File list

From Worms Knowledge Base

Jump to: navigation, search

This special page shows all uploaded files.

File list
 
First page
Last page
Date Name Thumbnail Size User Description Versions
16:19, 28 April 2008 Warmer Invincible Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: All weapons, God mode recommended, no crates 1
16:20, 28 April 2008 Warmer Minimalist Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: No weapons, no crates 1
16:20, 28 April 2008 Warmer Roper Variation WWP.wsc (file)
Error creating thumbnail: Unrecognized scheme version.
229 bytes KoreanRedDragon Game: Worms World Party Scheme: Warmer Variation: Roper weapons, 200 starting health, +20 health crates 1
17:18, 14 July 2009 WASquigglyP 1.png (file) 256 bytes Deadcode Numeral 1 in Worms Armageddon's squiggly front-end font, proportional (variable-width) 1
17:11, 14 July 2009 WASquiggly 1.png (file) 261 bytes Deadcode Numeral 1 in Worms Armageddon's squiggly front-end font 1
17:12, 9 August 2007 Pirate.gif (file) 276 bytes CyberShadow Pirate with a pipe. Uploaded specially for User:Invictus. 1
04:07, 22 May 2010 Worms2 icon orig.gif (file) 289 bytes Explorer09 3 pixels are corrected. (Originally they are transparent in the icon but I've confirmed that they are all white.) 2
13:20, 5 June 2010 OptEdit icon.png (file) 295 bytes Explorer09 + transparency (this time for real) 4
17:18, 14 July 2009 WASquigglyP 5.png (file) 296 bytes Deadcode Numeral 5 in Worms Armageddon's squiggly front-end font, proportional (variable-width) 1
10:08, 7 July 2010 Chess.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startNo
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects10 × Oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time15 seconds
Round time30 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns0%
Homing missile1★★★0 turns0%
Mortar1★★★0 turns0%
Grenade1★★★0 turns0%
Cluster bomb1★★★0 turns0%
Petrol bomb1★★★0 turns0%
Handgun10 turns0%
Shotgun1★★★0 turns0%
Uzi1★★★0 turns0%
Longbow1★★★0 turns0%
Mine10 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Prod10 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder12★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport10 turns0%
Baseball bat10 turns0%
Mole bomb1★★★0 turns0%
Low gravity10 turns0%
Fast walk1★★★0 turns0%
297 bytes Tomi Chess scheme file. 1
01:49, 26 February 2009 Jetpack Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time0 seconds
Rope retreat time30 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time128 seconds
Round time99 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2550 turns0%
Teleport★★★0 turns0%
Jet pack★ × 1860 turns0%
Select worm0 turns0%
297 bytes Konar6 A Jetpack Race scheme. 1
16:42, 8 February 2011 Check Point Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time20 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Select worm0 turns0%
297 bytes FoxHound Scheme for the Rope Race variation: "Check Point Race" 1
06:54, 29 August 2009 Sudden Death.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability35%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time23 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns2%
Mortar1★★★0 turns1%
Grenade2★★★0 turns0%
Cluster bomb2★★★0 turns0%
Petrol bomb2★★★0 turns0%
Handgun★★★0 turns0%
Shotgun2★★★0 turns2%
Uzi1★★★0 turns1%
Longbow1★★★0 turns1%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Kamikaze1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Ninja rope1★★★2 turns0%
Parachute10 turns1%
Bungee rope10 turns0%
Teleport10 turns2%
Flame thrower1★★★0 turns1%
Mole bomb1★★★0 turns1%
Jet pack10 turns0%
Low gravity10 turns0%
Fast walk10 turns0%
Freeze10 turns0%
Girder starter pack10 turns0%
Select worm10 turns0%
297 bytes FoxHound Sudden Death 1
08:55, 3 April 2011 Rope Race with LG.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
297 bytes FoxHound Low Gravity version of RR. 1
