way to inspire others to create them, should such a powerful scripting feature ever come about in a Worms game (if not Worms Unlimited itself). The wiki nature of these pages allows anyone to 'invent' their own weapons and suggest modifications for any of the existing ideas, and so create a hub of brainstorming for that future possibility.

Contents

These articles begin with a basic description of the weapon in use, followed by technical considerations (which are speculative at best), then strategical implications of the weapon in a Worms environment, and finally end in a comment on its aesthetics and suitability to Worms as an idea.

Weapon Type
Boomerang Projectile
Bowling Ball Projectile
Frisbee Projectile
Radiation Bomb Projectile
Stone Projectile
Disc Launcher Firearm
Freeze Ray Firearm
Gamma Gun Firearm
Glue Gun Firearm
Laser Gun Firearm
Air Pump Close Combat
Bite Close Combat
Cricket Bat Close Combat
Cannibalism Close Combat
Pick Pocket Close Combat
Tazer Close Combat
Alien Invasion Global
Ozone Hole Global
Chicken Animal
Eagle Animal
Rhino Animal
Alien Abduction Localised Strike
Crevice Localised Strike
Lightning Strike Localised Strike
Telekinetic Prod Localised Strike
Tornado Localised Strike
Anvil Drop and Run
Beehive Drop and Run
Self-replicating Mine Drop and Run
Sentry Gun Drop and Run
Bunker Construction
Cement Construction
Security Door Construction
Invisible Girder Construction
Teleport Inhibitor Construction
Back to the Future Transport
Boat Transport
Catapult Transport
Evacuation Transport
Hang-glider Transport
Harness Transport
History Eraser Transport
Hot Air Balloon Transport
Magic Carpet Transport
Object Teleport Transport
Super Teleport Transport
Trampoline Transport
Fan Other
Health Jab Other
Mitosis Other
Protective Suit Other
Reinforcement Worm Other
Resurrector Other

Extras

The following weapons are more recent concepts posted by other members of the community.

Weapon Type Author
Chilli Bomb Grenade/Cluster Bomb Wormfan101
Cob Bomb Grenade/Cluster Bomb Wormfan101
Mic Drop Grenade/Cluster Bomb Divided Eye
Sticky Mine Grenade/Cluster Bomb Divided Eye
Confuse Utility Zippy
Crate Spy as a real weapon Utility FoxHound
Damage x2 as a real weapon Utility FoxHound
Duel Wield/Akimbo Guns Utility Masken
Double Turn Time as a real weapon Utility FoxHound
Dynamite Belt Utility _Kilburn
Geyser Utility FoxHound
Opera Cloak Utility Ion Zone
High Air Viscosity Utility FoxHound
High Gravity (and fall damage) Utility FoxHound
Indestructible Terrain as a weapon Utility FoxHound
Shrink Utility FoxHound
Target Painter Utility _Kilburn
Thermal Vision Utility FoxHound
Wind Choice Utility FoxHound
Gravity Beam Utility Divided Eye
Wings of Fear Utility Divided Eye
Black Bullet Projectile Zippy
Golden Grenade Projectile Zippy
Hellish Grenade Projectile Dodo222
Insanity Bomb Projectile Ion Zone
Air Guitar Firearm Snicklin
Railgun Firearm Pingu
Sniper Rifle Firearm Zippy
Red Hot Chilli Worm Close Combat Pingu
Baseball Bat (shock) Close Combat Shadow The Worm
Hammer Time Close Combat Divided Eye
Mad Sheep Animal Zippy
Mega Sheep Animal Zippy
Shapeshift Animal Pingu
Fairground Grabber Strike Localised Strike Maz
Worm Strike Localised Strike GRAND RADION
Water Strike Localised Strike MrrLL
Glue Shower Global Pingu
Tectonic Land Rise Global Pingu
Atomic Mushroom Drop and Run _Kilburn
Platinum Donkey Drop and Run Snicklin
Harpoon Transport FoxHound
Bubble Other FoxHound
BulletTime (Matrix Slow-Motion) Other Hosma293
Chaos Bomb (Wild Magic) Other Ion Zone
Fusion Other Pingu
Meditate Other FoxHound
Quantum Entanglement Other Pingu
Turncoat Other Pingu
Berserk Other Shadow The Worm
Fireworks Other Divided Eye
Sacrificial Will Other Divided Eye
Slime Bunny Localized Strike/Utility Shadow The Worm
Fury Status Effect Zippy
Buffed Status Effect Zippy
Zombified Status Effect Zippy
Radiation Status Effect Zippy
Fire Status Effect Zippy
Marked For Death Status Effect Zippy

See also

External links

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