Difference between revisions of "User:Muzer/HB scheme changes"

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Revision as of 20:56, 9 August 2020

Here is a list of my proposed changes to HostingBuddy default schemes. It is a first draft and there's many of these schemes that I haven't played in over a decade so go easy on me, but do leave your honest feedback! Please post your comments at the bottom.

TODO

Solicit opinions from all the important places

Read through that TUS thread KRD made on schemes to see if there are any prevailing opinions that I've missed

See if I can get stats from HB itself about what modifications people actually make to schemes?

Check schemes on sites such as TUS to see what they play (not ideal as league/competitive variants have often been different to casual variants which by its very nature HB will have more of)

Proposed changes

Scheme name WSDB of current HB scheme Proposed changes
Battle Race https://wsdb.fullwormage.com/16 Disable Skipwalking.
Boom Race https://wsdb.fullwormage.com/11594 Overhaul scheme to convert it to Multi Shot Boom Race (since I strongly suspect nobody plays the original now that this exists). Enable Weapon use doesn't end turn, Firing doesn't pause timer, Loss of control doesn't end turn. Enable Phased Worms (enemy) worms+weapons+damage?
Bungee Race https://wsdb.fullwormage.com/11595 Set Phased Worms (enemy) and Phased Worms (allied) to Worms?
Jetpack Race https://wsdb.fullwormage.com/6685 Set Phased Worms (enemy) and Phased Worms (allied) to Worms?
Parachute Race https://wsdb.fullwormage.com/2435 Set Phased Worms (enemy) and Phased Worms (allied) to Worms?
Rope Race https://wsdb.fullwormage.com/11596 Set Phased Worms (enemy) and Phased Worms (allied) to Worms.
Big Rope Race https://wsdb.fullwormage.com/7417 Set Phased Worms (enemy) and Phased Worms (allied) to Worms.
TTRR https://wsdb.fullwormage.com/11597 Set Phased Worms (enemy) and Phased Worms (allied) to Worms. Should this have Loss of Control Doesn't End Turn?
Super Sheep Race https://wsdb.fullwormage.com/11598 Set Phased Worms (enemy) and Phased Worms (allied) to Worms+Weapons+Damage.
Tower Rope Race https://wsdb.fullwormage.com/3245 Set Phased Worms (enemy) and Phased Worms (allied) to Worms.
Wascar https://wsdb.fullwormage.com/6688 Set Phased Worms (enemy) and Phased Worms (allied) to Worms.
Shopper https://wsdb.fullwormage.com/4720 Nowadays shoppers appear to be played with infinite zooks and no banana crate probability. Set these options. Set 100% rope knocking in the scheme.
Bungee Shopper https://wsdb.fullwormage.com/11599 100% Rope knocking. The wiki page says that TestStuff is required but doesn't explain why, maybe enable Rope-roll drops (as from rope or jump), disable X-Impact loss of control, and enable Keep control after bumping head?
Mole Shopper https://wsdb.fullwormage.com/5050 I don't even know where to start with this one; there seem to be about twice as many opinions about this scheme as there are people who play it. Leave it as is unless there's anything universally agreed to be bad in the current scheme.
Surf Shopper https://wsdb.fullwormage.com/4720 Split into a separate scheme, with Keep control after skimming to Keep control and Rope.
Bow and Arrows https://wsdb.fullwormage.com/11600 No changes needed
Big BnA https://wsdb.fullwormage.com/4695 No changes needed
Mine Madness https://wsdb.fullwormage.com/6691 No changes needed
Capture The Flag https://wsdb.fullwormage.com/22 Disable manual placement; enable auto-place worms by ally? Would probably need teleport to be added to the scheme to allow for cleaning up of any leftover weirdness but then this would have to be a rule that people can only use it for this.
Fort https://wsdb.fullwormage.com/4430 Disable manual placement; enable auto-place worms by ally? Ditto about the teleport.
Worms Golf https://wsdb.fullwormage.com/2941 Anti-lock aim
Plop War https://wsdb.fullwormage.com/637 No changes needed
Roper https://wsdb.fullwormage.com/27 Rope knocking 100%
Sheep Fort https://wsdb.fullwormage.com/3249 Disable manual placement; enable auto-place worms by ally. This scheme already has infinite teleport so fixing placement errors shouldn't be a problem.
Walk for Weapons https://wsdb.fullwormage.com/28 No changes needed
Warmer https://wsdb.fullwormage.com/11604 Rope knocking 100%
Holy War https://wsdb.fullwormage.com/6692 No changes needed
Burning Girders https://wsdb.fullwormage.com/182 No changes needed
Ghost Knocking https://wsdb.fullwormage.com/6694 Rope knocking 100%
Darts https://wsdb.fullwormage.com/2944 Phased Worms (enemy) and Phased Worms (allied) to Worms.
Tube Trap https://wsdb.fullwormage.com/4992 No changes needed
BnG https://wsdb.fullwormage.com/20 Enable anti-lock aim to enforce the "re-aim between every shot" rule; that one seems to be pretty universally agreed upon. This scheme seems a bit dated in that it has a lot of girders in it for instance; modern BnG schemes seem to have 1 or 0 girders.
Elite https://wsdb.fullwormage.com/23 Disable rope knocking, roofing (block above), skipwalking, and the angle cheat glitch.
Team17 Won't upload (due to having a nonstandard sudden death water rise rate) Current scheme has 10 minute round time and 13px/turn water rise rate. Disabling rope knocking should be relatively uncontroversial (though some like to play this with bungee knocking). Disable roofing (block above) is a good idea too. As for girders, probably wide agreement to change to 7. Might be nice to change the water rise rate to the relatively uncontroversial 20 pixels per turn as well, if nothing else so that it can be uploaded to WSDB...
Hysteria https://wsdb.fullwormage.com/7589 Disable skipwalking and roofing (block above).
Dabble and Fidget https://wsdb.fullwormage.com/6697 No changes needed
Supersheeper https://wsdb.fullwormage.com/2451 Sheep Heaven's Gate with Explode+Odds, and enable Sheep Heaven? (Based on the discussion on the wiki page)
Aerial https://wsdb.fullwormage.com/2628 No changes needed
Abnormal https://wsdb.fullwormage.com/3402 No changes needed

Questions

Should any of the race schemes have antisink?

Have I missed any options which would be both useful and would be more or less universally accepted in these schemes?

New schemes to add

Kaos Normal (with auto end of turn retreat)

RW Mole Shopper?

Drown Syndrome

Any other well-played RubberWorm schemes?

F-Keys schemes like F-Key Strike and Alt-F4, or is it too early to add these?

Comments (please sign them by typing four tildes (~))

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