Difference between revisions of "Fkey Strike"

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m (Weapons: caption)
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=== Any worm may use ===
 
=== Any worm may use ===
 
<br>
 
<br>
~ 1x Jetpack, 1x Low grav, 1x Fast walk<br>
+
'''~'''&nbsp;&nbsp;&nbsp; 1x Jetpack / 1x Low grav / 1x Fast walk / 1x Laser Sight<br>
F8 2x Rope *, Bungee, Parachute, 2x Teleport<br>
+
'''F8'''&nbsp;&nbsp; 2x Rope * / Bungee / Parachute / 2x Teleport<br>
  
 
=== Dedicated rows ===
 
=== Dedicated rows ===
  
F1 Bazooka, 1x Homing Missile<br>
+
'''F1 '''&nbsp;&nbsp; Bazooka / 1x Homing Missile<br>
F2 Grenade, 1x Axe ***** (75%)<br>
+
'''F2 '''&nbsp;&nbsp; Grenade / 1x Axe ***** (75%)<br>
F3 Shotgun, 1x Bow *****<br>
+
'''F3 '''&nbsp;&nbsp; Shotgun / 1x Bow *****<br>
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod<br>
+
'''F4 '''&nbsp;&nbsp; Firepunch / Dragonball / 1x Kamikaze / 1x Prod<br>
F5 Mine, Mole Bomb *****<br>
+
'''F5 '''&nbsp;&nbsp; Mine / Mole Bomb *****<br>
F6 Air Strike *, 1x Napalm Strike *<br>
+
'''F6 '''&nbsp;&nbsp; Air Strike * / 1x Napalm Strike *<br>
F7 Blowtorch *****, Drill *****, 1x Girder(/pack)<br>
+
'''F7 '''&nbsp;&nbsp; Blowtorch ***** / Drill ***** / 1x Girder(pack?)<br>
F9 Flamethrower **<br>
+
'''F9 '''&nbsp;&nbsp; Flamethrower **<br>
F10 Petrol Bomb, 1x Skunk<br>
+
'''F10'''&nbsp; Petrol Bomb / 1x Skunk<br>
F11 Old Woman *<br>
+
'''F11'''&nbsp; Old Woman *<br>
F12 Select Worm, 1x Freeze<br>
+
'''F12'''&nbsp; Select Worm / 1x Freeze<br>
  
 
== Rules ==
 
== Rules ==

Revision as of 15:03, 14 July 2020

(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual island
Worms
6 per team (1v1)
3 or 4 per team (2v2)
Pick wisely!
Click to watch (W:A + Beta Update required) W:A replay: Fkey Strike 2v2 match:
Auto + KRD (Blue) vs goom + Deadcode (Red) '36:53'
Download · Info

Fkey Strike is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus F8 and ` Utilities.

Description

Scheme options

HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)

Crates

Weapon 3/10
Utility 2/10
All (normal) weapon crates contain Teleport

Weapons

Arsenal was designed so that (within reason) each row has 1 primary (inf ammo) and 1 secondary (x1 ammo) to spend.

Each worm has a dedicated row.

Power is default (***) unless specified otherwise


Weapons in this scheme
Util. Jetpackicon.png
x1
IconLowGravity.svg
x1
Fastwalkicon.png
x1
Lasersighticon.png
x1
F1 IconBazooka.svg
Homissileicon.png
x1
F2 IconGrenade.svg


Battleaxeicon.png
x1 ⋆5
F3 Shotgunicon.png


Longbowicon.png
x1 ⋆5
F4 Firepunchicon.png
Dragonballicon.png
Kamikazeicon.png
x1
Prodicon.png
x1
F5 Mineicon.png


Molebombicon.png
⋆5
F6 Airstrikeicon.png
⋆1
Napalmstrikeicon.png
x1 ⋆1
F7 Blowtorchicon.png
⋆5
Drillicon.png
⋆5
Girdericon.png
x1
F8 Ninjaropeicon.png
x2 ⋆1
Bungeeicon.png
Parachuteicon.png
Teleporticon.png
x2
F10 Petrolbombicon.png
Skunkicon.png
x1
F11 Oldwomanicon.png
⋆1
F12 Skipgoicon.png Surrendericon.png Selectwormicon.png
| Freezeicon.png
x1
Weapons are unlimited in number,
and have a power setting of 3,
unless otherwise noted
Each worm has a dedicated row
(F8 and `Util usable by all)

Any worm may use


~    1x Jetpack / 1x Low grav / 1x Fast walk / 1x Laser Sight
F8   2x Rope * / Bungee / Parachute / 2x Teleport

Dedicated rows

F1    Bazooka / 1x Homing Missile
F2    Grenade / 1x Axe ***** (75%)
F3    Shotgun / 1x Bow *****
F4    Firepunch / Dragonball / 1x Kamikaze / 1x Prod
F5    Mine / Mole Bomb *****
F6    Air Strike * / 1x Napalm Strike *
F7    Blowtorch ***** / Drill ***** / 1x Girder(pack?)
F9    Flamethrower **
F10  Petrol Bomb / 1x Skunk
F11  Old Woman *
F12  Select Worm / 1x Freeze

Rules

  • Each worm is only allowed to use weapons from the weapon panel row it is named after + anything from the F8 row + any utility
    • Skip Go is also allowed to be used by any worm.
    • If you accidentally end up using a weapon your worm is not allowed to use, say "sorry", and consider skipping go the next turn if your opponent is still not satisfied.
  • Duplicate names are allowed. Maximum of 2 worms per Fkey across team.
    • F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not
    • Tip: when editing your team, append a space after the name to bypass built-in dupe check.
  • Multiple Rounds and Banning
    • When playing Bo3 or Bo5, the loser of each round may ban an Fkey. Winner swaps out offending worm(s), if any, with a different valid key; neither can switch roster beyond that. Bans last the rest of match.
    • e.g. Winner's team (F1 F2 F3 F4 F9 F9), Loser bans 'F9'. Winner swaps for (F1 F2 F3 F3 F4 F10)
    • Banning is completely optional.

History

Created by Goom April 2019, with much help from Auto, GreeN, KRD, Schaf, Deadcode, and others.
Objective was making hybridization of Walk for Weapons's concept, Team17's positioning, and Hysteria's row simplicity.


This article has a to-do list:
  • Finish formatting
  • More detail about naming/bans
  • Add description, strategy (F12/random turn order synergy)
  • Add relationship to Alt-F4
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