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  • ...inology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' ...ame options and settings for the standard weapons. Much of the information on this version was initially extracted from [[The Fiddler]].
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...he files represent self-contained recordings of games, which can be played on any computer with the corresponding software updates installed. ...m seed used for random in-game events (such as random initial placement of worms and objects).
    20 KB (3,054 words) - 23:16, 29 July 2020
  • '''Rope Race''', also referred to as '''RR''' in [[Terminology|worms terminology]], is a [[Ninja Rope]]-based racing-style scheme where players ...sc|scheme=Rope Race|mappic=Map_maze.svg|map=Specially-designed map|wmdb=rr|worms=One worm per team}}
    14 KB (2,289 words) - 23:56, 27 November 2023
  • {{ParentArticle|[[Worms Unlimited]]}} Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This page serves to discuss some of the pitfalls of this mode as we
    17 KB (3,117 words) - 18:26, 12 February 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ..., together with such weapons as the [[Bazooka]], the [[Grenade]] and the [[Fire Punch]]. The Shotgun is markedly easy to use: it fires in a straight line r
    5 KB (922 words) - 19:17, 1 May 2024
  • {{Game setup|file=Hysteria.wsc|scheme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}} ...rn only lasts for a meagre one second, in which the player must select and fire a weapon.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...map=Any open bulky single-island map, either random or artificial|wmdb=bng|worms=One worm per team}} The scheme is usually played on randomly-generated maps, of a bulky, single-island format. For tournament g
    9 KB (1,514 words) - 03:13, 26 January 2024
  • {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} ...erns are usually quite cluttered, crates tend to drop in particular places on the map. This gives rise to 'drop-zones' that players are forced to defend,
    6 KB (872 words) - 21:11, 1 May 2024
  • |Worms, Worms DC, Worms 2, W:A, WWP ...ove, and remains so in Amiga versions of the game where it does not appear on the weapon select menu nor does it have a hotkey assigned to it.
    2 KB (404 words) - 00:55, 13 November 2023
  • ...they can still be drowned if the land beneath them is removed. All of the worms will return to normal when their next turn begins. ...p a Freeze until near the end of the game, where health is usually low and worms are in open positions.
    3 KB (475 words) - 20:55, 16 May 2021
  • {{ParentArticle|[[Worms Unlimited]]}} These pages describe some weapons that might feature in Worms Unlimited.
    9 KB (1,194 words) - 19:48, 3 January 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ore worms when the previous worm has escaped, but burns up in contact with fire, and eventually degrades away regardless.
    2 KB (334 words) - 14:19, 20 January 2015
  • : Every page on the WKB is listed here. ...en's guide to editing missions (who knows anything about this?? drop names on the talk page please.
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...single turn. However, the scheme also uses the "infinite health" mode, so worms can be killed only by drowning them. Ammunition is strictly limited and the ...ome|map=Any open island map, preferably bulky|worms=Best played 2v2 with 6 worms per team. If played 1v1, have each player put two teams in to bring the wor
    5 KB (929 words) - 05:34, 26 December 2022
  • ...e most prominent one. This glitch makes it possible to place these weapons on a worm where they remain until eventually their timer runs out and they exp ...o not move your worm anymore. Instead, select the weapon you want to place on the opponent's worm and release it. In WWP, the Petrol Bomb does not work w
    5 KB (795 words) - 08:22, 14 December 2022
  • The Worms Armageddon mission file is the file format used to store missions. It conta ...w is an almost-complete documentation on the file format. A few notes from Worms World Party are also mentioned due to its mission editor existing, but this
    34 KB (5,332 words) - 10:18, 31 May 2023
  • The weapons editor proposed on this site contains an incredible amount of customisability. So much in fact ...ng you to view a particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * '''Worms Health''' (It would be adjustable for every worm. God mode could be made fo * '''Automatic/Manual Worm Placement'''(You would be able to set how many worms you place manually and how many are placed randomly)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • .... The only good reason for restricting map size is for file transfer rates on WormNET, but this argument is flawed as the physical size of the maps have ...e simple. The simple editor would include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...blem is this: extensive customisability will make it very hard for players on WormNET to (a) find a scheme that doesn't use options they don't like, and ...parator is a feature devised by ''Deadcode'', who works on the updates for Worms Armageddon and will eventually implement it into WA. When in the host-join
    7 KB (1,180 words) - 17:24, 22 December 2010
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...k). The worm will cut through any landscape during its initial flight. Any worms hit during the initial flight or the final explosion will be thrown a large
    6 KB (1,044 words) - 10:54, 7 March 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...[[Oil Drum|Oil Drums]]. The way mines bounce is identical to a [[Grenade]] on the MAX bounce setting (bounces reduce the horizontal speed by 4% and the v
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...in, and was also present there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine ...Another method was to have a worm land exactly vertically on the mine when on a [[Jet Pack]], which would cause the mine to bounce, although obviously do
    2 KB (328 words) - 23:22, 19 March 2013
  • | games = [[Worms Armageddon|W:A]] ...1.0, 3.7.0.0 and 3.7.2.1 versions. It was originally released by [[Pisto]] on 6 April 2008, and then ported by [[People/Kawoosh|Kawoosh]] to the latest W
    16 KB (2,466 words) - 21:05, 27 April 2024
  • When a [[Mine]] checks for nearby worms to see if it should arm itself, it does not check every frame (1/50th of a ...s near the worm during the frames that the mine is not checking for nearby worms, which is nearly impossible to judge.
