Rubber Rush

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: A Rubber Rush match with
lacoste and Alien; taken from Worm Olympics
Download · Info
Game setup
Rubber Rush:
View scheme settings
Random island
8 per team

Rubber Rush is a conventional gameplay RubberWorm scheme, with the weapon arsenal being very similar to Intermediate. There are no crates in this scheme. Worms have 200 HP. Land mines are 3 seconds, and there are oil drums on the map as well. All weapons have standard power. Blowtorch, Pneumatic Drill, Prod and Handgun are unlimited. The following weapons have delay: Low Gravity (1), Jet Pack (2), Homing Missile (1), Ninja Rope (1), Air Strike (3), Napalm Strike (4) and Skunk (4). Resources are very limited (1-3 ammo per weapon). Firing weapon doesn't end turn nor pause timer, damaging the worm being controled ends the turn. Sudden Death comes at 5 minutes with fast water rise. All glitches are allowed.

Tips and tactics

  • Combo: Battle Axe twice + 2 well aimed Shotgun shots kills a worm with max health (200 HP) instantly by damage.


WO icon

According to this post by lacoste, the scheme was created by Dario, probably for the event below (likely to be where it was originally published):

Competitive events


On 17th August 2012, Dario organized a tournament for this scheme on Worm Olympics, being played as best of 3 (bo3).

This article has a to-do list:
  • Add Image
  • Add gif
  • Add more tactics
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