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  • ...s per second for the game. Instead, it only checks for them every 1/5th of a second. ...[Fire Punch]] a mine without triggering it. Of course, this trick requires a large amount of luck to successfully work. It will only work if the mine is
    2 KB (310 words) - 05:18, 27 January 2021
  • {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...experienced players may use this phenomenon on purpose, ''e.g.'' dropping a grenade behind. Note that this glitch can be completely "fixed" (see [[Inst ...hit boxes), since both the worm and the weapon are moving close together. A weapon that explodes on contact may throw the worm further, other weapons w
    5 KB (921 words) - 07:44, 18 June 2021
  • ...reain were destructible. For example, a banana would easily kill a worm in a blowtorch tunnel.
    280 bytes (42 words) - 01:33, 12 June 2011
  • Creating a Worms Armageddon movie is a process that involves several steps. This article will mainly cover the tec ...ea''' of what you want it to be like. '''This includes having a script''' (a mental sketch of it may be enough, but writing down the story or timeline w
    17 KB (2,748 words) - 19:10, 14 December 2016
  • This page contains instructions on how to create a network packet log to help troubleshooting network problems. Wireshark is a free and open-source packet analyzer. You can download it from its website,
    2 KB (333 words) - 16:14, 27 October 2015
  • If a worm pulls a [[Kamikaze]] move and collides with a [[landmine]] then the resulting explosion will knock the worm off of its pa In a chat conversation with [[user:Squirminator2k|Squirminator2k]], ''Worms'' cr
    1 KB (166 words) - 13:01, 15 April 2023
  • {{ParentArticle|[[Creating a Worms movie]]}} By using a Windows batch file you will be able to automate the process of exporting vi
    5 KB (852 words) - 19:42, 12 January 2011
  • If, while executing a [[Fire Punch]], the worm falls into the water and dies, the game will softl ...worm must be standing on a ledge not unlike this one; narrow, ideally only a pixel wide. Curved edges such as this circular terrain work best. The drop
    2 KB (369 words) - 00:39, 23 July 2020
  • #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]
    76 bytes (13 words) - 15:19, 10 July 2022
  • #REDIRECT [[Game locks up if active worm dies while executing a Fire Punch]]
    76 bytes (13 words) - 23:27, 2 April 2011
  • ...the game handles self-inflicted damage when the [[Shotgun]] is equipped is a little strange, resulting in two known glitches. ...me considers ''that'' to be their first shot and still allows them to take a second.
    1 KB (225 words) - 02:37, 15 November 2018
  • Worm on Ninja Rope can force itself through a girder if release is timed correctly.
    164 bytes (23 words) - 01:49, 23 July 2020
  • Exampe of a streamed tournament: http://www.tus-wa.com/cups/cup-590/ == Prerequisite: having W:A in a window ==
    3 KB (455 words) - 21:19, 14 October 2021
  • ...as a quick and effective way of shortening the amount of time it takes for a crate to drop (unlike the PC/PSone/etc. versions of ''Worms'', the crate re
    644 bytes (116 words) - 19:38, 16 May 2012
  • #REDIRECT [[Sheep-on-a-Rope]]
    29 bytes (2 words) - 19:06, 27 April 2012
  • #REDIRECT [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
    100 bytes (16 words) - 19:38, 16 May 2012
  • ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} This page describes getting [[Beta_updates_(Worms_Armageddon)|W:A 3.6.31.0]] working on Windows 8.
    5 KB (717 words) - 16:32, 19 December 2012
  • ...o_work_on_Windows_8|ru|Исправление совместимости W:A с Windows 8}} ...вает методы исправления совместимости W:A 3.6.31.0 с Windows 8.
    7 KB (182 words) - 11:44, 25 January 2013
  • | games = [[Worms Armageddon|W:A]] '''The Animated Grave Machine''', written by [[Annelid]], is a program that allows the user to select different animated sprites from [[Wo
    723 bytes (92 words) - 20:22, 28 July 2020
  • ...ms that hurt themselves with or before their first Shotgun round still get a second shot]]
    105 bytes (17 words) - 02:37, 15 November 2018
  • Collecting a Weapon Crate in ''[[Worms]]'' or ''[[Worms: The Director's Cut]]'' on the A ...r deploying a stick of [[Dynamite]], though in that instance it is less of a tactical inconvenience.
