Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update"
From Worms Knowledge Base
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=== Fixes === | === Fixes === | ||
− | * The host and | + | * Bug introduced in v3.5 Beta 1: The host- and client-side Next Round screens had the old problematic player list colour scheme, despite the v3.6.19.7 fix. |
− | * The | + | * Bug in a feature introduced in v3.6.19.7: The client-side Next Round screen did not show the map reception progress bar. |
+ | * Bug in a feature introduced in v3.6.19.17: The Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally. | ||
* If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne). | * If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne). | ||
− | * Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay. | + | * Bug in a feature introduced in v3.6.19.7: Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay. |
* Fixes affecting game logic | * Fixes affecting game logic | ||
** The v3.6.19.17 fix: ''"Weapons can now be selected while your worm is reshooting the Ninja Rope."'' introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot. | ** The v3.6.19.17 fix: ''"Weapons can now be selected while your worm is reshooting the Ninja Rope."'' introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot. | ||
=== Features === | === Features === | ||
− | * In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again. | + | * In an offline game or playback, the ESC dialog box no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again. |
* Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1. | * Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1. | ||
{{WA_VersionHistory|en}} | {{WA_VersionHistory|en}} |
Revision as of 12:02, 15 March 2013
In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-
v3.6.19.18 Beta Update (2004.03.19)
Fixes
- Bug introduced in v3.5 Beta 1: The host- and client-side Next Round screens had the old problematic player list colour scheme, despite the v3.6.19.7 fix.
- Bug in a feature introduced in v3.6.19.7: The client-side Next Round screen did not show the map reception progress bar.
- Bug in a feature introduced in v3.6.19.17: The Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
- If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne).
- Bug in a feature introduced in v3.6.19.7: Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
- Fixes affecting game logic
- The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
Features
- In an offline game or playback, the ESC dialog box no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
- Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.