Difference between revisions of "Board Game"
From Worms Knowledge Base
(→"Table Games") |
(→Other: I added Team Fortress and Team Wormtress.) |
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
+ | {{Game setup|file=Board Game.wsc|scheme=Board Game|map=Specially-designed map (examples: [http://worms.org.ua/maps/Board_Game.rar original .bit], [https://www.tus-wa.com/maps/Board_Games/ TUS])|wmdb=board|worms=Usually 1 per team (sometimes more)}} | ||
'''Board Game''' is a scheme that relies on specially-designed complex maps with several tasks to be accomplished (in a similar way to physical [[w:Race game|race board games]] with dice being used to move pieces). The tasks are numbered and usually each one is accompanied by written instructions to players understand what the task asks them to do. Tradicionally the wind is used as dice: blue wind +1 space forward, red wind +2 and no wind +3. An optional rule is often applied: after 5 fail attempts, move on to the next space (after checking the wind). Each Board Game map has its own specially designed scheme, so there is not only one scheme for Board Game, although the original one can be used as reference. This scheme has infinite possibilities to be explored, including [[Tricks and glitches (second generation)|glitches]] and elements from other schemes. Also, new schemes may arise based on Board Game tasks. | '''Board Game''' is a scheme that relies on specially-designed complex maps with several tasks to be accomplished (in a similar way to physical [[w:Race game|race board games]] with dice being used to move pieces). The tasks are numbered and usually each one is accompanied by written instructions to players understand what the task asks them to do. Tradicionally the wind is used as dice: blue wind +1 space forward, red wind +2 and no wind +3. An optional rule is often applied: after 5 fail attempts, move on to the next space (after checking the wind). Each Board Game map has its own specially designed scheme, so there is not only one scheme for Board Game, although the original one can be used as reference. This scheme has infinite possibilities to be explored, including [[Tricks and glitches (second generation)|glitches]] and elements from other schemes. Also, new schemes may arise based on Board Game tasks. | ||
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This is a scheme that requires some reading during the game and the maps need to be made thinking on this aspect, in a way that the instructions are clear enough (to avoid multiple interpretations) and not too extense: to players don't take too much time reading and to the text fit well on the map. Also, the tasks must not interfere badly in the completion of the other tasks, like when a task that uses the [[Longbow]] blocks with arrows an important path of the other task. | This is a scheme that requires some reading during the game and the maps need to be made thinking on this aspect, in a way that the instructions are clear enough (to avoid multiple interpretations) and not too extense: to players don't take too much time reading and to the text fit well on the map. Also, the tasks must not interfere badly in the completion of the other tasks, like when a task that uses the [[Longbow]] blocks with arrows an important path of the other task. | ||
− | Since Board Game can be considered a race, "[[Test_versions|/boom]]" command (or 3.8's Phased Worms (Enemy): worms + weapons + damage) is | + | Since Board Game can be considered a race, "[[Test_versions|/boom]]" command (or 3.8's Phased Worms (Enemy): worms + weapons + damage) is recommended for the gameplay, with a few examples as exceptions (attacking enemy worms are part of the game): [[Board_Game#Board_War|Board War]] variation and [https://www.wmdb.org/33109 this map]. |
Regarding the [[Wind|wind]] rule, before version 3.8 the wind used as die had a side effect: depending on the position of a worm on the map, the wind could be more likely to be blue or red, affecting significantly the gameplay. Some maps might be designed thinking on this aspect, but others might not, causing a more frustrating gameplay experience. [https://www.wmdb.org/40075 This map] was the first one to use v3.8 "wind bias 0" feature which makes the wind probability be the same no matter where the worms are on the map. | Regarding the [[Wind|wind]] rule, before version 3.8 the wind used as die had a side effect: depending on the position of a worm on the map, the wind could be more likely to be blue or red, affecting significantly the gameplay. Some maps might be designed thinking on this aspect, but others might not, causing a more frustrating gameplay experience. [https://www.wmdb.org/40075 This map] was the first one to use v3.8 "wind bias 0" feature which makes the wind probability be the same no matter where the worms are on the map. | ||
