Wormpot

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(Up to Game logic)

The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.

Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled Worms game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely.

IconNameDescriptionReels
Image:Pfw.gif Points for weapons mode Each team starts with the weapons they set on their team options for the Points for Weapons mode. 1
Image:SheepCrate.gif All crates contain sheep If you blow up a crate, a Sheep will jump out of it and blow up. All
Image:AquaSheep.gif Super sheep = aqua sheep All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). All
Image:RedBlood.gif Enable blood effects The worms bleed (it's not as nasty as you think). All
Image:OnlyDrown.gif God Mode All worms have infinite health, so they can only be killed by drowning. 1
Image:Superhandtohand.gif High damage unarmed combat Doubles the damage of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). All
Image:SuperFirearms.gif High damage firearms Doubles the damage and explosion of firearms (Shotgun, Uzi, Handgun, Minigun), as well as upgrading the Shotgun (4 shots/turn instead of 2) and Longbow (50 damage instead of 15 damage). All
Image:Superanimals.gif High damage animals Doubles the damage and explosion of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). All
Image:SuperCluster.gif High damage clusters Doubles the damage of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). All
Image:SuperEngineer.gif High damage engineers Doubles the damage of engineering weapons (Blowtorch, Pneumatic Drill) and the time they last. All
Image:Superfire.gif High damage flame weapons Doubles the damage of fire weapons (Flamethrower, Petrol Bomb, Napalm), the time they last and the fire radius. All
Image:Super Rope.gif Super Rope mode Doubles the size of the Ninja Rope, and increases the angle to -45ยบ. All
Image:SuperExplosive.gif High damage explosives Doubles the damage and explosion of explosives (Dynamite, Mine). All
Image:Specialist.gif Specialist Worm mode Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). 1
Image:No Retreat No surrender.gif No retreat time There's no retreat time after using a weapon and no Surrender. All
Image:Health Bonanza.gif Double strength health crates Doubles the amount of health a health crate would give you (set on the game options). All
Image:Wind.gif Wind effects most weapons Mortars and all the grenades are effected by the wind. All
Image:Eoe.gif Energy or Enemy All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). 1
Image:Lowfriction.gif Slippy mode Decreases the terrain friction (terrain is more slippery). 2
Image:Highfriction.gif Sticky mode Increases the terrain friction (terrain is more sticky). 2
Image:Earthquake.gif Stay away from the edge An Earthquake occurs before every turn. All
Image:Fort.gif Fort mode Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. All
Image:Falldamage.gif Falling really hurts, be careful out there Heavily increases fall damage. All
Image:On the Moon.gif On the Moon mode[1]

Low Gravity is always in effect. 2
Image:David.gif David and Goliath mode The first worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own. 2
Image:Dropsonly.gif No weapons, crates only You start only with infinite Teleports, and Crate Shower is always in effect. 1
Image:Onehealth.gif One shot, one kill All worms start with 1 health. 2
Image:DoubleTrouble.gif Double damage mode Double Damage is always in effect. All
Image:Crateshower.gif Crates, crates and even more crates Crate Shower is always in effect. All
Image:QuickFire.gif Using a weapon doesn't end your turn mode Using a weapon doesn't end your turn. Turn time is 10 seconds. 1, 3
Image:PowerHandtoHand.gif Extra powered[1]

unarmed combat
Doubles the power of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). All
Image:Poweranimals.gif Extra powered animals Doubles the power of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). All
Image:PowerCluster.gif Extra powered clusters Doubles the power of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). All
Image:Powerfire.gif Extra powered fire weapons Doubles the power of fire weapons (Flamethrower, Petrol Bomb, Napalm). All
Image:Powerexplosive.gif Extra powered explosives Doubles the power of explosives (Dynamite, Mine). All
Image:CrateSpy.gif Everything you wanted to know about the contents of that crate Crate Spy is always in effect. 3
Image:X2 Clusters.gif Twice the clusters Doubles the amount of clusters released by cluster-based weapons (Cluster Bomb, Banana Bomb, Mortar). 3
Image:Guess My Weapon.gif Guess my weapon[1]

None


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