Difference between revisions of "User:Muzer/HB scheme changes"
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Revision as of 20:56, 9 August 2020
Here is a list of my proposed changes to HostingBuddy default schemes. It is a first draft and there's many of these schemes that I haven't played in over a decade so go easy on me, but do leave your honest feedback! Please post your comments at the bottom.
Contents
TODO
Solicit opinions from all the important places
Read through that TUS thread KRD made on schemes to see if there are any prevailing opinions that I've missed
See if I can get stats from HB itself about what modifications people actually make to schemes?
Check schemes on sites such as TUS to see what they play (not ideal as league/competitive variants have often been different to casual variants which by its very nature HB will have more of)
Proposed changes
Scheme name | WSDB of current HB scheme | Proposed changes |
---|---|---|
Battle Race | https://wsdb.fullwormage.com/16 | Disable Skipwalking. |
Boom Race | https://wsdb.fullwormage.com/11594 | Overhaul scheme to convert it to Multi Shot Boom Race (since I strongly suspect nobody plays the original now that this exists). Enable Weapon use doesn't end turn, Firing doesn't pause timer, Loss of control doesn't end turn. Enable Phased Worms (enemy) worms+weapons+damage? |
Bungee Race | https://wsdb.fullwormage.com/11595 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms? |
Jetpack Race | https://wsdb.fullwormage.com/6685 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms? |
Parachute Race | https://wsdb.fullwormage.com/2435 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms? |
Rope Race | https://wsdb.fullwormage.com/11596 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms. |
Big Rope Race | https://wsdb.fullwormage.com/7417 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms. |
TTRR | https://wsdb.fullwormage.com/11597 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms. Should this have Loss of Control Doesn't End Turn? |
Super Sheep Race | https://wsdb.fullwormage.com/11598 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms+Weapons+Damage. |
Tower Rope Race | https://wsdb.fullwormage.com/3245 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms. |
Wascar | https://wsdb.fullwormage.com/6688 | Set Phased Worms (enemy) and Phased Worms (allied) to Worms. |
Shopper | https://wsdb.fullwormage.com/4720 | Nowadays shoppers appear to be played with infinite zooks and no banana crate probability. Set these options. Set 100% rope knocking in the scheme. |
Bungee Shopper | https://wsdb.fullwormage.com/11599 | 100% Rope knocking. The wiki page says that TestStuff is required but doesn't explain why, maybe enable Rope-roll drops (as from rope or jump), disable X-Impact loss of control, and enable Keep control after bumping head? |
Mole Shopper | https://wsdb.fullwormage.com/5050 | I don't even know where to start with this one; there seem to be about twice as many opinions about this scheme as there are people who play it. Leave it as is unless there's anything universally agreed to be bad in the current scheme. |
Surf Shopper | https://wsdb.fullwormage.com/4720 | Split into a separate scheme, with Keep control after skimming to Keep control and Rope. |
Bow and Arrows | https://wsdb.fullwormage.com/11600 | No changes needed |
Big BnA | https://wsdb.fullwormage.com/4695 | No changes needed |
Mine Madness | https://wsdb.fullwormage.com/6691 | No changes needed |
Capture The Flag | https://wsdb.fullwormage.com/22 | Disable manual placement; enable auto-place worms by ally? Would probably need teleport to be added to the scheme to allow for cleaning up of any leftover weirdness but then this would have to be a rule that people can only use it for this. |
Fort | https://wsdb.fullwormage.com/4430 | Disable manual placement; enable auto-place worms by ally? Ditto about the teleport. |
Worms Golf | https://wsdb.fullwormage.com/2941 | Anti-lock aim |
Plop War | https://wsdb.fullwormage.com/637 | No changes needed |
Roper | https://wsdb.fullwormage.com/27 | Rope knocking 100% |
Sheep Fort | https://wsdb.fullwormage.com/3249 | Disable manual placement; enable auto-place worms by ally. This scheme already has infinite teleport so fixing placement errors shouldn't be a problem. |
Walk for Weapons | https://wsdb.fullwormage.com/28 | No changes needed |
Warmer | https://wsdb.fullwormage.com/11604 | Rope knocking 100% |
Holy War | https://wsdb.fullwormage.com/6692 | No changes needed |
Burning Girders | https://wsdb.fullwormage.com/182 | No changes needed |
Ghost Knocking | https://wsdb.fullwormage.com/6694 | Rope knocking 100% |
Darts | https://wsdb.fullwormage.com/2944 | Phased Worms (enemy) and Phased Worms (allied) to Worms. |
Tube Trap | https://wsdb.fullwormage.com/4992 | No changes needed |
BnG | https://wsdb.fullwormage.com/20 | Enable anti-lock aim to enforce the "re-aim between every shot" rule; that one seems to be pretty universally agreed upon. This scheme seems a bit dated in that it has a lot of girders in it for instance; modern BnG schemes seem to have 1 or 0 girders. |
Elite | https://wsdb.fullwormage.com/23 | Disable rope knocking, roofing (block above), skipwalking, and the angle cheat glitch. |
Team17 | Won't upload (due to having a nonstandard sudden death water rise rate) | Current scheme has 10 minute round time and 13px/turn water rise rate. Disabling rope knocking should be relatively uncontroversial (though some like to play this with bungee knocking). Disable roofing (block above) is a good idea too. As for girders, probably wide agreement to change to 7. Might be nice to change the water rise rate to the relatively uncontroversial 20 pixels per turn as well, if nothing else so that it can be uploaded to WSDB... |
Hysteria | https://wsdb.fullwormage.com/7589 | Disable skipwalking and roofing (block above). |
Dabble and Fidget | https://wsdb.fullwormage.com/6697 | No changes needed |
Supersheeper | https://wsdb.fullwormage.com/2451 | Sheep Heaven's Gate with Explode+Odds, and enable Sheep Heaven? (Based on the discussion on the wiki page) |
Aerial | https://wsdb.fullwormage.com/2628 | No changes needed |
Abnormal | https://wsdb.fullwormage.com/3402 | No changes needed |
Questions
Should any of the race schemes have antisink?
Have I missed any options which would be both useful and would be more or less universally accepted in these schemes?
New schemes to add
Kaos Normal (with auto end of turn retreat)
RW Mole Shopper?
Drown Syndrome
Any other well-played RubberWorm schemes?
F-Keys schemes like F-Key Strike and Alt-F4, or is it too early to add these?