Difference between revisions of "Walk for Weapons"

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(New page: {{ParentArticle|Schemes}} __NOTOC__ Walk for weapons (abbreviated '''WFW''', not to be confused with W4W) is a strategy scheme played by members of the [[W...)
 
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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
 +
:''Not to be confused with W4W, a kind of [[Wall-X-Wall Shopper]] scheme.''
 +
[[Image:Walk_for_Weapons.png|thumb|In WfW, a worm may only fire a weapon when it is standing on a block depicting it.]]
 +
{{ReplayBox2|Walk_For_Weapons.wagame|An example of WFW game with Wyvern, Face, MinamotoY and Kee; taken from [[Worm Olympics]]|length=00:14:47}}
  
__NOTOC__
+
'''Walk for Weapons''' (or '''WfW''' in [[Terminology|worms terminology]]) is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a worm if that worm is adjacent to a picture of that weapon.
[[Walk for weapons]] (abbreviated '''WFW''', not to be confused with [[Wall-X-wall shopper|W4W]]) is a strategy scheme played by members of the [[Worms Armageddon]] community. The concept was originally devised by miner2049 and Squiffel made two maps using miner2049's idea.
+
The idea was abandoned until [[User:Wyvern|Wyvern]] reintroduced it to the worms community. Since then, WFW has become a popular scheme among certain groups of wormers.
+
  
The scheme given below is the tournament scheme used for the latest WFW tournament, as of writing this text. A sudden death time was added to avoid extremely long games that may cause long waiting time for other competitors.
+
The maps usually consist of a network of walkways connecting these picture boxes, which are placed in strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique strategies.
  
==Standard scheme==
+
== Description ==
{|
+
[[Image:Walk for Weapons WO icon.png|frame|left|WO icon]]
|+Weapons
+
{{Game setup|file=Walk_for_Weapons.wsc|scheme=Walk for Weapons (Tournament version)|map=Specially designed map. Some maps allow weapons or utilities not found in the standard scheme. [[MapGEN]] is capable of creating random maps for the scheme. |wmdb=wfw|worms=3 per team recommended}}
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
+
Players begin by placing their worms around the map. They can place worms anywhere, but the nature of the map can mean that some locations are far more valuable than others, and experienced players will put a lot of thought into their worms' positions.
|-
+
| [[Low Gravity]] || {{inf}} || {{na}} || 0 || 0
+
|-
+
| [[Fast Walk]] || {{inf}} || {{na}} || 0 || 0
+
|-
+
| [[Bazooka]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Homing Missile]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Mortar]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Grenade]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Cluster Bomb]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Shotgun]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Uzi]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Handgun]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Fire Punch]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Dragon Ball]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Mine]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Dynamite]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Sheep]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Blowtorch]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Bungee]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Parachute]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Teleport]] || {{inf}} || {{na}} || 0 || 0
+
|-
+
| [[Old Woman]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Flamethrower]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Petrol]] || {{inf}} || 3 || 0 || 0
+
|-
+
| [[Skunk]] || {{inf}} || 3 || 2 || 0
+
|-
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| [[Worm Select]] || {{inf}} || 3 || 0 || 0
+
|}
+
  
 +
After placement, players then proceed to attack each other by moving to a picture-box and using the depicted weapon. The scheme provides unlimited quantities of all weapons likely to be used in the scheme, but ultimately it is the map that controls what can and can't be used.
  
