Difference between revisions of "Rumble and Ramble"
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(Similar ideas section.) |
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{{ParentArticle|[[Scheme ideas]]}} | {{ParentArticle|[[Scheme ideas]]}} | ||
+ | {{ReplayBox|Rumble and Ramble.WAgame|An example of a RnR game with|Mega`Adnan and Xrayez; taken from [[Worm Olympics]]}} | ||
{{Game setup|file=Rumble and Ramble.wsc|scheme=Rumble and Ramble|map=Open randomly-generated maps (not caves) - preferably semi-complex/complex ones, without bridges. | {{Game setup|file=Rumble and Ramble.wsc|scheme=Rumble and Ramble|map=Open randomly-generated maps (not caves) - preferably semi-complex/complex ones, without bridges. | ||
Line 6: | Line 7: | ||
MapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height.|worms=4 per team; 3 on mutual agreement}} | MapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height.|worms=4 per team; 3 on mutual agreement}} | ||
− | '''Rumble and Ramble''' or '''RnR''' is a scheme similar to [[Aerial]], but there's no [[Jet Pack]], instead, there is infinite 2-star-powered rope that restricts the angle of the rope to 45º, being more difficult to use the rope on the 6 seconds of the scheme. | + | '''Rumble and Ramble''' or '''RnR''' is a scheme similar to [[Aerial]], but there's no [[Jet Pack]], instead, there is infinite 2-star-powered rope that restricts the angle of the rope to 45º, being more difficult to use the rope on the 6 seconds of the scheme. Roping on randomly-generated islands makes the scheme a bit similar to [[Roper]]. The author of the scheme was also inspired by [[Hysteria]], [[BnG]] and [[Elite]], so the scheme can be considered a ''pot-pourri'', a ''medley'', or a ''megamix'' just like [[BWFWHRR]] scheme. Retreat from land is 3 seconds, retreat from rope is 6 seconds. |
== Settings == | == Settings == | ||
+ | [[Image:RnR WO shot.gif|frame|right|6 seconds to artillery time!]] | ||
* Manual placement is enabled; Auto placement on mutual agreement | * Manual placement is enabled; Auto placement on mutual agreement | ||
* Health and weapon crates may occure | * Health and weapon crates may occure | ||
Line 65: | Line 67: | ||
| (3) || (100 HP) || (199 px) | | (3) || (100 HP) || (199 px) | ||
|} | |} | ||
− | |||
=== In crates only === | === In crates only === | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
Line 87: | Line 88: | ||
| (3) || (5) || (75 HP) || (147 px) | | (3) || (5) || (75 HP) || (147 px) | ||
|} | |} | ||
+ | |||
+ | == Tactics == | ||
+ | * Hiding is very important. Keep in mind that RnR has a [[Fast Walk]] and [[Low Gravity]]. | ||
+ | * Given Mortar's powerful settings, it may be useful to keep it up to the [[Sudden Death]]. Aiming the Mortar below the worm's baseline yields better results as well. With LG, the clusters spread out over a considerable distance, so players have to be careful not to hit their own worm(s). | ||
+ | |||
== History == | == History == | ||
+ | [[Image:RnR icon.png|left]] | ||
The scheme was created by [[People/Xrayez|Xrayez]], and [https://www.tus-wa.com/schemes/scheme-1017/ released] on [[TUS]] in 27th May 2013. After this release, the author started to code a new game, with independant design, based on this Worms Armageddon scheme. | The scheme was created by [[People/Xrayez|Xrayez]], and [https://www.tus-wa.com/schemes/scheme-1017/ released] on [[TUS]] in 27th May 2013. After this release, the author started to code a new game, with independant design, based on this Worms Armageddon scheme. | ||
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RnR was featured on [https://www.tus-wa.com/cups/search/RnR/ 3 TUS cups] (2013, 2014 and 2016) and also on a [[WO]] [https://web.archive.org/web/20221117030814/http://www.wormolympics.com/t1918 tournament in 2016]. | RnR was featured on [https://www.tus-wa.com/cups/search/RnR/ 3 TUS cups] (2013, 2014 and 2016) and also on a [[WO]] [https://web.archive.org/web/20221117030814/http://www.wormolympics.com/t1918 tournament in 2016]. | ||
− | === Original scheme === | + | === Variations === |
+ | ''Modifications with relatively small detail changes to the scheme.'' | ||
+ | ==== Original scheme ==== | ||
{{Scheme|title=|file=Original RnR.wsc}} | {{Scheme|title=|file=Original RnR.wsc}} | ||
The first TUS cup created for this scheme named "[https://www.tus-wa.com/cups/cup-584/ Rumble'N'Ramble - Experimental Cup]" used the original version of the scheme. Months after this, it was updated (now with 6 seconds instead of 5, among other differences) for the second cup, thus being kept as the official and definitive version of the scheme. | The first TUS cup created for this scheme named "[https://www.tus-wa.com/cups/cup-584/ Rumble'N'Ramble - Experimental Cup]" used the original version of the scheme. Months after this, it was updated (now with 6 seconds instead of 5, among other differences) for the second cup, thus being kept as the official and definitive version of the scheme. | ||
− | {{ | + | === Variants === |
+ | ''Creative modifications of the scheme.'' | ||
+ | ==== RnRX - Rumble and Ramble remiX ==== | ||
+ | {{ReplayBox|RnRX.WAgame|An example of a RnRX|game with Lupastic and Kirill-Gamer}} | ||
+ | {{Scheme|title=|file=RnRX.wsc|map=Island maps (either open or cave)|wmdb=|worms=1vs1: 5 per player}} | ||
+ | This variant created by [[User:Lupastic|Lupastic]], [https://www.tus-wa.com/schemes/scheme-4639/ released] on [[TUS]] on 11th August 2022, can be played not only on Island maps, but also cave maps. It has 8 seconds of turn time, more retreat time, and way less weapons, keeping only the weapons that can be dropped from rope. It turns the scheme much more associated to the Roper scheme elements, but still keeps some things of conventional gameplay schemes and artillery schemes, such as BnG. | ||
+ | |||
+ | === Similar ideas === | ||
+ | ==== Before this scheme ==== | ||
+ | [[Omega]] was [https://www.tus-wa.com/schemes/scheme-810/ submited] by [[User:Melbo|melbo]] on 1st November 2012 on [[TUS]]. The scheme has 3 seconds of turn time, infinite rope and similar artillery weapons compared to RnR scheme. It has two rules: no straight bazooka shots and green grenades only from rope. | ||
+ | |||
+ | {{todo|Add example image}} |
Latest revision as of 19:31, 17 December 2023
W:A replay: An example of a RnR game with Mega`Adnan and Xrayez; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Rumble and Ramble: |
Map |
Open randomly-generated maps (not caves) - preferably semi-complex/complex ones, without bridges.
