Difference between revisions of "Bazooka and Grenades"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
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{{ReplayBox|BnG.wagame|An example of a BnG game with Auto,|KRD, Leske and Unique; taken from [[Worm Olympics]]}}
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[[Image:Bng_screenshot.png|thumb|Aim carefully]]
  
[Bazookas and grenades] (commonly referred to as "BnG") is a weapon-specific [[Schemes|scheme]] played by members of all three second-generation Worms games.
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'''Bazooka and Grenades''' ('''BnG''') is a scheme in which players must make use of their artillery skills to defeat their opponents, as the only weapons provided are the [[Bazooka]] and the [[Grenade]], along with some transport and digging tools.
  
__NOTOC__
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== Description ==
==Standard scheme==
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[[Image:Bazooka and Grenade WO icon.png|frame|left|WO icon]]
{|
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{{Game setup|file=Bazookas_and_Grenades.wsc|scheme=Bazooka and Grenades|map=Any open bulky single-island map, either random or artificial|wmdb=bng|worms=One worm per team}}
|+Weapons
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The scheme is usually played on randomly-generated maps, of a bulky, single-island format. For tournament games, maps that have been artificially edited to be symmetrical are sometimes used to ensure a fairer contest. The original-style Forest terrain is a particularly popular choice.
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
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|-
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|[Bazooka]||[[w:Infinity|∞]]||3||0||[[w:N/a|N/A]]
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|-
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|[Grenade]||[[w:Infinity|∞]]||3||0||[[w:N/a|N/A]]
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|-
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|[Fire punch]||[[w:Infinity|∞]]||3||0||[[w:N/a|N/A]]
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|-
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|[Blow torch]||4||3||0||[[w:N/a|N/A]]
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|-
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|[Pneumatic drill]||4||3||0||[[w:N/a|N/A]]
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|-
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|[Girder]||4||3||0||[[w:N/a|N/A]]
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|-
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|[Teleport]||4||[[w:N/a|N/A]]||0||[[w:N/a|N/A]]
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|-
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|[Low gravity]||[[w:Infinity|∞]]||[[w:N/a|N/A]]||[[w:N/a|N/A]]||[[w:N/a|N/A]]
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|}
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TODO: add options table
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The game begins with players each placing their sole worm on the map, which more experienced players will often choose very carefully. Artillery mode is switched on, so worms cannot move unless they use one of the few available tools. Terrain can often restrict the shots that can be made, so precise location is important.
  
==Objective==
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The vast majority of the game is then spent exchanging bazooka shells and grenades. Players must compensate for the wind - or use it to their advantage - when firing bazookas; a skill that can be quickly picked up by new players. The ability to predict a grenade's bounce and accurately judge its fuse time is also an important skill. Experienced players can use these weapons with exceptional aptitude, and it is often said that BnG is the best scheme for honing skills with these two weapons.
* Kill all of the opponents' worms without losing all of your teams' worms.
+
  
TODO: make the rest of this article look like as good and complete as the [[Rope race]] article
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A few other weapons and tools are usually available. A few [[Girder]]s are supplied, and most often used not for protection but for platforms on which grenades can be bounced. The [[Blowtorch]] and [[Pneumatic Drill]] allow worms to move a small distance, while [[Teleport]]s are available for longer moves. Unlimited [[Low Gravity]] allows for low-gravity shots.
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[[Image:Two plops at pixel in-a-row (BnG).gif|frame|center|Two [[Bazooka|bazooka]] plops at worms standing at a pixel in-a-row (consecutive turns) in BnG.]]
  
The bazookas and grenades scheme (more commonly reffered to as BnG) is unsurprisingly a scheme relient upon skills with bazookas and grenades. Teams commonly play on a randomly generated landscape and have artillery mode turned on, so that they cannot move. The weapons list consists almost exclusively of infinite bazookas and standard grenades, although it also comes with girders for bouncing grenades off of and occasionally a few other weapons such as a Holy Hand Grenade.
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== Rules ==
  
More serious players of the BnG scheme have developed a few additional rules that they obey in order to make it more challenging. They may include:
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Most players agree to a set of rules which make the game more challenging by prohibiting shots that are seen as cheap or not in the spirit of the scheme. They are sometimes hard to enforce as they do not have strict definitions. BnG may be played with any number of rules, including none. The following is a list of known community rules.
  
