Difference between revisions of "Shopper"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{ReplayBox|Shopper.wagame|An example of a Shopper game (3vs3) with DarK,|Random00, SPW, Incog, Paya and REM; taken from [[Worm Olympics]]}}
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{{ReplayBox|Shopper.wagame|An example of a Shopper game|(3vs3) with DarK, Random00, SPW, Incog,<br/>Paya and REM; taken from [[Worm Olympics]]}}
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[[Image:Shopper_screenshot.png|thumb|Use the rope and 'shop' for crates]]
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'''Shopper''' (originally '''Rope Shopper''') is a scheme in which players start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates to build their arsenal. The scheme and its variations are generally the most popular schemes played on [[WormNET]].
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== Description ==
 
{{Game setup|file=Shopper.wsc|scheme=Shopper|map=Specially designed map|wmdb=shopper|worms=Usually 3}}
 
{{Game setup|file=Shopper.wsc|scheme=Shopper|map=Specially designed map|wmdb=shopper|worms=Usually 3}}
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The goal in Shopper is to kill all opponents using weapons obtained from crates, collected within the relatively short turn time by using the [[Ninja Rope]], which is provided in unlimited quantity and given a power setting of 5 to allow unlimited repeat swings.
  
'''Shopper''', also known as '''Shoppa''', is one of the oldest fan made schemes in [[Worms Armageddon]]. Furthermore, Shopper and its variations are nowadays the most popular schemes played on [[WormNET]].
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Maps designed for the Shopper scheme provide a roof along the top and wide open spaces in which to swing around on the ninja rope, and typically include a large number of platforms, nooks and crannies where worms can try to stay safe from enemy attacks. Maps usually also include some hazards, such as holes at the bottom or sides of the map through which worms can fall and drown.
  
The goal in Shopper is to destroy the opponents using weapons obtained from crates, collected within a relatively short turn time with the help of the [[Ninja Rope]]. Little or no combat equipment is present in player's inventory at the beginning (hence the term "shopping" for weapons).
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Considerable skill with the [[Ninja Rope]] is required for playing Shopper competently. However - unlike some of its variations, noted below - the classic Shopper scheme is very accessible to new players and suitable for practicing with the ninja rope.
Shopper is played on an indestructible terrain (toggled as a scheme option) and specially designed maps, usually with roof to allow smooth maneuvering around the map.
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Considerable skill with the [[Ninja Rope]] is required for playing Shopper, however unlike some variations, a classic Shopper scheme is very suitable to practice mastering the rope.
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The scheme is supported by [[HostingBuddy]].
  
To make the scheme more challenging, specific rules has been brought into, which all players must follow (see below).
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== Rules ==
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[[Image:Team_stats_example.png|thumb|alt=Team energy bars. Top to bottom: 3-UP, 1-UP, 2-UP.|In this picture, 3-UP is the leading team while 2-UP is the last.]]
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The main rules for Shopper being used nowadays on WormNET are as follows:
  
== History ==
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* '''<span style="color:red">C</span>rate Before Attack''' ('''<span style="color:red">C</span>BA''') - Players must collect a crate at the start of each turn before attacking with a weapon from their inventory.
Shopper was created around 1999 on Worms Armageddon. It was in that time known as '''rope shopping'''. Though it is unknown who was the original creator of shopper, it is clear that one of the most important contributers from the very start of shopper was the player [[Dogma]]. With the creation of his shopper map '''City shopper''' he set the tone for the design and layout of shopper maps for many years to come.
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* '''<span style="color:red">A</span>ttack From Rope''' ('''<span style="color:red">A</span>FR''') - Players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
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* '''<span style="color:red">K</span>ill The Leader''' ('''<span style="color:red">K</span>TL''') - Players must injure worms belonging to the team in first place.
  
In the earlier days of shopper it was commonly considered to be a game for newbies. The most popular scheme in that time was [[roper]] and [[proper]], which required a lot more rope skill then shopper. It was common that most newbies would start practising their rope skills on shopper maps, moving to the more difficult rope games once their skills had grown.
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To acknowledge to someone that you understand the rules and will abide by them, one shall reply "'''<span style="color:red">CAK</span>'''" (usually as a private message, to avoid copy + paste from [[Cow|cows]]'').
  
Around 2002, the attitude towards the scheme has started changing. Many who were considered to be elite roper players had left Worms and with it the strong dislike towards shopper.  
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=== Historical rules and other details ===
The shopper game grew more and more in popularity, passing proper as the most popular game on the way.
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Historically, Shopper was played with a different set of house rules. Some of them sometimes get played in different schemes, but nowadays, that's rare. These rules are described below:
  
In 2004, a new variation of shopper hit the community like a bomb. [[Star Worms]] came out with his idea for the [[Wall-X-wall shopper]]. This idea caught the attention of the community and soon became as popular as the shopper scheme itself.
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* '''<span style="color:brown">C</span>rate Before Attack''' ('''<span style="color:brown">C</span>BA''') - Same as above.
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* '''<span style="color:brown">A</span>ll But Last''' ('''<span style="color:brown">A</span>BL''') - Players must not injure any worms belonging to the team in last place, with the exception outlined by the ''Pile'' rule below.
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* '''<span style="color:brown">P</span>ile''' - Players may only injure worms belonging to the team in last place if they also injure other worms in the same attack. Only applicable if the ''<span style="color:brown">A</span>BL'' rule is in force.
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* '''<span style="color:brown">K</span>ill The Cow''' ('''<span style="color:brown">K</span>TC''') - Should anyone violate the rules, players must target that player (regardless of the ''ABL'' rule) until they have been killed off.
  