06:16, 22 April 2015 Kaos Normal.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy200
Utility crate probability100%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time60 seconds
Round time60 minutes
Number of rounds3
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Mortar0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Skunk0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb00 turns5%
Handgun0★★★0 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine0★★★0 turns5%
Fire punch0★★★0 turns5%
Dragonball0★★★0 turns5%
Kamikaze0★★★0 turns5%
Prod0★★★0 turns5%
Axe0★★★0 turns5%
Blowtorch0★★★0 turns5%
Drill0★★★0 turns5%
Girder0★★★0 turns5%
Ninja rope00 turns5%
Parachute0★★★0 turns5%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns5%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Jet pack0★★★0 turns5%
Low gravity0★★★0 turns5%
Laser sight0★★★0 turns5%
Fast walk0★★★0 turns5%
Invisibility0★★★0 turns5%
Freeze0★★★0 turns5%
Girder starter pack0★★★0 turns5%
Scales of justice0★★★0 turns5%
Ming vase00 turns5%
Mike's carpet bomb00 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns7%
Mole squadron00 turns7%
297 bytes Goom Normalized knock force (was set to 5 via super banana bomb crate probability) 3
10:17, 30 April 2011 WeaponXpress.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise13 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability127%
Hazardous objects8 × Unknown (244)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time32 seconds
Round time10 minutes
Number of rounds0
Blood enabledYes
Aqua sheepYes
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 150 turns0%
Homing missile★ × 150 turns0%
Mortar★ × 150 turns0%
Grenade★ × 150 turns0%
Cluster bomb★ × 150 turns0%
Skunk★★★★★0 turns0%
Petrol bomb★★★★★0 turns0%
Banana bomb★ × 200 turns0%
Handgun★ × 150 turns0%
Shotgun★ × 150 turns0%
Uzi★ × 150 turns0%
Minigun★ × 150 turns0%
Airstrike★ × 150 turns0%
Napalm strike★★★★★0 turns0%
Mine★ × 150 turns0%
Fire punch★ × 150 turns0%
Dragonball★ × 150 turns0%
Kamikaze★ × 150 turns0%
Prod★★★★★0 turns0%
Axe★★★★★0 turns0%
Blowtorch★ × 150 turns0%
Drill★ × 150 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Bungee rope★★★★★0 turns0%
Teleport★★★★★0 turns0%
Dynamite★ × 150 turns0%
Homing pigeon★ × 150 turns0%
Mad cow★ × 150 turns0%
Holy hand-grenade★ × 200 turns0%
Old woman★ × 150 turns0%
Sheep launcher★ × 150 turns0%
Super sheep★ × 150 turns0%
Mole bomb★ × 150 turns0%
Jet pack★ × 60 turns0%
Low gravity★★★★★0 turns0%
Laser sight★★★★★0 turns0%
Fast walk★★★★★0 turns0%
Damage x20 turns0%
Super banana bomb★★★★★0 turns0%
Mine Strike★★★★★0 turns0%
Earthquake★★★★★0 turns0%
Scales of justice★★★★★0 turns0%
Ming vase★★★★★0 turns0%
Mike's carpet bomb★★★★★0 turns0%
Magic bullet★★★★★0 turns0%
Select worm★★★★★0 turns65%
Mole squadron★★★★★0 turns15%
MB bomb★★★★★0 turns0%
Concrete donkey★★★★★0 turns0%
Suicide bomber★★★★★0 turns0%
Sheep strike★★★★★0 turns0%
Mail strike★★★★★0 turns0%
Armageddon★★★★★0 turns0%
297 bytes Pac-Man Optimized scheme 3
14:07, 13 December 2009 1HP Hysteria.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy1
Turn time1 second
Round time10 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 110 turns0%
Grenade★ × 110 turns0%
Petrol bomb0 turns0%
Shotgun★ × 110 turns0%
Mine★ × 110 turns0%
Fire punch★ × 110 turns0%
Blowtorch★ × 110 turns0%
Teleport0 turns0%
Flame thrower★ × 110 turns0%
Mad cow1★ × 110 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
297 bytes FoxHound Hysteria variation. 1HP and tiny damage of the weapons. 1
21:17, 1 October 2011 Neocombat.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise13 pixels/turn
Weapon crate probability120%
Donor cardsNo
Health crate probability90%
Health crate energy50
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time40 seconds
Round time12 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka2★★★1 turn51%
Homing missile1★★★1 turn21%
Mortar2★★★0 turns0%
Grenade21 turn30%
Cluster bomb2★★★0 turns0%