    2 KB (310 words) - 05:18, 27 January 2021
  • ...ctors Cut]] allow for colour maps, as does [[Worms: Reinforcements]] and [[Worms United]] for MS-DOS. === Worms ===
    6 KB (1,071 words) - 21:00, 10 April 2011
  • {{ParentArticle|[[Worms: The Directors Cut]]}} ...son developed WormsDC with increased customisation in mind. In the first [[Worms]] title, customisation was limited to [[Colour map (First generation)|custo
    4 KB (633 words) - 07:12, 17 May 2012
  • ...eapons.png|thumb|In WfW, a worm may only fire a weapon when it is standing on a block depicting it.]] ...or '''WfW''' in [[Terminology|worms terminology]]) is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a w
    8 KB (1,300 words) - 05:07, 9 May 2023
  • ...s your worm fire a hybrid of the [[Bazooka]] and [[Uzi]] weapons - a rapid-fire weapon like an Uzi which fires Bazooka missiles at full speed, each doing a ...1 and Space as you click on the Uzi. You can also use F5 instead of F1 to fire dynamite shots instead of bazooka shots, which deal more damage. The graph
    868 bytes (153 words) - 05:21, 3 January 2015
  • {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope |Controlable mammal-on-a-rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...the function, of the [[Sheep-on-a-Rope]]. It does not have any real impact on the gameplay short of being an amusing aside. The cheat likely stems from [ ...the title screen.<ref>[http://www.lemonamiga.com/games/cheats.php?id=1187 Worms: The Director's Cut cheats], Lemon Amiga. Retrieved 2010-06-17.</ref>
    3 KB (405 words) - 02:22, 24 August 2023
  • ...ine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]]. ...he fact that WWP's development began solely to produce an online-enabled ''Worms'' game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot e
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...y generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. --> This is a web version of the Worms Armageddon Update Documentation. The original RTF is included with the upda
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...a list of known in-game tricks and glitches in the first generation of 2D Worms games. Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]].
    5 KB (638 words) - 08:46, 16 July 2023
  • ...y generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. --> ...method of restoring the palette, which has been found to be more effective on Windows Vista and Windows 7. Should the display palette become corrupted, t
    71 KB (11,723 words) - 21:03, 25 August 2020
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...' is a projectile weapon that is launched like a [[Bazooka]], and homes in on a target selected using the cursor prior to launch. The Homing Missile lock
    3 KB (468 words) - 07:17, 16 July 2023
  • {{Weapon|[[Image:Firepunchicon.png]]|Fire Punch |Worms DC, Worms 2, W:A, WWP}}
    4 KB (648 words) - 01:01, 15 February 2023
  • |Worms 2, W:A, WWP}} ...ble, and is usually found in infinite supply along with the [[Prod]] and [[Fire Punch]]. Upon use, the worm will summon a ball of energy that is thrown for
    3 KB (438 words) - 01:00, 15 February 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...h but your oppoinents can't. Unfortunately, this hole is also too small to fire other weapons through unless you use more shots to make it bigger.
    2 KB (420 words) - 00:58, 15 February 2023
  • ...the shotgun, but shoots 2 arrows instead of bullets. The arrows will push worms quite far when hit, and any arrow that hits the landscape will embed itself * Combined with low gravity, this is a great way to push enemy worms into the water.
    3 KB (548 words) - 06:00, 20 January 2023
  • {{ParentArticle|[[Worms 2]], [[Worms Armageddon]] or [[Worms World Party]]}} There are various websites and other places on the Internet where one can find some wormy resources, and wormers to discus
    16 KB (2,233 words) - 09:37, 21 April 2024
  • ||Victim(s) gets burned by fire ...rike]], except that the missles explode into fire that rains down onto the worms below.
    2 KB (331 words) - 00:58, 15 February 2023
  • ...would normally be in the way. Any worm or object that the girder is placed on will fall through the map until it reaches an open area beneath it or falls ...Then you need to precisely hit F7 and Space at the same time. (If you are on a Jet Pack, Ninja Rope, Bungee, or Parachute, hit F7 and Enter instead of F
    3 KB (559 words) - 04:17, 15 February 2022
  • ...this attack can cause major damage (unless God Mode is enabled) and cause worms to fly far off the edge of the world before falling into the water if execu * Step 2: Fire a [[Ninja Rope]] and raise your worm (Hit F8, aim the rope, and hit Space a
    4 KB (642 words) - 09:30, 21 June 2020
  • |Worms 2, W:A, WWP}} ...worms to jump higher and weapons to go farther, as well as causing knocked worms or objects that are falling to travel further. It can be enabled or disable
    1 KB (240 words) - 02:15, 27 July 2020
  • |Worms DC, Worms 2, W:A, WWP}} ...the worm in the direction you shoot. This is very useful for shooting down worms from a bridge or the terrain. Note that the first bullets won't push a worm
    2 KB (350 words) - 23:44, 10 December 2023
  • '''HostingBuddy''' (or simply '''HB''' in [[Terminology|worms terminology]]) is a [[WormNET]] bot developed by [[People/Glide|Glide]], [[ ...ers can save and load scheme settings to the [http://wsdb.fullwormage.com/ Worms Scheme Database] using the '''wsdb''' commands, or to [https://www.tus-wa.c
    25 KB (3,501 words) - 03:55, 5 March 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...by selecting them in your inventory while gliding, then pressing enter to fire. The parachute is strongly affected by the wind, however you can control th
    3 KB (537 words) - 02:44, 14 February 2022
  • :''For weapon ideas in Worms Unlimited, see [[Weapons (Worms Unlimited)]].'' == Worms Armageddon and Worms World Party ==
    5 KB (643 words) - 19:27, 3 January 2024
  • |Worms, Worms DC, Worms 2, W:A, WWP}} The '''Ninja Rope''' is one of the most popular movement utilities in the Worms series. It is also the basis of all [[Schemes#Roping|roping schemes]], incl
    6 KB (929 words) - 05:14, 6 February 2023

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