{|
+
The map can usually be fully navigated by walking and jumping, but [[Parachute]], [[Bungee]], and [[Teleport]] are also provided - and like everything else, can only be used from a picturebox depicting them.
|+Options
+
!Option!!State or value
+
|-
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| Worm health || 200
+
|-
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| Rounds per match || 1
+
|-
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| Worm selection || off
+
|-
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| Manual worm placement || on
+
|-
+
| Anchored worms || off
+
|-
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| Stockpiling || {{na}}
+
|-
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| Donor cards || off
+
|-
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| Fall damage || on
+
|-
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| Round time || 20:00
+
|-
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| Turn time || 20
+
|-
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| Retreat time || 5
+
|-
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| Rope retreat time || {{na}}
+
|-
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| Hotseat time || 10
+
|-
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| Display round time remaining || on
+
|-
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| all Crate probabilities || 0
+
|-
+
| Health crate value || {{na}}
+
|-
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| Mines/Oil drums || None
+
|-
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| Sudden death event || End of round/nothing
+
|-
+
| Water rise rate || {{na}}
+
|-
+
| Automatic replays || off
+
|-
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| Blood || on
+
|-
+
| Sheep heaven || off
+
|-
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| Indestructable terrain || on
+
|-
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| Indestructable worms || off
+
|}
+
  
==Objective==
+
The scheme is supported by [[HostingBuddy]].
* Kill all of the opponents' worms.
+
  
==Standard rules==
+
== Rules ==
* A player may only fire a weapon or utility corresponding to the image depicted in a box to which their currently-active worm is directly adjacent.  Many players require that the worm be on top of the box before firing instead.  It is unknown what percentage of the community accepts either variation of the rule as standard.
+
* As an exception to the above rule, a player may fire a weapon or utility corresponding to the image depicted in a box to which a worm adjacent to the currently active worm is adjacent.  For example, if Worm 1 is touching a bazooka box and Worm 2 is touching Worm 1, Worm 2 may fire a bazooka, even if Worm 2 isn't touching a bazooka box.
+
* Another exception to the first rule is that the currently-active worm may use the weapon depicted in a box it has jumped away from before its first landing.  For example, if Worm 1 is standing on a dragon ball box, it is legal for Worm 1 to perform a backflip from the box and fire a dragon ball in mid-backflip, hitting a worm standing on a higher platform.
+
  
==Optional/variable rules==
+
* '''Stand on a pictured weapon/tool to use it''' - Players must only use a weapon to attack if their active worm is standing on a box containing a picture of that weapon. Otherwise, they can use a weapon to gain retreat time, provided it does not injure or move any other worms or affect any part of the map.
* As an exception to the first standard rule, some WFW players allow the currently-active worm to fire any weapon at any time, as long as that weapon doesn't damage any worms or affect any part of the map. An example of affecting a part of the map is throwing a petrol bomb in a way that puts fire onto a platform. This rule is allowed to provide free retreat time.
+
:This is sometimes difficult to interpret in certain situations. Some players will allow the following:
* Some maps have special rules regarding specific weapons.  These rules are outlined in text on the map, and must be followed.
+
:* the worm may use the weapon if it is touching the box, even if it not standing on top of it.
* There is currently no standard penalty for breaking a rule, so players must decide among each other what the penalty should be if the situation arises. A discussion in [[Worms on GameSurge|#worms]] could be held regarding this topic, and players could agree on a standard decision regarding this, to replace this text.
+
:* the worm may use the weapon if it is adjacent to another worm which itself is touching or standing on a picture of that weapon (and similar for any number of worms in a chain).
 +
:* the worm may use a weapon mid-jump provided it was last touching or standing on the box when it left the ground.
 +
* '''Follow map-specific rules''' - Players must follow any rules regarding specific weapons that are indicated on the map.
 +
* (Optional) '''Change weapons every turn''' - Players must not use the same weapon twice in a row.
  
==Extra information==
+
== Variations ==
Walk For Weapons maps are obtainable from the [http://wmdb.org/maps?type=wfw Worms Map Database]. Note that not all WFW maps will be totally playable with the standard scheme. Some may require weapon additions for the entire map to work properly, considering weapon boxes with weapons nonexistent in the standard scheme.
+
''Modifications with relatively small detail changes to the scheme.''
 +
 