Skunk1★★★0 turns0%
Petrol bomb1★★★2 turns0%
Banana bomb0★ × 122 turns16%
Handgun2★★★0 turns0%
Shotgun1★★★1 turn21%
Uzi0★★★1 turn21%
Minigun0★★★2 turns29%
Longbow1★★★1 turn0%
Airstrike0★★★1 turn44%
Napalm strike0★★★2 turns30%
Mine1★★★0 turns10%
Fire punch2★★★0 turns0%
Dragonball2★★★0 turns0%
Kamikaze1★ × 152 turns0%
Prod3★★★0 turns0%
Axe0★★★2 turns54%
Blowtorch4★★★0 turns0%
Drill1★★★2 turns0%
Girder3★★★1 turn15%
Ninja rope2★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport10 turns2%
Dynamite0★★★1 turn6%
Sheep0★★★1 turn58%
Baseball bat1★★★2 turns0%
Flame thrower0★★★2 turns16%
Homing pigeon0★★★1 turn5%
Mad cow0★ × 122 turns15%
Holy hand-grenade0★★★2 turns54%
Old woman0★★★1 turn57%
Sheep launcher0★★★1 turn44%
Super sheep1★★★1 turn17%
Mole bomb1★ × 150 turns21%
Jet pack1★★★0 turns0%
Low gravity20 turns0%
Fast walk0 turns0%
Magic bullet00 turns15%
Indian nuclear test00 turns5%
Select worm30 turns0%
Mole squadron00 turns67%
Sheep strike00 turns1%
297 bytes DumbBongChow Further Balance Updates 4
12:07, 24 June 2010 Dynamic Team17.wsc (file)
Game options
OptionsSetting
Hot-seat time7 seconds
Retreat time6 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time7 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns4%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns3%
Longbow0★★★0 turns3%
Mine0★★★0 turns4%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch★★★★★0 turns0%
Drill★★★★★0 turns0%
Girder★★★★★0 turns0%
Ninja rope1★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns3%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns3%
Sheep launcher0★★★0 turns3%
Super sheep0★★★0 turns2%
Mole bomb★★★0 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Indian nuclear test255 turns0%
Select worm255 turns0%
297 bytes FoxHound A dynamic Team17 game. 3
02:03, 3 August 2022 Black Hole Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time8 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★★0 turns0%
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns3%
Cluster bomb0★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns2%
Mine0★★★0 turns2%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns3%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns3%
Jet pack0★★★0 turns2%
Low gravity★★★0 turns2%
Laser sight0★★★0 turns2%
Fast walk0★★★0 turns2%
Invisibility0★★★0 turns2%
Select worm00 turns65%
Mole squadron00 turns8%
Sheep strike00 turns1%
Mail strike00 turns212%
297 bytes FoxHound This scheme file has all features written on the description of the [https://www.wmdb.org/7435 original Black Hole Shopper map] and it is from 2008 (same year). So it is very likely to be the original Black Hole Shopper scheme. Thanks to [[User:ATM... 1
20:51, 19 July 2008 Supersheeper.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time20 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Teleport40 turns0%
Sheep0★★★0 turns5%
Super sheep★★★0 turns5%
297 bytes Run!   1
21:01, 13 November 2023 Burning Girders vs Holy War.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time20 seconds
Round time20 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Petrol bomb★★★0 turns0%
Girder★ × 120 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport3★★★0 turns0%
Holy hand-grenade★★★★★1 turn0%
Low gravity★★★0 turns0%
Girder starter pack★★★0 turns0%
297 bytes FoxHound Burning Girders vs. Holy War scheme taken from [https://www.wmdb.org/30539 this map]. It is a scheme of the Duel of Schemes (series). 1
14:53, 27 September 2022 Black Hole Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy250
Turn time10 seconds
Round time10 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Mortar7★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb7★★★0 turns0%
Petrol bomb7★★★0 turns0%
Longbow3★★★0 turns0%
Blowtorch★★★0 turns0%
Girder3★★★0 turns0%
Teleport0 turns0%
Holy hand-grenade1★★★0 turns0%
Sheep launcher3★★★0 turns0%
Low gravity0 turns0%
Earthquake00 turns5%
Mole squadron00 turns133%