    397 bytes (66 words) - 16:51, 24 July 2020
  • {{Game setup|file=Race Around a Man.wsc|scheme=Race Around a man original scheme, requiring to type "/ts" before playing|map=Specially-d [[Image:Race Around a Man.png|thumb|Is it an [[w:Afro|Afro hair style]]?]]
    4 KB (644 words) - 14:25, 3 August 2023
  • {{ParentArticle|[[Scheme ideas]] or [[4 in a Row]]}} {{Game setup|file=Gomoku (5 in a Row).wsc|scheme=Gomoku (5 in a Row)|map=Specially designed map ([https://www.wmdb.org/31622 example])|wmdb
    3 KB (437 words) - 01:54, 4 December 2023
  • {{ParentArticle|[[Scheme ideas]] or [[Gomoku (5 in a Row)]]}} {{Game setup|file=4 in a Row.wsc|scheme=4 in a Row|map=Specially designed map ([https://www.wmdb.org/31568 example])|wmdb=
    2 KB (298 words) - 22:57, 3 December 2023

Page text matches

  • ...y [[People/Run|Run]] to group ideas from the Worms community together into a hypothetical game. None of the concepts here are related to Team17. ...ur suggestion is directly regarding Worms Armageddon, you should use the W:A Feedback forum,
    3 KB (408 words) - 04:15, 9 October 2010
  • ...ne multi-player system for [[Worms Armageddon]]. See [[Using WormNET]] for a WormNET guide, and [[Etiquette]] for the social aspects of WormNET. ...at IRC] server and an [http://en.wikipedia.org/wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running
    6 KB (888 words) - 19:48, 4 January 2024
  • * [https://gitlab.com/Syroot/Worms Syroot.Worms] - a .NET library loading and saving second generation file formats
    3 KB (336 words) - 02:13, 7 March 2022
  • A Worms directory (a DIR file) acts as a file archive, containing (usually graphics) files. Its built-in hash table * A 12-byte header, consisting of:
    2 KB (258 words) - 16:38, 17 April 2017
  • ...for all the hardware, software, users, and preferences of the PC. Whenever a user makes changes to "Control Panel" settings, or file associations, syste ...in "HKEY" (an abbreviation for "Hive Key"); often, they are abbreviated to a three- or four-letter short name starting with "HK".
    2 KB (289 words) - 14:47, 20 February 2020
  • | {{SoftwareEx|W2|WA|WWP|OW|WWPA}} || uint8 || 1 || Image Flags || A [[w:Bit field|bit field]] of the following values: * 1 << 7 (0x80) = Image has a palette, defined as follows:
    2 KB (292 words) - 20:14, 30 June 2020
  • W:A and WWP use the Microsoft [[w:Resource_Interchange_File_Format|RIFF file fo * 1-byte "flags" - W:A PAL files always have the 0x00 flag, so no flag is set.
    4 KB (507 words) - 11:19, 10 August 2012
  • Worms Armageddon and Worms World Party allow players to use a custom image as their team's flag. The games come with many flags pre-inst * is a [[w:Windows bitmap|Windows bitmap]] file
    1 KB (184 words) - 11:48, 20 October 2022
  • Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that te * is a [[w:Windows bitmap|Windows bitmap]] file
    1 KB (182 words) - 00:47, 18 September 2015
  • The W:A scheme file format contains game settings, which define which weapons will The basic W:A scheme format currently has three versions:
    31 KB (4,558 words) - 18:05, 23 August 2021
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...h stores the map they last played on with WA or WWP, and saves that map as a separate file. The first public version was written by [[Annelid]] and rele
    2 KB (348 words) - 11:00, 29 July 2020
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...[[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon
    938 bytes (135 words) - 14:51, 4 April 2011
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...Monkey was written by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].