 +
=== FFW (FFie's Fly For Weapons) ===
 +
''This section is about the scheme created by [[People/FatalFanatic|FatalFanatic (FFie)]] which is very similar to the standard Walk for Weapons scheme. For the [https://www.wmdb.org/maps/?map%5Btitle%5D=Fly%7Cfor%20Weapons&map%5Bauthor%5D=xWHAxDarkMitch unlocking weapons by making the Fly rope trick scheme] of the same name, created by [[User:DarkMitch|DarkMitch]], see [[Fly for Weapons]].''
 +
{{ReplayBox|FFW.wagame|A FFW game between Random00 and Incog|(FFie, spw and SeBa as spectators); taken from [[Worm Olympics]]}}
 +
{{Scheme|title=FFW|file=FFW.wsc|map=Any Walk for Weapons map|worms=4 per player preferable.}}
 +
'''FFW''' is a well known acronym for the '''FFie's Fly for Weapons''' scheme. It is basically Walk for Weapons, with some differences that are detailed on the "Rules and details" section (below).
 +
 
 +
==== Rules and details ====
 +
* Turn time is 11 seconds instead of 20.
 +
* Unlimited [[Jet Pack|Jet Packs]]; you can fly anytime (but you don't have to)
 +
* Jetpack is only for moving around, you cannot drop any weapon from it!
 +
* You are allowed to use Low Gravity and FastWalk from the Jetpack where the map lets you.
 +
 
 +
Because Jet Packs help you move around much more easily and faster, some weapons are limited:
 +
 
 +
* 2x [[Homing Missile]]
 +
* 2x [[Dynamite]]
 +
* 2x [[Sheep]]
 +
* 2x [[Teleport]]
 +
* 2x [[Flamethrower]]
 +
* 2x [[Petrol Bomb]]
 +
* 2x [[Skunk]]
 +
* 2x [[Old Woman]]
 +
* 2x [[Worm Select]]
 +
* 2x [[Freeze]]
 +
 
 +
Everything else is unlimited, just like in regular WFW:
 +
 
 +
* ` : [[Low Gravity]], [[Fast Walk]]
 +
* F1: [[Bazooka]], [[Mortar]]
 +
* F2: [[Grenade]], [[Cluster Bomb]]
 +
* F3: [[Shotgun]], [[Handgun]], [[Uzi]]
 +
* F4: [[Fire Punch]], [[Dragonball]], [[Kamikaze]], [[Prod]]
 +
* F5: [[Mine]], [[Mole Bomb]]
 +
* F7: [[Blow Torch]], [[Pneumatic Drill]]
 +
* F8: [[Bungee]], [[Parachute]]
 +
 
 +
==== History ====
 +
The scheme was created by FFie (FatalFanatic). [[People/Korydex|Korydex]] [https://www.tus-wa.com/schemes/scheme-1088/ submited] FFie's scheme to TUS on 17th August 2013. [[User:Sbs|sbs]] [https://www.wmdb.org/26090 released a 2.0 version of the scheme] on 15th May 2014.
 +
 
 +
===== Competitive events =====
 +
The scheme was featured at least on the 2009 and 2010 editions of [[Worm Olympics]].
 +
 
 +
{{todo|Verify all the competitive events that FFW was featured.|Discover the exact date that FFW was created.}}
 +
 
 +
== Variants ==
 +
''Creative modifications of the scheme''.
 +
=== Rope for Weapons ===
 +
==== First generation ====
 +
[[Image:Rope for Weapons WO icon.png|frame|left|WO icon]]
 +
{{ReplayBox|Rope for Weapons 1st gen.wagame|An example of a Rope for Weapons (first generation)|game with NvM and Zogger; taken from [[Worm Olympics]]}}
 +
{{Scheme|title=First Generation|file=Rfw original 1st gen.wsc|map=Specially designed map ([https://www.tus-wa.com/maps/mappack-539/ examples])}}
 +
The '''first generation''' of '''Rope for Weapons''' was played on 27th August 2008 at [http://2008.wormolympics.com/tournaments/show/283#results this] WO tournament. It says the author of the scheme is "UISxxTom".
 +
===== Rules =====
 +
* Touch 2 bubbles of the same weapon to attack with it.
 +
* Attack from rope (AFR).
 +
* It's not necessary to be on a weapon bubble to attack the enemy.
 +
 