== The rules ==
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These four rules are collectively known as the '''<span style="color:brown">[[Scheme_rules#PACK|PACK]]</span>''' rules (standing for <span style="color:brown">P</span>ile, <span style="color:brown">A</span>BL, <span style="color:brown">C</span>BA and <span style="color:brown">K</span>TC).
Shopper uses a set of rules commonly known as the [[PACK]] rules. Where PACK stands for;
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* [[Pile]] (In order to hurt the player who is last with a weapon in your inventory, damage must be spread to at least 1 other team. Generally the Pile rule is combined with ABL or KTL these days.)
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* [[ABL]] (Injuring any team with a weapon in your inventory. Do NOT injure the last team unless the [[Pile]] rule is used and you spread damage to multiple teams with a weapon in your inventory.)
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* [[CBA]] (Collect a Crate at the start of each turn Before Attacking with a weapon from your inventory)
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* [[KTC]] (Kill The [[Cow]] or person who is breaking the games rules.)
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The ABL rule is sometimes replaced by KTL:
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* [[KTL]] (Injuring the 'leader' with a weapon in your inventory. Damage can be spread amongst other teams so long as the leader is injured in the blast.)
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Around 2000, a new rule which originated from the [[Roper]] scheme made its entrance into Shopper:
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* [[AFR]] (Attacking from the rope when it is possible with the chosen weapon.)
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The combination of AFR and the PACK rules then became known as the proPACK rules. Around 2003, the AFR rule got so integrated into Shopper, that the difference between PACK and proPACK was forgotten and AFR became a standard Shopper rule.
+
  
As well as the rule mentioned in PACK, shopper had a few less formal/agreed upon rules:
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The ''ABL'' rule is often substituted with ''KTL'' (explained above). Around 2000, Shopper started to adopt a rule which originated with the [[Roper]] scheme: ''AFR'' (explained above). The combination of ''AFR'' and the ''PACK'' rules then became known as the '''proPACK''' rules. Throughout 2003, the ''AFR'' rule became so integral to Shopper, that the difference between ''PACK'' and ''proPACK'' was largely forgotten.
* No [[Girder|girders]]. (They change the landscape permanently.)
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* No [[Nuclear Bomb|nukes]]. (They change the landscape permanently.)
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* No permanent blocking (e.g. using [[Longbow|arrows]], Girders, Nukes, Etc.)
+
  
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As well as the rules above, Shopper was sometimes played with additional rules prohibiting certain super weapons and the way that weapons can be used:
  
Across the player base, Shopper rules are generally addressed purely by acronyms of the 3 fundamental rules - AFR, CBA, KTL/ABL; others are considered common sense.
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* '''No [[girder]]s.''' - Players must not use girders, even if they collect girders or a [[Girder Starter Pack]] in a crate.
KTL prevails over ABL these days and is the one implicitly used, unless signalized otherwise.
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* '''No [[Nuclear Bomb|nukes]].''' - Players must not use the Nuclear Bomb, even if they collect one in a crate.
 +
* '''No permanent blocking.''' - Players must not use any weapon in such a way that it permanently blocks a worm from fully navigating the map.
  
== The maps ==
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Shopper rules are generally addressed purely by the acronyms of the 3 fundamental rules - AFR, CBA, KTL/ABL; others (such as the rules on the use of weapons above) are considered common sense.
  
[http://www.wmdb.org/maps?type=shopper Shopper maps on WMDB]
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== Variants ==
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''Creative modifications of the scheme.''
  
[http://www.blamethepixel.com/maps.php?step=2&thetype=2&orderby=id&order=DESC&workswith=any&limit=10 Shopper maps on Blame the Pixel]
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Of all the schemes known in ''Worms'', Shopper probably has the most variants. Because of its extensive popularity, many people came up with their own versions to the Shopper scheme, some better known than others. The variants often rely on the specific design of the map, and sometimes involve new rules. In some cases, variants require the use of [[TestStuff]], that after v3.8 became obsolete, once its individual features can be enabled via [[Extended Scheme Options]].
  
== The Scheme ==
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=== Wall-X-Wall Shopper ===
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[[Image:WxW Shopper WO icon.png|frame|left|WO icon]]
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''Main Article: [[Wall-X-Wall Shopper]]''
  
== Variations ==
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In this variant, an additional rule is in force: the player must touch a number of specified number of walls during their turn before attacking. This is played on specially-designed maps which highlight the walls to be touched.
Of all the schemes known in Worms, Shopper probably has the most variations. Because of its extensive popularity, many people came up with their own variations to the shopper scheme, some better known than others:
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{{clear}}
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=== Fly Shopper ===
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{{ReplayBox|Fly Shopper.WAgame|An example of a Fly Shopper game|with Random00 and z3r0; taken from [[Worm Olympics]]}}
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[[Image:Fly Shopper WO icon.png|frame|left|WO icon]]
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{{Map example|map=Specially designed map|wmdb=flyshopper}}
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In this variant, the map has an open roof and a large pillar in the middle. Players must fly their worms over the pillar at least once during their turn before attacking. For this, an additional rule is in force:
  
==== Wall-x-Wall Shopper ====
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* '''Fly Before Attack''' ('''FBA''' in [[Terminology|worms terminology]]) - Players must use the ninja rope to fling their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attacking.
''Main Article: [[Wall-X-wall shopper|Wall-x-Wall Shopper]]''
+
  
The player has to touch a number of specified walls.
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The rope may be attached to the central pillar ''before'' and ''after'' the crossing - e.g. when doing a special kind of fly called "[[Ninja_Rope#Rope_tricks|mexi]]".
  
