Difference between revisions of "Rumble and Ramble"

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(Added gif, replay, tactics, fixed some grammar mistakes. To-do: add scheme icon.)
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{{ParentArticle|[[Scheme ideas]]}}
 
{{ParentArticle|[[Scheme ideas]]}}
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{{ReplayBox|Rumble and Ramble.WAgame|An example of a RnR game with|Mega`Adnan and Xrayez; taken from [[Worm Olympics]]}}
 
{{Game setup|file=Rumble and Ramble.wsc|scheme=Rumble and Ramble|map=Open randomly-generated maps (not caves) - preferably semi-complex/complex ones, without bridges.
 
{{Game setup|file=Rumble and Ramble.wsc|scheme=Rumble and Ramble|map=Open randomly-generated maps (not caves) - preferably semi-complex/complex ones, without bridges.
  
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MapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height.|worms=4 per team; 3 on mutual agreement}}
 
MapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height.|worms=4 per team; 3 on mutual agreement}}
  
'''Rumble and Ramble''' or '''RnR''' is a scheme similar to [[Aerial]], but there's no [[Jet Pack]], instead, there is infinite 2-star-powered rope that restricts the angle of the rope to 45º, being more difficult to use the rope on the 6 seconds of the scheme. The rope randomly-generated islands makes the scheme a bit similar to [[Roper]]. The author of the scheme was also inspired by [[Hysteria]], [[BnG]] and [[Elite]], so the scheme can be considered a ''pot-pourri'', a ''medley'', or a ''megamix'' just like [[BWFWHRR]] scheme. Retreat from land is 3 seconds, retreat from rope is 6 seconds.
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'''Rumble and Ramble''' or '''RnR''' is a scheme similar to [[Aerial]], but there's no [[Jet Pack]], instead, there is infinite 2-star-powered rope that restricts the angle of the rope to 45º, being more difficult to use the rope on the 6 seconds of the scheme. Roping on randomly-generated islands makes the scheme a bit similar to [[Roper]]. The author of the scheme was also inspired by [[Hysteria]], [[BnG]] and [[Elite]], so the scheme can be considered a ''pot-pourri'', a ''medley'', or a ''megamix'' just like [[BWFWHRR]] scheme. Retreat from land is 3 seconds, retreat from rope is 6 seconds.
  
 
== Settings ==
 
== Settings ==
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=== In crates only ===
 
=== In crates only ===
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[[Image:RnR WO shot.gif|frame|right|6 seconds to artillery time!]]
 
{| class="wikitable" style="margin:auto"
 
{| class="wikitable" style="margin:auto"
 
|+ [[Image:Bananaicon.png|50px]] [[Banana bomb]] (just like [[Grenade]])
 
|+ [[Image:Bananaicon.png|50px]] [[Banana bomb]] (just like [[Grenade]])
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| (3) || (5) || (75 HP) || (147 px)
 
| (3) || (5) || (75 HP) || (147 px)
 
|}
 
|}
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== Tactics ==
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* Hiding is very important. Keep in mind that RnR has a [[Fast Walk]] and [[Low Gravity]].
 +
* Given Mortar's powerful settings, it may be useful to keep it up to the [[Sudden Death]]. Aiming the Mortar below the worm's baseline yields better results as well. With LG, the clusters spread out over a considerable distance, so players have to be careful not to hit their own worm(s).
 +
 
== History ==
 
== History ==
 
The scheme was created by [[People/Xrayez|Xrayez]], and [https://www.tus-wa.com/schemes/scheme-1017/ released] on [[TUS]] in 27th May 2013. After this release, the author started to code a new game, with independant design, based on this Worms Armageddon scheme.
 
The scheme was created by [[People/Xrayez|Xrayez]], and [https://www.tus-wa.com/schemes/scheme-1017/ released] on [[TUS]] in 27th May 2013. After this release, the author started to code a new game, with independant design, based on this Worms Armageddon scheme.
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The first TUS cup created for this scheme named "[https://www.tus-wa.com/cups/cup-584/ Rumble'N'Ramble - Experimental Cup]" used the original version of the scheme. Months after this, it was updated (now with 6 seconds instead of 5, among other differences) for the second cup, thus being kept as the official and definitive version of the scheme.
 