Concrete donkey00 turns1%
Mail strike00 turns136%
297 bytes FoxHound Black Hole Fort scheme by sbs, taken from [https://www.wmdb.org/33511 this map] (WMDB) 1
15:42, 18 August 2008 Warmer Invincible Variation.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time60 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Mortar★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb★★★0 turns0%
Skunk★★★0 turns0%
Petrol bomb★★★0 turns0%
Banana bomb★★★0 turns0%
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Uzi★★★0 turns0%
Minigun★★★0 turns0%
Longbow★★★0 turns0%
Airstrike★★★0 turns0%
Napalm strike★★★0 turns0%
Mine★★★0 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Kamikaze★★★0 turns0%
Prod★★★0 turns0%
Axe★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite★★★0 turns0%
Sheep★★★0 turns0%
Baseball bat★★★0 turns0%
Flame thrower★★★0 turns0%
Homing pigeon★★★0 turns0%
Mad cow★★★0 turns0%
Holy hand-grenade★★★0 turns0%
Old woman★★★0 turns0%
Sheep launcher★★★0 turns0%
Super sheep★★★0 turns0%
Mole bomb★★★0 turns0%
Jet pack★ × 60 turns0%
Low gravity★★★0 turns0%
Laser sight★★★0 turns0%
Fast walk★★★0 turns0%
Invisibility★★★0 turns0%
Freeze★★★0 turns0%
Super banana bomb★★★0 turns0%
Mine Strike★★★0 turns0%
Girder starter pack★★★0 turns0%
Earthquake★★★0 turns0%
Ming vase★★★0 turns0%
Mike's carpet bomb★★★0 turns0%
Magic bullet★★★0 turns0%
Indian nuclear test★★★0 turns0%
Select worm★★★0 turns0%
Salvation army★★★0 turns0%
Mole squadron★★★0 turns0%
MB bomb★★★0 turns0%
Concrete donkey★★★0 turns0%
Suicide bomber★★★0 turns0%
Sheep strike★★★0 turns0%
Mail strike★★★0 turns0%
Armageddon★★★0 turns0%
297 bytes KoreanRedDragon Game: Worms Armageddon Scheme: Warmer Variation: All weapons and utilities [infinite Jetpack fuel], invincible worms, no crates 2
15:33, 3 December 2023 The Calling.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×2
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy222
Turn time11 seconds
Round time99 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenYes
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★1 turn1%
Banana bomb0★★★7 turns1%
Minigun00 turns2%
Longbow00 turns1%
Airstrike1★★★0 turns1%
Napalm strike07 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★9 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Mine Strike0 turns0%
Earthquake1★★★★★20 turns0%
Mike's carpet bomb125 turns0%
Mole squadron1★★★★★15 turns0%
297 bytes FoxHound Original The Calling scheme file, taken from its [https://www.wmdb.org/14983 original map page] on WMDB. 1
20:58, 19 January 2023 BuildConv Pro.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy20
Utility crate probability0%
Hazardous objects8 × Unknown (64)
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy210
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★2 turns0%
Grenade★★★2 turns0%
Mine★★★2 turns0%
Girder★ × 2552 turns0%
Ninja rope★★★★★2 turns0%
Parachute2 turns0%
Teleport11 turn0%
Girder starter pack10 turns0%
297 bytes FoxHound BuildConv Pro scheme, taken from its TUS [https://www.tus-wa.com/schemes/scheme-2629/ scheme page]. 1
21:59, 16 January 2009 Boom Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time25 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile★★★0 turns0%
Mortar0★★★0 turns1%
Grenade★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb★★★0 turns1%
Banana bomb0★★★0 turns1%
Shotgun★★★0 turns0%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite★★★0 turns1%
Sheep★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon★★★0 turns2%
Mad cow★★★0 turns2%
Holy hand-grenade★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
Magic bullet0 turns0%
297 bytes Balee A Boom Race scheme. 1
00:50, 10 December 2023 Rubber Rush.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time5 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledYes
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka3★★★0 turns0%
Homing missile1★★★1 turn1%
Mortar0★★★0 turns1%
