Difference between revisions of "Schemes"

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(I think Quickdraw should be on Schemes page, if someone disagree, discuss or move it to Scheme ideas page. I'm not sure if it fits at conventional gameplay or at roping or even at other. My guess is Conventional gameplay.)
(I'm positioning Petrolia as son/daughter of Hysteria)
Line 17: Line 17:
 
* [[Hysteria]]
 
* [[Hysteria]]
 
** [[Aerial]]
 
** [[Aerial]]
 +
** [[Petrolia]]
 
* [[Paranoia]]
 
* [[Paranoia]]
 
* [[Mole Shopper]]
 
* [[Mole Shopper]]
Line 105: Line 106:
 
* [[Retro]]
 
* [[Retro]]
 
* [[Beat The Sheep]]
 
* [[Beat The Sheep]]
* [[Petrolia]]
 
 
* [[Elemental]]
 
* [[Elemental]]
  

Revision as of 22:09, 11 September 2020

This page lists notable schemes played on WormNET.

Conventional gameplay

Weapon specific

Schemes which revolve around just one or two weapons and have little else.

Racing

Schemes in which victory is attained by reaching a finish line on a special map.

Roping

Schemes in which skillful use of the ninja rope is required in nearly every turn.

Other schemes

RubberWorm schemes

Schemes which depend on some of the features of RubberWorm.

Unspecified schemes

Schemes for which articles have not yet been written include:

See also

External links

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