==== Fly Shopper ====
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The player is not required to attach the rope again after the crossing - e.g. if the worms hits terrain and the parachute activates, the fly is still considered to be valid. Also, when [[Test versions|TestStuff]] is activated, it is common practice to consider a fly valid if the player activates the parachute manually after the crossing.
{{Map example|map=Specially designed map|wmdb=flyshopper}}
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In this variant, the player has to fly across a pillar in the middle of the map at least once before attacking. For this, a new rule was created: FBA, meaning '''Fly Before Attack'''.
+
  
===== The Term "Fly" =====
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==== Competitive events ====
Beginners to this scheme sometimes have difficulty of understanding what a valid "fly" is. Here are some basic concepts concerning this:
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Fly Shopper was featured on 2 cups hosted on [[TUS]]: [https://www.tus-wa.com/cups/search/!QUOTEFly%20Shopper!QUOTE/ one in 2017 and other in 2022]. It was featured in several [[Worm Olympics|WOs]] too (for example, check [http://2008.wormolympics.com/tournaments/show/35#results WO 2008], [http://2011.wormolympics.com/results?scheme=33 WO 2011] and [http://2013.wormolympics.com/results?scheme=33 WO 2013] tournaments).
* ''During'' a fly, the worm can not touch the object in the middle, doing so makes the fly invalid. For obvious reasons, however, it is allowed to touch it ''before'' and ''after'' the fly - eg. when doing a special kind of fly called "mexi".
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* For the fly to be valid, the rope can not attach to anything while going over the object - eg. it isn't enough to just swing the worm over the top of the object.
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* The fly must always be initiated ''from'' rope, but the player doesn't necessarily have to attach the rope again on the other side - eg. if the worms hits an object on the other side (the opposite wall, for example) and the parachute activates, the fly is still valid. Also, when TestStuff is activated, it is common practice to consider a fly valid if the player activates the parachute manually while still flying over the central object, and then descends to the other side.
+
  
==== Chamber Shopper ====
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=== Chamber Shopper ===
 
{{Map example|map=Specially designed map|wmdb=chamber}}
 
{{Map example|map=Specially designed map|wmdb=chamber}}
In a Chamber Shopper, the map is divided into several chambers, often with open tops and separated by a number of vertical pillars. The overall feeling of the game is akin to that of the flyshopper.
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In Chamber Shopper, the map has an open roof and is divided horizontally into several chambers, typically 4 or 5, separated by vertical pillars.
  
The FBA rule (see above) may apply.
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The ''FBA'' rule (see Fly Shopper, above) is sometimes used in this variation.
  
==== Pod Shopper ====
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==== History ====
{{Map example|map=Specially designed map ([http://wmdb.org/4344 example])|wmdb=}}
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Chamber Shopper was created by [[People/Chance|Chance]] ([https://web.archive.org/web/20031013185643/http://bloopy.topcities.com/worms/g_shopper.html see this 13th October 2003 archive snapshot]). The oldest colored map of Chamber Shopper was [https://www.wmdb.org/168 released] on [[WMDB]] on 21st February 2004 by [[People/Star Worms|Star Worms]], but there are older .bit maps of this scheme.
This scheme's uniqueness lies in that the map consists of 2 or more separated pods. The players must go from pod to pod in order to collect a crate and to find a worm to attack. The games tend to be short, as lots of worms fall into the water accidentally or due to attacks. There are no specific rules whatsoever besides the normal Shopper rules, although KTL/ABL is sometimes omitted.
+
  
==== Moon Shopper ====
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===== Similar ideas =====
The only thing separating this scheme from Shopper, is that the players have to activate [[Low Gravity]] in the beginning of each of their turns.
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A scheme named [[Roper#Chamber_Roper|Chamber Roper]] was released after the existence of Chamber Shopper and it uses very similar maps to play.
  
==== Surf Shopper ====
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=== Pod Shopper ===
{{Map example|map=Specially designed map|wmdb=surf}}
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{{Map example|map=Specially designed map|wmdb=podshop}}
In Surf Shopper the players must skim their worm across water onto an island to be allowed to attack. This creates a specific rule called SBA, meaning '''Surf Before Attack'''.
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Pod Shopper maps are designed with 2 or more 'pods', which may be considered miniature shopper maps in and of themselves. These pods are separated from each other by open space.
  
In order to be able to fire the rope after skimming on water, it is imperative to activate TestStuff.
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Players typically have to travel from pod to pod during their turn in order to collect a crate and to find a worm to attack. Pod Shopper games tend to be short, as drowning is more common (there are players who say that POD stands for Plop Or Die). The common Shopper rules ''KTL'' and ''ABL'' are sometimes omitted to allow players to more easily find a target.
  
==== Bungee Shopper ====
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=== Surf Shopper ===
{{Map example|map=Specially designed map ([http://wmdb.org/8795 example])|wmdb=}}
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[[Image:Surf Shopper WO icon.png|frame|left|WO icon]]
This is a Shopper with [[bungee]] instead of ninja rope, and maps designed for bungeeing around. Players must attack from bungee or during flying. The use of TestStuff is required.
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''Main Article: [[Surf Shopper]]''
  
==== Chute Shopper ====
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In Surf Shopper, players must skim their worm (this is the additional rule) across water onto the '''shore'''. This variant is played on maps specially designed for this (different styles). Most players play with TestStuff features, but it's possible to play without them.
{{Map example|map=Specially designed map ([http://wmdb.org/2582 example])|wmdb=}}
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{{clear}}
A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute.
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==== Tunnel Shopper ====
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=== Attack From Air Shopper (or AFA Shopper) ===
A mix of [[Rope race]] and Shopper.
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[[Image:Air Shopper WO icon.png|frame|left|WO icon]]
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{{ReplayBox|Air Shopper.WAgame|Air Shopper game with Random00,|Unique, spw and flint (taken from [[Worm Olympics]]).<br><br>''Note: to watch this replay properly,<br>the .reg file "EmulateRubberWorm_Off"<br>must be activated on Tweaks folder.''}}
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{{Scheme|title=|file=Air Shopper.wsc|map=Specially designed map ([https://www.tus-wa.com/maps/mappack-569/ mappack])|wmdb=?map&#91;title&#93;=afa&#124;shop}}
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Played on specially designed maps, and with [[TestStuff]] enabled, this variant has [[Fall Damage]] turned off, and makes use of an additional rule:
  
