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Create the page "Rope for Weapons" on this wiki! See also the search results found.
- [[Tower Race]] is a rope-based scheme. It has several derived schemes, both settings- and map-wise. ...ww.wmdb.org/9419 this map]), but the game itself is not too different from Rope Race. The original scheme, however, is. The players start from the bottom o7 KB (1,290 words) - 08:27, 17 June 2024
- ...more precisely, in the same frame. This works both on and off the [[Ninja Rope]]. There are a number of weapons which are subject to this. These are:2 KB (259 words) - 20:17, 18 January 2024
- ...to completely change the order of weapons in each F* key (including tilde for utilities). ...parated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row.2 KB (320 words) - 13:54, 2 March 2023
- {{ReplayBox|Plop_War.wagame|Played for|the [[Worm Olympics]]}} ...uper Banana]], [[Ming Vase]], [[Salvation Army]] and [[Magic Bullet]]. All weapons have increased power settings (5 stars) are provided in unlimited supply.5 KB (746 words) - 17:26, 4 January 2024
- ...uper Sheep]], [[Homing Pigeon]], [[Homing Missile]], [[Bazooka]] and other weapons can go above a cavern ceiling, but Worms are meant to stay below. However, ...t or right top corner with [[Blow Torch]] (or clear the terrain with other weapons and make a [[Girder]] platform), then Backflip backwards and [[Parachute]]2 KB (371 words) - 04:52, 25 February 2012
- ...00 HP. The [[Ninja Rope|Rope]] Power is 1 (one short shot per [[Ninja Rope|rope]]) because when someone get a [[Crate]], it contains 3 ropes, so the lucky ...at is in the crate they are teleporting, the probability of they find weak weapons are greater than the one with Crate Spy.3 KB (516 words) - 05:20, 9 May 2023
- |worms=As many as the map will support for automatic placement ...rtillery mode (a.k.a. anchor mode)</mark>, require the Jet Pack to be used for the vast majority of attacks. Many strategies and techniques that are used6 KB (1,001 words) - 00:28, 22 May 2024
- ...ite information about the scheme in its own article, and just add the link for it here along with its name. Don't forget to put the author, the category o ...re not so creative, or there is not much information about them to be here for now. Remember that writing articles and listing schemes here is done by hum86 KB (11,156 words) - 02:20, 3 November 2024
- ...rms World Party]]. Wormopaedia consists of information and tips about most weapons and some interesting stuff in the Worms history. * [http://wormopedia.worms2d.info/Ninja_Rope Ninja Rope]6 KB (901 words) - 11:09, 6 August 2015
- ...r automatic placement. Recommended for 1vs1: 8 worms per team. Recommended for 2vs2: 4 worms per Team.}} ...[Special Weapons|Team weapons]], the x5 Ninja Ropes and the big arsenal of weapons. The scheme has also settings that are different from its two influences, l3 KB (560 words) - 01:29, 9 September 2024
- ...m17]] game. Also, a fast walk and a low gravity are provided, being useful for the last attack. ...ng is needed) scheme, because a round usually does not last long. The most weapons has only 1 ammo so you have to spare with them, because you can not use the4 KB (685 words) - 12:41, 21 April 2024
- ...ble to tell the difference. WWP and W:A have the same graphics, the same [[weapons]], the same sounds, and the same terrain sets. So when making the choice be ...h as a mission editor, a few [[WormPot]] modes like high-friction or super-rope, and more single-player missions.2 KB (279 words) - 23:25, 31 July 2024
- ..., etc., it may crash or the screen elements may be displaced on restoring. For example: * There are crashes that reportedly happen for various other causes, sometimes before W:A even has a chance to start up. T8 KB (1,344 words) - 12:17, 27 October 2010
- {{ReplayBox|Boom for Weapons.WAgame|A demonstration of how to |play Boom for Weapons. With FoxHound.}} |file=Boom for Weapons.wsc13 KB (2,267 words) - 14:46, 19 May 2024
- ...the default schemes, particularly [[Sudden Sinking]]. A restrictive set of weapons, however, ensure a considerably different gameplay. ...king the enemy instead (though also restricted by a similarly dire lack of weapons) will often seem a more fruitful endeavour. A sporadic flow of crates, each3 KB (571 words) - 01:55, 22 July 2024
- |add text walkthroughs for missions ...ng the first closest enemy worm to the water before using the rest of your weapons to destroy the other worms on the left ship. Your Jetpack may be helpful to35 KB (6,202 words) - 23:11, 31 July 2024
- For that, the host has to generate a random one-layered cavern and close the si All weapons are available, except:3 KB (484 words) - 16:21, 10 July 2024
- * 1v1: 6 for each player * 2v2: 4 for each player7 KB (1,214 words) - 01:03, 21 May 2024
- ...ection, and the mine fuse time is three seconds. There are also some minor weapons and utilities at the beginning of this game. It's is very important that an1 KB (219 words) - 15:15, 13 January 2022
- ...ment, jet pack to go faster and parachute to stop moving instantly. Except for bungee, fire is the only thing which is not affected by the absence of grav == Tips when using the weapons ==11 KB (1,775 words) - 15:24, 20 October 2024