Difference between revisions of "Schemes"
From Worms Knowledge Base
m (Made things a little neater.) |
m (Hah, I broke WxW. It wasn't on purpose, I promise...) |
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==== Shopper (Rope-based schemes that focus on collecting weapons from crates) ==== | ==== Shopper (Rope-based schemes that focus on collecting weapons from crates) ==== | ||
* [[Shopper]] | * [[Shopper]] | ||
− | * [[Wall- | + | * [[Wall-X-wall_shopper|Wall-X-Wall Shopper]] / [[Wall-X-wall_shopper|WxW]] |
* [[Drive-by Shopper]] | * [[Drive-by Shopper]] |
Revision as of 15:34, 9 April 2008
There is a number of schemes or game types played by the members of the second-generation Worms community.
Default (Schemes that use the standard method of playing Worms)
Roping (Schemes based on the usage of the Ninja Rope)
Shopper (Rope-based schemes that focus on collecting weapons from crates)
Weapon-specific (Schemes based on the usage of a very limited weapon set)
Races (Schemes in which the objective is to reach the finish line)
Other
- Axis vs. Allies / AvA
- Bricks
- Capture The Flag / CTF
- Dice
- Fort
- Hysteria
- Walk For Weapons / WFW
- Trench Warfare
... add more schemes as you think of them...