Grenade3★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk1★★★2 turns1%
Petrol bomb2★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun★★★0 turns0%
Shotgun3★★★0 turns0%
Uzi3★★★0 turns0%
Minigun0★★★0 turns2%
Longbow2★★★0 turns1%
Airstrike1★★★3 turns1%
Napalm strike1★★★4 turns1%
Mine3★★★0 turns1%
Fire punch3★★★0 turns0%
Dragonball3★★★0 turns0%
Kamikaze1★★★0 turns0%
Prod★★★0 turns0%
Axe2★★★0 turns1%
Blowtorch★★★0 turns1%
Drill★★★0 turns1%
Girder3★★★0 turns1%
Ninja rope3★★★1 turn1%
Parachute20 turns1%
Bungee rope20 turns1%
Teleport00 turns1%
Dynamite1★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat1★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Jet pack12 turns0%
Low gravity11 turn0%
Select worm20 turns0%
Mole squadron00 turns5%
297 bytes FoxHound Rubber Rush scheme taken from [http://2012.wormolympics.com/t807 this] WO event. 1
04:43, 4 May 2023 Original Ludo.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time127 seconds
Round time127 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Petrol bomb0 turns0%
Teleport★★★0 turns0%
Earthquake0 turns8%
Select worm0 turns158%
Mole squadron00 turns71%
MB bomb00 turns1%
Concrete donkey00 turns27%
Mail strike00 turns140%
297 bytes FoxHound Original Ludo scheme, taken from [https://www.wmdb.org/31744 this map]. 1
12:49, 22 February 2009 Roper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy20
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time15 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★1 turn0%
Mine★★★1 turn0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
297 bytes Run!   1
12:03, 22 May 2008 Bungee Race.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★★★0 turns1%
Parachute00 turns1%
Bungee rope0 turns1%
Teleport00 turns1%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Fast walk0 turns0%
297 bytes Run! Scheme obtained from Worms Olympics 1
03:26, 23 April 2024 WxW Forts.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (48)
Mine delayRandom
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time60 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile1★★★6 turns3%
Mortar0★★★★0 turns2%
Grenade★★★0 turns4%
Cluster bomb3★★★★0 turns4%
Skunk0★★★0 turns1%
Petrol bomb5★★★★0 turns3%
Banana bomb0★★0 turns1%
Shotgun0★★★0 turns4%
Minigun0★★★0 turns4%
Longbow0★★★0 turns4%
Mine0★★★0 turns4%
Fire punch0★★★0 turns4%
Dragonball0★★★0 turns4%
Axe0★★★0 turns3%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns4%
Baseball bat0★★★★★0 turns4%
Flame thrower0★★★0 turns4%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns2%
Holy hand-grenade1★★★9 turns3%
Old woman0★★★0 turns3%
Sheep launcher1★★★8 turns4%
Super sheep0★★★0 turns3%
Low gravity10 turns0%
297 bytes FoxHound Scheme file taken from the [https://www.wmdb.org/18670 original map] of WxW Forts scheme. 1
04:04, 12 June 2023 Original RnR.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability5%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay2 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time5 seconds
Round time3 minutes
Number of rounds2
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Cluster bomb2★ × 100 turns0%
Petrol bomb5★★★0 turns0%
Shotgun★★★0 turns0%
Longbow★★★0 turns0%
Mine3★★★2 turns0%
Fire punch★★★0 turns0%
Dragonball★★★0 turns0%
Blowtorch3★★★0 turns0%
Drill3★★★0 turns0%
Girder5★★★0 turns0%
Ninja rope5★★★★★0 turns48%
Parachute3★★★0 turns0%
Bungee rope3★★★0 turns0%
Teleport2★★★0 turns0%
Dynamite1★★★3 turns0%
Holy hand-grenade110 turns0%
Mole bomb3★ × 110 turns0%
Low gravity★★★0 turns0%
Fast walk5★★★0 turns0%
Freeze10 turns0%
Select worm20 turns0%
297 bytes FoxHound Original RnR scheme, taken from a replay of [https://www.tus-wa.com/cups/cup-584/ this cup]. 1
22:52, 22 February 2009 RW Mole S excessive.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (88)
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy255
Turn time35 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★ × 140 turns5%