==== Speed Shopper ====
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* '''[[Scheme_rules#AFA_-_Attack_From_Air|Attack From Air]]''' ('''AFA''' in [[Terminology|worms terminology]]) - Players must attack during a "rope-roll", where a worm has disengaged the ninja rope and is in flight. Players do this by pressing ''Enter'' while their worm is in the air.
A Shopper with 10 or 15 second long turns.
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==== Power Shopper ====
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The common Shopper rules ''KTL'' and ''ABL'' are usually omitted for this variant.
A Shopper with high power weapons and 15 second long turns.
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==== Drive-by Shopper ====
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This variant was created in December 2008 ([http://2008w.wormolympics.com/tournaments/show/25%23results see the 2008 winter WO tournament]) by [[People/Crowe|Crowe]], originally under the name of '''Air Shopper'''.
{{Map example|map=Specially designed map ([http://wmdb.org/883 example])|wmdb=}}
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{{clear}}
The player has to make a lap around the map.
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==== Loser Shopper ====
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=== Bungee Shopper ===
Shopper played on any map where you can't drown. First to kill all their own worms is the winner.
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{{ReplayBox|Bungee Shopper.WAgame|An example of a Bungee Shopper game|with OREL and Uzurpator; taken from [[Worm Olympics]]}}
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[[Image:Bungee Shopper WO icon.png|frame|left|WO icon]]
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{{Scheme|title=|file=Bungee Shopper.wsc|map=Specially designed map|wmdb=bungeeshop}}
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This is a Shopper with [[bungee]] instead of ninja rope, and maps designed for bungeeing around. Players must attack from bungee or during flying. The use of TestStuff is required, this allows players to use parachute in the middle of the bungee rope-roll.
  
==== Crate Collector ====
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It was featured in the 2009 WO (checked in the backup replays) and also in the [https://web.archive.org/web/20130903182657/http://2009w.wormolympics.com/tournaments/show/100 2009 Winter WO]. It was featured in [https://www.tus-wa.com/cups/search/!QUOTEBungee%20Shopper!QUOTE/ cups] since 2010, and in 2017 as a [https://www.tus-wa.com/tournaments/tournament-994/ tournament], from [[TUS]].
{{Map example|map=Randomly generated cavern map|wmdb=}}
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A [[Worms World Party|WWP]] scheme with [[WormPot|WormPot's]] "Super Rope mode" and "Crates, crates and even more crates" settings are on.
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{{clear}}
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 +
=== Chute Shopper ===
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{{Scheme|title=|file=Parachute Shopper.wsc|Map example|map=Specially designed map (examples: [http://wmdb.org/20654], [https://www.wmdb.org/20633] and [https://www.wmdb.org/31180] )|wmdb=}}
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A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute ([https://web.archive.org/web/20050402124017mp_/http://bloopy.topcities.com/worms/terrains.html?aut=---All---&sch=Shopper source]).
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 +
{{clear}}
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 +
=== Drive-by Shopper ===
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{{Map example|map=Specially designed map (examples: [https://www.wmdb.org/maps/?map%5Btitle%5D=driveby], [https://www.wmdb.org/maps/?map%5Btitle%5D=drive%7Cby], [https://www.tus-wa.com/maps/search/!QUOTEDriveby!QUOTE/], and [https://www.wmdb.org/3703])|wmdb=?map&#91;title&#93;=drive-by}}
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Created by [[People/sfNOrds|sfNOrds]] ([https://web.archive.org/web/20050402080637mp_/http://bloopy.topcities.com/worms/g_shopper.html source]) and played on maps designed with a circuit, including [[Wascar]] maps (though sometimes they need to be modified to make all crates reachable). Many drive-by maps also have a Fly Shopper-style opening at the top. This variation makes use of an additional rule:
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 +
* '''Lap the map''' - Players must make a lap around the map before attacking.
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 +
In 2012, Drive-by Shopper received a [https://www.tus-wa.com/cups/cup-403/ cup attempt] on [[TUS]], but it was cancelled.
 +
 
 +
=== Loser Shopper ===
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Played on any regular Shopper map where it's impossible to drown, players must attack their own worms. The first to kill all their own worms wins the game.
 +
 
 +
==== Similar ideas ====
 +
After Loser Shopper, a scheme with the same concept of suiciding your worms was created: [[Abnormal]]. But, the gameplay is very different, since abnormal is derived from [[Intermediate]].
 +
 
 +
=== Tunnel Shopper ===
 +
A blend of [[Rope Race]] and Shopper, with the Shopper scheme played on maps designed for Rope Race.
 +
 
 +
The author of this scheme is Evil Bunny according to [https://worms2d.info/?title=User:Evil_Bunny&oldid=2345 this edit] made in 2006 on [[User:Evil_Bunny|Evil Bunny]]'s page.
 +
 