 +
==== Second generation ====
 +
[[image:Rfw.png|thumb|left|Attack with the weapon the rope is attached!]]
 +
{{ReplayBox|Rope for Weapons.wagame|An example of a Rope for Weapons (second generation)|game with Deadbeat and Incog; taken from [[Worm Olympics]]}}
 +
{{Scheme|title=Second Generation|file=Rfw original.wsc|map=Specially designed map (examples: [https://www.wmdb.org/maps/?map%5Btitle%5D=rfw] and [https://www.tus-wa.com/maps/mappack-539/])}}
 +
In this '''second generation''' variant ('''RfW'''), players use the [[Ninja Rope]] to move and in order to attack, players must attach the rope on a weapon sprite and use the same weapon it is attached to. [[TestStuff]] is usually recomended (it is common to see maps that encourage the use of the [[Indian rope trick]]).
 +
 
 +
===== History =====
 +
The first map + scheme of the second generation was [https://www.wmdb.org/10159 released in WMDB] on 11th September 2009 by [[User:Apocalypse|Apocalypse]]. [[User:Lei|Lei]], [[User:sbs|sbs]] and [[User:Fastandfuri|Fastandfuri]] also contributed with maps.
 +
 
 +
{{clear}}
 +
 
 +
== History ==
 +
The concept was originally devised by [[People/miner2049|miner2049]] and [[People/Squiffel|Squiffel]] made two maps using miner2049's idea. The idea was abandoned until [[User:Wyvern|Wyvern]] reintroduced it with a [https://www.wmdb.org/3365 new map], uploaded to the [[Worms Map Database]] in April 2006.
 +
 
 +
=== Competitive events ===
 +
The scheme has featured in competitions, appearing in the [[Worm Olympics]] every year from [http://2006.wormolympics.com/tourneys/27 2006] to [http://2015.wormolympics.com/results?scheme=2 2015], and in [https://www.tus-wa.com/cups/search/!QUOTEwalk%20for%20weapons!QUOTE/ cups] hosted on [[The Ultimate Site]] between 2010 and 2017.
 +
 
 +
== External links ==
 +
* [http://wahelp.worms2d.info/scheme-wfw.php Walk for Weapons] on Nanacide
 +
* Walk for Weapons on [[WoRmS.oRg.Ua]], [http://worms.org.ua/forum/viewtopic.php?t=630 part 1] and [http://worms.org.ua/forum/viewtopic.php?p=34388#34388 part 2]

Latest revision as of 05:07, 9 May 2023

(Up to Schemes)
Not to be confused with W4W, a kind of Wall-X-Wall Shopper scheme.
In WfW, a worm may only fire a weapon when it is standing on a block depicting it.
  W:A replay
An example of WFW game with Wyvern, Face, MinamotoY and Kee; taken from Worm Olympics
Length: 00:14:47
Download · Info

Walk for Weapons (or WfW in worms terminology) is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a worm if that worm is adjacent to a picture of that weapon.

The maps usually consist of a network of walkways connecting these picture boxes, which are placed in strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique strategies.

Description

WO icon
Game setup
Scheme
Walk for Weapons (Tournament version):
Download
View scheme settings
Map
Specially designed map. Some maps allow weapons or utilities not found in the standard scheme. MapGEN is capable of creating random maps for the scheme.
Examples at the WMDB
Worms
3 per team recommended

Players begin by placing their worms around the map. They can place worms anywhere, but the nature of the map can mean that some locations are far more valuable than others, and experienced players will put a lot of thought into their worms' positions.

After placement, players then proceed to attack each other by moving to a picture-box and using the depicted weapon. The scheme provides unlimited quantities of all weapons likely to be used in the scheme, but ultimately it is the map that controls what can and can't be used.

The map can usually be fully navigated by walking and jumping, but Parachute, Bungee, and Teleport are also provided - and like everything else, can only be used from a picturebox depicting them.