    962 bytes (139 words) - 14:51, 4 April 2011
  • | name = W:A Directory Editor | version = N/A / 26th March, 2001
    848 bytes (118 words) - 02:35, 22 August 2020
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...editors. It was written by [[Annelid]] in 2003. Some of its features are a little buggy, like the training-best-times-editing feature, which often doe
    2 KB (297 words) - 16:01, 7 September 2020
  • [[WWPPipe]], also '''WormNet2 Connector''', is a program that acts like a network proxy for [[Worms World Party]]. It changes the data that the game
    1 KB (194 words) - 22:12, 28 July 2020
  • ...e in network play (to this day, some IMG terrains such as GunBox appear on a pulldown bar as options), it has always been by far the most widely used. ...A LEV map is always 40 bytes in size. Since a BIT map is nothing more than a LEV map with an image appended to it, it can range in size from under 100 b
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...mageddon''''' (or simply '''WA''' in [[Terminology|worms terminology]]) is a strategy game developed by UK-based company, [[Team17]]. It was originally ..., a talented programmer who showed interest in the game, and even provided a 3rd-party solution ([[Silkworm]]) to make the game compatible with Windows
    3 KB (404 words) - 21:03, 27 April 2024
  • W:A maps need to be in an 8 bit indexed/palette colour mode with an optional tr W:A stores the extra map settings (water level, borders, etc.) in an extra PNG
    13 KB (2,098 words) - 11:52, 30 April 2024
  • | games = [[Worms Armageddon|W:A]] ...sn't work due to the compatibility issues, and also [[Project X]] includes a more powerful editor, based on The Fiddler's features.
    7 KB (1,147 words) - 14:39, 2 April 2012
  • [[Wedit95]] is a program designed to edit [[Worms 2]] [[Weapons file|Weapons files]]. It al
    544 bytes (67 words) - 14:52, 4 April 2011
  • [[Worms2 Option Editor]] is a program designed to edit [[Worms 2]] [[Options file|Options files]]. It al Using this program to set Repeat Swings to '''128''', a value beyond the boundary allowed in the Worms 2 frontend, causes Ninja Rop
    744 bytes (99 words) - 14:52, 4 April 2011
  • The '''Team17 forums''' were created by [[Team17]] to give their fans a place for support and discussion for and about the games they have develope [https://t17forum.worms2d.info A backup of the forum] (missing most formatting, etc., and of course missing
    747 bytes (113 words) - 00:11, 4 September 2020
  • ...easier solutions if you have trouble following the instructions below. For a description of the game's network model and why this setup is necessary, se ...68.</code>, or <code>10.</code>, or <code>172.16.</code>, then it only has a local IP and is not reachable from the Internet. To make it possible to hos
    8 KB (1,224 words) - 22:44, 20 July 2020
  • ...s) are saved automatically to the User\Games folder. File names consist of a date/time stamp, the game type, and the participating players. A typical replay file consists of a 4-byte header, a map chunk, a settings chunk, and the message (user input) stream.
    20 KB (3,054 words) - 23:16, 29 July 2020
  • |W:A, WWP}} ...replaces the [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • |Worms DC, Worms 2, W:A, WWP}} ...essing space will activate the firing of the cows. When space is pressed, a cow will be released from the worm once every '''25''' frames until the num
    3 KB (479 words) - 01:01, 15 February 2023
  • | games = [[Worms Armageddon|W:A]] The '''Worms Armageddon Recorded Game Organiser''' (by [[MrLee]]) is a small program that can filter the files in your Games folder, using informa
    1 KB (170 words) - 17:54, 17 September 2012
  • ...he wind and the code behind it is not publicly available, but tests reveal a few interesting things about how the wind is generated at the start of each ...the wind. Although it may appear as though the wind indicator can display a continuous spectrum of lengths, there are in fact only 21 distinct values t
    5 KB (706 words) - 04:00, 15 April 2023
  • ...means of message injection. It was possible to set the herd size to 0 or a number above 5, the former allowing the release of an unlimited number of c ...he retreat, so if a key-combo jump is to be used (e.g. Backspace twice for a backflip) the full key combo must be finished at least one frame before pre
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  • | games = [[Worms Armageddon|W:A]] ...ap Wizard is an assistant that turns any map into a 'magic map' by placing a barcode for you, with the options you specify.