 +
=== Crate Collector ===
 +
[[Image:Ropes and Crates WO icon.png|frame|left|WO icon]]
 +
{{Map example|map=Randomly generated cavern map}}
 +
This variant can only be played with [[Worms World Party]], making use of that game's [[WormPot]] mode "Super Rope" and "Crates, crates and even more crates". This scheme has no rules at all (players don't need to say any rules to play).
 +
It is also known as '''Ropes and Crates''' or '''RnC'''<ref>[https://www.wmdb.org/8208 RnC mention on WMDB]</ref><ref>[https://www.wmdb.org/8201 RnC mention on WMDB 2]</ref><ref>[https://www.wmdb.org/32856 RnC mention on WMDB 3]</ref><ref>[https://www.tus-wa.com/schemes/search/RnC/ RnC mention on TUS]</ref> in [[Terminology|worms terminology]], as it's written in the title of [http://2011.wormolympics.com/t209#results this tournament] in WO 2011, and in these [https://www.tus-wa.com/cups/search/!QUOTERope%20and%20Crates!QUOTE/ cups] (2012 and 2013).
 +
 
 +
{{clear}}
 +
 
 +
=== Black Hole Shopper ===
 +
''Main Article: [[Black Hole Shopper]]''
 +
 
 +
In this variant, Shopper is played in black hole gravity (feature of [[RubberWorm]]), on maps that are basically a circle with spots to attach the rope.
 +
 
 +
=== Sally Shopper ===
 +
''Main Article: [[Sally Shopper]]''
 +
 
 +
In this variant, worms have infinite health, and must be killed by plopping them like wise [[Plop War]] scheme. Although, the map has a different design, with openings for the plops and special areas to drop [[Salvation Army]], the weapon in which the scheme is highly focused. The concentrated bomblets of the weapon launch worms very far if well positioned underneath the worms with correct timing.
 +
 
 +
== Variations ==
 +
''Modifications with relatively small detail changes to the scheme.''
 +
 
 +
=== Moon Shopper ===
 +
{{Scheme|title=|file=Moon Shopper.wsc}}
 +
Played on regular Shopper maps, this variation makes use of an additional rule:
 +
 
 +
* '''Use Low Gravity every turn''' - Players must activate Low Gravity at the start of their turn.
 +
 
 +
The author of this scheme is Evil Bunny according to [https://worms2d.info/?title=User:Evil_Bunny&oldid=2345 this edit] made in 2006 on [[User:Evil_Bunny|Evil Bunny]]'s page.
 +
 
 +
=== Speed Shopper ===
 +
Played with 10 or 15 second long turns.
 +
 
 +
=== Power Shopper ===
 +
Played with weapons on higher-than-normal power settings, along with 15 second long turns.
 +
 
 +
=== Weird Shopper ===
 +
''Main Article: [[Weird Shopper]]''
 +
 
 +
This is almost a variant, because it is a Shopper scheme with very different and unusual settings to the point that players can be frustrated if not used with the scheme.
 +
 
 +
== History ==
 +
[[Image:Shopper WO icon.png|frame|left|WO icon]]
 +
When [[Roper]] exploded in popularity on ''Worms 2'', some players modified it and included every weapon that could be dropped from rope, or replaced the health crates with weapon crates. Similar modifications were not well received by ropers on ''Worms Armageddon'', but it became known at the time as '''Rope Shopper''' to distinguish it from the original [[Team17_(scheme)|Team17]] "Shopper" scheme, which makes minimal use of the Ninja Rope. Unlike in the ''Worms 2'' roping schemes, Shopper evolved to have its own distinct style of maps and include weapons which can't be dropped from rope, making for more varied gameplay.
 +
 
 +
Though it's unknown who created Shopper as we know it, it's clear that one of the most important contributors from the very start was [[People/Dogma|Dogma]]. With the creation of a series of high-quality maps starting in late 2000, most famously his ''Shopping 2002'' map (a colorized version of which can be found on the [[Worms Map Database]] [https://www.wmdb.org/287 here]), he kickstarted Shopper's popularity and set the tone for the design and layout of Shopper maps for many years to come.
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In the earlier days of Shopper, the scheme was commonly considered to be a game for newbies. The most popular roping schemes at the time were [[Roper]] and [[Proper]], which required a lot more skill with the ninja rope than Shopper and did not rely on the luck of crates. Newbies would typically start practising their rope skills with the Shopper scheme, and then move to the more difficult rope schemes as their skills grew.
 +
 
 +
Around 2002, the attitude towards the scheme had started to change. Many who were considered to be elite Roper players had left the ''Worms'' community and took with them their strong dislike of Shopper. The Shopper scheme became more and more popular, passing Proper as the most popular scheme on [[WormNET]].
 +
 
