Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update
From Worms Knowledge Base
Revision as of 17:32, 9 December 2010 by StepS (Talk | contribs) (Undo revision 18078 by StepS (talk))
v3.6.19.18 Beta Update (2004.03.19)
Fixes
- The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar.
- The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
- If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborn before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborn).
- Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
- Fixes affecting game logic
- The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
Features
- In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
- Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.