*No straight bazookas - This rules states that the player must not fire bazookas in a straight line at a player, but instead always attempt to curl the bazooka using the wind.
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* '''No straight bazookas''' - Players must not fire bazookas directly at a player, instead attempting to curl the bazooka using the wind.
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* '''No sitters''' - Players must attempt to time their grenades so that they do not come to a rest on the terrain. Throwing a 5-second grenade into a pit and letting it sit next to the target is considered a cheap shot.
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* '''Reaim before every shot''' - Players must not repeat the previous shot without reaiming first.
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* '''No [[darksiding]]''' - Darksiding is not allowed. Darksiding is hiding your worm - usually by digging - in a position where it's impossible for enemy worms to hit your worm with a grenade and at the same time impossible for your worm to hit enemy worms with a grenade.
 +
* '''[[Etiquette#KTL_-_Kill_The_Leader|Kill The Leader]]''' ('''KTL''') - Players must target whichever opponent has the most health. Injuring another team is forbidden unless the healthiest player is also injured in the same attack.
 +
* '''[[Etiquette#ABL_-_All_But_Last|All But Last]]''' ('''ABL''') - As an alternative to ''Kill The Leader'', players may attack any player except for whichever has the least health. The unhealthiest player may only be attacked if other players are also injured in the same attack.
  
*No sitting grenades - Players attempt to time their grenades so that they do not sit next the target, but instead always keep on the move. Throwing a 5 second grenade into a pit and letting it sit next to the target is highly frowned upon.
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== Variations ==
  
*Attack the leader - Every player must aim for the current leader during their turn. You are not allowed to hit another player unless a worm belong to the currently winning team is hit also. The leader must aim for the person in second place. Occasionally people play with the ABL (All But Last) rule instead, where the currently losing player may not be hit unless another team can be hit also.
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=== Sheep BnG ===
 +
{{ReplayBox|Sheep BnG.wagame|An example of a Sheep BnG game|with [[People/DarkOne|DarkOne]] and [[People/MoM|MoM]]; taken from [[Worm Olympics]]}}
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[[Image:Sheep BnG WO icon.png|frame|left|WO icon]]
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{{Scheme|title=|file=Sheep_BnG.wsc}}
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A Sheep BnG follows similar rules, with the exception that a weapon crate drops every turn, and the 'all crates contain [[Sheep]]' cheat/[[WormPot]] mode is activated. Crates may be collected by teleporting onto them, but no sheep weapons may be used. The reason for the crates is that when a sheep-containing crate is destroyed, a sheep jumps out and blows up on contact with the landscape, making blowing up crates very deadly.  
  
==More common variations==
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==== History ====
 +
There's an [https://web.archive.org/web/20030817180801/http://bloopy.topcities.com:80/worms/g_bng.html archive snapshot] from [[People/Bloopy|Bloopy]]'s website dating 17th August 2003 explaining about Sheep BnG, so the scheme exists before this date.
  
===Sheep BnG===
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A thread about Sheep BnG can be accessed [https://www.tus-wa.com/forums/schemes/someone-u-l-sheep-bng-gt-3910/ here].
  
A Sheep BnG follows similar rules, with the exception that a weapon crate drops every turn, and the 'all crates contain sheep' cheat/WormPot mode is activated. Crates may be collected by teleporting onto them, but no sheep weapons may be used. The reason for the crates is that when a sheep-containing crate is destroyed, a sheep jumps out and blows up on contact with the landscape, making blowing up crates very deadly.
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===<!--
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-->{{#if: jetpack bng|<span id="{{anchorencode:jetpack bng}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span id="{{anchorencode:}}"></span><!--
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-->{{#if: |<span class="error">[[Template:Anchor]] (or Anchors): too many anchors, maximum is 10.</span><!--
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-->}} }} }} }} }} }} }} }} }} }} }} Jetpack BnG ===
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[[Image:Jetpack BnG WO icon.png|frame|left|WO icon]]
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{{ReplayBox|Jetpack BnG.wagame|An example of a Jetpack BnG match:|NickyNick Vs smokez; taken from [[Worm Olympics]]}}
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{{Scheme|title=|file=Jetpack BnG.wsc}}
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This variation has an important additional rule:
 +
 
 +
'''Attack From Jetpack''' ('''AFJ''') - Players must always have the jetpack engaged when attacking.
 +
 
 +
The scheme was created by [[People/ConZ|ConZ]] and [[People/Komodo|TheKomodo]] (a.k.a. [[People/Komodo|Komito]]) in some time between 2004 and 2009. In [http://2008.wormolympics.com/tournaments/show/31#results 2008] it was featured in WO. On 12th June 2016, the scheme was featured in a [[TUS]] [https://www.tus-wa.com/tournaments/tournament-884/ tournament].
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{{clear}}
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=== Worms 2 BnG ===
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{{Scheme|title=|file=Worms 2_BnG.wsc|map=Specially designed map (examples: [https://www.wmdb.org/6377] and [https://www.wmdb.org/25017])}}
 +
BnG is played in a different way in [[Worms 2]] comparing to [[WA]]. The maps are more ploppy, being compared to [[Holy War]] maps (blank maps) by some players. On [https://web.archive.org/web/20030428011901/http://www.networms.host.sk/w2schemes.php this archive page], there is information about it and some other Worms 2 schemes.
 +
{{clear}}
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 +
=== Black Hole BnG ===
 +
''Main Article: [[Black Hole BnG]]''
 +
 