Homing missile0★ × 140 turns5%
Mortar0★ × 150 turns5%
Grenade0★ × 100 turns5%
Cluster bomb0★ × 150 turns5%
Skunk0★ × 100 turns5%
Petrol bomb0★ × 150 turns5%
Banana bomb0★ × 140 turns3%
Handgun0★ × 140 turns5%
Shotgun0★ × 140 turns5%
Uzi0★ × 140 turns5%
Minigun0★ × 140 turns5%
Longbow0★ × 140 turns5%
Airstrike0★ × 100 turns5%
Napalm strike0★ × 100 turns5%
Mine0★ × 140 turns5%
Fire punch0★ × 140 turns5%
Dragonball0★ × 140 turns5%
Prod★ × 150 turns0%
Axe0★★★★0 turns5%
Blowtorch★ × 140 turns0%
Drill★ × 140 turns0%
Girder5★ × 2560 turns5%
Ninja rope2★★★★★0 turns1%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport1★★★0 turns3%
Dynamite0★ × 140 turns5%
Sheep0★ × 140 turns5%
Baseball bat0★ × 140 turns5%
Flame thrower0★ × 150 turns5%
Homing pigeon0★ × 140 turns5%
Mad cow0★ × 140 turns5%
Old woman0★ × 140 turns5%
Sheep launcher0★ × 140 turns5%
Super sheep0★ × 140 turns5%
Mole bomb★ × 140 turns0%
Jet pack2★ × 60 turns0%
Low gravity5★★★0 turns0%
Freeze1★★★0 turns0%
Earthquake1★★★0 turns0%
Magic bullet0★★★0 turns24%
Indian nuclear test0★★★0 turns4%
Salvation army0★★★0 turns99%
Mole squadron0★★★0 turns5%
297 bytes Konar6 A RubberWorm Mole Shopper scheme (excessive variation). 1
20:27, 9 May 2009 Holy war.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy100
Utility crate probability100%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time45 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunYes
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Girder★ × 150 turns0%
Parachute★ × 150 turns0%
Bungee rope★ × 150 turns0%
Teleport★ × 150 turns0%
Holy hand-grenade★★★★★1 turn0%
Girder starter pack★ × 150 turns0%
297 bytes Konar6 A Holy war scheme, the previous version was very bad. 2
21:15, 4 November 2023 Baseball Race.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesYes
Manual worm placementYes
Initial worm energy255
Turn time40 seconds
Round time120 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Baseball bat★★★0 turns0%
Holy hand-grenade★ × 2560 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
Select worm0 turns0%
297 bytes FoxHound Baseball Race scheme, taken from [https://wsdb.fullwormage.com/432 this page] of WSDB website. The original map description has a broken link, but it says the number is 432. User:FoxHound:FoxHound verified the scheme and it works perfectly. 1
03:28, 24 February 2009 1rule.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns1%
Homing missile0★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Minigun0★★★0 turns1%
Longbow0★★★0 turns1%
Mine0★★★0 turns1%
Fire punch0★★★0 turns1%
Dragonball0★★★0 turns1%
Kamikaze0★★★0 turns1%
Prod0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns1%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Mole bomb0★★★0 turns1%
Magic bullet00 turns6%
Indian nuclear test00 turns1%
Mole squadron00 turns16%
297 bytes Konar6 A 1rule scheme. 1
05:18, 30 September 2021 Board War.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy100
Utility crate probability0%
Hazardous objects50 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy255
Turn time30 seconds
Round time5 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile5★★★0 turns0%
Mortar5★★★0 turns0%
Skunk0★★★0 turns1%
Petrol bomb5★★★0 turns0%
Minigun0★★★0 turns1%
Longbow5★★★0 turns0%
Mine5★★★0 turns0%
Axe0★★★0 turns1%
Drill5★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns1%
Sheep0★★★0 turns1%
Baseball bat5★★★0 turns0%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow00 turns1%
Holy hand-grenade5★★★0 turns0%
Old woman5★★★0 turns0%
Sheep launcher0★★★0 turns1%
Super sheep0★★★0 turns1%
Mole bomb5★★★0 turns0%
Jet pack★ × 60 turns0%
Low gravity0 turns0%
Freeze00 turns83%
Mine Strike50 turns0%
Select worm0 turns0%
Mole squadron50 turns0%
MB bomb50 turns0%
297 bytes FoxHound Board War scheme taken from the [https://www.wmdb.org/28202 original map]. 1
09:39, 20 September 2020 Power Prodder.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDrop energy to 1