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== Variations == | == Variations == | ||
+ | ''Modifications with relatively small detail changes to the scheme.'' | ||
=== Wormlympic === | === Wormlympic === | ||
{{ReplayBox|Wormlympic.wagame|An example of a Wormlympic match|with sbs, FoxHound, FATE and Thanatonaut}} | {{ReplayBox|Wormlympic.wagame|An example of a Wormlympic match|with sbs, FoxHound, FATE and Thanatonaut}} | ||
− | {{Scheme|title=|file=|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=wormlympic examples])}} | + | {{Scheme|title=Original Wormlympic|file=Original_Wormlympic.wsc|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=wormlympic examples])}} |
This variation made by [[User:Rollo|Rollo]] and [https://www.wmdb.org/14366 released] on 2010 is very similar to the standard Board Game scheme, although it doesn't have the wind rule, has 15 seconds of turn time, the weapons are limited (if you spend all of them you go to the next task). | This variation made by [[User:Rollo|Rollo]] and [https://www.wmdb.org/14366 released] on 2010 is very similar to the standard Board Game scheme, although it doesn't have the wind rule, has 15 seconds of turn time, the weapons are limited (if you spend all of them you go to the next task). | ||
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=== Rubber Board === | === Rubber Board === | ||
+ | {{ReplayBox|Rubber_Board.wagame|Rubber Board #8|(Worms University) walkthrough with [[User:Sbs|sbs]]}} | ||
{{Scheme|title=|file=Rubber_Board.wsc|map=Specially-designed map (examples: [https://www.wmdb.org/maps/?map%5Btitle%5D=rubber%7Cboard] and [https://www.wmdb.org/maps/?map%5Btitle%5D=board&map%5Btype%5D=rubberworm])}} | {{Scheme|title=|file=Rubber_Board.wsc|map=Specially-designed map (examples: [https://www.wmdb.org/maps/?map%5Btitle%5D=rubber%7Cboard] and [https://www.wmdb.org/maps/?map%5Btitle%5D=board&map%5Btype%5D=rubberworm])}} | ||
This variation created by [[User:Sbs|sbs]] ([https://www.wmdb.org/23962 released] on 14th August 2013) uses RubberWorm/Extended Scheme Options features such as multishot, fire doesn't pause timer and loss of control doesn't end turn, allowing different kind of tasks to be made. | This variation created by [[User:Sbs|sbs]] ([https://www.wmdb.org/23962 released] on 14th August 2013) uses RubberWorm/Extended Scheme Options features such as multishot, fire doesn't pause timer and loss of control doesn't end turn, allowing different kind of tasks to be made. | ||
{{clear}} | {{clear}} | ||
+ | == Variants == | ||
+ | ''Creative modifications of the scheme.'' | ||
=== Board War === | === Board War === | ||
+ | {{ReplayBox|Board_War.wagame|An example of a Board War|match with [[User:Sbs|sbs]] and User1 ([[User:Xyz|xyz]] playing)}} | ||
{{Game setup|file=Board_War.wsc|scheme=Board War|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=Board%7CWar examples])|worms=Two per team}} | {{Game setup|file=Board_War.wsc|scheme=Board War|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=Board%7CWar examples])|worms=Two per team}} | ||
In this original variant created by [[User:Sbs|sbs]] ([https://www.wmdb.org/28202 released] on 21st June 2015), with limited health and weapons, each player must control 2 worms that must complete the tasks and at the same time survive. After clearing all the tasks a player is free to start attacking other players with the remaining weapons that were saved from the tasks made or with weapons found in crates. | In this original variant created by [[User:Sbs|sbs]] ([https://www.wmdb.org/28202 released] on 21st June 2015), with limited health and weapons, each player must control 2 worms that must complete the tasks and at the same time survive. After clearing all the tasks a player is free to start attacking other players with the remaining weapons that were saved from the tasks made or with weapons found in crates. | ||
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=== Other === | === Other === | ||
