Points for Weapons

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(Up to Wormpot or Team file)
Points for Weapons default loadout

Points for Weapons mode is a gamemode in Worms World Party that is only enabled if the eponymous Wormpot option is enabled. Each team must set up their own selection of weapons using a budget of 100 Coins. CPU players can only use the CPU-specific loadout, as the option to edit their loadout is disabled.

Weapons

Weapon Ammo Cost (each) Unlimited Ammo Cost (per weapon)
Prod, Handgun, Mortar 1 10
Bazooka, Grenade 2 10
Pneumatic Drill, Dragon Ball, Suicide Bomber, Kamikaze 2 20
Uzi, Cluster Bomb, Fire Punch, Low Gravity, Girder 3 30
Fast Walk, Parachute, Mine 4 40
Shotgun, Laser Sight, Longbow, Petrol Bomb, Skunk, Blowtorch, Select Worm 5 50
Battle Axe 6 60
Baseball Bat, Ninja Rope, Invisibility, Teleport 7 70
Jetpack, Homing Missile, Minigun 8 80
Air Strike 9 90
Mole Bomb 10 100
Sheep, Dynamite 20 N/A (max of 5)
Flamethrower, Homing Pigeon, Mad Cows, Old Woman, Sheep Launcher, Napalm Strike, Banana Bomb, Holy Hand Grenade, Super Sheep 25 N/A (max of 4)

Default Loadout

Default loadout for human players.

Weapon Ammo
Handgun 1
Bazooka Unlimited
Grenade Unlimited
Girder 1
Shotgun 2
Blowtorch 2
Baseball Bat 1
Ninja Rope 2
Teleport 1
Homing Missile 1
Dynamite 1

CPU Loadout

Weapon Ammo
Bazooka Unlimited
Grenade Unlimited
Fire Punch 3
Shotgun 4
Handgun 3
Mine 3
Teleport 1
Air Strike 1
Dynamite 1

Tactics

  • Getting unlimited Bazooka and Grenade are good choices for all-around weaponry.
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