Difference between revisions of "Game logic"
From Worms Knowledge Base
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* [[Frontend structure (Worms World Party)|Frontend structure]] | * [[Frontend structure (Worms World Party)|Frontend structure]] | ||
* [[Frontend structure (WWP GBA)|Frontend structure (Gameboy Advance version)]] | * [[Frontend structure (WWP GBA)|Frontend structure (Gameboy Advance version)]] | ||
+ | * [[Wormpot]] | ||
== Weapons == | == Weapons == |
Revision as of 04:58, 7 June 2007
Common information
- Physics Engine
- Tricks and glitches
- Luck
- Environment logic
- Map texturing
- Soundbank logic
- Post-game awards
- Crate Probability
Game-specific information
Worms 2
Worms Armageddon
Worms World Party
Weapons
Worms Armageddon and Worms World Party
This is a list of all the weapons currently written about. If you write an article on one, please enter it into the list here so people know which ones still need to be writen about. When this becomes full it will be changed to an unwritten list, and eventually removed when every weapon contains an article.
- Battle Axe
- Shotgun
- Kamikaze, Prod
- Mine, Super Sheep (Aqua Sheep)
- Teleport
- Holy Hand Grenade
- Mad cows
- Freeze
- Jetpack, Fast Walk
- Grenade Launcher
- Sheep-on-a-Rope
Worms 2 Exclusive Weapons
WormsDC Exclusive Weapons
- See also: List of weapon names in Monkey Mode