 +
This variation uses [[RubberWorm]] (or 3.8's [[Extended Scheme Options|ESO]]) features to make the gravity act at the center of the map, so the maps are usually a big circle at its center.
 +
 
 +
=== Plopper ===
 +
[[Image:Plopper WO icon.png|frame|left|WO icon]]
 +
{{ReplayBox|Plopper.wagame|An example of a Plopper game|with [[People/Tita|Tita]] and [[People/seBa|seBa]]; taken from [[Worm Olympics]]}}
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{{Scheme|title=|file=Plopper.wsc|map=Specially designed map ([https://www.tus-wa.com/maps/mappack-520/ examples])}}
 +
'''Plopper''' is a BnG variant scheme, in which the map is just like BnG, but divided in two parts and is played like [[Fort]] scheme: each player has a side and cannot cross the line of air on the middle of the map. The objective of the game is to Drown enemy worms, since God Worms (unlimited health worms) is turned on (so it is similar to [[Plop War]] too). The scheme also has some additional limited-supply weapons (like [[Banana Bomb]], [[Petrol]] and [[Mortar]]), bringing flood when [[Sudden Death]] starts.
 +
 
 +
It was featured in [[Worm Olympics]] in the years [http://2010.wormolympics.com/results?scheme=35 2010] and [http://2013.wormolympics.com/results?scheme=35 2013].
 +
 
 +
== History ==
 +
The concept of Bazooka and Grenades dates back to the original [[Worms]], where gameplay with only those two weapons was seen as a more pure form of the game requiring advanced skill. For this reason, some missions limited the arsenal to just these two weapons.
 +
 
 +
Bazooka and Grenades was popularized in ''Worms 2'' by [[People/Archmage|Archmage]] under the name '''B&G'''. It then appeared as BnG in ''Worms Armageddon'', including in the official #BnGLeague channel, although [[Team17]]'s scheme had a number of differences compared to the one preferred by players. On [https://web.archive.org/web/20020809150505/http://worms.team17.com:80/archives.html?site=pc&type=news&load=160600 this archive of an old Team17 website page], it was announced that Team17's BnG scheme would become anchored.
 +
 
 +
=== Competitive events ===
 +
The scheme has featured consistently in competitions, featuring in every year of the [[Worm Olympics]] from when it started in [http://2006.wormolympics.com/tourneys/5 2006] to when it ended in [http://2016.wormolympics.com/results?scheme=9 2016], and in cups [https://www.tus-wa.com/cups/cup-92/ since 2010] and tournaments [https://www.tus-wa.com/tournaments/tournament-398/ since 2012] hosted on [[The Ultimate Site]].
 +
 
 +
== External links ==
 +
* [http://wahelp.worms2d.info/scheme-bng.php Bazookas & Grenades] on Nanacide
 +
* [http://worms.org.ua/forum/viewtopic.php?t=3381 BnG for dummies] and [http://worms.org.ua/forum/viewtopic.php?t=1980 BnG lesson] on WoRmS.oRg.Ua
 +
 
 +
{{todo|Discover who is the author of Plopper}}

Latest revision as of 16:09, 4 August 2024

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a BnG game with Auto,
KRD, Leske and Unique; taken from Worm Olympics
Download · Info
Aim carefully

Bazooka and Grenades (BnG) is a scheme in which players must make use of their artillery skills to defeat their opponents, as the only weapons provided are the Bazooka and the Grenade, along with some transport and digging tools.

Description

WO icon
Game setup
Scheme
Bazooka and Grenades:
Download
View scheme settings
Map
Any open bulky single-island map, either random or artificial
Examples at the WMDB
Worms
One worm per team

The scheme is usually played on randomly-generated maps, of a bulky, single-island format. For tournament games, maps that have been artificially edited to be symmetrical are sometimes used to ensure a fairer contest. The original-style Forest terrain is a particularly popular choice.

The game begins with players each placing their sole worm on the map, which more experienced players will often choose very carefully. Artillery mode is switched on, so worms cannot move unless they use one of the few available tools. Terrain can often restrict the shots that can be made, so precise location is important.

The vast majority of the game is then spent exchanging bazooka shells and grenades. Players must compensate for the wind - or use it to their advantage - when firing bazookas; a skill that can be quickly picked up by new players. The ability to predict a grenade's bounce and accurately judge its fuse time is also an important skill. Experienced players can use these weapons with exceptional aptitude, and it is often said that BnG is the best scheme for honing skills with these two weapons.