    996 bytes (147 words) - 23:00, 18 September 2012
  • ...orms 2]]''''' (or simply '''W2''' in [[Terminology|worms terminology]]) is a strategy game developed by UK-based company, [[Team17]]. The engine was re The game was originally planned to be a simple update of the original, but [[Andy Davidson]] convinced Team17 to ad
    2 KB (285 words) - 04:42, 26 January 2021
  • ...s online capabilities, but was also released for the PC with new missions, a mission editor, and some extra customisability. ...to use the stencil font logo. The next game, ''Worms 3D'', would introduce a "bubble" logo that remained the series' default until the release of ''Worm
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  • The Armageddon Collection is a triple pack containing Worms Armageddon, the Worms Armageddon Screensaver a The version of W:A shipped with this is the same as the original USA release. [[The Fiddler]]
    576 bytes (84 words) - 23:32, 1 July 2023
  • | games = [[Worms Armageddon|W:A]] [[MapGEN]] is a program written by [[Plutonic]] designed to generate random maps for partic
    9 KB (1,475 words) - 18:04, 22 August 2020
  • | games = [[Worms Armageddon|W:A]] ...ings from an installation of [[Worms Armageddon]], to prevent data loss as a result of reinstalling.
    2 KB (294 words) - 19:49, 22 August 2012
  • | games = [[Worms Armageddon|W:A]] '''W:A Chat Snatch''' is an online tool meant to make it easy to read the in-game
    3 KB (408 words) - 18:20, 27 June 2014
  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]], Worms&nbsp;Blast Demo ...rms games, published by Ubisoft. It also contains the Worms Blast demo on a separate CD.
    936 bytes (134 words) - 18:12, 11 August 2014
  • |games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]], Worms&nbsp;Blast Demo ...ublished by Ubisoft. The UK release also contains the Worms Blast demo on a separate CD.
    939 bytes (122 words) - 18:33, 11 August 2014
  • ...TANT: If you're going to add a scheme on the list, at the very least write a short article about it, and even better, upload the scheme .WSC file, an ex ''Schemes in which victory is attained by reaching a finish line on a special map.''
    9 KB (1,163 words) - 21:30, 19 May 2024
  • ...s you to not only see what weapons the enemy has, but allows you to select a weapon, remove it from their inventory and add it to your own. The turn end ...use his weapon against him. Or, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm O ...y-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to reach the finish line first, or in
    14 KB (2,380 words) - 01:43, 21 May 2024
  • ...across all rounds of a game and are not awarded to anybody in the event of a tie. ...worm who has gained the most health points over the course of the game if a gain of 100 health was achieved in total by that worm." Please note that t
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  • ...ould be much better. (todo: insert more cricitism here). To implement even a part ...the chat and all of these games as one single service. The system utilises a built-in smart update feature, that automatically updates the client softwa
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  • ...so many weapons on one row, but that won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simp ...in your final three seconds? Simiarly, you're not likely to want to select a homing weapon as you'll have little time to aim it. Nor Skip Go, nor Surren
    5 KB (979 words) - 17:24, 22 December 2010
  • Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This pa ...enough, if you took a random scheme from Worms Armageddon and put it into a Real Time situation, it would be chaos. With unlimited bazookas, you could
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...scheme options dedicated to crates and their contents, allowing for quite a large degree of customisability. ...the respective probabilities for each crate type spawning at the start of a turn are shown as values from 0 - 10 in game. You can work out how to deter
    8 KB (1,288 words) - 11:17, 21 June 2020
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...or gravity, and its blast radius is far smaller, giving it more utility in a close quarters situation.