− | There are also adaptations from card games, sports, electronic games, other types of games and even movies (usually more distant from Board Game gameplay), examples: [[Blackjack]], [[Quidditch]], [[Sink]], [[Russian Roulette]], [[Capture The Flag]], [[Darts]], [[Wascar]], [[ | + | There are also adaptations from card games, sports, electronic games, other types of games and even movies (usually more distant from Board Game gameplay). [[Retro]] is an example of an adaptation scheme made by [[Team17]], intrinsic to [[WA]] and [[WWP]]. There are also intrinsic schemes in [[Worms 2]] that are probably adaptations from older games, such as: [[Worms (scheme)]], [[WormsUtd]], and [[WormsDC (scheme)]]. Other examples: [[Blackjack]], [[Quidditch Worms Edition]], [[Sink]], [[Russian Roulette]], [[Capture The Flag]], [[Darts]], [[Wascar]], [[Golf]], [[Worms Tennis]], [[Worms Basketball]], [[Pro Basketball]], [[Pool]], [[Plinko]], [[Pachinko]], [[Ping-pong]], [[Bowling]], [[Minefield]]?, [[Hide and Seek]], [[Counter-Strike]], [[Jumper]], [[John Wick]], [[Skeet]], [[Hoops]], [[Pigeon Hunt]], [[Clay Pigeon Shooting]], [[Rubber Baseball]], [[Ye Olde Whiskey]], [[The Maze Wormer]], [[The Hunger Worms]], [[9-Ball Pool]], [[Highlander]], [[Worms Curling]], [[Spyro]], [[Street Fighter]], [[Explosion]], [[Pétanque]], [[Snorkel]], [[Zero-G Minigolf]], [[Basejump]], [[Worms Skiing]], [[Warlings]], [[Warlings 2]], [[Orcs and Humans]], [[Team Fortress]], [[Team Wormtress]] and [[Pokéworm]]. |
{{clear}} | {{clear}} | ||
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==History== | ==History== | ||
− | The scheme was created by [[People/miner2049|miner2049]], according to the [https://www.wmdb.org/4698 first map's PNG conversion upload description] | + | The scheme was created by [[People/miner2049|miner2049]], according to the [https://www.wmdb.org/4698 first map's PNG conversion upload description] ([https://www.tus-wa.com/maps/map-12215/ here] is the original .BIT map), the [https://www.wmdb.org/4697 Board Game 2 map] by [[People/SilverPhoenix|SilverPhoenix]] and a [https://www.wmdb.org/posts/26666 comment] (+ an [https://www.tus-wa.com/schemes/scheme-1511/ upload]) by [[People/SiD|SiD]]. The [https://www.wmdb.org/1452 oldest Board Game map upload from WMDB] dates 30th November 2004, so the scheme was created earlier than this date. |
− | {{todo | + | {{todo|Add a replay|Discover the release date of the first map}} |
Latest revision as of 21:29, 12 November 2024
Game setup |
---|
Scheme |
Board Game: |
Map |
Specially-designed map (examples: original .bit, TUS) Examples at the WMDB |
Worms |
Usually 1 per team (sometimes more) |
Board Game is a scheme that relies on specially-designed complex maps with several tasks to be accomplished (in a similar way to physical race board games with dice being used to move pieces). The tasks are numbered and usually each one is accompanied by written instructions to players understand what the task asks them to do. Tradicionally the wind is used as dice: blue wind +1 space forward, red wind +2 and no wind +3. An optional rule is often applied: after 5 fail attempts, move on to the next space (after checking the wind). Each Board Game map has its own specially designed scheme, so there is not only one scheme for Board Game, although the original one can be used as reference. This scheme has infinite possibilities to be explored, including glitches and elements from other schemes. Also, new schemes may arise based on Board Game tasks.
This is a scheme that requires some reading during the game and the maps need to be made thinking on this aspect, in a way that the instructions are clear enough (to avoid multiple interpretations) and not too extense: to players don't take too much time reading and to the text fit well on the map. Also, the tasks must not interfere badly in the completion of the other tasks, like when a task that uses the Longbow blocks with arrows an important path of the other task.
Since Board Game can be considered a race, "/boom" command (or 3.8's Phased Worms (Enemy): worms + weapons + damage) is recommended for the gameplay, with a few examples as exceptions (attacking enemy worms are part of the game): Board War variation and this map.
Regarding the wind rule, before version 3.8 the wind used as die had a side effect: depending on the position of a worm on the map, the wind could be more likely to be blue or red, affecting significantly the gameplay. Some maps might be designed thinking on this aspect, but others might not, causing a more frustrating gameplay experience. This map was the first one to use v3.8 "wind bias 0" feature which makes the wind probability be the same no matter where the worms are on the map.
Contents
Rules
Mandatory (original)
- Start to Finish (STF) - The worm must be placed at start and then reach the finish.