The scheme is supported by HostingBuddy.

Rules

  • Stand on a pictured weapon/tool to use it - Players must only use a weapon to attack if their active worm is standing on a box containing a picture of that weapon. Otherwise, they can use a weapon to gain retreat time, provided it does not injure or move any other worms or affect any part of the map.
This is sometimes difficult to interpret in certain situations. Some players will allow the following:
  • the worm may use the weapon if it is touching the box, even if it not standing on top of it.
  • the worm may use the weapon if it is adjacent to another worm which itself is touching or standing on a picture of that weapon (and similar for any number of worms in a chain).
  • the worm may use a weapon mid-jump provided it was last touching or standing on the box when it left the ground.
  • Follow map-specific rules - Players must follow any rules regarding specific weapons that are indicated on the map.
  • (Optional) Change weapons every turn - Players must not use the same weapon twice in a row.

Variations

Modifications with relatively small detail changes to the scheme.

FFW (FFie's Fly For Weapons)

This section is about the scheme created by FatalFanatic (FFie) which is very similar to the standard Walk for Weapons scheme. For the unlocking weapons by making the Fly rope trick scheme of the same name, created by DarkMitch, see Fly for Weapons.

Click to watch (W:A + Beta Update required) W:A replay: A FFW game between Random00 and Incog
(FFie, spw and SeBa as spectators); taken from Worm Olympics
Download · Info

FFW is a well known acronym for the FFie's Fly for Weapons scheme. It is basically Walk for Weapons, with some differences that are detailed on the "Rules and details" section (below).

Rules and details

  • Turn time is 11 seconds instead of 20.
  • Unlimited Jet Packs; you can fly anytime (but you don't have to)
  • Jetpack is only for moving around, you cannot drop any weapon from it!
  • You are allowed to use Low Gravity and FastWalk from the Jetpack where the map lets you.

Because Jet Packs help you move around much more easily and faster, some weapons are limited:

Everything else is unlimited, just like in regular WFW:

History

The scheme was created by FFie (FatalFanatic). Korydex submited FFie's scheme to TUS on 17th August 2013. sbs released a 2.0 version of the scheme on 15th May 2014.

Competitive events

The scheme was featured at least on the 2009 and 2010 editions of Worm Olympics.


This article has a to-do list:
  • Verify all the competitive events that FFW was featured.
  • Discover the exact date that FFW was created.

Variants

Creative modifications of the scheme.

Rope for Weapons

First generation

WO icon
Click to watch (W:A + Beta Update required) W:A replay: An example of a Rope for Weapons (first generation)
game with NvM and Zogger; taken from Worm Olympics
Download · Info

The first generation of Rope for Weapons was played on 27th August 2008 at this WO tournament. It says the author of the scheme is "UISxxTom".

Rules
  • Touch 2 bubbles of the same weapon to attack with it.
  • Attack from rope (AFR).
  • It's not necessary to be on a weapon bubble to attack the enemy.

Second generation

Attack with the weapon the rope is attached!
Click to watch (W:A + Beta Update required) W:A replay: An example of a Rope for Weapons (second generation)
game with Deadbeat and Incog; taken from Worm Olympics
Download · Info

In this second generation variant (RfW), players use the Ninja Rope to move and in order to attack, players must attach the rope on a weapon sprite and use the same weapon it is attached to. TestStuff is usually recomended (it is common to see maps that encourage the use of the Indian rope trick).

History

The first map + scheme of the second generation was released in WMDB on 11th September 2009 by Apocalypse. Lei, sbs and Fastandfuri also contributed with maps.

History

The concept was originally devised by miner2049 and Squiffel made two maps using miner2049's idea. The idea was abandoned until Wyvern reintroduced it with a new map, uploaded to the Worms Map Database in April 2006.

Competitive events

The scheme has featured in competitions, appearing in the Worm Olympics every year from 2006 to 2015, and in cups hosted on The Ultimate Site between 2010 and 2017.

External links

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