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In 2004, [[People/Star Worms|Star Worms]] created the [[Wall-X-Wall Shopper]], a variation of the Shopper scheme which became very popular very quickly.
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=== The term "Shoppa" ===
 +
Shopper is commonly called "Shoppa" by many players around [[WormNET]]. Typing "Shoppa" on [[WMDB]] search, will result in [https://www.wmdb.org/maps/?map%5Btitle%5D=Shoppa at least 926 maps that use the "shoppa" tag]. On [[TUS]], there are [https://www.tus-wa.com/maps/search/!QUOTEshoppa!QUOTE/ at least 476 maps with this tag], [https://www.tus-wa.com/schemes/search/!QUOTEShoppa!QUOTE/ at least 21 schemes using this term], and [https://www.tus-wa.com/search2/?params=eJwtlMtuWzEMRP8lm264EB96fU3g2BdIizQOnLRFAX98zxgFokgmqSE5Q93T5ffp_Xxc7t_u7f50f7np5M1ihkUNyzK3wMA-bVmk-cDbLLFvy2aeFsO8bGApi245rdwGrmWpIFAyg-WsZHWukEQ3Nok2wFtg2Dq2Doxvi2jGz96tp_VtI6xPw-kqI1TSpBzAFsEb8OJcKkP-ZWD4JHdRPxalGtP4y-LCoqJle9jstomiyxzaAfIgnEYHHQCYaqw5Nu41YBpNN9m6kR8k-EoBkzWw-Ny2p02ydqC6dqx04FylbPw-BAAg9MQCcGkXu5O1bIjrNEWp3FB_ZBio0rU4d0oGO2Ep4SWVCxRfiBBwA-lwmw8dFALHcO4lvXAD640zRTjdOyK6U6Z4C3VLM41iGjuUB9qGmIA2T5WCDTdDEA9p1QvkaCI0JZKZqQllNzSIjQNWkruxNVx02EQPF7tmAluqNQ0a9QWkwnBSQ1JDNs0IwF1Ld8ARrmgpYjWwolhJRb1blU3-dyNExFCilxggStlLEnDJMEhrkoHLzC2Dwy1-4AXl0cVD48TOpIV0DvXL0tSJClIH4xbMU0hfMidDkk0DBHJqmFhKpBckP2WmRnTq2VA-2ifa58K_8D-GlBgpSg258C_5oUITD6W5VTU-UUvJ1cR2sopF603vERYY6kKbQuZC5kKjcvkWi3swUfRe0F7IXUhd1F0heoij50o9JWJ4xsXcFoyV6NObz8Un5PP1-uf5fP358XZ8HXxMZPr18uM4fz1f39_-_rdcb1-cbsfb8fj-_Dc9X77fMF-Oz7Msx-l2fuX3E5gfH6enfzOx_68. 468 results in forums and posts]. It is considered a misspelling term, being not used in official stuff related to the scheme and probably its origins are related with an official [[WormsDC]] [https://worms2d.info/Cheats_(first_generation) cheat "SUPA SHOPPA"] in which weapon crates are spawned during landscape generation instead of landmines.
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=== Competitive events ===
 +
The scheme has featured consistently in competitions.
 +
==== Tournaments ====
 +
It was featured in every year of the [[Worm Olympics]] from when it started in [http://2006.wormolympics.com/tourneys/10 2006] to when it ended in [http://2016.wormolympics.com/results?scheme=1 2016], and in [https://www.tus-wa.com/tournaments/search/!QUOTEshopper!QUOTE/ tournaments] hosted on [[The Ultimate Site]] between 2011 and 2018.
 +
==== Cups ====
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The scheme was featured in [https://www.tus-wa.com/cups/search/!QUOTEshopper!QUOTE/ cups] hosted on The Ultimate Site between 2009 and 2022.
  
 
== See also ==
 
== See also ==
 
* WormNET [[Etiquette]]
 
* WormNET [[Etiquette]]
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* [[Scheme rules]]
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== External links ==
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* [http://wahelp.worms2d.info/scheme-shopper.php Shopper] on Nanacide
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* [http://www.tus-wa.com/forums/schemes-13/shopper-the-widest-explanation-ever/ Complete explanation of Shopper rules] on The Ultimate Site of Worms Armageddon
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* [https://youtu.be/oxE_6uuuwO4?si=osTnGr2Qoa7V7Hvb Jason Statham Playing Worms Armageddon (Animation Film)] by [[People/ARTemych|ARTemych]].
 +
 +
== References ==
 +
<references/>
 +
 +
{{todo|add replays for the various variations|add a line about the history of each variation|Clarify rules regarding attacks from parachute, enviromental damage (crate bombing and map mines) and using animals to collect crates instead of the worm's hitbox (and attacking the leader on the same turn with this animal). [https://discord.com/channels/212807830317563905/212808166008815618/1295818754248409129 Here] is a Discord discussion initiated by an account named "oley" about this last issue.}}

Latest revision as of 18:22, 12 November 2024

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Shopper game
(3vs3) with DarK, Random00, SPW, Incog,
Paya and REM; taken from Worm Olympics
Download · Info
Use the rope and 'shop' for crates

Shopper (originally Rope Shopper) is a scheme in which players start with few or no weapons and must use the Ninja Rope to navigate a specially-designed, indestructible map and collect crates to build their arsenal. The scheme and its variations are generally the most popular schemes played on WormNET.

Description

Game setup
Scheme
Shopper:
Download
View scheme settings
Map
Specially designed map
Examples at the WMDB
Worms
Usually 3

The goal in Shopper is to kill all opponents using weapons obtained from crates, collected within the relatively short turn time by using the Ninja Rope, which is provided in unlimited quantity and given a power setting of 5 to allow unlimited repeat swings.

Maps designed for the Shopper scheme provide a roof along the top and wide open spaces in which to swing around on the ninja rope, and typically include a large number of platforms, nooks and crannies where worms can try to stay safe from enemy attacks. Maps usually also include some hazards, such as holes at the bottom or sides of the map through which worms can fall and drown.

Considerable skill with the Ninja Rope is required for playing Shopper competently. However - unlike some of its variations, noted below - the classic Shopper scheme is very accessible to new players and suitable for practicing with the ninja rope.

The scheme is supported by HostingBuddy.

Rules

Team energy bars. Top to bottom: 3-UP, 1-UP, 2-UP.
In this picture, 3-UP is the leading team while 2-UP is the last.

The main rules for Shopper being used nowadays on WormNET are as follows:

  • Crate Before Attack (CBA) - Players must collect a crate at the start of each turn before attacking with a weapon from their inventory.
  • Attack From Rope (AFR) - Players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
  • Kill The Leader (KTL) - Players must injure worms belonging to the team in first place.

To acknowledge to someone that you understand the rules and will abide by them, one shall reply "CAK" (usually as a private message, to avoid copy + paste from cows).

