RubberWorm Mole Shopper

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(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a RubberWorm Mole Shopper game with Run,
Parker, DancingOmelette and Xray99; taken from Worst Shot Ever
Download · Info
Game setup
Scheme
RubberWorm Mole Shopper:
Download
View scheme settings
Map
Completely filled map
Examples at the WMDB
Worms
Many
Game setup
Scheme
RubberWorm Mole Shopper (excessive variation):
Download
View scheme settings
Map
Completely filled map
Examples at the WMDB
Worms
Many

RubberWorm Mole Shopper is a variation on the Mole Shopper scheme which takes advantage of some of RubberWorm's WormPot-like effects. Although the theme is generally the same, the scheme's differences result in a distinct gameplay with a unique cocktail of strategies.

The scheme uses RubberWorm's shot-doesn't-end-turn mode along with an increased crate rate; typically three a turn instead of the usual one. As with standard Mole Shopper, players start out with their worms confined to small holes within an immense block of land, armed with basic digging tools - Blowtorch, Drill and Moles - and completely reliant on crates to build their arsenal. All weapons are overpowered, including the Moles, which aids the development of caves in which crates can land.

Most weapons are stripped from the scheme for simplicity, including the close combat weapons and girders that players would normally begin with in unlimited quantities. The weapon selection is confined mostly to explosives.

The map is typically three or four times taller than a standard Mole Shopper map, in order to accommodate the excessive destruction that comes with a higher crate rate and the ability to use more than one weapon in a turn.

Each player starts out with three Jetpacks with unlimited fuel.

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