Difference between revisions of "Worms Standing On Dots"

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(Sudden Death, crates info, turn time info and details.)
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The limited weapons are always with a single (x1) ammo, they are: [[Grenade]] (no delay), [[Cluster Bomb]] (1 turn of delay), [[Mortar]] (2 turns of delay), [[Baseball Bat]] (3 turns of delay), [[Select Worm]] (3 turns of delay), [[Uzi]] (4 turns of delay), [[Sheep Launcher]] (5 turns of delay), and [[MB Bomb]] (6 turns of delay).
 
The limited weapons are always with a single (x1) ammo, they are: [[Grenade]] (no delay), [[Cluster Bomb]] (1 turn of delay), [[Mortar]] (2 turns of delay), [[Baseball Bat]] (3 turns of delay), [[Select Worm]] (3 turns of delay), [[Uzi]] (4 turns of delay), [[Sheep Launcher]] (5 turns of delay), and [[MB Bomb]] (6 turns of delay).
  
Players have 30 seconds of turn time and the [[Sudden Death]] irrelevant (it doesn't change the gameplay in anything). There are no crates in this scheme.
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Players have 30 seconds of turn time and the [[Sudden Death]] is irrelevant (it doesn't change the gameplay in anything). There are no crates in this scheme.
  
 
== Tactics ==
 
== Tactics ==

Revision as of 02:59, 21 October 2024

Game setup
Scheme
WSOD:
Download
View scheme settings
Map
Specially-designed map (example).
Worms
Unspecified. The cup and all the public replays available up to this date (20th October 2024) were played with 8 Worms per team in 1vs1 format.
Spectacular baseball bat: 5 worms and almost the 6th and last red worm were plopped by cyan team.

Worms Standing On Dots, more commonly known as WSOD (its acronym), is a scheme similar to Bow and Arrows or Mine Madness.

The original map has standard size (1920x696) and 32 dots: 14 on the left side, 18 on the right side. There is a gap in the middle of the sides of the .BIT map. Worms are placed randomly on the map along with the 6 instant mines. There are no rules, the ammunition is very scarce and the worms have infinite health, so they can only be killed by plopping them. Infinite Low Gravity and Parachute help to navigate through both sides of the map. A new weapon is enabled each turn until you have nothing but a lousy infinite Handgun left (with 7 turns of delay).

The limited weapons are always with a single (x1) ammo, they are: Grenade (no delay), Cluster Bomb (1 turn of delay), Mortar (2 turns of delay), Baseball Bat (3 turns of delay), Select Worm (3 turns of delay), Uzi (4 turns of delay), Sheep Launcher (5 turns of delay), and MB Bomb (6 turns of delay).

Players have 30 seconds of turn time and the Sudden Death is irrelevant (it doesn't change the gameplay in anything). There are no crates in this scheme.

Tactics

  • Trying to kill 2 or more enemy worms in one turn while avoiding killing allied worms is always good. This requires precise aiming with the weapons.

History

On 14th April 2018, Dr.Abegod submitted the scheme to The Ultimate Site, along with a replay and a map. The scheme description mentions that it was invented by SiD.

On 1st February 2019, the original map was uploaded to WMDB (in PNG format) by Dr.Abegod.

According to messages on a Discord server by ShyGuy and BigBilly, WSOD is an acronym for "Worms Standing On Dots".

Competitive events

Cups

On the same day that the scheme was submitted to TUS (14th April 2018), Dr.Abegod organized a cup on the website.

Similar ideas

Before this scheme

Besides the scheme sharing similarities with BnA and MM, it has the unlocking weapons mechanic (based on the delays) of schemes like Clockworm Orange.



This article has a to-do list:
  • Add image
  • Add replay
  • Add more details
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