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  • ...ly lasts for a meagre one second, in which the player must select and fire a weapon. ...cause the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely pr
    18 KB (3,093 words) - 00:29, 22 August 2023
  • {{ReplayBox|BnG.wagame|An example of a BnG game with Auto,|KRD, Leske and Unique; taken from [[Worm Olympics]]}} '''Bazooka and Grenades''' ('''BnG''') is a scheme in which players must make use of their artillery skills to defeat t
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...in which randomly-placed holes are generated to accommodate the worms and a few barrels. ...|file=Mole_Shopper.wsc|scheme=Mole Shopper|map=An island map consisting of a solid rectangular block of land (random holes will be generated when the ma
    7 KB (1,249 words) - 05:17, 26 December 2022
  • {{ReplayBox|Team17.wagame|An example of a Team17 game with Run,|Splongul, Parker and Noodles; taken from [[Worst Shot Although the '''Team17''' scheme is primarily a shopping scheme, some players view it as one of the more tactical and strat
    6 KB (872 words) - 21:11, 1 May 2024
  • |Worms, Worms DC, Worms 2, W:A, WWP ...e game where it does not appear on the weapon select menu nor does it have a hotkey assigned to it.
    2 KB (404 words) - 00:55, 13 November 2023
  • |W:A, WWP}} The '''Freeze''' is a very easy to use defensive [[Super Weapons|super weapon]]. Upon activation
    3 KB (475 words) - 20:55, 16 May 2021
  • ...] or [[Project X]]. This would be far more versatile than simply including a fixed set of new weapons. ...T players that they know roughly what to expect, and won't be surprised by a handgun that fires bazooka shells, or other absurdities. Giving players the
    9 KB (1,194 words) - 19:48, 3 January 2024
  • ...ired like a gun or perhaps Flame Thrower, propels a sticky blob of glue at a worm or the terrain. Any worm that comes into contact with the glue becomes 'Anchoring' worms is already possible with a game option of the same name. Except you would have to restrict it further,
    2 KB (334 words) - 14:19, 20 January 2015
  • ...ed it, completely transparent to all other players. It is placed just like a standard girder. ...and tried to move him. Is there a solution? There could be. There is never a solution to the darkside use of girders, but you could make the girder visi
    2 KB (346 words) - 21:13, 2 April 2015
  • For avoiding a player cloning worms without a thought for his processor, this ...ve a grave when it died, so it couldn´t be used to make infinite worms in a game using it in combination with the [[Resurrector]].
    2 KB (436 words) - 11:31, 20 January 2015
  • This version of the game can be identified by the contents of a certain file on the game CD. Based on comparing the state of a system before and after running the installer (no reverse-engineering techn
    3 KB (403 words) - 16:42, 2 May 2022
  • Welcome to the '''sandbox'''! This is a really cool page you can use for testing, before diving in on our collectiv
    247 bytes (42 words) - 05:24, 17 August 2020
  • * W2 and OW have a fourth blank, monochrome image of smaller sizes than the map. [[User:Etho|Etho]] planned on developing a new map file format for Worms World Party that players would have been able
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  • ...ddon to version 3.0. It's downloaded and installed, if necessary, by the W:A [[Updates (Worms Armageddon)|update]] installer. Other WA releases do not n WAPatch.exe is a self-extracting zip file containing an [[w:InstallShield|InstallShield]] in
    2 KB (250 words) - 22:49, 24 February 2017
  • The last version of W:A from Team17 is [http://wa.team17.com/main.html?page=supp&area=patc 3.0]. Fo The latest W:A update can always be downloaded from this page.
    6 KB (885 words) - 17:59, 23 December 2020
  • '''No Limit Freestyle''' (NLF) is a label created in July 2006 by DJ Kuark on Wormnet 1 & 2 for Team 17 games W '''This is not a clan''' !!! No Limit Freestyle is an attitude.
    2 KB (389 words) - 13:30, 3 April 2011
  • This version of the game can be identified by the contents of a certain file on the game CD. ...aunches /Install/Install.exe), view the manual (launch manual.pdf), and do a few other things. This is what happens in the installer.