- Wind rule (on your turn):
- If blue wind - move one square (box/space) forward.
- If red wind - move two squares (boxes/spaces) forward.
- If no wind - move three squares (boxes/spaces) forward.
- If you land on a square (box/space) which has a task, complete the task before moving on. Once you have completed the task, you follow the wind rule (in your next turn).
- You may only leave a square (box/space) if the task you are asks for this. If you accidentaly exit a square (box/space), walk or teleport back to it.
Optional
The following rule is widely used and can be considered an official rule by many players, since sometimes players can get stuck on a task.
- After 5 fail attempts (you can use /me to count them, like "/me 2"), move on to the next space (after checking the wind).
Variations
Modifications with relatively small detail changes to the scheme.
Wormlympic
W:A replay: An example of a Wormlympic match with sbs, FoxHound, FATE and Thanatonaut | |
Download · Info |
Original Wormlympic |
---|
Download (.wsc) · View scheme settings |
Map |
Specially-designed map (examples) |
This variation made by Rollo and released on 2010 is very similar to the standard Board Game scheme, although it doesn't have the wind rule, has 15 seconds of turn time, the weapons are limited (if you spend all of them you go to the next task).
Task Race
Very similar to Wormlympic, this variation proposed by xDNCxGhost64x on 9th March 2012 just removes the rule about the wind, being only a "Task Race".
Rubber Board
W:A replay: Rubber Board #8 (Worms University) walkthrough with sbs | |
Download · Info |
Download (.wsc) · View scheme settings |
Map |
---|
Specially-designed map (examples: [1] and [2]) |
This variation created by sbs (released on 14th August 2013) uses RubberWorm/Extended Scheme Options features such as multishot, fire doesn't pause timer and loss of control doesn't end turn, allowing different kind of tasks to be made.
Variants
Creative modifications of the scheme.
Board War
W:A replay: An example of a Board War match with sbs and User1 (xyz playing) | |
Download · Info |
Game setup |
---|
Scheme |
Board War: |
Map |
Specially-designed map (examples) |
Worms |
Two per team |
In this original variant created by sbs (released on 21st June 2015), with limited health and weapons, each player must control 2 worms that must complete the tasks and at the same time survive. After clearing all the tasks a player is free to start attacking other players with the remaining weapons that were saved from the tasks made or with weapons found in crates.
This mode must be played without "/boom" or phased worms (enemy): worms + weapons + damage, since enemies must attack each other.
Different adaptation schemes
"Table Games"
There are some maps that are not exactly like the tradional Board Game gameplay style (although sometimes they are on the same category), they are wormy adaptations from different types of real life board games (known as "Table Games" by some players). Some examples are: Quorridor, Worms Chess, Ludo, 4 Elementos, Gomoku (5 in a Row), 4 in a Row and Wormopoly Party.
Other
There are also adaptations from card games, sports, electronic games, other types of games and even movies (usually more distant from Board Game gameplay). Retro is an example of an adaptation scheme made by Team17, intrinsic to WA and WWP. There are also intrinsic schemes in Worms 2 that are probably adaptations from older games, such as: Worms (scheme), WormsUtd, and WormsDC (scheme). Other examples: Blackjack, Quidditch Worms Edition, Sink, Russian Roulette, Capture The Flag, Darts, Wascar, Golf, Worms Tennis, Worms Basketball, Pro Basketball, Pool, Plinko, Pachinko, Ping-pong, Bowling, Minefield?, Hide and Seek, Counter-Strike, Jumper, John Wick, Skeet, Hoops, Pigeon Hunt, Clay Pigeon Shooting, Rubber Baseball, Ye Olde Whiskey, The Maze Wormer, The Hunger Worms, 9-Ball Pool, Highlander, Worms Curling, Spyro, Street Fighter, Explosion, Pétanque, Snorkel, Zero-G Minigolf, Basejump, Worms Skiing, Warlings, Warlings 2, Orcs and Humans, Team Fortress, Team Wormtress and Pokéworm.
History
The scheme was created by miner2049, according to the first map's PNG conversion upload description (here is the original .BIT map), the Board Game 2 map by SilverPhoenix and a comment (+ an upload) by SiD. The oldest Board Game map upload from WMDB dates 30th November 2004, so the scheme was created earlier than this date.
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