Slighlty edited maps are allowed in order to open up closed parts of the map. MapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height. |
Worms |
4 per team; 3 on mutual agreement |
Rumble and Ramble or RnR is a scheme similar to Aerial, but there's no Jet Pack, instead, there is infinite 2-star-powered rope that restricts the angle of the rope to 45º, being more difficult to use the rope on the 6 seconds of the scheme. Roping on randomly-generated islands makes the scheme a bit similar to Roper. The author of the scheme was also inspired by Hysteria, BnG and Elite, so the scheme can be considered a pot-pourri, a medley, or a megamix just like BWFWHRR scheme. Retreat from land is 3 seconds, retreat from rope is 6 seconds.
Contents
Settings
- Manual placement is enabled; Auto placement on mutual agreement
- Health and weapon crates may occure
- Health crates: 2,5%
- Weapon crates: 2.5%
Rules
- Everything is allowed, including Rope Knocking and Blocking, except Skipwalking that is not allowed: violator must to skip his next turn
Note: V3.8's Extended Scheme Options has a feature that disables skipwalking.
Non-standard weapon powers
Note: values in parentheses represent standard values.
Available in weapons panel
Power | Number of clusters | Maximum injury | Crater diamater |
---|---|---|---|
15 | 7 | 30 HP | 61 px |
(3) | (5) | (15 HP) | (35 px) |
Power | Maximum injury |
---|---|
5 | 75% |
(3) | (50%) |
Power | Angle |
---|---|
2 | 45° |
(3) | (90°) |
Power | Maximum injury | Crater diameter |
---|---|---|
1 | 80 HP | 161 px |
(3) | (100 HP) | (199 px) |
In crates only
Power | Number of clusters | Maximum injury | Crater diameter |
---|---|---|---|
1 | 3 | 52 HP | 97 px |
(3) | (5) | (75 HP) | (147 px) |
Power | Number of cows | Maximum injury | Crater diameter |
---|---|---|---|
1 | 3 | 52 HP | 97 px |
(3) | (5) | (75 HP) | (147 px) |
Tactics
- Hiding is very important. Keep in mind that RnR has a Fast Walk and Low Gravity.
- Given Mortar's powerful settings, it may be useful to keep it up to the Sudden Death. Aiming the Mortar below the worm's baseline yields better results as well. With LG, the clusters spread out over a considerable distance, so players have to be careful not to hit their own worm(s).
History
The scheme was created by Xrayez, and released on TUS in 27th May 2013. After this release, the author started to code a new game, with independant design, based on this Worms Armageddon scheme.
Competitive events
RnR was featured on 3 TUS cups (2013, 2014 and 2016) and also on a WO tournament in 2016.
Variations
Modifications with relatively small detail changes to the scheme.
Original scheme
Download (.wsc) · View scheme settings |
The first TUS cup created for this scheme named "Rumble'N'Ramble - Experimental Cup" used the original version of the scheme. Months after this, it was updated (now with 6 seconds instead of 5, among other differences) for the second cup, thus being kept as the official and definitive version of the scheme.
Variants
Creative modifications of the scheme.
RnRX - Rumble and Ramble remiX
W:A replay: An example of a RnRX game with Lupastic and Kirill-Gamer | |
Download · Info |
Download (.wsc) · View scheme settings |
Map |
---|
Island maps (either open or cave) |
Worms |
1vs1: 5 per player |
This variant created by Lupastic, released on TUS on 11th August 2022, can be played not only on Island maps, but also cave maps. It has 8 seconds of turn time, more retreat time, and way less weapons, keeping only the weapons that can be dropped from rope. It turns the scheme much more associated to the Roper scheme elements, but still keeps some things of conventional gameplay schemes and artillery schemes, such as BnG.
Similar ideas
Before this scheme
Omega was submited by melbo on 1st November 2012 on TUS. The scheme has 3 seconds of turn time, infinite rope and similar artillery weapons compared to RnR scheme. It has two rules: no straight bazooka shots and green grenades only from rope.
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