Difference between revisions of "Schemes"
From Worms Knowledge Base
(→Roping (Schemes based on the usage of the Ninja Rope)) |
(→Weapon-specific (Schemes based on a very limited weapon set)) |
||
Line 48: | Line 48: | ||
* [[Sheep Fort]] | * [[Sheep Fort]] | ||
* [[Sheeper]] | * [[Sheeper]] | ||
+ | * [[Team Wormtress]] | ||
== Races (Schemes in which the objective is to reach the finish line) == | == Races (Schemes in which the objective is to reach the finish line) == |
Revision as of 16:38, 20 June 2008
There is a number of schemes or game types played by the members of the second-generation Worms community.
Default (Schemes that use the standard method of playing Worms)
Roping (Schemes based on the usage of the Ninja Rope)
Shopper (Rope-based schemes that focus on collecting weapons from crates)
Weapon-specific (Schemes based on a very limited weapon set)
- Banana Zone
- Burning girders
- Comet Dodging Race Wee / CDRW
- HominG
- Jetpack BnG / JPBnG
- Mole shopper
- Russian Roulette
- Sheep Fort
- Sheeper
- Team Wormtress
Races (Schemes in which the objective is to reach the finish line)
Other
- Axis vs. Allies / AvA
- Bricks
- Capture The Flag / CTF
- Dice
- Fort
- Hysteria
- Russian Roulette
- Trench Warfare
- Walk For Weapons / WFW
- Worms Basketball
- Worms Golf
... add more schemes as you think of them...