    4 KB (554 words) - 23:23, 19 March 2013
  • Having proven himself a skillful programmer, Deadcode was offered the chance to start working on up
    692 bytes (100 words) - 23:22, 19 March 2013
  • ...t the same time|Sheep Glitch]] controls a wave of [[Super Sheep]]s through a special multi-way maze.
    1 KB (182 words) - 21:59, 4 September 2020
  • ...e one of Polish clan, dedicated to play all schemes (From BnG to WxW, from A to Z, whit Rubber Schemes).
    832 bytes (115 words) - 07:43, 7 September 2011
  • ...ed a new level when his programming skills and level of creativity reached a peak. Another, much more complete, public pre-release of the program is pla
    1 KB (221 words) - 18:36, 28 July 2020
  • Is it possible to write a bot? ...s, chat, and perform all the lobby actions and that's about it on its own. A bot ''could'' hook into the actual game, but doing so without informing oth
    13 KB (1,786 words) - 22:05, 16 April 2022
  • '''LeetF*ck''' is a now-obsolete connection program designed by [[Annelid]] during his 2003 pro ...ames. (June 2007's W:A update now determines a client's true IP address in a
    2 KB (378 words) - 10:26, 19 June 2022
  • | games = [[Worms Armageddon|W:A]] ...scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete after August 8th 2002, when Ver
    2 KB (294 words) - 19:50, 28 July 2020
  • : There is still a lot of content that needs improving. (This is a dynamic list, to add an article to the list, use the todo template.)
    47 KB (5,701 words) - 04:58, 3 March 2014
  • : Left-click to generate a new one. ...created on your map. The numbers do not actually correspond; it's more of a sliding scale. The '10' setting won't actually produce 10 bridges, but it w
    7 KB (970 words) - 03:17, 19 December 2023
  • ...[[RubberWorm]], that allows players to use as many weapons as they like in a single turn. However, the scheme also uses the "infinite health" mode, so w {{ReplayBox|Drown_Syndrome_example_2v2.WAgame|An example of a 2v2 match|with Run, Rioter, Snoots, and Pisto|width=|fontsize=}}
    5 KB (929 words) - 05:34, 26 December 2022
  • | games = [[Worms Armageddon|W:A]] ...adding new features but once everything is finished it will be one hell of a snooper!
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  • {{ReplayBox|Shopper.wagame|An example of a Shopper game|(3vs3) with DarK, Random00, SPW, Incog,<br/>Paya and REM; take ...s start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates to build their ar
    21 KB (3,385 words) - 22:30, 19 May 2024
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...trated around sending keystrokes to the game, allowing players to simulate a very fast tapping rate for some keys, or to quickly access the parachute. T
    1 KB (159 words) - 07:37, 20 July 2022
  • | games = [[Worms Armageddon|W:A]] '''Silkworm''' is a companion program for the game [[Worms Armageddon]], written by [[Deadcode]
    2 KB (373 words) - 08:41, 17 January 2013
  • | games = [[Worms Armageddon|W:A]] '''MyWormNET''' is a WormNET server software, which allows users to create their own WormNET-lik
    2 KB (280 words) - 16:23, 19 December 2013
  • | games = [[Worms Armageddon|W:A]] ...ained a module loader (whose only purpose is to load WormKit modules), and a set of default modules, each providing specific functionality.
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ...nsider this to be cheating. Others feel that it is a legitimate skill, and a way to reduce the monotony of long walks. It is, however, generally agreed ...r complex. There are two basic phases to walking; an "expanding" phase and a "contracting" phase. During the latter phase, very little forward motion is
    4 KB (631 words) - 05:02, 15 February 2022
  • This is a list of known in-game tricks and glitches in the second generation 2D Worms * [[Instant self-bounce/hit of a Ninja Rope weapon drop]]
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  • ...and [[Patsy's Magic Bullet]], though these will become unglued after about a second. ...walk up one of its sides. You will notice your worm abruptly moving upward a few pixels - the usual behavior when it's climbing another worm. Keep movin
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  • | games = [[Worms Armageddon|W:A]] [[ReplayEater]] is a program designed to organize the replay files for an installation of Worms
    1,014 bytes (139 words) - 19:41, 22 August 2012
  • Bloopy is a wormer from New Zealand whose life has been dominated by the Worms series e * 2003: OTB. Spent a week at most in the reformed OTB, led by Munks.