The first TUS cup created for this scheme named "[https://www.tus-wa.com/cups/cup-584/ Rumble'N'Ramble - Experimental Cup]" used the original version of the scheme. Months after this, it was updated (now with 6 seconds instead of 5, among other differences) for the second cup, thus being kept as the official and definitive version of the scheme.
  
{{todo|Add Images|Add Gifs|Add tactics|Add replay|Add scheme icon}}
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{{todo|Add scheme icon}}

Revision as of 13:46, 12 June 2023

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a RnR game with
Mega`Adnan and Xrayez; taken from Worm Olympics
Download · Info
Game setup
Scheme
Rumble and Ramble:
Download
View scheme settings
Map
Open randomly-generated maps (not caves) - preferably semi-complex/complex ones, without bridges.

Slighlty edited maps are allowed in order to open up closed parts of the map.

MapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height.
Worms
4 per team; 3 on mutual agreement

Rumble and Ramble or RnR is a scheme similar to Aerial, but there's no Jet Pack, instead, there is infinite 2-star-powered rope that restricts the angle of the rope to 45º, being more difficult to use the rope on the 6 seconds of the scheme. Roping on randomly-generated islands makes the scheme a bit similar to Roper. The author of the scheme was also inspired by Hysteria, BnG and Elite, so the scheme can be considered a pot-pourri, a medley, or a megamix just like BWFWHRR scheme. Retreat from land is 3 seconds, retreat from rope is 6 seconds.

Settings

  • Manual placement is enabled; Auto placement on mutual agreement
  • Health and weapon crates may occure
    • Health crates: 2,5%
    • Weapon crates: 2.5%

Rules

  • Everything is allowed, including Rope Knocking and Blocking, except Skipwalking that is not allowed: violator must to skip his next turn

Note: V3.8's Extended Scheme Options has a feature that disables skipwalking.

Non-standard weapon powers

Note: values in parentheses represent standard values.

Available in weapons panel

Mortaricon.png Mortar
Power Number of clusters Maximum injury Crater diamater
15 7 30 HP 61 px
(3) (5) (15 HP) (35 px)


Battleaxeicon.png Battle Axe
Power Maximum injury
5 75%
(3) (50%)


Ninjaropeicon.png Rope
Power Angle
2 45°
(3) (90°)


Holygrenadeicon.png Holy Hand Grenade
Power Maximum injury Crater diameter
1 80 HP 161 px
(3) (100 HP) (199 px)

In crates only

6 seconds to artillery time!
Bananaicon.png Banana bomb (just like Grenade)
Power Number of clusters Maximum injury Crater diameter
1 3 52 HP 97 px
(3) (5) (75 HP) (147 px)


Madcowicon.png Mad Cows
Power Number of cows Maximum injury Crater diameter
1 3 52 HP 97 px
(3) (5) (75 HP) (147 px)

Tactics

  • Hiding is very important. Keep in mind that RnR has a Fast Walk and Low Gravity.
  • Given Mortar's powerful settings, it may be useful to keep it up to the Sudden Death. Aiming the Mortar below the worm's baseline yields better results as well. With LG, the clusters spread out over a considerable distance, so players have to be careful not to hit their own worm(s).

History

The scheme was created by Xrayez, and released on TUS in 27th May 2013. After this release, the author started to code a new game, with independant design, based on this Worms Armageddon scheme.

Competitive events

RnR was featured on 3 TUS cups (2013, 2014 and 2016) and also on a WO tournament in 2016.

Original scheme

The first TUS cup created for this scheme named "Rumble'N'Ramble - Experimental Cup" used the original version of the scheme. Months after this, it was updated (now with 6 seconds instead of 5, among other differences) for the second cup, thus being kept as the official and definitive version of the scheme.


This article has a to-do list:
  • Add scheme icon
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