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy150
Utility crate probability100%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy5
Turn time30 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Handgun★★★★★3 turns0%
Mine★★★★★5 turns0%
Fire punch★★★★★2 turns0%
Dragonball★★★★★2 turns0%
Prod★★★★★0 turns0%
Blowtorch★★★★★2 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Holy hand-grenade★★★★★7 turns0%
Low gravity5★★★★★1 turn0%
Fast walk70 turns0%
Magic bullet00 turns200%
Indian nuclear test00 turns5%
Select worm0 turns0%
Mole squadron00 turns5%
Mail strike00 turns2%
297 bytes FoxHound   1
06:57, 24 December 2021 Black Hole Shopper recreation from original.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDrop energy to 1
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time30 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★0 turns3%
Mortar0★★★0 turns1%
Grenade0★★★0 turns4%
Cluster bomb0★★★0 turns2%
Petrol bomb0★★★0 turns3%
Shotgun0★★★0 turns3%
Minigun0★★★0 turns1%
Mine0★★★0 turns4%
Drill★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns2%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns4%
Mad cow0★★★0 turns3%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns3%
Mole bomb0★★★★★0 turns1%
Low gravity★★★0 turns0%
Freeze10 turns0%
Select worm00 turns65%
Mole squadron00 turns8%
Sheep strike00 turns1%
Mail strike00 turns212%
297 bytes FoxHound Recreation attempt by FoxHound of the [https://www.wmdb.org/7435 original] Black Hole Shopper scheme by RUSH. 1
08:06, 3 December 2020 Triple Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time40 seconds
Round time20 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka3★★★0 turns51%
Homing missile0★★★0 turns60%
Grenade00 turns17%
Airstrike0★★★0 turns41%
Mine0★★★0 turns10%
Drill3★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite00 turns57%
Sheep00 turns58%
Homing pigeon00 turns5%
Mad cow0★ × 110 turns40%
Holy hand-grenade00 turns41%
Old woman00 turns16%
Sheep launcher00 turns6%
Super sheep00 turns5%
Mole bomb0★ × 150 turns8%
Magic bullet00 turns3%
Indian nuclear test00 turns3%
Select worm100 turns0%
Mole squadron00 turns7%
297 bytes FoxHound   1
06:41, 4 January 2022 Chamber Roper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy15
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy75
Turn time17 seconds
Round time60 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns1%
Grenade★★★1 turn1%
Cluster bomb0★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Shotgun0★★★0 turns1%
Uzi0★★★0 turns1%
Mine★★★1 turn1%
Ninja rope★★★★★0 turns1%
Parachute★★0 turns1%
Dynamite0★★★4 turns1%
Sheep0★★★4 turns1%
297 bytes FoxHound Chamber Roper scheme by Red Wraith. 1
07:28, 13 January 2021 Mom Wars.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy65
Turn time30 seconds
Round time0 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope1★★★2 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport20 turns0%
Old woman★★★0 turns0%
Low gravity30 turns0%
Fast walk10 turns0%
Girder starter pack★★★★★0 turns0%
Select worm1★★★0 turns0%
297 bytes FoxHound Scheme obtained from the author of Mom Wars: lacoste. 1
03:08, 5 April 2022 Crate Race.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability70%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time30 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade0★ × 2560 turns4%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Baseball bat★★★0 turns0%
Mole bomb0★ × 2560 turns3%
Select worm00 turns1%
297 bytes FoxHound Crate Race scheme file taken from a [http://2011.wormolympics.com/t505#results 2011 WO tournament]. 1
07:13, 29 March 2021 Worms Chess.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeYes
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy255
Turn time60 seconds
Round time127 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Axe★ × 2560 turns0%