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  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...imported into W:A or WWP. The Architect allows tiles to be manipulated in a number of ways, including flipping and rotating, combining tiles by pasting
    1 KB (174 words) - 03:58, 17 December 2020
  • | games = [[Worms Armageddon|W:A]] ...y MadEwokHerd) will automatically detect your WA disk, install the game to a given directory, and download and install the patch (if required) and lates
    2 KB (219 words) - 07:48, 27 July 2020
  • | games = [[Worms Armageddon|W:A]] '''Caecilian''' is a program designed to chat in WormNET. It is written in Java and requires the
    2 KB (346 words) - 19:41, 22 August 2012
  • | games = [[Worms Armageddon|W:A]] ...Water Color Editor, generate a Water.dir file, and save it to that folder.A known issue is when you save it and close it it will say "incorrect checksu
    1 KB (194 words) - 11:13, 31 August 2021
  • ...k together to complete the race course. The game is therefore more akin to a challenge or mission. ....archive.org/web/20080408101149/http://www.blamethepixel.com/files.php?a=b&a=b&type%5B%5D=7&page=5 it had been uploaded], though the date of this upload
    3 KB (435 words) - 04:16, 5 December 2023
  • If a game uses a map with indestructable borders on all four sides and the water level is hi ...crate to fall into the water - including Earthquake, Nuclear Test, or even a simple water rise in Sudden Death.
    847 bytes (149 words) - 23:22, 19 March 2013
  • The '''Angle cheat glitch''' allows you to fire a [[Longbow]] vertically. It also works with [[Baseball Bat]]. It uses the sa ...ge of the sky and eventually fall back down onto the worm, usually causing a deduction of health (except in God Mode).
    3 KB (434 words) - 05:54, 15 February 2022
  • This strike involves a large grabber, as see in fairground games. This weapon is activated by pressing the space bar. A grabber on a horizontal pole will whizz slowly above the terrain. Pressing space bar aga
    1 KB (204 words) - 14:51, 16 October 2010
  • {{ReplayBox2|Indian rope trick.WAgame|A demonstration of the Indian rope trick ...s 2 and Worms Armageddon 1.0. (Worms Armageddon 3.8 and above turn it into a feature that can be enabled with the '''Indian Rope glitch''' [[Extended Sc
    2 KB (295 words) - 15:02, 15 April 2022
  • | games = [[Worms Armageddon|W:A]] '''Worms Armageddon Randomizer''' (WA:R) is a simple program that generates a randomized scheme for Worms Armageddon. It was released by [[People/Evz|Evz
    2 KB (239 words) - 14:52, 4 April 2011
  • ...nsidered to be the present iteration of the #worms IRC channel, continuing a history of network swapping whilst providing for different generations of w If you need quick access, you can log in from your internet browser using a web application such as [http://chat.mibbit.com/?server=irc.gamesurge.net&c
    1 KB (183 words) - 05:23, 21 March 2022
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...anana Bomb on the MAX bouce setting. The banana explodes with the power of a [[Dynamite]], and then splits into more bananas, which also explode with th
    3 KB (513 words) - 00:37, 26 January 2021
  • ...control of your worm. The horizontal shift applied to the worm mask during a walk is determined by which frame gets displayed in the walking sprite. ...whole number for the rate of change means that the number of the frames in a cycle will vary. In 3 cycles, 2 cycles will have 17 frames and 1 will have
    3 KB (509 words) - 15:32, 22 May 2022
  • ...should have come with your copy of the game, be it in paper format, or as a PDF file on your CD. *On your own, or in a group
    3 KB (336 words) - 11:24, 14 September 2012

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