Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.19 Beta Update"
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== v3.6.19.19 Beta Update (2004.03.21) == | == v3.6.19.19 Beta Update (2004.03.21) == | ||
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=== Fixes === | === Fixes === | ||
* The following v3.6.19.18 fix was incomplete and is now fixed as intended: ''"If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne)."'' | * The following v3.6.19.18 fix was incomplete and is now fixed as intended: ''"If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne)."'' | ||
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* Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17) | * Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17) | ||
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Revision as of 06:39, 20 March 2011
In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-
v3.6.19.19 Beta Update (2004.03.21)
Fixes
- The following v3.6.19.18 fix was incomplete and is now fixed as intended: "If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborne)."
- For some people, PNG maps were saved without a header. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated.
- Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17)