Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.11 Beta Update"
From Worms Knowledge Base
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{{ParentArticle|[[{{WAreadmepage}}]]}} | {{ParentArticle|[[{{WAreadmepage}}]]}} | ||
{{Languages/3.6.19.11}} | {{Languages/3.6.19.11}} | ||
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− | + | ===Fixes=== | |
− | === Fixes === | + | * Bug in a feature introduced in v3.6.19.7: During the playback of certain game recordings, the telephone icon would be displayed, but the chat box brought down by PageDown would show nothing.<br /> |
− | * During the playback of certain game recordings, the telephone icon would be displayed, but the chat box brought down by PageDown would show nothing. | + | * People running versions of Windows other than English, Dutch, French, German, Italian, Portuguese, Spanish or Swedish would have blank buttons and texts in the front end, and a default of Portuguese in game. The default is now English.<br /> |
− | * People running versions of Windows other than English, Dutch, French, German, Italian, Portuguese, Spanish or Swedish would have blank buttons and texts in the front end, and a default of Portuguese in game. The default is now English. | + | * Bug in a feature introduced in v3.6.19.7: The Game Version was being initialised to 3.5 Beta 2 when playing Quick CPU games, thus emulating the girder glitch, for example.<br /> |
− | * The Game Version was being initialised to 3.5 Beta 2 when playing Quick CPU games, thus emulating the girder glitch, for example. | + | * Bug in a feature introduced in v3.6.19.7: Quick CPU games were recorded with the incorrect terrain, making them nonsensical when played back.<br /> |
− | * Quick CPU games were recorded with the incorrect terrain, making them nonsensical when played back. | + | * Bug in a feature introduced in v3.6.19.7: In offline games, Forced Sudden Death was not recorded. Also, games artificially ended would not reflect this in the recording — they would simply go on forever with no movement.<br /> |
− | * In offline games, Forced Sudden Death was not recorded. Also, games artificially ended would not reflect this in the recording — they would simply go on forever with no movement. | + | * Could not quit from the Next Round screen as a Joined player in an online game; the Exit button would prompt Yes/No, but would have no effect.<br /> |
− | * Could not quit from the Next Round screen as a Joined player in an online game; the Exit button would prompt Yes/No, but would have no effect. | + | * Bug in a feature introduced in v3.6.19.7: Team names with illegal filename characters in them could cause crashes when starting offline games, and in any case would cause the recording not to be saved. Now they are filtered to underscores.<br /> |
− | * Team names with illegal filename characters in them could cause crashes when starting offline games, and in any case would cause the recording not to be saved. Now they are filtered to underscores. | + | * Bug introduced in v3.5 Beta 1: With Large Fonts (fonts set to something other than 96 dpi), the Map Thumbnail was erroneously shifted to the left in the Network Host/Join front end screens.<br /> |
− | * With Large Fonts (fonts set to something other than 96 dpi), the Map Thumbnail was erroneously shifted to the left in the Network Host/Join | + | * Fixes affecting game logic<br /> |
− | * Fixes affecting game logic | + | ** Bugs introduced in v3.6.19.7<br /> |
− | ** Bugs introduced in v3.6.19.7 | + | *** In teamed games, i.e. games where multiple teams are allied against each other (a.k.a. clan games), the weapons added to each allied group's inventory would be multiplied by the number of teams in that group. So for example, in a 2vs2 Team17 game, each alliance would get 2 ropes. In v3.6.19.7, this could cause a desync if an earlier Beta version was being emulated. <span style="color:#ff0000">[This fix made no change to what happens with team special weapons — an allied group still got the special weapon of each member team. See v3.6.19.14 fixes.]</span><br /> |
− | *** In teamed games, i.e. games where multiple teams are allied against each other (a.k.a. clan games), the weapons added to each allied group's inventory would be multiplied by the number of teams in that group. So for example, in a 2vs2 Team17 game, | + | *** There was a small area between vertical speed thresholds where a fallen worm would twang without accruing fall damage. <span style="color:#ff0000">[This "fix" introduced a bug; see v3.6.19.12 fixes.]</span><br /> |
− | *** There was a small area between vertical speed thresholds where a fallen worm would twang without accruing fall damage.<span | + | |
{{WA_VersionHistory|en}} | {{WA_VersionHistory|en}} |
Latest revision as of 20:26, 25 August 2020
In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-
Fixes
- Bug in a feature introduced in v3.6.19.7: During the playback of certain game recordings, the telephone icon would be displayed, but the chat box brought down by PageDown would show nothing.
- People running versions of Windows other than English, Dutch, French, German, Italian, Portuguese, Spanish or Swedish would have blank buttons and texts in the front end, and a default of Portuguese in game. The default is now English.
- Bug in a feature introduced in v3.6.19.7: The Game Version was being initialised to 3.5 Beta 2 when playing Quick CPU games, thus emulating the girder glitch, for example.
- Bug in a feature introduced in v3.6.19.7: Quick CPU games were recorded with the incorrect terrain, making them nonsensical when played back.
- Bug in a feature introduced in v3.6.19.7: In offline games, Forced Sudden Death was not recorded. Also, games artificially ended would not reflect this in the recording — they would simply go on forever with no movement.
- Could not quit from the Next Round screen as a Joined player in an online game; the Exit button would prompt Yes/No, but would have no effect.
- Bug in a feature introduced in v3.6.19.7: Team names with illegal filename characters in them could cause crashes when starting offline games, and in any case would cause the recording not to be saved. Now they are filtered to underscores.
- Bug introduced in v3.5 Beta 1: With Large Fonts (fonts set to something other than 96 dpi), the Map Thumbnail was erroneously shifted to the left in the Network Host/Join front end screens.
- Fixes affecting game logic
- Bugs introduced in v3.6.19.7
- In teamed games, i.e. games where multiple teams are allied against each other (a.k.a. clan games), the weapons added to each allied group's inventory would be multiplied by the number of teams in that group. So for example, in a 2vs2 Team17 game, each alliance would get 2 ropes. In v3.6.19.7, this could cause a desync if an earlier Beta version was being emulated. [This fix made no change to what happens with team special weapons — an allied group still got the special weapon of each member team. See v3.6.19.14 fixes.]
- There was a small area between vertical speed thresholds where a fallen worm would twang without accruing fall damage. [This "fix" introduced a bug; see v3.6.19.12 fixes.]
- In teamed games, i.e. games where multiple teams are allied against each other (a.k.a. clan games), the weapons added to each allied group's inventory would be multiplied by the number of teams in that group. So for example, in a 2vs2 Team17 game, each alliance would get 2 ropes. In v3.6.19.7, this could cause a desync if an earlier Beta version was being emulated. [This fix made no change to what happens with team special weapons — an allied group still got the special weapon of each member team. See v3.6.19.14 fixes.]
- Bugs introduced in v3.6.19.7