Teleport0 turns0%
Flame thrower0★★★1 turn1%
Homing pigeon0★★★2 turns1%
Mad cow0★★★1 turn1%
Holy hand-grenade0★★★4 turns1%
Old woman0★★★1 turn1%
Sheep launcher0★★★1 turn1%
Super sheep0★★★7 turns1%
Mole bomb0★★★★0 turns1%
Select worm0 turns0%
Mole squadron00 turns1%
MB bomb00 turns1%
Concrete donkey00 turns255%
Mail strike00 turns127%
297 bytes FoxHound   1
23:39, 22 May 2022 Sheep Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time3 seconds
Rope retreat time3 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability20%
Health crate energy30
Utility crate probability0%
Hazardous objects8 × Unknown (16)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy153
Turn time15 seconds
Round time127 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope0 turns0%
Teleport0 turns0%
Super sheep★★★0 turns0%
Jet pack0 turns0%
Fast walk0 turns0%
Select worm0 turns0%
Suicide bomber0 turns0%
297 bytes FoxHound Sheep Fort scheme taken from HostingBuddy's [http://proxy.worms2d.info/data/schemes/schemes.xml list of schemes]. 1
04:03, 6 July 2021 Sally Shopper 20secs +1HP.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy1
Utility crate probability0%
Hazardous objects8 × Unknown (32)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy255
Turn time20 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Low gravity0 turns0%
Salvation army★★★★★0 turns0%
297 bytes FoxHound Sally Shopper variation that the author of the scheme made after some suggestions. 1
11:33, 22 January 2013 DIGGER.wsc (file)
Game options
OptionsSetting
Hot-seat time15 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleDraw
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (68)
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time15 minutes
Number of rounds0
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade0★★★0 turns5%
Banana bomb0★★★0 turns1%
Blowtorch★★★★★0 turns0%
Drill★★★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Dynamite0★★★0 turns4%
Sheep0★★★0 turns4%
Homing pigeon0★★★0 turns3%
Mad cow0★★★0 turns1%
Holy hand-grenade0★★★0 turns1%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns4%
Super sheep0★★★0 turns3%
Low gravity0 turns0%
Girder starter pack10 turns0%
297 bytes Conny   3
22:36, 7 May 2011 RW DBC's Kaos.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability125%
Donor cardsYes
Health crate probability110%
Health crate energy200
Utility crate probability65%
Hazardous objects5 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time50 seconds
Round time20 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb00 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine0★★★0 turns5%
Fire punch0★★★0 turns5%
Dragonball0★★★0 turns5%
Kamikaze0★★★0 turns5%
Prod2★★★0 turns0%
Axe0★★★0 turns5%
Blowtorch2★★★0 turns5%
Drill2★★★0 turns5%
Girder2★★★0 turns5%
Ninja rope10 turns5%
Parachute2★★★0 turns5%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns5%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Jet pack0★★★0 turns5%
Low gravity1★★★0 turns5%
Laser sight★★★100 turns5%
Fast walk★★★0 turns5%
Invisibility★★★100 turns5%
Freeze0★★★0 turns5%
Super banana bomb00 turns5%
Mine Strike0★★★0 turns5%
Girder starter pack0★★★0 turns5%
Scales of justice★★★100 turns5%
Ming vase00 turns5%
Mike's carpet bomb00 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns8%
Mole squadron00 turns7%
Concrete donkey★★★100 turns0%
Armageddon★★★100 turns0%
297 bytes DumbBongChow   2
04:05, 3 December 2013 Mine Runner.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementYes
Initial worm energy200
Turn time128 seconds
Round time15 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb★★★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns1%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Dynamite0★★★6 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Low gravity0 turns0%
297 bytes FoxHound Mine Runner scheme, obtained from Blame The Pixel. 1
First page
Last page
Views
Personal tools