Historical rules and other details

Historically, Shopper was played with a different set of house rules. Some of them sometimes get played in different schemes, but nowadays, that's rare. These rules are described below:

  • Crate Before Attack (CBA) - Same as above.
  • All But Last (ABL) - Players must not injure any worms belonging to the team in last place, with the exception outlined by the Pile rule below.
  • Pile - Players may only injure worms belonging to the team in last place if they also injure other worms in the same attack. Only applicable if the ABL rule is in force.
  • Kill The Cow (KTC) - Should anyone violate the rules, players must target that player (regardless of the ABL rule) until they have been killed off.

These four rules are collectively known as the PACK rules (standing for Pile, ABL, CBA and KTC).

The ABL rule is often substituted with KTL (explained above). Around 2000, Shopper started to adopt a rule which originated with the Roper scheme: AFR (explained above). The combination of AFR and the PACK rules then became known as the proPACK rules. Throughout 2003, the AFR rule became so integral to Shopper, that the difference between PACK and proPACK was largely forgotten.

As well as the rules above, Shopper was sometimes played with additional rules prohibiting certain super weapons and the way that weapons can be used:

  • No girders. - Players must not use girders, even if they collect girders or a Girder Starter Pack in a crate.
  • No nukes. - Players must not use the Nuclear Bomb, even if they collect one in a crate.
  • No permanent blocking. - Players must not use any weapon in such a way that it permanently blocks a worm from fully navigating the map.

Shopper rules are generally addressed purely by the acronyms of the 3 fundamental rules - AFR, CBA, KTL/ABL; others (such as the rules on the use of weapons above) are considered common sense.

Variants

Creative modifications of the scheme.

Of all the schemes known in Worms, Shopper probably has the most variants. Because of its extensive popularity, many people came up with their own versions to the Shopper scheme, some better known than others. The variants often rely on the specific design of the map, and sometimes involve new rules. In some cases, variants require the use of TestStuff, that after v3.8 became obsolete, once its individual features can be enabled via Extended Scheme Options.

Wall-X-Wall Shopper

WO icon

Main Article: Wall-X-Wall Shopper

In this variant, an additional rule is in force: the player must touch a number of specified number of walls during their turn before attacking. This is played on specially-designed maps which highlight the walls to be touched.

Fly Shopper

Click to watch (W:A + Beta Update required) W:A replay: An example of a Fly Shopper game
with Random00 and z3r0; taken from Worm Olympics
Download · Info
WO icon
Map
Specially designed map
Examples at the WMDB

In this variant, the map has an open roof and a large pillar in the middle. Players must fly their worms over the pillar at least once during their turn before attacking. For this, an additional rule is in force:

  • Fly Before Attack (FBA in worms terminology) - Players must use the ninja rope to fling their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attacking.

The rope may be attached to the central pillar before and after the crossing - e.g. when doing a special kind of fly called "mexi".

The player is not required to attach the rope again after the crossing - e.g. if the worms hits terrain and the parachute activates, the fly is still considered to be valid. Also, when TestStuff is activated, it is common practice to consider a fly valid if the player activates the parachute manually after the crossing.

Competitive events

Fly Shopper was featured on 2 cups hosted on TUS: one in 2017 and other in 2022. It was featured in several WOs too (for example, check WO 2008, WO 2011 and WO 2013 tournaments).

Chamber Shopper

Map
Specially designed map
Examples at the WMDB

In Chamber Shopper, the map has an open roof and is divided horizontally into several chambers, typically 4 or 5, separated by vertical pillars.

The FBA rule (see Fly Shopper, above) is sometimes used in this variation.

History

Chamber Shopper was created by Chance (see this 13th October 2003 archive snapshot). The oldest colored map of Chamber Shopper was released on WMDB on 21st February 2004 by Star Worms, but there are older .bit maps of this scheme.

Similar ideas

A scheme named Chamber Roper was released after the existence of Chamber Shopper and it uses very similar maps to play.

Pod Shopper

Map
Specially designed map
Examples at the WMDB

Pod Shopper maps are designed with 2 or more 'pods', which may be considered miniature shopper maps in and of themselves. These pods are separated from each other by open space.

Players typically have to travel from pod to pod during their turn in order to collect a crate and to find a worm to attack. Pod Shopper games tend to be short, as drowning is more common (there are players who say that POD stands for Plop Or Die). The common Shopper rules KTL and ABL are sometimes omitted to allow players to more easily find a target.

Surf Shopper

WO icon

Main Article: Surf Shopper

In Surf Shopper, players must skim their worm (this is the additional rule) across water onto the shore. This variant is played on maps specially designed for this (different styles). Most players play with TestStuff features, but it's possible to play without them.

Attack From Air Shopper (or AFA Shopper)

WO icon
Click to watch (W:A + Beta Update required) W:A replay: Air Shopper game with Random00,
Unique, spw and flint (taken from Worm Olympics).

Note: to watch this replay properly,
the .reg file "EmulateRubberWorm_Off"
must be activated on Tweaks folder.
Download · Info

Played on specially designed maps, and with TestStuff enabled, this variant has Fall Damage turned off, and makes use of an additional rule:

  • Attack From Air (AFA in worms terminology) - Players must attack during a "rope-roll", where a worm has disengaged the ninja rope and is in flight. Players do this by pressing Enter while their worm is in the air.

The common Shopper rules KTL and ABL are usually omitted for this variant.

This variant was created in December 2008 (see the 2008 winter WO tournament) by Crowe, originally under the name of Air Shopper.

Bungee Shopper

Click to watch (W:A + Beta Update required) W:A replay: An example of a Bungee Shopper game
with OREL and Uzurpator; taken from Worm Olympics
Download · Info
WO icon

This is a Shopper with bungee instead of ninja rope, and maps designed for bungeeing around. Players must attack from bungee or during flying. The use of TestStuff is required, this allows players to use parachute in the middle of the bungee rope-roll.