A few other weapons and tools are usually available. A few Girders are supplied, and most often used not for protection but for platforms on which grenades can be bounced. The Blowtorch and Pneumatic Drill allow worms to move a small distance, while Teleports are available for longer moves. Unlimited Low Gravity allows for low-gravity shots.

Two bazooka plops at worms standing at a pixel in-a-row (consecutive turns) in BnG.

Rules

Most players agree to a set of rules which make the game more challenging by prohibiting shots that are seen as cheap or not in the spirit of the scheme. They are sometimes hard to enforce as they do not have strict definitions. BnG may be played with any number of rules, including none. The following is a list of known community rules.

  • No straight bazookas - Players must not fire bazookas directly at a player, instead attempting to curl the bazooka using the wind.
  • No sitters - Players must attempt to time their grenades so that they do not come to a rest on the terrain. Throwing a 5-second grenade into a pit and letting it sit next to the target is considered a cheap shot.
  • Reaim before every shot - Players must not repeat the previous shot without reaiming first.
  • No darksiding - Darksiding is not allowed. Darksiding is hiding your worm - usually by digging - in a position where it's impossible for enemy worms to hit your worm with a grenade and at the same time impossible for your worm to hit enemy worms with a grenade.
  • Kill The Leader (KTL) - Players must target whichever opponent has the most health. Injuring another team is forbidden unless the healthiest player is also injured in the same attack.
  • All But Last (ABL) - As an alternative to Kill The Leader, players may attack any player except for whichever has the least health. The unhealthiest player may only be attacked if other players are also injured in the same attack.

Variations

Sheep BnG

Click to watch (W:A + Beta Update required) W:A replay: An example of a Sheep BnG game
with DarkOne and MoM; taken from Worm Olympics
Download · Info
WO icon

A Sheep BnG follows similar rules, with the exception that a weapon crate drops every turn, and the 'all crates contain Sheep' cheat/WormPot mode is activated. Crates may be collected by teleporting onto them, but no sheep weapons may be used. The reason for the crates is that when a sheep-containing crate is destroyed, a sheep jumps out and blows up on contact with the landscape, making blowing up crates very deadly.

History

There's an archive snapshot from Bloopy's website dating 17th August 2003 explaining about Sheep BnG, so the scheme exists before this date.

A thread about Sheep BnG can be accessed here.

Jetpack BnG

WO icon
Click to watch (W:A + Beta Update required) W:A replay: An example of a Jetpack BnG match:
NickyNick Vs smokez; taken from Worm Olympics
Download · Info

This variation has an important additional rule:

Attack From Jetpack (AFJ) - Players must always have the jetpack engaged when attacking.

The scheme was created by ConZ and TheKomodo (a.k.a. Komito) in some time between 2004 and 2009. In 2008 it was featured in WO. On 12th June 2016, the scheme was featured in a TUS tournament.

Worms 2 BnG

BnG is played in a different way in Worms 2 comparing to WA. The maps are more ploppy, being compared to Holy War maps (blank maps) by some players. On this archive page, there is information about it and some other Worms 2 schemes.

Black Hole BnG

Main Article: Black Hole BnG

This variation uses RubberWorm (or 3.8's ESO) features to make the gravity act at the center of the map, so the maps are usually a big circle at its center.

Plopper

WO icon
Click to watch (W:A + Beta Update required) W:A replay: An example of a Plopper game
with Tita and seBa; taken from Worm Olympics
Download · Info

Plopper is a BnG variant scheme, in which the map is just like BnG, but divided in two parts and is played like Fort scheme: each player has a side and cannot cross the line of air on the middle of the map. The objective of the game is to Drown enemy worms, since God Worms (unlimited health worms) is turned on (so it is similar to Plop War too). The scheme also has some additional limited-supply weapons (like Banana Bomb, Petrol and Mortar), bringing flood when Sudden Death starts.

It was featured in Worm Olympics in the years 2010 and 2013.

History

The concept of Bazooka and Grenades dates back to the original Worms, where gameplay with only those two weapons was seen as a more pure form of the game requiring advanced skill. For this reason, some missions limited the arsenal to just these two weapons.

Bazooka and Grenades was popularized in Worms 2 by Archmage under the name B&G. It then appeared as BnG in Worms Armageddon, including in the official #BnGLeague channel, although Team17's scheme had a number of differences compared to the one preferred by players. On this archive of an old Team17 website page, it was announced that Team17's BnG scheme would become anchored.

Competitive events

The scheme has featured consistently in competitions, featuring in every year of the Worm Olympics from when it started in 2006 to when it ended in 2016, and in cups since 2010 and tournaments since 2012 hosted on The Ultimate Site.

External links


This article has a to-do list:
  • Discover who is the author of Plopper
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