Difference between revisions of "Points for Weapons"
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Qwertyxp2000 (Talk | contribs) |
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{{ParentArticle|[[Wormpot]] or [[Team file]]}} | {{ParentArticle|[[Wormpot]] or [[Team file]]}} | ||
− | + | [[file:points for weapons default.png|thumb|Points for Weapons default loadout]] | |
'''Points for Weapons''' mode is a gamemode in [[Worms World Party]] that is only enabled if the eponymous [[Wormpot]] option is enabled. Each team must set up their own selection of weapons using a budget of 100 Coins. CPU players can only use the CPU-specific loadout, as the option to edit their loadout is disabled. | '''Points for Weapons''' mode is a gamemode in [[Worms World Party]] that is only enabled if the eponymous [[Wormpot]] option is enabled. Each team must set up their own selection of weapons using a budget of 100 Coins. CPU players can only use the CPU-specific loadout, as the option to edit their loadout is disabled. | ||
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===CPU Loadout=== | ===CPU Loadout=== | ||
− | |||
{|class="wikitable" | {|class="wikitable" | ||
!Weapon | !Weapon | ||
Line 116: | Line 115: | ||
|- | |- | ||
|[[Fire Punch]] | |[[Fire Punch]] | ||
− | | | + | |3 |
|- | |- | ||
|[[Shotgun]] | |[[Shotgun]] | ||
− | | | + | |4 |
+ | |- | ||
+ | |[[Handgun]] | ||
+ | |3 | ||
|- | |- | ||
|[[Mine]] | |[[Mine]] | ||
− | | | + | |3 |
+ | |- | ||
+ | |[[Teleport]] | ||
+ | |1 | ||
|- | |- | ||
|[[Air Strike]] | |[[Air Strike]] | ||
− | | | + | |1 |
+ | |- | ||
+ | |[[Dynamite]] | ||
+ | |1 | ||
|} | |} | ||
==Tactics== | ==Tactics== | ||
*Getting unlimited [[Bazooka]] and [[Grenade]] are good choices for all-around weaponry. | *Getting unlimited [[Bazooka]] and [[Grenade]] are good choices for all-around weaponry. |
Latest revision as of 01:01, 23 September 2024
Points for Weapons mode is a gamemode in Worms World Party that is only enabled if the eponymous Wormpot option is enabled. Each team must set up their own selection of weapons using a budget of 100 Coins. CPU players can only use the CPU-specific loadout, as the option to edit their loadout is disabled.
Weapons
Weapon | Ammo Cost (each) | Unlimited Ammo Cost (per weapon) |
---|---|---|
Prod, Handgun, Mortar | 1 | 10 |
Bazooka, Grenade | 2 | 10 |
Pneumatic Drill, Dragon Ball, Suicide Bomber, Kamikaze | 2 | 20 |
Uzi, Cluster Bomb, Fire Punch, Low Gravity, Girder | 3 | 30 |
Fast Walk, Parachute, Mine | 4 | 40 |
Shotgun, Laser Sight, Longbow, Petrol Bomb, Skunk, Blowtorch, Select Worm | 5 | 50 |
Battle Axe | 6 | 60 |
Baseball Bat, Ninja Rope, Invisibility, Teleport | 7 | 70 |
Jetpack, Homing Missile, Minigun | 8 | 80 |
Air Strike | 9 | 90 |
Mole Bomb | 10 | 100 |
Sheep, Dynamite | 20 | N/A (max of 5) |
Flamethrower, Homing Pigeon, Mad Cows, Old Woman, Sheep Launcher, Napalm Strike, Banana Bomb, Holy Hand Grenade, Super Sheep | 25 | N/A (max of 4) |
Default Loadout
Default loadout for human players.
Weapon | Ammo |
---|---|
Handgun | 1 |
Bazooka | Unlimited |
Grenade | Unlimited |
Girder | 1 |
Shotgun | 2 |
Blowtorch | 2 |
Baseball Bat | 1 |
Ninja Rope | 2 |
Teleport | 1 |
Homing Missile | 1 |
Dynamite | 1 |
CPU Loadout
Weapon | Ammo |
---|---|
Bazooka | Unlimited |
Grenade | Unlimited |
Fire Punch | 3 |
Shotgun | 4 |
Handgun | 3 |
Mine | 3 |
Teleport | 1 |
Air Strike | 1 |
Dynamite | 1 |