It was featured in the 2009 WO (checked in the backup replays) and also in the 2009 Winter WO. It was featured in cups since 2010, and in 2017 as a tournament, from TUS.

Chute Shopper

A variant without ninja rope, and with maps designed for parachuting around. Players must attack from parachute (source).

Drive-by Shopper

Map
Specially designed map (examples: [4], [5], [6], and [7])
Examples at the WMDB

Created by sfNOrds (source) and played on maps designed with a circuit, including Wascar maps (though sometimes they need to be modified to make all crates reachable). Many drive-by maps also have a Fly Shopper-style opening at the top. This variation makes use of an additional rule:

  • Lap the map - Players must make a lap around the map before attacking.

In 2012, Drive-by Shopper received a cup attempt on TUS, but it was cancelled.

Loser Shopper

Played on any regular Shopper map where it's impossible to drown, players must attack their own worms. The first to kill all their own worms wins the game.

Similar ideas

After Loser Shopper, a scheme with the same concept of suiciding your worms was created: Abnormal. But, the gameplay is very different, since abnormal is derived from Intermediate.

Tunnel Shopper

A blend of Rope Race and Shopper, with the Shopper scheme played on maps designed for Rope Race.

The author of this scheme is Evil Bunny according to this edit made in 2006 on Evil Bunny's page.

Crate Collector

WO icon
Map
Randomly generated cavern map

This variant can only be played with Worms World Party, making use of that game's WormPot mode "Super Rope" and "Crates, crates and even more crates". This scheme has no rules at all (players don't need to say any rules to play). It is also known as Ropes and Crates or RnC[1][2][3][4] in worms terminology, as it's written in the title of this tournament in WO 2011, and in these cups (2012 and 2013).

Black Hole Shopper

Main Article: Black Hole Shopper

In this variant, Shopper is played in black hole gravity (feature of RubberWorm), on maps that are basically a circle with spots to attach the rope.

Sally Shopper

Main Article: Sally Shopper

In this variant, worms have infinite health, and must be killed by plopping them like wise Plop War scheme. Although, the map has a different design, with openings for the plops and special areas to drop Salvation Army, the weapon in which the scheme is highly focused. The concentrated bomblets of the weapon launch worms very far if well positioned underneath the worms with correct timing.

Variations

Modifications with relatively small detail changes to the scheme.

Moon Shopper

Played on regular Shopper maps, this variation makes use of an additional rule:

  • Use Low Gravity every turn - Players must activate Low Gravity at the start of their turn.

The author of this scheme is Evil Bunny according to this edit made in 2006 on Evil Bunny's page.

Speed Shopper

Played with 10 or 15 second long turns.

Power Shopper

Played with weapons on higher-than-normal power settings, along with 15 second long turns.

Weird Shopper

Main Article: Weird Shopper

This is almost a variant, because it is a Shopper scheme with very different and unusual settings to the point that players can be frustrated if not used with the scheme.

History

WO icon

When Roper exploded in popularity on Worms 2, some players modified it and included every weapon that could be dropped from rope, or replaced the health crates with weapon crates. Similar modifications were not well received by ropers on Worms Armageddon, but it became known at the time as Rope Shopper to distinguish it from the original Team17 "Shopper" scheme, which makes minimal use of the Ninja Rope. Unlike in the Worms 2 roping schemes, Shopper evolved to have its own distinct style of maps and include weapons which can't be dropped from rope, making for more varied gameplay.

Though it's unknown who created Shopper as we know it, it's clear that one of the most important contributors from the very start was Dogma. With the creation of a series of high-quality maps starting in late 2000, most famously his Shopping 2002 map (a colorized version of which can be found on the Worms Map Database here), he kickstarted Shopper's popularity and set the tone for the design and layout of Shopper maps for many years to come.

In the earlier days of Shopper, the scheme was commonly considered to be a game for newbies. The most popular roping schemes at the time were Roper and Proper, which required a lot more skill with the ninja rope than Shopper and did not rely on the luck of crates. Newbies would typically start practising their rope skills with the Shopper scheme, and then move to the more difficult rope schemes as their skills grew.

Around 2002, the attitude towards the scheme had started to change. Many who were considered to be elite Roper players had left the Worms community and took with them their strong dislike of Shopper. The Shopper scheme became more and more popular, passing Proper as the most popular scheme on WormNET.

In 2004, Star Worms created the Wall-X-Wall Shopper, a variation of the Shopper scheme which became very popular very quickly.

The term "Shoppa"

Shopper is commonly called "Shoppa" by many players around WormNET. Typing "Shoppa" on WMDB search, will result in at least 926 maps that use the "shoppa" tag. On TUS, there are at least 476 maps with this tag, at least 21 schemes using this term, and 468 results in forums and posts. It is considered a misspelling term, being not used in official stuff related to the scheme and probably its origins are related with an official WormsDC cheat "SUPA SHOPPA" in which weapon crates are spawned during landscape generation instead of landmines.

Competitive events

The scheme has featured consistently in competitions.

Tournaments

It was featured in every year of the Worm Olympics from when it started in 2006 to when it ended in 2016, and in tournaments hosted on The Ultimate Site between 2011 and 2018.

Cups

The scheme was featured in cups hosted on The Ultimate Site between 2009 and 2022.

See also

External links

References

  1. RnC mention on WMDB
  2. RnC mention on WMDB 2
  3. RnC mention on WMDB 3
  4. RnC mention on TUS


This article has a to-do list:
  • add replays for the various variations
  • add a line about the history of each variation
  • Clarify rules regarding attacks from parachute, enviromental damage (crate bombing and map mines) and using animals to collect crates instead of the worm's hitbox (and attacking the leader on the same turn with this animal). Here is a Discord discussion initiated by an account named "oley" about this last issue.
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